gstreamer/subprojects/gst-plugins-bad/sys/d3d12
Seungha Yang 077470913d d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag
Since the first access to a texture is always write, zero initialization
is unnecessary

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5919>
2024-01-14 13:10:56 +00:00
..
hlsl d3d12: Add compositor element 2024-01-02 13:02:47 +00:00
gstd3d11on12.cpp d3d12: Add testsrc element 2024-01-02 13:02:46 +00:00
gstd3d11on12.h d3d12: Add testsrc element 2024-01-02 13:02:46 +00:00
gstd3d12-private.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12_fwd.h d3d12: Simplify fence data setup 2024-01-09 13:52:44 +00:00
gstd3d12av1dec.cpp d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12av1dec.h d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12basefilter.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12basefilter.h d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12bufferpool.cpp d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag 2024-01-14 13:10:56 +00:00
gstd3d12bufferpool.h d3d12: Add GstD3D12BufferPool 2023-09-19 08:52:04 +00:00
gstd3d12commandallocatorpool.cpp d3d12: Add {set,get}_user_data() methods to command allocator 2024-01-03 01:19:39 +09:00
gstd3d12commandallocatorpool.h d3d12: Add {set,get}_user_data() methods to command allocator 2024-01-03 01:19:39 +09:00
gstd3d12commandlistpool.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12commandlistpool.h d3d12: Add resource pool objects 2023-12-29 14:38:59 +00:00
gstd3d12commandqueue.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12commandqueue.h d3d12: Rework command scheduling 2023-12-29 14:38:59 +00:00
gstd3d12compositor.cpp d3d12: Fix warnings reported by debug layer 2024-01-09 13:52:44 +00:00
gstd3d12compositor.h d3d12: Add compositor element 2024-01-02 13:02:47 +00:00
gstd3d12convert.cpp d3d12: Simplify fence data setup 2024-01-09 13:52:44 +00:00
gstd3d12convert.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12converter-builder.cpp d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12converter-builder.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12converter.cpp d3d12: Fix warnings reported by debug layer 2024-01-09 13:52:44 +00:00
gstd3d12converter.h d3d12videosink: Add support for 3D transformation 2024-01-07 13:38:44 +00:00
gstd3d12decoder.cpp d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag 2024-01-14 13:10:56 +00:00
gstd3d12decoder.h d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12descriptorpool.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12descriptorpool.h d3d12: Add resource pool objects 2023-12-29 14:38:59 +00:00
gstd3d12device.cpp d3d12: Simplify fence data setup 2024-01-09 13:52:44 +00:00
gstd3d12device.h d3d12: Simplify fence data setup 2024-01-09 13:52:44 +00:00
gstd3d12download.cpp d3d12: Define more formats 2023-12-29 14:39:00 +00:00
gstd3d12download.h d3d12: Add d3d12download element 2023-09-19 08:52:04 +00:00
gstd3d12dxgicapture.cpp d3d12: Simplify fence data setup 2024-01-09 13:52:44 +00:00
gstd3d12dxgicapture.h d3d12: Add screen capture element 2024-01-05 21:27:35 +09:00
gstd3d12fencedatapool.cpp d3d12: Simplify fence data setup 2024-01-09 13:52:44 +00:00
gstd3d12fencedatapool.h d3d12: Simplify fence data setup 2024-01-09 13:52:44 +00:00
gstd3d12format.cpp d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12format.h d3d12: Add convert element 2023-12-29 14:39:00 +00:00
gstd3d12h264dec.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12h264dec.h d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12h265dec.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12h265dec.h d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12memory-private.h d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag 2024-01-14 13:10:56 +00:00
gstd3d12memory.cpp d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag 2024-01-14 13:10:56 +00:00
gstd3d12memory.h d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag 2024-01-14 13:10:56 +00:00
gstd3d12overlaycompositor.cpp d3d12: Simplify fence data setup 2024-01-09 13:52:44 +00:00
gstd3d12overlaycompositor.h d3d12: Add video sink element 2023-12-29 14:39:00 +00:00
gstd3d12pluginutils.cpp d3d12videosink: Add support for 3D transformation 2024-01-07 13:38:44 +00:00
gstd3d12pluginutils.h d3d12videosink: Add support for 3D transformation 2024-01-07 13:38:44 +00:00
gstd3d12screencapture.cpp d3d12: Add screen capture element 2024-01-05 21:27:35 +09:00
gstd3d12screencapture.h d3d12: Add screen capture element 2024-01-05 21:27:35 +09:00
gstd3d12screencapturedevice.cpp d3d12: Add screen capture element 2024-01-05 21:27:35 +09:00
gstd3d12screencapturedevice.h d3d12: Add screen capture element 2024-01-05 21:27:35 +09:00
gstd3d12screencapturesrc.cpp d3d12: Add screen capture element 2024-01-05 21:27:35 +09:00
gstd3d12screencapturesrc.h d3d12: Add screen capture element 2024-01-05 21:27:35 +09:00
gstd3d12testsrc.cpp d3d12: Fix warnings reported by debug layer 2024-01-09 13:52:44 +00:00
gstd3d12testsrc.h d3d12: Add testsrc element 2024-01-02 13:02:46 +00:00
gstd3d12upload.cpp d3d12: Define more formats 2023-12-29 14:39:00 +00:00
gstd3d12upload.h d3d12: Add upload element 2023-12-29 14:39:00 +00:00
gstd3d12utils.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12utils.h d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12videosink.cpp d3d12videosink: Add gamma, primaries and sampling filter properties 2024-01-07 13:38:44 +00:00
gstd3d12videosink.h d3d12: Add video sink element 2023-12-29 14:39:00 +00:00
gstd3d12vp9dec.cpp d3d12: Add header containing core features 2023-12-29 14:39:00 +00:00
gstd3d12vp9dec.h d3d12: Remove d3d11 dependency 2023-12-29 14:38:59 +00:00
gstd3d12window.cpp d3d12videosink: Fix crash on set_buffer() 2024-01-09 13:52:44 +00:00
gstd3d12window.h d3d12videosink: Add gamma, primaries and sampling filter properties 2024-01-07 13:38:44 +00:00
meson.build d3d12: Add screen capture element 2024-01-05 21:27:35 +09:00
plugin.cpp d3d12: Add screen capture element 2024-01-05 21:27:35 +09:00