mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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279 lines
6.7 KiB
C++
279 lines
6.7 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include <wrl.h>
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#include <queue>
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#include <mutex>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_allocator_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_command_allocator_pool_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct _GstD3D12CommandAllocator : public GstMiniObject
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{
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~_GstD3D12CommandAllocator ()
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{
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if (notify)
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notify (user_data);
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}
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GstD3D12CommandAllocatorPool *pool = nullptr;
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D3D12_COMMAND_LIST_TYPE type;
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ComPtr < ID3D12CommandAllocator > ca;
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gpointer user_data = nullptr;
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GDestroyNotify notify = nullptr;
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};
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struct GstD3D12CommandAllocatorPoolPrivate
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{
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~GstD3D12CommandAllocatorPoolPrivate ()
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{
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while (!cmd_pool.empty ()) {
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auto cmd = cmd_pool.front ();
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cmd_pool.pop ();
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gst_mini_object_unref (cmd);
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}
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}
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ComPtr<ID3D12Device> device;
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std::mutex lock;
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std::queue<GstD3D12CommandAllocator *>cmd_pool;
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D3D12_COMMAND_LIST_TYPE cmd_type;
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};
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/* *INDENT-ON* */
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struct _GstD3D12CommandAllocatorPool
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{
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GstObject parent;
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GstD3D12CommandAllocatorPoolPrivate *priv;
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};
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12CommandAllocator,
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gst_d3d12_command_allocator);
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static void gst_d3d12_command_allocator_pool_finalize (GObject * object);
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#define gst_d3d12_command_allocator_pool_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12CommandAllocatorPool,
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gst_d3d12_command_allocator_pool, GST_TYPE_OBJECT);
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static void
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gst_d3d12_command_allocator_pool_class_init (GstD3D12CommandAllocatorPoolClass *
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klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_command_allocator_pool_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_allocator_pool_debug,
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"d3d12commandallocatorpool", 0, "d3d12commandallocatorpool");
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}
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static void
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gst_d3d12_command_allocator_pool_init (GstD3D12CommandAllocatorPool * self)
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{
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self->priv = new GstD3D12CommandAllocatorPoolPrivate ();
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}
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static void
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gst_d3d12_command_allocator_pool_finalize (GObject * object)
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{
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auto self = GST_D3D12_COMMAND_ALLOCATOR_POOL (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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GstD3D12CommandAllocatorPool *
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gst_d3d12_command_allocator_pool_new (GstD3D12Device * device,
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D3D12_COMMAND_LIST_TYPE type)
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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auto self = (GstD3D12CommandAllocatorPool *)
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g_object_new (GST_TYPE_D3D12_COMMAND_ALLOCATOR_POOL, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = gst_d3d12_device_get_device_handle (device);
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priv->cmd_type = type;
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return self;
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}
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static void
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gst_d3d12_command_allocator_pool_release (GstD3D12CommandAllocatorPool * pool,
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GstD3D12CommandAllocator * cmd)
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{
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auto priv = pool->priv;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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cmd->dispose = nullptr;
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cmd->pool = nullptr;
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priv->cmd_pool.push (cmd);
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}
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gst_object_unref (pool);
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}
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static gboolean
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gst_d3d12_command_allocator_dispose (GstD3D12CommandAllocator * cmd)
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{
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if (!cmd->pool)
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return TRUE;
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gst_mini_object_ref (cmd);
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gst_d3d12_command_allocator_pool_release (cmd->pool, cmd);
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return FALSE;
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}
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static void
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gst_d3d12_command_allocator_free (GstD3D12CommandAllocator * cmd)
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{
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delete cmd;
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}
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static GstD3D12CommandAllocator *
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gst_d3d12_command_allocator_new (ID3D12CommandAllocator * ca,
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D3D12_COMMAND_LIST_TYPE type)
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{
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auto cmd = new GstD3D12CommandAllocator ();
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cmd->ca = ca;
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cmd->type = type;
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gst_mini_object_init (cmd, 0, gst_d3d12_command_allocator_get_type (),
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nullptr, nullptr,
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(GstMiniObjectFreeFunction) gst_d3d12_command_allocator_free);
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return cmd;
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}
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gboolean
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gst_d3d12_command_allocator_pool_acquire (GstD3D12CommandAllocatorPool * pool,
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GstD3D12CommandAllocator ** cmd)
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{
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g_return_val_if_fail (GST_IS_D3D12_COMMAND_ALLOCATOR_POOL (pool), FALSE);
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g_return_val_if_fail (cmd, FALSE);
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*cmd = nullptr;
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auto priv = pool->priv;
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GstD3D12CommandAllocator *new_cmd = nullptr;
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HRESULT hr;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (!priv->cmd_pool.empty ()) {
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new_cmd = priv->cmd_pool.front ();
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priv->cmd_pool.pop ();
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}
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}
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if (!new_cmd) {
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ComPtr < ID3D12CommandAllocator > ca;
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hr = priv->device->CreateCommandAllocator (priv->cmd_type,
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IID_PPV_ARGS (&ca));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't create command allocator, hr: 0x%x",
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(guint) hr);
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return FALSE;
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}
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new_cmd = gst_d3d12_command_allocator_new (ca.Get (), priv->cmd_type);
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}
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new_cmd->pool = (GstD3D12CommandAllocatorPool *) gst_object_ref (pool);
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new_cmd->dispose =
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(GstMiniObjectDisposeFunction) gst_d3d12_command_allocator_dispose;
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*cmd = new_cmd;
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return TRUE;
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}
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GstD3D12CommandAllocator *
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gst_d3d12_command_allocator_ref (GstD3D12CommandAllocator * cmd)
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{
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return (GstD3D12CommandAllocator *) gst_mini_object_ref (cmd);
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}
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void
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gst_d3d12_command_allocator_unref (GstD3D12CommandAllocator * cmd)
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{
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gst_mini_object_unref (cmd);
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}
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void
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gst_clear_d3d12_command_allocator (GstD3D12CommandAllocator ** cmd)
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{
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gst_clear_mini_object (cmd);
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}
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D3D12_COMMAND_LIST_TYPE
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gst_d3d12_command_allocator_get_command_type (GstD3D12CommandAllocator * cmd)
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{
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g_return_val_if_fail (cmd, D3D12_COMMAND_LIST_TYPE_NONE);
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return cmd->type;
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}
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gboolean
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gst_d3d12_command_allocator_get_handle (GstD3D12CommandAllocator * cmd,
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ID3D12CommandAllocator ** ca)
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{
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g_return_val_if_fail (cmd, FALSE);
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g_return_val_if_fail (ca, FALSE);
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*ca = cmd->ca.Get ();
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(*ca)->AddRef ();
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return TRUE;
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}
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void
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gst_d3d12_command_allocator_set_user_data (GstD3D12CommandAllocator * cmd,
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gpointer user_data, GDestroyNotify notify)
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{
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g_return_if_fail (cmd);
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if (cmd->notify)
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cmd->notify (cmd->user_data);
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cmd->user_data = user_data;
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cmd->notify = notify;
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}
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gpointer
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gst_d3d12_command_allocator_get_user_data (GstD3D12CommandAllocator * cmd)
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{
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g_return_val_if_fail (cmd, nullptr);
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return cmd->user_data;
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}
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