mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d12: Port to d3dshader library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
This commit is contained in:
parent
cab1f3e547
commit
2649d2ae62
21 changed files with 166 additions and 2011 deletions
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@ -44,10 +44,7 @@
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#include <queue>
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#include <string.h>
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#include <wrl.h>
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#include "PSMain_checker_luma.h"
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#include "PSMain_checker_rgb.h"
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#include "PSMain_checker_vuya.h"
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#include "VSMain_pos.h"
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#include <gst/d3dshader/gstd3dshader.h>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_compositor_debug);
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#define GST_CAT_DEFAULT gst_d3d12_compositor_debug
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@ -368,20 +365,34 @@ struct BackgroundRender
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input_desc.InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
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input_desc.InstanceDataStepRate = 0;
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GstD3DShaderByteCode vs_code;
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if (!gst_d3d_plugin_shader_get_vs_blob (GST_D3D_PLUGIN_VS_POS,
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GST_D3D_SM_5_0, &vs_code)) {
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GST_ERROR_OBJECT (device, "Couldn't get vs bytecode");
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return;
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}
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GstD3DShaderByteCode ps_code;
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GstD3DPluginPS ps_type;
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if (GST_VIDEO_INFO_IS_RGB (&info))
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ps_type = GST_D3D_PLUGIN_PS_CHECKER_RGB;
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else if (GST_VIDEO_INFO_FORMAT (&info) == GST_VIDEO_FORMAT_VUYA)
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ps_type = GST_D3D_PLUGIN_PS_CHECKER_VUYA;
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else
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ps_type = GST_D3D_PLUGIN_PS_CHECKER_LUMA;
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if (!gst_d3d_plugin_shader_get_ps_blob (ps_type,
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GST_D3D_SM_5_0, &ps_code)) {
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GST_ERROR_OBJECT (device, "Couldn't get ps bytecode");
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return;
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}
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D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = { };
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pso_desc.pRootSignature = rs.Get ();
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pso_desc.VS.BytecodeLength = sizeof (g_VSMain_pos);
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pso_desc.VS.pShaderBytecode = g_VSMain_pos;
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if (GST_VIDEO_INFO_IS_RGB (&info)) {
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pso_desc.PS.BytecodeLength = sizeof (g_PSMain_checker_rgb);
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pso_desc.PS.pShaderBytecode = g_PSMain_checker_rgb;
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} else if (GST_VIDEO_INFO_FORMAT (&info) == GST_VIDEO_FORMAT_VUYA) {
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pso_desc.PS.BytecodeLength = sizeof (g_PSMain_checker_vuya);
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pso_desc.PS.pShaderBytecode = g_PSMain_checker_vuya;
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} else {
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pso_desc.PS.BytecodeLength = sizeof (g_PSMain_checker_luma);
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pso_desc.PS.pShaderBytecode = g_PSMain_checker_luma;
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}
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pso_desc.VS.BytecodeLength = vs_code.byte_code_len;
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pso_desc.VS.pShaderBytecode = vs_code.byte_code;
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pso_desc.PS.BytecodeLength = ps_code.byte_code_len;
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pso_desc.PS.pShaderBytecode = ps_code.byte_code;
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pso_desc.BlendState = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
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pso_desc.SampleMask = UINT_MAX;
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pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
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@ -23,345 +23,80 @@
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#include "gstd3d12.h"
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#include "gstd3d12converter-builder.h"
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#include <gst/d3dshader/gstd3dshader.h>
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#include <directx/d3dx12.h>
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#include <map>
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#include <mutex>
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#include <string>
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#include <utility>
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#include <memory>
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#include "PSMainConverter.h"
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#include "VSMain_converter.h"
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_converter_debug);
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#define GST_CAT_DEFAULT gst_d3d12_converter_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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enum class PS_OUTPUT
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{
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PACKED,
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LUMA,
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CHROMA,
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CHROMA_PLANAR,
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PLANAR,
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PLANAR_FULL,
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};
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static const std::string
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ps_output_to_string (PS_OUTPUT output)
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{
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switch (output) {
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case PS_OUTPUT::PACKED:
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return "PS_OUTPUT_PACKED";
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case PS_OUTPUT::LUMA:
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return "PS_OUTPUT_LUMA";
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case PS_OUTPUT::CHROMA:
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return "PS_OUTPUT_CHROMA";
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case PS_OUTPUT::CHROMA_PLANAR:
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return "PS_OUTPUT_CHROMA_PLANAR";
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case PS_OUTPUT::PLANAR:
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return "PS_OUTPUT_PLANAR";
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case PS_OUTPUT::PLANAR_FULL:
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return "PS_OUTPUT_PLANAR_FULL";
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default:
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g_assert_not_reached ();
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break;
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}
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return "";
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}
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static guint
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ps_output_get_num_rtv (PS_OUTPUT output)
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{
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switch (output) {
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case PS_OUTPUT::PACKED:
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case PS_OUTPUT::LUMA:
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case PS_OUTPUT::CHROMA:
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return 1;
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case PS_OUTPUT::CHROMA_PLANAR:
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return 2;
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case PS_OUTPUT::PLANAR:
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return 3;
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case PS_OUTPUT::PLANAR_FULL:
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return 4;
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default:
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g_assert_not_reached ();
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break;
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}
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return 0;
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}
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static std::string
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make_input (GstVideoFormat format, gboolean premul)
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{
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switch (format) {
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_RGBA64_LE:
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case GST_VIDEO_FORMAT_RGB10A2_LE:
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case GST_VIDEO_FORMAT_BGRA:
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if (premul)
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return "RGBAPremul";
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return "RGBA";
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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return "RGBx";
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case GST_VIDEO_FORMAT_ARGB:
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return "ARGB";
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case GST_VIDEO_FORMAT_xRGB:
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return "xRGB";
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case GST_VIDEO_FORMAT_ABGR:
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return "ABGR";
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case GST_VIDEO_FORMAT_xBGR:
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return "xBGR";
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case GST_VIDEO_FORMAT_VUYA:
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return "VUYA";
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case GST_VIDEO_FORMAT_AYUV:
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case GST_VIDEO_FORMAT_AYUV64:
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return "AYUV";
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_P010_10LE:
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case GST_VIDEO_FORMAT_P012_LE:
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case GST_VIDEO_FORMAT_P016_LE:
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return "NV12";
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case GST_VIDEO_FORMAT_NV21:
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return "NV21";
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_Y42B:
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case GST_VIDEO_FORMAT_Y444:
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case GST_VIDEO_FORMAT_Y444_16LE:
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return "I420";
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case GST_VIDEO_FORMAT_YV12:
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return "YV12";
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case GST_VIDEO_FORMAT_I420_10LE:
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case GST_VIDEO_FORMAT_I422_10LE:
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case GST_VIDEO_FORMAT_Y444_10LE:
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return "I420_10";
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case GST_VIDEO_FORMAT_I420_12LE:
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case GST_VIDEO_FORMAT_I422_12LE:
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case GST_VIDEO_FORMAT_Y444_12LE:
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return "I420_12";
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case GST_VIDEO_FORMAT_Y410:
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return "Y410";
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case GST_VIDEO_FORMAT_GRAY8:
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case GST_VIDEO_FORMAT_GRAY16_LE:
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return "GRAY";
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case GST_VIDEO_FORMAT_RGBP:
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return "RGBP";
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case GST_VIDEO_FORMAT_BGRP:
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return "BGRP";
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case GST_VIDEO_FORMAT_GBR:
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case GST_VIDEO_FORMAT_GBR_16LE:
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return "GBR";
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case GST_VIDEO_FORMAT_GBR_10LE:
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return "GBR_10";
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case GST_VIDEO_FORMAT_GBR_12LE:
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return "GBR_12";
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case GST_VIDEO_FORMAT_GBRA:
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return "GBRA";
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case GST_VIDEO_FORMAT_GBRA_10LE:
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return "GBRA_10";
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case GST_VIDEO_FORMAT_GBRA_12LE:
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return "GBRA_12";
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case GST_VIDEO_FORMAT_Y412_LE:
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return "Y412";
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case GST_VIDEO_FORMAT_BGR10A2_LE:
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return "BGR10A2";
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case GST_VIDEO_FORMAT_BGRA64_LE:
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return "BGRA64";
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case GST_VIDEO_FORMAT_RBGA:
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return "RBGA";
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default:
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g_assert_not_reached ();
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break;
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}
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return "";
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}
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static std::vector<std::pair<PS_OUTPUT, std::string>>
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make_output (GstVideoFormat format, gboolean premul)
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{
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std::vector<std::pair<PS_OUTPUT, std::string>> ret;
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switch (format) {
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_RGBA64_LE:
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case GST_VIDEO_FORMAT_RGB10A2_LE:
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case GST_VIDEO_FORMAT_BGRA:
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if (premul)
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "RGBAPremul"));
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else
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "RGBA"));
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break;
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "RGBx"));
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break;
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case GST_VIDEO_FORMAT_ARGB:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "ARGB"));
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break;
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case GST_VIDEO_FORMAT_xRGB:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "xRGB"));
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break;
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case GST_VIDEO_FORMAT_ABGR:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "ABGR"));
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break;
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case GST_VIDEO_FORMAT_xBGR:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "xBGR"));
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break;
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case GST_VIDEO_FORMAT_VUYA:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "VUYA"));
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break;
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case GST_VIDEO_FORMAT_AYUV:
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case GST_VIDEO_FORMAT_AYUV64:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "AYUV"));
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break;
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_P010_10LE:
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case GST_VIDEO_FORMAT_P012_LE:
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case GST_VIDEO_FORMAT_P016_LE:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA, "ChromaNV12"));
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break;
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case GST_VIDEO_FORMAT_NV21:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA, "ChromaNV21"));
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break;
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_Y42B:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA_PLANAR, "ChromaI420"));
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break;
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case GST_VIDEO_FORMAT_Y444:
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case GST_VIDEO_FORMAT_Y444_16LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "Y444"));
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break;
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case GST_VIDEO_FORMAT_YV12:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA_PLANAR, "ChromaYV12"));
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break;
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case GST_VIDEO_FORMAT_I420_10LE:
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case GST_VIDEO_FORMAT_I422_10LE:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma_10"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA_PLANAR, "ChromaI420_10"));
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break;
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case GST_VIDEO_FORMAT_Y444_10LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "Y444_10"));
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break;
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case GST_VIDEO_FORMAT_I420_12LE:
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case GST_VIDEO_FORMAT_I422_12LE:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma_12"));
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ret.push_back(std::make_pair(PS_OUTPUT::CHROMA_PLANAR, "ChromaI420_12"));
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break;
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case GST_VIDEO_FORMAT_Y444_12LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "Y444_12"));
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break;
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case GST_VIDEO_FORMAT_GRAY8:
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case GST_VIDEO_FORMAT_GRAY16_LE:
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ret.push_back(std::make_pair(PS_OUTPUT::LUMA, "Luma"));
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break;
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case GST_VIDEO_FORMAT_RGBP:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "RGBP"));
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break;
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case GST_VIDEO_FORMAT_BGRP:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "BGRP"));
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break;
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case GST_VIDEO_FORMAT_GBR:
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case GST_VIDEO_FORMAT_GBR_16LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "GBR"));
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break;
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case GST_VIDEO_FORMAT_GBR_10LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "GBR_10"));
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break;
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case GST_VIDEO_FORMAT_GBR_12LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR, "GBR_12"));
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break;
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case GST_VIDEO_FORMAT_GBRA:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR_FULL, "GBRA"));
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break;
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case GST_VIDEO_FORMAT_GBRA_10LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR_FULL, "GBRA_10"));
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break;
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case GST_VIDEO_FORMAT_GBRA_12LE:
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ret.push_back(std::make_pair(PS_OUTPUT::PLANAR_FULL, "GBRA_12"));
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break;
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case GST_VIDEO_FORMAT_RBGA:
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ret.push_back(std::make_pair(PS_OUTPUT::PACKED, "RBGA"));
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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return ret;
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}
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/* *INDENT-ON* */
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PixelShaderBlobList
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gst_d3d12_get_converter_pixel_shader_blob (GstVideoFormat in_format,
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GstVideoFormat out_format, gboolean in_premul, gboolean out_premul,
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CONVERT_TYPE type)
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{
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auto input = make_input (in_format, in_premul);
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auto output = make_output (out_format, out_premul);
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std::string conv_type;
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GstD3DConverterType conv_type;
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PixelShaderBlobList ret;
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static std::mutex cache_lock;
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static std::map<std::string, std::shared_ptr<PixelShaderBlob>> ps_cache;
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switch (type) {
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case CONVERT_TYPE::IDENTITY:
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conv_type = "Identity";
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conv_type = GST_D3D_CONVERTER_IDENTITY;
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break;
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case CONVERT_TYPE::SIMPLE:
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conv_type = "Simple";
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conv_type = GST_D3D_CONVERTER_SIMPLE;
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break;
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case CONVERT_TYPE::RANGE:
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conv_type = "Range";
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conv_type = GST_D3D_CONVERTER_RANGE;
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break;
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case CONVERT_TYPE::GAMMA:
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conv_type = "Gamma";
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conv_type = GST_D3D_CONVERTER_GAMMA;
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break;
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case CONVERT_TYPE::PRIMARY:
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conv_type = "Primary";
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conv_type = GST_D3D_CONVERTER_PRIMARY;
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break;
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default:
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g_assert_not_reached ();
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return ret;
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}
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for (const auto & it : output) {
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std::string entry_point = "PSMain_" + input + "_" + conv_type + "_" +
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it.second;
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std::shared_ptr<PixelShaderBlob> source;
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std::lock_guard<std::mutex> lk (cache_lock);
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auto cached = ps_cache.find(entry_point);
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if (cached != ps_cache.end()) {
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source = cached->second;
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} else {
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auto precompiled = precompiled_bytecode.find (entry_point);
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if (precompiled == precompiled_bytecode.end ()) {
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GST_ERROR ("Couldn't find precompiled %s", entry_point.c_str ());
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ret.clear ();
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return ret;
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}
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source = std::make_shared<PixelShaderBlob> ();
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source->bytecode.pShaderBytecode = precompiled->second.first;
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source->bytecode.BytecodeLength = precompiled->second.second;
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source->num_rtv = ps_output_get_num_rtv (it.first);
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ps_cache[entry_point] = source;
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}
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GstD3DConverterPSByteCode blobs[4];
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auto num_blobs = gst_d3d_converter_shader_get_ps_blob (in_format, out_format,
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in_premul, out_premul, conv_type, GST_D3D_SM_5_0, blobs);
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ret.push_back (*source);
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if (!num_blobs) {
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GST_ERROR ("Couldn't get compiled bytecode");
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return ret;
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}
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|
||||
for (guint i = 0; i < num_blobs; i++) {
|
||||
auto blob = &blobs[i];
|
||||
PixelShaderBlob ps;
|
||||
ps.bytecode.pShaderBytecode = blob->byte_code.byte_code;
|
||||
ps.bytecode.BytecodeLength = blob->byte_code.byte_code_len;
|
||||
ps.num_rtv = blob->num_rtv;
|
||||
ret.push_back (ps);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
/* *INDENT-ON* */
|
||||
|
||||
HRESULT
|
||||
gst_d3d12_get_converter_vertex_shader_blob (D3D12_SHADER_BYTECODE * vs,
|
||||
D3D12_INPUT_ELEMENT_DESC input_desc[2])
|
||||
{
|
||||
GstD3DShaderByteCode bytecode = { };
|
||||
if (!gst_d3d_converter_shader_get_vs_blob (GST_D3D_SM_5_0, &bytecode)) {
|
||||
GST_ERROR ("Couldn't get compiled bytecode");
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
input_desc[0].SemanticName = "POSITION";
|
||||
input_desc[0].SemanticIndex = 0;
|
||||
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
||||
|
@ -378,8 +113,8 @@ gst_d3d12_get_converter_vertex_shader_blob (D3D12_SHADER_BYTECODE * vs,
|
|||
input_desc[1].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
|
||||
input_desc[1].InstanceDataStepRate = 0;
|
||||
|
||||
vs->BytecodeLength = sizeof (g_VSMain_converter);
|
||||
vs->pShaderBytecode = g_VSMain_converter;
|
||||
vs->BytecodeLength = bytecode.byte_code_len;
|
||||
vs->pShaderBytecode = bytecode.byte_code;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
|
|
@ -55,8 +55,7 @@
|
|||
#include <memory>
|
||||
#include <future>
|
||||
#include <wrl.h>
|
||||
#include "PSMain_sample.h"
|
||||
#include "VSMain_coord.h"
|
||||
#include <gst/d3dshader/gstd3dshader.h>
|
||||
|
||||
#define _XM_NO_INTRINSICS_
|
||||
#include <DirectXMath.h>
|
||||
|
@ -953,12 +952,26 @@ gst_d3d12_dxgi_capture_open (GstD3D12DxgiCapture * self,
|
|||
input_desc[1].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
|
||||
input_desc[1].InstanceDataStepRate = 0;
|
||||
|
||||
GstD3DShaderByteCode vs_code;
|
||||
GstD3DShaderByteCode ps_code;
|
||||
if (!gst_d3d_plugin_shader_get_vs_blob (GST_D3D_PLUGIN_VS_COORD,
|
||||
GST_D3D_SM_5_0, &vs_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get vs bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_d3d_plugin_shader_get_ps_blob (GST_D3D_PLUGIN_PS_SAMPLE,
|
||||
GST_D3D_SM_5_0, &ps_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get ps bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = { };
|
||||
pso_desc.pRootSignature = priv->rs.Get ();
|
||||
pso_desc.VS.BytecodeLength = sizeof (g_VSMain_coord);
|
||||
pso_desc.VS.pShaderBytecode = g_VSMain_coord;
|
||||
pso_desc.PS.BytecodeLength = sizeof (g_PSMain_sample);
|
||||
pso_desc.PS.pShaderBytecode = g_PSMain_sample;
|
||||
pso_desc.VS.BytecodeLength = vs_code.byte_code_len;
|
||||
pso_desc.VS.pShaderBytecode = vs_code.byte_code;
|
||||
pso_desc.PS.BytecodeLength = ps_code.byte_code_len;
|
||||
pso_desc.PS.pShaderBytecode = ps_code.byte_code;
|
||||
pso_desc.BlendState = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
|
||||
pso_desc.SampleMask = UINT_MAX;
|
||||
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
|
||||
|
|
|
@ -27,9 +27,7 @@
|
|||
#include <memory>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include "PSMain_sample.h"
|
||||
#include "PSMain_sample_premul.h"
|
||||
#include "VSMain_coord.h"
|
||||
#include <gst/d3dshader/gstd3dshader.h>
|
||||
|
||||
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_overlay_compositor_debug);
|
||||
#define GST_CAT_DEFAULT gst_d3d12_overlay_compositor_debug
|
||||
|
@ -430,6 +428,27 @@ gst_d3d12_overlay_compositor_setup_shader (GstD3D12OverlayCompositor * self)
|
|||
gst_d3d12_device_get_format (self->device, GST_VIDEO_INFO_FORMAT (info),
|
||||
&device_format);
|
||||
|
||||
GstD3DShaderByteCode vs_code;
|
||||
GstD3DShaderByteCode ps_sample_code;
|
||||
GstD3DShaderByteCode ps_sample_premul_code;
|
||||
if (!gst_d3d_plugin_shader_get_vs_blob (GST_D3D_PLUGIN_VS_COORD,
|
||||
GST_D3D_SM_5_0, &vs_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get vs bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_d3d_plugin_shader_get_ps_blob (GST_D3D_PLUGIN_PS_SAMPLE,
|
||||
GST_D3D_SM_5_0, &ps_sample_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get ps bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_d3d_plugin_shader_get_ps_blob (GST_D3D_PLUGIN_PS_SAMPLE_PREMULT,
|
||||
GST_D3D_SM_5_0, &ps_sample_premul_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get ps bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
auto device = gst_d3d12_device_get_device_handle (self->device);
|
||||
ComPtr < ID3D12RootSignature > rs;
|
||||
device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
|
||||
|
@ -455,10 +474,10 @@ gst_d3d12_overlay_compositor_setup_shader (GstD3D12OverlayCompositor * self)
|
|||
|
||||
auto & pso_desc = priv->pso_desc;
|
||||
pso_desc.pRootSignature = rs.Get ();
|
||||
pso_desc.VS.BytecodeLength = sizeof (g_VSMain_coord);
|
||||
pso_desc.VS.pShaderBytecode = g_VSMain_coord;
|
||||
pso_desc.PS.BytecodeLength = sizeof (g_PSMain_sample);
|
||||
pso_desc.PS.pShaderBytecode = g_PSMain_sample;
|
||||
pso_desc.VS.BytecodeLength = vs_code.byte_code_len;
|
||||
pso_desc.VS.pShaderBytecode = vs_code.byte_code;
|
||||
pso_desc.PS.BytecodeLength = ps_sample_code.byte_code_len;
|
||||
pso_desc.PS.pShaderBytecode = ps_sample_code.byte_code;
|
||||
pso_desc.BlendState = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
|
||||
pso_desc.BlendState.RenderTarget[0].BlendEnable = TRUE;
|
||||
pso_desc.BlendState.RenderTarget[0].LogicOpEnable = FALSE;
|
||||
|
@ -494,8 +513,8 @@ gst_d3d12_overlay_compositor_setup_shader (GstD3D12OverlayCompositor * self)
|
|||
ComPtr < ID3D12PipelineState > pso_premul;
|
||||
auto & pso_premul_desc = priv->pso_premul_desc;
|
||||
pso_premul_desc = priv->pso_desc;
|
||||
pso_premul_desc.PS.BytecodeLength = sizeof (g_PSMain_sample_premul);
|
||||
pso_premul_desc.PS.pShaderBytecode = g_PSMain_sample_premul;
|
||||
pso_premul_desc.PS.BytecodeLength = ps_sample_premul_code.byte_code_len;
|
||||
pso_premul_desc.PS.pShaderBytecode = ps_sample_premul_code.byte_code;
|
||||
hr = device->CreateGraphicsPipelineState (&pso_premul_desc,
|
||||
IID_PPV_ARGS (&pso_premul));
|
||||
if (!gst_d3d12_result (hr, self->device)) {
|
||||
|
|
|
@ -46,11 +46,7 @@
|
|||
#include <memory>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
#include "PSMain_checker.h"
|
||||
#include "PSMain_color.h"
|
||||
#include "PSMain_snow.h"
|
||||
#include "VSMain_color.h"
|
||||
#include "VSMain_coord.h"
|
||||
#include <gst/d3dshader/gstd3dshader.h>
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
using namespace Microsoft::WRL;
|
||||
|
@ -417,6 +413,20 @@ setup_snow_render (GstD3D12TestSrc * self, RenderContext * ctx,
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
GstD3DShaderByteCode vs_code;
|
||||
GstD3DShaderByteCode ps_code;
|
||||
if (!gst_d3d_plugin_shader_get_vs_blob (GST_D3D_PLUGIN_VS_COORD,
|
||||
GST_D3D_SM_5_0, &vs_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get vs bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_d3d_plugin_shader_get_ps_blob (GST_D3D_PLUGIN_PS_SNOW,
|
||||
GST_D3D_SM_5_0, &ps_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get ps bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
D3D12_INPUT_ELEMENT_DESC input_desc[2];
|
||||
input_desc[0].SemanticName = "POSITION";
|
||||
input_desc[0].SemanticIndex = 0;
|
||||
|
@ -436,10 +446,10 @@ setup_snow_render (GstD3D12TestSrc * self, RenderContext * ctx,
|
|||
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = { };
|
||||
pso_desc.pRootSignature = rs.Get ();
|
||||
pso_desc.VS.BytecodeLength = sizeof (g_VSMain_coord);
|
||||
pso_desc.VS.pShaderBytecode = g_VSMain_coord;
|
||||
pso_desc.PS.BytecodeLength = sizeof (g_PSMain_snow);
|
||||
pso_desc.PS.pShaderBytecode = g_PSMain_snow;
|
||||
pso_desc.VS.BytecodeLength = vs_code.byte_code_len;
|
||||
pso_desc.VS.pShaderBytecode = vs_code.byte_code;
|
||||
pso_desc.PS.BytecodeLength = ps_code.byte_code_len;
|
||||
pso_desc.PS.pShaderBytecode = ps_code.byte_code;
|
||||
pso_desc.BlendState = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
|
||||
pso_desc.SampleMask = UINT_MAX;
|
||||
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
|
||||
|
@ -627,6 +637,20 @@ setup_smpte_render (GstD3D12TestSrc * self, RenderContext * ctx)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
GstD3DShaderByteCode vs_code;
|
||||
GstD3DShaderByteCode ps_code;
|
||||
if (!gst_d3d_plugin_shader_get_vs_blob (GST_D3D_PLUGIN_VS_COLOR,
|
||||
GST_D3D_SM_5_0, &vs_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get vs bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_d3d_plugin_shader_get_ps_blob (GST_D3D_PLUGIN_PS_COLOR,
|
||||
GST_D3D_SM_5_0, &ps_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get ps bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
D3D12_INPUT_ELEMENT_DESC input_desc[2];
|
||||
input_desc[0].SemanticName = "POSITION";
|
||||
input_desc[0].SemanticIndex = 0;
|
||||
|
@ -646,10 +670,10 @@ setup_smpte_render (GstD3D12TestSrc * self, RenderContext * ctx)
|
|||
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = { };
|
||||
pso_desc.pRootSignature = rs.Get ();
|
||||
pso_desc.VS.BytecodeLength = sizeof (g_VSMain_color);
|
||||
pso_desc.VS.pShaderBytecode = g_VSMain_color;
|
||||
pso_desc.PS.BytecodeLength = sizeof (g_PSMain_color);
|
||||
pso_desc.PS.pShaderBytecode = g_PSMain_color;
|
||||
pso_desc.VS.BytecodeLength = vs_code.byte_code_len;
|
||||
pso_desc.VS.pShaderBytecode = vs_code.byte_code;
|
||||
pso_desc.PS.BytecodeLength = ps_code.byte_code_len;
|
||||
pso_desc.PS.pShaderBytecode = ps_code.byte_code;
|
||||
pso_desc.BlendState = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
|
||||
pso_desc.SampleMask = UINT_MAX;
|
||||
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
|
||||
|
@ -1004,6 +1028,20 @@ setup_checker_render (GstD3D12TestSrc * self, RenderContext * ctx,
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
GstD3DShaderByteCode vs_code;
|
||||
GstD3DShaderByteCode ps_code;
|
||||
if (!gst_d3d_plugin_shader_get_vs_blob (GST_D3D_PLUGIN_VS_COORD,
|
||||
GST_D3D_SM_5_0, &vs_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get vs bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_d3d_plugin_shader_get_ps_blob (GST_D3D_PLUGIN_PS_CHECKER,
|
||||
GST_D3D_SM_5_0, &ps_code)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get ps bytecode");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
D3D12_INPUT_ELEMENT_DESC input_desc[2];
|
||||
input_desc[0].SemanticName = "POSITION";
|
||||
input_desc[0].SemanticIndex = 0;
|
||||
|
@ -1023,10 +1061,10 @@ setup_checker_render (GstD3D12TestSrc * self, RenderContext * ctx,
|
|||
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = { };
|
||||
pso_desc.pRootSignature = rs.Get ();
|
||||
pso_desc.VS.BytecodeLength = sizeof (g_VSMain_coord);
|
||||
pso_desc.VS.pShaderBytecode = g_VSMain_coord;
|
||||
pso_desc.PS.BytecodeLength = sizeof (g_PSMain_checker);
|
||||
pso_desc.PS.pShaderBytecode = g_PSMain_checker;
|
||||
pso_desc.VS.BytecodeLength = vs_code.byte_code_len;
|
||||
pso_desc.VS.pShaderBytecode = vs_code.byte_code;
|
||||
pso_desc.PS.BytecodeLength = ps_code.byte_code_len;
|
||||
pso_desc.PS.pShaderBytecode = ps_code.byte_code;
|
||||
pso_desc.BlendState = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
|
||||
pso_desc.SampleMask = UINT_MAX;
|
||||
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
|
||||
|
|
|
@ -1,44 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
cbuffer CheckerConstBuffer : register(b0)
|
||||
{
|
||||
float width;
|
||||
float height;
|
||||
float checker_size;
|
||||
float alpha;
|
||||
};
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position: SV_POSITION;
|
||||
float2 Texture: TEXCOORD;
|
||||
};
|
||||
|
||||
float4 PSMain_checker (PS_INPUT input) : SV_Target
|
||||
{
|
||||
float4 output;
|
||||
float2 xy_mod = floor (0.5 * input.Texture * float2 (width, height) / checker_size);
|
||||
float result = fmod (xy_mod.x + xy_mod.y, 2.0);
|
||||
output.r = step (result, 0.5);
|
||||
output.g = 1.0 - output.r;
|
||||
output.b = 0;
|
||||
output.a = alpha;
|
||||
return output;
|
||||
}
|
|
@ -1,49 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
static const float blocksize = 8.0;
|
||||
static const float4 high = float4 (0.667, 0.0, 0.0, 1.0);
|
||||
static const float4 low = float4 (0.333, 0.0, 0.0, 1.0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Plane : SV_TARGET;
|
||||
};
|
||||
|
||||
PS_OUTPUT PSMain_checker_luma (PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {
|
||||
if ((input.Position.y % (blocksize * 2.0)) >= blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
} else {
|
||||
if ((input.Position.y % (blocksize * 2.0)) < blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
}
|
||||
return output;
|
||||
}
|
|
@ -1,49 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
static const float blocksize = 8.0;
|
||||
static const float4 high = float4 (0.667, 0.667, 0.667, 1.0);
|
||||
static const float4 low = float4 (0.333, 0.333, 0.333, 1.0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Plane : SV_TARGET;
|
||||
};
|
||||
|
||||
PS_OUTPUT PSMain_checker_rgb (PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {
|
||||
if ((input.Position.y % (blocksize * 2.0)) >= blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
} else {
|
||||
if ((input.Position.y % (blocksize * 2.0)) < blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
}
|
||||
return output;
|
||||
}
|
|
@ -1,49 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
static const float blocksize = 8.0;
|
||||
static const float4 high = float4 (0.5, 0.5, 0.667, 1.0);
|
||||
static const float4 low = float4 (0.5, 0.5, 0.333, 1.0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Plane : SV_TARGET;
|
||||
};
|
||||
|
||||
PS_OUTPUT PSMain_checker_vuya (PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {
|
||||
if ((input.Position.y % (blocksize * 2.0)) >= blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
} else {
|
||||
if ((input.Position.y % (blocksize * 2.0)) < blocksize)
|
||||
output.Plane = low;
|
||||
else
|
||||
output.Plane = high;
|
||||
}
|
||||
return output;
|
||||
}
|
|
@ -1,29 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position: SV_POSITION;
|
||||
float4 Color: COLOR;
|
||||
};
|
||||
|
||||
float4 PSMain_color (PS_INPUT input) : SV_TARGET
|
||||
{
|
||||
return input.Color;
|
||||
}
|
|
@ -1,939 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
cbuffer PsAlphaFactor : register(b1)
|
||||
{
|
||||
float alphaFactor;
|
||||
};
|
||||
|
||||
struct PSColorSpace
|
||||
{
|
||||
float3 CoeffX;
|
||||
float3 CoeffY;
|
||||
float3 CoeffZ;
|
||||
float3 Offset;
|
||||
float3 Min;
|
||||
float3 Max;
|
||||
float padding;
|
||||
};
|
||||
|
||||
cbuffer PsConstBuffer : register(b2)
|
||||
{
|
||||
PSColorSpace preCoeff;
|
||||
PSColorSpace postCoeff;
|
||||
PSColorSpace primariesCoeff;
|
||||
};
|
||||
|
||||
Texture2D shaderTexture_0 : register(t0);
|
||||
Texture2D shaderTexture_1 : register(t1);
|
||||
Texture2D shaderTexture_2 : register(t2);
|
||||
Texture2D shaderTexture_3 : register(t3);
|
||||
Texture1D<float> gammaDecLUT : register(t4);
|
||||
Texture1D<float> gammaEncLUT : register(t5);
|
||||
|
||||
SamplerState samplerState : register(s0);
|
||||
SamplerState lutSamplerState : register(s1);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position: SV_POSITION;
|
||||
float2 Texture: TEXCOORD;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT_PACKED
|
||||
{
|
||||
float4 Plane0: SV_TARGET0;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT_LUMA
|
||||
{
|
||||
float4 Plane0: SV_TARGET0;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT_CHROMA
|
||||
{
|
||||
float4 Plane0: SV_TARGET0;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT_CHROMA_PLANAR
|
||||
{
|
||||
float4 Plane0: SV_TARGET0;
|
||||
float4 Plane1: SV_TARGET1;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT_PLANAR
|
||||
{
|
||||
float4 Plane0: SV_TARGET0;
|
||||
float4 Plane1: SV_TARGET1;
|
||||
float4 Plane2: SV_TARGET2;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT_PLANAR_FULL
|
||||
{
|
||||
float4 Plane0: SV_TARGET0;
|
||||
float4 Plane1: SV_TARGET1;
|
||||
float4 Plane2: SV_TARGET2;
|
||||
float4 Plane3: SV_TARGET3;
|
||||
};
|
||||
|
||||
float4 DoAlphaPremul (float4 sample)
|
||||
{
|
||||
float4 premul_tex;
|
||||
premul_tex.rgb = sample.rgb * sample.a;
|
||||
premul_tex.a = sample.a;
|
||||
return premul_tex;
|
||||
}
|
||||
|
||||
float4 DoAlphaUnpremul (float4 sample)
|
||||
{
|
||||
float4 unpremul_tex;
|
||||
if (sample.a == 0 || sample.a == 1)
|
||||
return sample;
|
||||
|
||||
unpremul_tex.rgb = saturate (sample.rgb / sample.a);
|
||||
unpremul_tex.a = sample.a;
|
||||
return unpremul_tex;
|
||||
}
|
||||
|
||||
interface ISampler
|
||||
{
|
||||
float4 Execute (float2 uv);
|
||||
};
|
||||
|
||||
class SamplerRGBA : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return shaderTexture_0.Sample(samplerState, uv);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerRGBAPremul : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return DoAlphaUnpremul (shaderTexture_0.Sample(samplerState, uv));
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerRBGA : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return shaderTexture_0.Sample(samplerState, uv).rbga;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerVUYA : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return shaderTexture_0.Sample(samplerState, uv).zyxw;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerY410 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return float4 (shaderTexture_0.Sample(samplerState, uv).yxz, 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerY412 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return shaderTexture_0.Sample(samplerState, uv).grba;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerAYUV : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return shaderTexture_0.Sample(samplerState, uv).yzwx;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerRGBx : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return float4 (shaderTexture_0.Sample(samplerState, uv).rgb, 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerxRGB : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return float4 (shaderTexture_0.Sample(samplerState, uv).gba, 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerARGB : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return shaderTexture_0.Sample(samplerState, uv).gbar;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerxBGR : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return float4 (shaderTexture_0.Sample(samplerState, uv).abg, 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerABGR : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return shaderTexture_0.Sample(samplerState, uv).abgr;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerBGR10A2 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return float4 (shaderTexture_0.Sample(samplerState, uv).zyx, 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerBGRA64 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
return shaderTexture_0.Sample(samplerState, uv).bgra;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerGRAY : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.x = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.y = 0.5;
|
||||
sample.z = 0.5;
|
||||
sample.a = 1.0;
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerNV12 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.x = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.yz = shaderTexture_1.Sample(samplerState, uv).xy;
|
||||
sample.a = 1.0;
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerNV21 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.x = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.yz = shaderTexture_1.Sample(samplerState, uv).yx;
|
||||
sample.a = 1.0;
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerI420 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.x = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.y = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.z = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
sample.a = 1.0;
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerYV12 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.x = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.z = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.y = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
sample.a = 1.0;
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerI420_10 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float3 sample;
|
||||
sample.x = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.y = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.z = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
return float4 (saturate (sample * 64.0), 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerI420_12 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float3 sample;
|
||||
sample.x = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.y = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.z = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
return float4 (saturate (sample * 16.0), 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerGBR : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.g = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.b = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.r = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
sample.a = 1.0;
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerGBR_10 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float3 sample;
|
||||
sample.g = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.b = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.r = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
return float4 (saturate (sample * 64.0), 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerGBR_12 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float3 sample;
|
||||
sample.g = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.b = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.r = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
return float4 (saturate (sample * 16.0), 1.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerRGBP : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.r = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.g = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.b = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
sample.a = 1.0;
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerBGRP : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.b = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.g = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.r = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
sample.a = 1.0;
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerGBRA : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.g = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.b = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.r = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
sample.a = shaderTexture_3.Sample(samplerState, uv).x;
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerGBRA_10 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.g = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.b = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.r = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
sample.a = shaderTexture_3.Sample(samplerState, uv).x;
|
||||
return saturate (sample * 64.0);
|
||||
}
|
||||
};
|
||||
|
||||
class SamplerGBRA_12 : ISampler
|
||||
{
|
||||
float4 Execute (float2 uv)
|
||||
{
|
||||
float4 sample;
|
||||
sample.g = shaderTexture_0.Sample(samplerState, uv).x;
|
||||
sample.b = shaderTexture_1.Sample(samplerState, uv).x;
|
||||
sample.r = shaderTexture_2.Sample(samplerState, uv).x;
|
||||
sample.a = shaderTexture_3.Sample(samplerState, uv).x;
|
||||
return saturate (sample * 16.0);
|
||||
}
|
||||
};
|
||||
|
||||
interface IConverter
|
||||
{
|
||||
float4 Execute (float4 sample);
|
||||
};
|
||||
|
||||
class ConverterIdentity : IConverter
|
||||
{
|
||||
float4 Execute (float4 sample)
|
||||
{
|
||||
return sample;
|
||||
}
|
||||
};
|
||||
|
||||
class ConverterRange : IConverter
|
||||
{
|
||||
float4 Execute (float4 sample)
|
||||
{
|
||||
float3 out_space;
|
||||
out_space.x = postCoeff.CoeffX.x * sample.x;
|
||||
out_space.y = postCoeff.CoeffY.y * sample.y;
|
||||
out_space.z = postCoeff.CoeffZ.z * sample.z;
|
||||
out_space += postCoeff.Offset;
|
||||
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
||||
}
|
||||
};
|
||||
|
||||
class ConverterSimple : IConverter
|
||||
{
|
||||
float4 Execute (float4 sample)
|
||||
{
|
||||
float3 out_space;
|
||||
out_space.x = dot (postCoeff.CoeffX, sample.xyz);
|
||||
out_space.y = dot (postCoeff.CoeffY, sample.xyz);
|
||||
out_space.z = dot (postCoeff.CoeffZ, sample.xyz);
|
||||
out_space += postCoeff.Offset;
|
||||
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
||||
}
|
||||
};
|
||||
|
||||
class ConverterGamma : IConverter
|
||||
{
|
||||
float4 Execute (float4 sample)
|
||||
{
|
||||
float3 out_space;
|
||||
out_space.x = dot (preCoeff.CoeffX, sample.xyz);
|
||||
out_space.y = dot (preCoeff.CoeffY, sample.xyz);
|
||||
out_space.z = dot (preCoeff.CoeffZ, sample.xyz);
|
||||
out_space += preCoeff.Offset;
|
||||
out_space = clamp (out_space, preCoeff.Min, preCoeff.Max);
|
||||
|
||||
out_space.x = gammaDecLUT.Sample (lutSamplerState, out_space.x);
|
||||
out_space.y = gammaDecLUT.Sample (lutSamplerState, out_space.y);
|
||||
out_space.z = gammaDecLUT.Sample (lutSamplerState, out_space.z);
|
||||
|
||||
out_space.x = gammaEncLUT.Sample (lutSamplerState, out_space.x);
|
||||
out_space.y = gammaEncLUT.Sample (lutSamplerState, out_space.y);
|
||||
out_space.z = gammaEncLUT.Sample (lutSamplerState, out_space.z);
|
||||
|
||||
out_space.x = dot (postCoeff.CoeffX, out_space);
|
||||
out_space.y = dot (postCoeff.CoeffY, out_space);
|
||||
out_space.z = dot (postCoeff.CoeffZ, out_space);
|
||||
out_space += postCoeff.Offset;
|
||||
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
||||
}
|
||||
};
|
||||
|
||||
class ConverterPrimary : IConverter
|
||||
{
|
||||
float4 Execute (float4 sample)
|
||||
{
|
||||
float3 out_space;
|
||||
float3 tmp;
|
||||
out_space.x = dot (preCoeff.CoeffX, sample.xyz);
|
||||
out_space.y = dot (preCoeff.CoeffY, sample.xyz);
|
||||
out_space.z = dot (preCoeff.CoeffZ, sample.xyz);
|
||||
out_space += preCoeff.Offset;
|
||||
out_space = clamp (out_space, preCoeff.Min, preCoeff.Max);
|
||||
|
||||
out_space.x = gammaDecLUT.Sample (lutSamplerState, out_space.x);
|
||||
out_space.y = gammaDecLUT.Sample (lutSamplerState, out_space.y);
|
||||
out_space.z = gammaDecLUT.Sample (lutSamplerState, out_space.z);
|
||||
|
||||
tmp.x = dot (primariesCoeff.CoeffX, out_space);
|
||||
tmp.y = dot (primariesCoeff.CoeffY, out_space);
|
||||
tmp.z = dot (primariesCoeff.CoeffZ, out_space);
|
||||
|
||||
out_space.x = gammaEncLUT.Sample (lutSamplerState, tmp.x);
|
||||
out_space.y = gammaEncLUT.Sample (lutSamplerState, tmp.y);
|
||||
out_space.z = gammaEncLUT.Sample (lutSamplerState, tmp.z);
|
||||
|
||||
out_space.x = dot (postCoeff.CoeffX, out_space);
|
||||
out_space.y = dot (postCoeff.CoeffY, out_space);
|
||||
out_space.z = dot (postCoeff.CoeffZ, out_space);
|
||||
out_space += postCoeff.Offset;
|
||||
return float4 (clamp (out_space, postCoeff.Min, postCoeff.Max), sample.a);
|
||||
}
|
||||
};
|
||||
|
||||
float UnormTo10bit (float sample)
|
||||
{
|
||||
return sample * 1023.0 / 65535.0;
|
||||
}
|
||||
|
||||
float2 UnormTo10bit (float2 sample)
|
||||
{
|
||||
return sample * 1023.0 / 65535.0;
|
||||
}
|
||||
|
||||
float3 UnormTo10bit (float3 sample)
|
||||
{
|
||||
return sample * 1023.0 / 65535.0;
|
||||
}
|
||||
|
||||
float4 UnormTo10bit (float4 sample)
|
||||
{
|
||||
return sample * 1023.0 / 65535.0;
|
||||
}
|
||||
|
||||
float UnormTo12bit (float sample)
|
||||
{
|
||||
return sample * 4095.0 / 65535.0;
|
||||
}
|
||||
|
||||
float2 UnormTo12bit (float2 sample)
|
||||
{
|
||||
return sample * 4095.0 / 65535.0;
|
||||
}
|
||||
|
||||
float3 UnormTo12bit (float3 sample)
|
||||
{
|
||||
return sample * 4095.0 / 65535.0;
|
||||
}
|
||||
|
||||
float4 UnormTo12bit (float4 sample)
|
||||
{
|
||||
return sample * 4095.0 / 65535.0;
|
||||
}
|
||||
|
||||
interface IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample);
|
||||
};
|
||||
|
||||
class OutputRGBA : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
output.Plane0 = float4 (sample.rgb, sample.a * alphaFactor);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputRGBAPremul : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
sample.a *= alphaFactor;
|
||||
output.Plane0 = DoAlphaPremul (sample);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputRGBx : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
output.Plane0 = float4 (sample.rgb, 1.0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputxRGB : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
output.Plane0 = float4 (0.0, sample.rgb);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputARGB : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
output.Plane0 = sample.argb;
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputxBGR : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
output.Plane0 = float4 (0.0, sample.bgr);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputABGR : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
output.Plane0 = sample.abgr;
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputVUYA : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
sample.a *= alphaFactor;
|
||||
output.Plane0 = sample.zyxw;
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputAYUV : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
sample.a *= alphaFactor;
|
||||
output.Plane0 = sample.wxyz;
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputRBGA : IOutputPacked
|
||||
{
|
||||
PS_OUTPUT_PACKED Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PACKED output;
|
||||
sample.a *= alphaFactor;
|
||||
output.Plane0 = sample.rbga;
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
interface IOutputLuma
|
||||
{
|
||||
PS_OUTPUT_LUMA Build (float4 sample);
|
||||
};
|
||||
|
||||
class OutputLuma : IOutputLuma
|
||||
{
|
||||
PS_OUTPUT_LUMA Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_LUMA output;
|
||||
output.Plane0 = float4 (sample.x, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputLuma_10 : IOutputLuma
|
||||
{
|
||||
PS_OUTPUT_LUMA Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_LUMA output;
|
||||
output.Plane0 = float4 (UnormTo10bit (sample.x), 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputLuma_12 : IOutputLuma
|
||||
{
|
||||
PS_OUTPUT_LUMA Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_LUMA output;
|
||||
output.Plane0 = float4 (UnormTo12bit (sample.x), 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
interface IOutputChroma
|
||||
{
|
||||
PS_OUTPUT_CHROMA Build (float4 sample);
|
||||
};
|
||||
|
||||
class OutputChromaNV12 : IOutputChroma
|
||||
{
|
||||
PS_OUTPUT_CHROMA Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_CHROMA output;
|
||||
output.Plane0 = float4 (sample.yz, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputChromaNV21 : IOutputChroma
|
||||
{
|
||||
PS_OUTPUT_CHROMA Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_CHROMA output;
|
||||
output.Plane0 = float4 (sample.zy, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
interface IOutputChromaPlanar
|
||||
{
|
||||
PS_OUTPUT_CHROMA_PLANAR Build (float4 sample);
|
||||
};
|
||||
|
||||
class OutputChromaI420 : IOutputChromaPlanar
|
||||
{
|
||||
PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_CHROMA_PLANAR output;
|
||||
output.Plane0 = float4 (sample.y, 0, 0, 0);
|
||||
output.Plane1 = float4 (sample.z, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputChromaYV12 : IOutputChromaPlanar
|
||||
{
|
||||
PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_CHROMA_PLANAR output;
|
||||
output.Plane0 = float4 (sample.z, 0, 0, 0);
|
||||
output.Plane1 = float4 (sample.y, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputChromaI420_10 : IOutputChromaPlanar
|
||||
{
|
||||
PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_CHROMA_PLANAR output;
|
||||
float2 scaled = UnormTo10bit (sample.yz);
|
||||
output.Plane0 = float4 (scaled.x, 0, 0, 0);
|
||||
output.Plane1 = float4 (scaled.y, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputChromaI420_12 : IOutputChromaPlanar
|
||||
{
|
||||
PS_OUTPUT_CHROMA_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_CHROMA_PLANAR output;
|
||||
float2 scaled = UnormTo12bit (sample.yz);
|
||||
output.Plane0 = float4 (scaled.x, 0, 0, 0);
|
||||
output.Plane1 = float4 (scaled.y, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
interface IOutputPlanar
|
||||
{
|
||||
PS_OUTPUT_PLANAR Build (float4 sample);
|
||||
};
|
||||
|
||||
class OutputY444 : IOutputPlanar
|
||||
{
|
||||
PS_OUTPUT_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR output;
|
||||
output.Plane0 = float4 (sample.x, 0, 0, 0);
|
||||
output.Plane1 = float4 (sample.y, 0, 0, 0);
|
||||
output.Plane2 = float4 (sample.z, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputY444_10 : IOutputPlanar
|
||||
{
|
||||
PS_OUTPUT_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR output;
|
||||
float3 scaled = UnormTo10bit (sample.xyz);
|
||||
output.Plane0 = float4 (scaled.x, 0, 0, 0);
|
||||
output.Plane1 = float4 (scaled.y, 0, 0, 0);
|
||||
output.Plane2 = float4 (scaled.z, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputY444_12 : IOutputPlanar
|
||||
{
|
||||
PS_OUTPUT_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR output;
|
||||
float3 scaled = UnormTo12bit (sample.xyz);
|
||||
output.Plane0 = float4 (scaled.x, 0, 0, 0);
|
||||
output.Plane1 = float4 (scaled.y, 0, 0, 0);
|
||||
output.Plane2 = float4 (scaled.z, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputGBR : IOutputPlanar
|
||||
{
|
||||
PS_OUTPUT_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR output;
|
||||
output.Plane0 = float4 (sample.g, 0, 0, 0);
|
||||
output.Plane1 = float4 (sample.b, 0, 0, 0);
|
||||
output.Plane2 = float4 (sample.r, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputGBR_10 : IOutputPlanar
|
||||
{
|
||||
PS_OUTPUT_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR output;
|
||||
float3 scaled = UnormTo10bit (sample.rgb);
|
||||
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
||||
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
||||
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputGBR_12 : IOutputPlanar
|
||||
{
|
||||
PS_OUTPUT_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR output;
|
||||
float3 scaled = UnormTo12bit (sample.rgb);
|
||||
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
||||
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
||||
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputRGBP : IOutputPlanar
|
||||
{
|
||||
PS_OUTPUT_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR output;
|
||||
output.Plane0 = float4 (sample.r, 0, 0, 0);
|
||||
output.Plane1 = float4 (sample.g, 0, 0, 0);
|
||||
output.Plane2 = float4 (sample.b, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputBGRP : IOutputPlanar
|
||||
{
|
||||
PS_OUTPUT_PLANAR Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR output;
|
||||
output.Plane0 = float4 (sample.b, 0, 0, 0);
|
||||
output.Plane1 = float4 (sample.g, 0, 0, 0);
|
||||
output.Plane2 = float4 (sample.r, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
interface IOutputPlanarFull
|
||||
{
|
||||
PS_OUTPUT_PLANAR_FULL Build (float4 sample);
|
||||
};
|
||||
|
||||
class OutputGBRA : IOutputPlanarFull
|
||||
{
|
||||
PS_OUTPUT_PLANAR_FULL Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR_FULL output;
|
||||
output.Plane0 = float4 (sample.g, 0, 0, 0);
|
||||
output.Plane1 = float4 (sample.b, 0, 0, 0);
|
||||
output.Plane2 = float4 (sample.r, 0, 0, 0);
|
||||
output.Plane3 = float4 (sample.a * alphaFactor, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputGBRA_10 : IOutputPlanarFull
|
||||
{
|
||||
PS_OUTPUT_PLANAR_FULL Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR_FULL output;
|
||||
float4 scaled;
|
||||
sample.a *= alphaFactor;
|
||||
scaled = UnormTo10bit (sample);
|
||||
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
||||
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
||||
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
||||
output.Plane3 = float4 (scaled.a, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
class OutputGBRA_12 : IOutputPlanarFull
|
||||
{
|
||||
PS_OUTPUT_PLANAR_FULL Build (float4 sample)
|
||||
{
|
||||
PS_OUTPUT_PLANAR_FULL output;
|
||||
float4 scaled;
|
||||
sample.a *= alphaFactor;
|
||||
scaled = UnormTo12bit (sample);
|
||||
output.Plane0 = float4 (scaled.g, 0, 0, 0);
|
||||
output.Plane1 = float4 (scaled.b, 0, 0, 0);
|
||||
output.Plane2 = float4 (scaled.r, 0, 0, 0);
|
||||
output.Plane3 = float4 (scaled.a, 0, 0, 0);
|
||||
return output;
|
||||
}
|
||||
};
|
||||
|
||||
OUTPUT_TYPE ENTRY_POINT (PS_INPUT input)
|
||||
{
|
||||
SAMPLER g_sampler;
|
||||
CONVERTER g_converter;
|
||||
OUTPUT_BUILDER g_builder;
|
||||
return g_builder.Build (g_converter.Execute (g_sampler.Execute (input.Texture)));
|
||||
}
|
|
@ -1,32 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
Texture2D shaderTexture : register(t0);
|
||||
SamplerState samplerState : register(s0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
float4 PSMain_sample (PS_INPUT input): SV_TARGET
|
||||
{
|
||||
return shaderTexture.Sample (samplerState, input.Texture);
|
||||
}
|
|
@ -1,38 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
Texture2D shaderTexture : register(t0);
|
||||
SamplerState samplerState : register(s0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
float4 PSMain_sample_premul (PS_INPUT input): SV_TARGET
|
||||
{
|
||||
float4 sample = shaderTexture.Sample (samplerState, input.Texture);
|
||||
float4 premul_sample;
|
||||
premul_sample.r = saturate (sample.r * sample.a);
|
||||
premul_sample.g = saturate (sample.g * sample.a);
|
||||
premul_sample.b = saturate (sample.b * sample.a);
|
||||
premul_sample.a = sample.a;
|
||||
return premul_sample;
|
||||
}
|
|
@ -1,45 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
cbuffer SnowConstBuffer : register(b0)
|
||||
{
|
||||
float time;
|
||||
float alpha;
|
||||
};
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
float get_rand (float2 uv)
|
||||
{
|
||||
return frac (sin (dot (uv, float2 (12.9898,78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
float4 PSMain_snow (PS_INPUT input) : SV_Target
|
||||
{
|
||||
float4 output;
|
||||
float val = get_rand (time * input.Texture);
|
||||
output.rgb = float3(val, val, val);
|
||||
output.a = alpha;
|
||||
return output;
|
||||
}
|
||||
|
|
@ -1,35 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float4 Color : COLOR;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float4 Color : COLOR;
|
||||
};
|
||||
|
||||
VS_OUTPUT VSMain_color (VS_INPUT input)
|
||||
{
|
||||
return input;
|
||||
}
|
|
@ -1,45 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
cbuffer VsConstBuffer : register(b0)
|
||||
{
|
||||
matrix Transform;
|
||||
};
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
VS_OUTPUT VSMain_converter (VS_INPUT input)
|
||||
{
|
||||
VS_OUTPUT output;
|
||||
|
||||
output.Position = mul (Transform, input.Position);
|
||||
output.Texture = input.Texture;
|
||||
|
||||
return output;
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
VS_OUTPUT VSMain_coord (VS_INPUT input)
|
||||
{
|
||||
return input;
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
};
|
||||
|
||||
VS_OUTPUT VSMain_pos (VS_INPUT input)
|
||||
{
|
||||
return input;
|
||||
}
|
|
@ -1,64 +0,0 @@
|
|||
#!/usr/bin/env python3
|
||||
# GStreamer
|
||||
# Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
#
|
||||
# This library is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU Library General Public
|
||||
# License as published by the Free Software Foundation; either
|
||||
# version 2 of the License, or (at your option) any later version.
|
||||
#
|
||||
# This library is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
# Library General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Library General Public
|
||||
# License along with this library; if not, write to the
|
||||
# Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
# Boston, MA 02110-1301, USA.
|
||||
|
||||
import sys
|
||||
import os
|
||||
import argparse
|
||||
|
||||
start_header = """/*
|
||||
* This file is autogenerated by collect_hlsl_header.py
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
"""
|
||||
|
||||
start_map = """
|
||||
#define MAKE_BYTECODE(name) { G_STRINGIFY (name), { g_##name, sizeof (g_##name)} }
|
||||
static const std::map<std::string, std::pair<const BYTE *, SIZE_T>> precompiled_bytecode = {
|
||||
"""
|
||||
|
||||
end_map = """};
|
||||
#undef MAKE_BYTECODE
|
||||
"""
|
||||
|
||||
def main(args):
|
||||
parser = argparse.ArgumentParser(description='Read precompiled HLSL headers from directory and make single header')
|
||||
parser.add_argument("--input", help="the precompiled HLSL header directory")
|
||||
parser.add_argument("--output", help="output header file location")
|
||||
parser.add_argument("--prefix", help="HLSL header filename prefix")
|
||||
args = parser.parse_args(args)
|
||||
|
||||
# Scan precompiled PSMain_*.h headers in build directory
|
||||
# and generate single header
|
||||
hlsl_headers = [os.path.basename(file) for file in os.listdir(args.input) if file.startswith(args.prefix) and file.endswith(".h") ]
|
||||
|
||||
with open(args.output, 'w', newline='\n', encoding='utf8') as f:
|
||||
f.write(start_header)
|
||||
for file in hlsl_headers:
|
||||
f.write("#include \"")
|
||||
f.write(file)
|
||||
f.write("\"\n")
|
||||
f.write(start_map)
|
||||
for file in hlsl_headers:
|
||||
f.write(" MAKE_BYTECODE ({}),\n".format(os.path.splitext(file)[0]))
|
||||
f.write(end_map)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main(sys.argv[1:]))
|
|
@ -1,169 +0,0 @@
|
|||
hlsl_conv_ps_source = files('PSMain_converter.hlsl')
|
||||
|
||||
hlsl_conv_ps_input_formats = [
|
||||
['NV12', false, 2],
|
||||
['NV21', false, 2],
|
||||
['I420', false, 3],
|
||||
['YV12', false, 3],
|
||||
['I420_10', false, 3],
|
||||
['I420_12', false, 3],
|
||||
['VUYA', false, 1],
|
||||
['Y410', false, 1],
|
||||
['AYUV', false, 1],
|
||||
['Y412', false, 1],
|
||||
['RGBA', true, 1],
|
||||
['RGBAPremul', true, 1],
|
||||
['RGBx', true, 1],
|
||||
['GBR', true, 3],
|
||||
['GBR_10', true, 3],
|
||||
['GBR_12', true, 3],
|
||||
['GBRA', true, 4],
|
||||
['GBRA_10', true, 4],
|
||||
['GBRA_12', true, 4],
|
||||
['RGBP', true, 3],
|
||||
['BGRP', true, 3],
|
||||
['xRGB', true, 1],
|
||||
['ARGB', true, 1],
|
||||
['xBGR', true, 1],
|
||||
['ABGR', true, 1],
|
||||
['BGR10A2', true, 1],
|
||||
['BGRA64', true, 1],
|
||||
['RBGA', true, 1],
|
||||
['GRAY', false, 1],
|
||||
]
|
||||
|
||||
hlsl_conv_ps_output_formats = [
|
||||
['PS_OUTPUT_LUMA', 'Luma', false],
|
||||
['PS_OUTPUT_LUMA', 'Luma_10', false],
|
||||
['PS_OUTPUT_LUMA', 'Luma_12', false],
|
||||
['PS_OUTPUT_CHROMA', 'ChromaNV12', false],
|
||||
['PS_OUTPUT_CHROMA', 'ChromaNV21', false],
|
||||
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420', false],
|
||||
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaYV12', false],
|
||||
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_10', false],
|
||||
['PS_OUTPUT_CHROMA_PLANAR', 'ChromaI420_12', false],
|
||||
['PS_OUTPUT_PLANAR', 'Y444', false],
|
||||
['PS_OUTPUT_PLANAR', 'Y444_10', false],
|
||||
['PS_OUTPUT_PLANAR', 'Y444_12', false],
|
||||
['PS_OUTPUT_PLANAR', 'GBR', true],
|
||||
['PS_OUTPUT_PLANAR', 'GBR_10', true],
|
||||
['PS_OUTPUT_PLANAR', 'GBR_12', true],
|
||||
['PS_OUTPUT_PLANAR', 'RGBP', true],
|
||||
['PS_OUTPUT_PLANAR', 'BGRP', true],
|
||||
['PS_OUTPUT_PLANAR_FULL', 'GBRA', true],
|
||||
['PS_OUTPUT_PLANAR_FULL', 'GBRA_10', true],
|
||||
['PS_OUTPUT_PLANAR_FULL', 'GBRA_12', true],
|
||||
['PS_OUTPUT_PACKED', 'RGBA', true],
|
||||
['PS_OUTPUT_PACKED', 'RGBAPremul', true],
|
||||
['PS_OUTPUT_PACKED', 'RBGA', true],
|
||||
['PS_OUTPUT_PACKED', 'RGBx', true],
|
||||
['PS_OUTPUT_PACKED', 'VUYA', false],
|
||||
['PS_OUTPUT_PACKED', 'AYUV', false],
|
||||
['PS_OUTPUT_PACKED', 'xRGB', true],
|
||||
['PS_OUTPUT_PACKED', 'ARGB', true],
|
||||
['PS_OUTPUT_PACKED', 'xBGR', true],
|
||||
['PS_OUTPUT_PACKED', 'ABGR', true],
|
||||
]
|
||||
|
||||
extra_converters = [
|
||||
'Gamma',
|
||||
'Primary',
|
||||
]
|
||||
|
||||
header_collector = find_program('collect_hlsl_header.py')
|
||||
|
||||
foreach input_format : hlsl_conv_ps_input_formats
|
||||
in_format = input_format.get(0)
|
||||
num_srv = input_format.get(2)
|
||||
foreach output_format : hlsl_conv_ps_output_formats
|
||||
converters = []
|
||||
if input_format.get(1) != output_format.get(2)
|
||||
converters += ['Simple']
|
||||
else
|
||||
converters += ['Identity', 'Range']
|
||||
endif
|
||||
output_type = output_format.get(0)
|
||||
output_builder = output_format.get(1)
|
||||
foreach conv : converters
|
||||
entry_point = 'PSMain_@0@_@1@_@2@'.format(in_format, conv, output_builder)
|
||||
header = '@0@.h'.format(entry_point)
|
||||
compiled_shader = custom_target(header,
|
||||
input : hlsl_conv_ps_source,
|
||||
output : header,
|
||||
command : [fxc, '/Fh', '@OUTPUT@',
|
||||
'/E', entry_point,
|
||||
'/T', 'ps_5_0',
|
||||
'/D', 'OUTPUT_TYPE=@0@'.format(output_type),
|
||||
'/D', 'ENTRY_POINT=@0@'.format(entry_point),
|
||||
'/D', 'SAMPLER=Sampler@0@'.format(in_format),
|
||||
'/D', 'CONVERTER=Converter@0@'.format(conv),
|
||||
'/D', 'OUTPUT_BUILDER=Output@0@'.format(output_builder),
|
||||
'/nologo',
|
||||
'@INPUT@'])
|
||||
hlsl_precompiled += [compiled_shader]
|
||||
endforeach
|
||||
|
||||
foreach conv : extra_converters
|
||||
entry_point = 'PSMain_@0@_@1@_@2@'.format(in_format, conv, output_builder)
|
||||
header = '@0@.h'.format(entry_point)
|
||||
compiled_shader = custom_target(header,
|
||||
input : hlsl_conv_ps_source,
|
||||
output : header,
|
||||
command : [fxc, '/Fh', '@OUTPUT@',
|
||||
'/E', entry_point,
|
||||
'/T', 'ps_5_0',
|
||||
'/D', 'OUTPUT_TYPE=@0@'.format(output_type),
|
||||
'/D', 'ENTRY_POINT=@0@'.format(entry_point),
|
||||
'/D', 'SAMPLER=Sampler@0@'.format(in_format),
|
||||
'/D', 'CONVERTER=Converter@0@'.format(conv),
|
||||
'/D', 'OUTPUT_BUILDER=Output@0@'.format(output_builder),
|
||||
'/nologo',
|
||||
'@INPUT@'])
|
||||
hlsl_precompiled += [compiled_shader]
|
||||
endforeach
|
||||
endforeach
|
||||
endforeach
|
||||
|
||||
header_collection = 'PSMainConverter.h'
|
||||
generated_collection = custom_target(header_collection,
|
||||
input : hlsl_precompiled,
|
||||
output : header_collection,
|
||||
command : [header_collector,
|
||||
'--input', meson.current_build_dir(),
|
||||
'--prefix', 'PSMain_',
|
||||
'--output', '@OUTPUT@'
|
||||
])
|
||||
|
||||
hlsl_precompiled += generated_collection
|
||||
|
||||
hlsl_sources = [
|
||||
['VSMain_converter', 'vs_5_0'],
|
||||
['PSMain_sample', 'ps_5_0'],
|
||||
['PSMain_sample_premul', 'ps_5_0'],
|
||||
['VSMain_coord', 'vs_5_0'],
|
||||
['PSMain_color', 'ps_5_0'],
|
||||
['VSMain_color', 'vs_5_0'],
|
||||
['PSMain_snow', 'ps_5_0'],
|
||||
['PSMain_checker', 'ps_5_0'],
|
||||
['PSMain_checker_luma', 'ps_5_0'],
|
||||
['PSMain_checker_rgb', 'ps_5_0'],
|
||||
['PSMain_checker_vuya', 'ps_5_0'],
|
||||
['VSMain_pos', 'vs_5_0'],
|
||||
]
|
||||
|
||||
foreach shader : hlsl_sources
|
||||
entry_point = shader.get(0)
|
||||
source = files('@0@.hlsl'.format(entry_point))
|
||||
header = '@0@.h'.format(entry_point)
|
||||
compiled_shader = custom_target(header,
|
||||
input : source,
|
||||
output : header,
|
||||
command : [fxc, '/Fh', '@OUTPUT@',
|
||||
'/E', entry_point,
|
||||
'/T', shader.get(1),
|
||||
'/nologo',
|
||||
'@INPUT@'])
|
||||
hlsl_precompiled += [compiled_shader]
|
||||
endforeach
|
||||
|
||||
|
|
@ -46,8 +46,6 @@ d3d12_sources = [
|
|||
'plugin.cpp',
|
||||
]
|
||||
|
||||
hlsl_precompiled = []
|
||||
|
||||
extra_args = [
|
||||
'-DGST_USE_UNSTABLE_API',
|
||||
# Disable this warning error. Otherwise d3dx12.h will break build
|
||||
|
@ -75,10 +73,9 @@ dx_headers_dep = dependency('DirectX-Headers',
|
|||
version: '>= 1.611',
|
||||
allow_fallback: true,
|
||||
required: d3d12_option)
|
||||
fxc = find_program('fxc', required : d3d12_option)
|
||||
|
||||
if not gstdxva_dep.found() or not d3d12_lib.found() or not dxgi_lib.found() \
|
||||
or not dx_headers_dep.found() or not fxc.found() or not d2d_dep.found() \
|
||||
or not dx_headers_dep.found() or not gstd3dshader_dep.found() or not d2d_dep.found() \
|
||||
or not dwmapi_lib.found()
|
||||
if d3d12_option.enabled()
|
||||
error('The d3d12 was enabled explicitly, but required dependencies were not found.')
|
||||
|
@ -134,9 +131,6 @@ if not have_d3d12_headers
|
|||
subdir_done()
|
||||
endif
|
||||
|
||||
hlsl_precompiled = []
|
||||
subdir('hlsl')
|
||||
|
||||
# https://learn.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals#windows-sse-versus-sse2
|
||||
# x86 with Windows 7 or older may not support SSE2
|
||||
if host_machine.cpu_family() != 'x86'
|
||||
|
@ -144,13 +138,13 @@ if host_machine.cpu_family() != 'x86'
|
|||
endif
|
||||
|
||||
gstd3d12 = library('gstd3d12',
|
||||
d3d12_sources + hlsl_precompiled,
|
||||
d3d12_sources,
|
||||
c_args : gst_plugins_bad_args + extra_args,
|
||||
cpp_args: gst_plugins_bad_args + extra_args,
|
||||
include_directories : [configinc],
|
||||
dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gmodule_dep,
|
||||
gstdxva_dep, d3d12_lib, d3d11_lib, d2d_dep, dxgi_lib,
|
||||
dx_headers_dep, dwmapi_lib],
|
||||
gstd3dshader_dep, dx_headers_dep, dwmapi_lib],
|
||||
install : true,
|
||||
install_dir : plugins_install_dir,
|
||||
)
|
||||
|
|
Loading…
Reference in a new issue