mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d12: Add video sink element
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
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parent
660f2d7d27
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12 changed files with 3440 additions and 0 deletions
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02120-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12overlaycompositor.h"
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#include <directx/d3dx12.h>
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#include <wrl.h>
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#include <memory>
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#include <vector>
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#include <algorithm>
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#include "PSMain_sample.h"
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#include "PSMain_sample_premul.h"
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#include "VSMain_coord.h"
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_overlay_compositor_debug);
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#define GST_CAT_DEFAULT gst_d3d12_overlay_compositor_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct VertexData
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{
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struct {
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FLOAT x;
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FLOAT y;
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FLOAT z;
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} position;
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struct {
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FLOAT u;
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FLOAT v;
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} texture;
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};
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struct GstD3D12OverlayRect : public GstMiniObject
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{
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~GstD3D12OverlayRect ()
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{
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if (overlay_rect)
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gst_video_overlay_rectangle_unref (overlay_rect);
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gst_clear_d3d12_descriptor (&srv_heap);
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}
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GstVideoOverlayRectangle *overlay_rect = nullptr;
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ComPtr<ID3D12Resource> texture;
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ComPtr<ID3D12Resource> staging;
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ComPtr<ID3D12Resource> vertex_buf;
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GstD3D12Descriptor *srv_heap = nullptr;
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D3D12_VERTEX_BUFFER_VIEW vbv;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
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gboolean premul_alpha = FALSE;
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gboolean need_upload = TRUE;
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};
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12OverlayRect, gst_d3d12_overlay_rect);
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struct GstD3D12OverlayCompositorPrivate
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{
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~GstD3D12OverlayCompositorPrivate ()
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{
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if (overlays)
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g_list_free_full (overlays, (GDestroyNotify) gst_mini_object_unref);
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gst_clear_object (&ca_pool);
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gst_clear_object (&srv_heap_pool);
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}
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GstVideoInfo info;
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D3D12_VIEWPORT viewport;
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D3D12_RECT scissor_rect;
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ComPtr<ID3D12RootSignature> rs;
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ComPtr<ID3D12PipelineState> pso;
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ComPtr<ID3D12PipelineState> pso_premul;
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D3D12_INDEX_BUFFER_VIEW idv;
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ComPtr<ID3D12Resource> index_buf;
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ComPtr<ID3D12GraphicsCommandList> cl;
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GstD3D12CommandAllocatorPool *ca_pool = nullptr;
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GstD3D12DescriptorPool *srv_heap_pool = nullptr;
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GList *overlays = nullptr;
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std::vector<GstVideoOverlayRectangle *> rects_to_upload;
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};
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/* *INDENT-ON* */
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struct _GstD3D12OverlayCompositor
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{
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GstObject parent;
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GstD3D12Device *device;
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GstD3D12OverlayCompositorPrivate *priv;
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};
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static void gst_d3d12_overlay_compositor_finalize (GObject * object);
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#define gst_d3d12_overlay_compositor_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12OverlayCompositor,
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gst_d3d12_overlay_compositor, GST_TYPE_OBJECT);
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static void
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gst_d3d12_overlay_compositor_class_init (GstD3D12OverlayCompositorClass * klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_overlay_compositor_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_overlay_compositor_debug,
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"d3d12overlaycompositor", 0, "d3d12overlaycompositor");
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}
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static void
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gst_d3d12_overlay_compositor_init (GstD3D12OverlayCompositor * self)
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{
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self->priv = new GstD3D12OverlayCompositorPrivate ();
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}
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static void
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gst_d3d12_overlay_compositor_finalize (GObject * object)
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{
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GstD3D12OverlayCompositor *self = GST_D3D12_OVERLAY_COMPOSITOR (object);
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delete self->priv;
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static void
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gst_d3d12_overlay_rect_free (GstD3D12OverlayRect * rect)
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{
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if (rect)
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delete rect;
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}
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static GstD3D12OverlayRect *
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gst_d3d12_overlay_rect_new (GstD3D12OverlayCompositor * self,
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GstVideoOverlayRectangle * overlay_rect)
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{
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auto priv = self->priv;
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gint x, y;
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guint width, height;
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VertexData vertex_data[4];
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FLOAT x1, y1, x2, y2;
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gdouble val;
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GstVideoOverlayFormatFlags flags;
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gboolean premul_alpha = FALSE;
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if (!gst_video_overlay_rectangle_get_render_rectangle (overlay_rect, &x, &y,
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&width, &height)) {
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GST_ERROR_OBJECT (self, "Failed to get render rectangle");
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return nullptr;
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}
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flags = gst_video_overlay_rectangle_get_flags (overlay_rect);
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if ((flags & GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA) != 0) {
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premul_alpha = TRUE;
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flags = GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA;
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} else {
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flags = GST_VIDEO_OVERLAY_FORMAT_FLAG_NONE;
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}
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auto buf = gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay_rect,
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flags);
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if (!buf) {
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GST_ERROR_OBJECT (self, "Failed to get overlay buffer");
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return nullptr;
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}
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auto vmeta = gst_buffer_get_video_meta (buf);
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if (!vmeta) {
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GST_ERROR_OBJECT (self, "Failed to get video meta");
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return nullptr;
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}
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auto device = gst_d3d12_device_get_device_handle (self->device);
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D3D12_HEAP_PROPERTIES heap_prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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D3D12_RESOURCE_DESC desc =
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CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_B8G8R8A8_UNORM, vmeta->width,
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vmeta->height, 1, 1);
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ComPtr < ID3D12Resource > texture;
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auto hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE,
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&desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS (&texture));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create texture");
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return nullptr;
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}
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
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UINT64 size;
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device->GetCopyableFootprints (&desc, 0, 1, 0, &layout, nullptr, nullptr,
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&size);
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ComPtr < ID3D12Resource > staging;
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heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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desc = CD3DX12_RESOURCE_DESC::Buffer (size);
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hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE,
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&desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&staging));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create upload buffer");
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return nullptr;
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}
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guint8 *map_data;
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hr = staging->Map (0, nullptr, (void **) &map_data);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't map staging");
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return nullptr;
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}
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guint8 *data;
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gint stride;
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GstMapInfo info;
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if (!gst_video_meta_map (vmeta,
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0, &info, (gpointer *) & data, &stride, GST_MAP_READ)) {
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GST_ERROR_OBJECT (self, "Failed to map");
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return nullptr;
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}
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if (layout.Footprint.RowPitch == (UINT) stride) {
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memcpy (map_data, data, stride * layout.Footprint.Height);
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} else {
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guint width_in_bytes = 4 * layout.Footprint.Width;
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for (UINT i = 0; i < layout.Footprint.Height; i++) {
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memcpy (map_data, data, width_in_bytes);
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map_data += layout.Footprint.RowPitch;
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data += stride;
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}
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}
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staging->Unmap (0, nullptr);
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gst_video_meta_unmap (vmeta, 0, &info);
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/* bottom left */
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gst_util_fraction_to_double (x, GST_VIDEO_INFO_WIDTH (&priv->info), &val);
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x1 = (val * 2.0f) - 1.0f;
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gst_util_fraction_to_double (y + height,
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GST_VIDEO_INFO_HEIGHT (&priv->info), &val);
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y1 = (val * -2.0f) + 1.0f;
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/* top right */
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gst_util_fraction_to_double (x + width,
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GST_VIDEO_INFO_WIDTH (&priv->info), &val);
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x2 = (val * 2.0f) - 1.0f;
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gst_util_fraction_to_double (y, GST_VIDEO_INFO_HEIGHT (&priv->info), &val);
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y2 = (val * -2.0f) + 1.0f;
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/* bottom left */
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vertex_data[0].position.x = x1;
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vertex_data[0].position.y = y1;
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vertex_data[0].position.z = 0.0f;
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vertex_data[0].texture.u = 0.0f;
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vertex_data[0].texture.v = 1.0f;
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/* top left */
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vertex_data[1].position.x = x1;
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vertex_data[1].position.y = y2;
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vertex_data[1].position.z = 0.0f;
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vertex_data[1].texture.u = 0.0f;
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vertex_data[1].texture.v = 0.0f;
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/* top right */
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vertex_data[2].position.x = x2;
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vertex_data[2].position.y = y2;
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vertex_data[2].position.z = 0.0f;
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vertex_data[2].texture.u = 1.0f;
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vertex_data[2].texture.v = 0.0f;
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/* bottom right */
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vertex_data[3].position.x = x2;
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vertex_data[3].position.y = y1;
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vertex_data[3].position.z = 0.0f;
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vertex_data[3].texture.u = 1.0f;
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vertex_data[3].texture.v = 1.0f;
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ComPtr < ID3D12Resource > vertex_buf;
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heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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desc = CD3DX12_RESOURCE_DESC::Buffer (sizeof (VertexData) * 4);
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hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE,
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&desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&vertex_buf));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create vertex buffer");
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return nullptr;
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}
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hr = vertex_buf->Map (0, nullptr, (void **) &map_data);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't map vertex buffer");
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return nullptr;
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}
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memcpy (map_data, vertex_data, sizeof (VertexData) * 4);
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vertex_buf->Unmap (0, nullptr);
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GstD3D12Descriptor *srv_heap;
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if (!gst_d3d12_descriptor_pool_acquire (priv->srv_heap_pool, &srv_heap)) {
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GST_ERROR_OBJECT (self, "Couldn't acquire command allocator");
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return nullptr;
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}
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ComPtr < ID3D12DescriptorHeap > srv_heap_handle;
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gst_d3d12_descriptor_get_handle (srv_heap, &srv_heap_handle);
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D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { };
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
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srv_desc.Texture2D.MipLevels = 1;
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srv_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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device->CreateShaderResourceView (texture.Get (), &srv_desc,
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srv_heap_handle->GetCPUDescriptorHandleForHeapStart ());
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auto rect = new GstD3D12OverlayRect ();
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gst_mini_object_init (rect, 0, gst_d3d12_overlay_rect_get_type (),
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nullptr, nullptr,
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(GstMiniObjectFreeFunction) gst_d3d12_overlay_rect_free);
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rect->overlay_rect = gst_video_overlay_rectangle_ref (overlay_rect);
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rect->texture = texture;
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rect->staging = staging;
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rect->vertex_buf = vertex_buf;
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rect->vbv.BufferLocation = vertex_buf->GetGPUVirtualAddress ();
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rect->vbv.SizeInBytes = sizeof (VertexData) * 4;
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rect->vbv.StrideInBytes = sizeof (VertexData);
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rect->layout = layout;
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rect->srv_heap = srv_heap;
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rect->premul_alpha = premul_alpha;
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return rect;
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}
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static gboolean
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gst_d3d12_overlay_compositor_setup_shader (GstD3D12OverlayCompositor * self)
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{
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auto priv = self->priv;
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GstVideoInfo *info = &priv->info;
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const WORD indices[6] = { 0, 1, 2, 3, 0, 2 };
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const D3D12_ROOT_SIGNATURE_FLAGS rs_flags =
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D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS;
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const D3D12_STATIC_SAMPLER_DESC static_sampler_desc = {
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D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT,
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D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
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D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
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D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
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0,
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1,
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D3D12_COMPARISON_FUNC_ALWAYS,
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D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK,
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0,
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D3D12_FLOAT32_MAX,
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0,
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0,
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D3D12_SHADER_VISIBILITY_PIXEL
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};
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CD3DX12_ROOT_PARAMETER param;
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D3D12_DESCRIPTOR_RANGE range;
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std::vector < D3D12_ROOT_PARAMETER > param_list;
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range = CD3DX12_DESCRIPTOR_RANGE (D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0);
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param.InitAsDescriptorTable (1, &range, D3D12_SHADER_VISIBILITY_PIXEL);
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param_list.push_back (param);
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D3D12_VERSIONED_ROOT_SIGNATURE_DESC rs_desc = { };
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (rs_desc,
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param_list.size (), param_list.data (),
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1, &static_sampler_desc, rs_flags);
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ComPtr < ID3DBlob > rs_blob;
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ComPtr < ID3DBlob > error_blob;
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auto hr = D3DX12SerializeVersionedRootSignature (&rs_desc,
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D3D_ROOT_SIGNATURE_VERSION_1_1, &rs_blob, &error_blob);
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if (!gst_d3d12_result (hr, self->device)) {
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const gchar *error_msg = nullptr;
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if (error_blob)
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error_msg = (const gchar *) error_blob->GetBufferPointer ();
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GST_ERROR_OBJECT (self, "Couldn't serialize root signature, error: %s",
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GST_STR_NULL (error_msg));
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return FALSE;
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}
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GstD3D12Format device_format;
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gst_d3d12_device_get_format (self->device, GST_VIDEO_INFO_FORMAT (info),
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&device_format);
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|
||||
auto device = gst_d3d12_device_get_device_handle (self->device);
|
||||
ComPtr < ID3D12RootSignature > rs;
|
||||
device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
|
||||
rs_blob->GetBufferSize (), IID_PPV_ARGS (&rs));
|
||||
|
||||
D3D12_INPUT_ELEMENT_DESC input_desc[2];
|
||||
input_desc[0].SemanticName = "POSITION";
|
||||
input_desc[0].SemanticIndex = 0;
|
||||
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
||||
input_desc[0].InputSlot = 0;
|
||||
input_desc[0].AlignedByteOffset = D3D12_APPEND_ALIGNED_ELEMENT;
|
||||
input_desc[0].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
|
||||
input_desc[0].InstanceDataStepRate = 0;
|
||||
|
||||
input_desc[1].SemanticName = "TEXCOORD";
|
||||
input_desc[1].SemanticIndex = 0;
|
||||
input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
|
||||
input_desc[1].InputSlot = 0;
|
||||
input_desc[1].AlignedByteOffset = D3D12_APPEND_ALIGNED_ELEMENT;
|
||||
input_desc[1].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
|
||||
input_desc[1].InstanceDataStepRate = 0;
|
||||
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = { };
|
||||
pso_desc.pRootSignature = rs.Get ();
|
||||
pso_desc.VS.BytecodeLength = sizeof (g_VSMain_coord);
|
||||
pso_desc.VS.pShaderBytecode = g_VSMain_coord;
|
||||
pso_desc.PS.BytecodeLength = sizeof (g_PSMain_sample);
|
||||
pso_desc.PS.pShaderBytecode = g_PSMain_sample;
|
||||
pso_desc.BlendState = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
|
||||
pso_desc.BlendState.RenderTarget[0].BlendEnable = TRUE;
|
||||
pso_desc.BlendState.RenderTarget[0].LogicOpEnable = FALSE;
|
||||
pso_desc.BlendState.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
|
||||
pso_desc.BlendState.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
|
||||
pso_desc.BlendState.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
|
||||
pso_desc.BlendState.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
|
||||
pso_desc.BlendState.RenderTarget[0].DestBlendAlpha =
|
||||
D3D12_BLEND_INV_SRC_ALPHA;
|
||||
pso_desc.BlendState.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
|
||||
pso_desc.BlendState.RenderTarget[0].LogicOp = D3D12_LOGIC_OP_NOOP;
|
||||
pso_desc.BlendState.RenderTarget[0].RenderTargetWriteMask =
|
||||
D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||
pso_desc.SampleMask = UINT_MAX;
|
||||
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
|
||||
pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
|
||||
pso_desc.DepthStencilState.DepthEnable = FALSE;
|
||||
pso_desc.DepthStencilState.StencilEnable = FALSE;
|
||||
pso_desc.InputLayout.pInputElementDescs = input_desc;
|
||||
pso_desc.InputLayout.NumElements = G_N_ELEMENTS (input_desc);
|
||||
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||
pso_desc.NumRenderTargets = 1;
|
||||
pso_desc.RTVFormats[0] = device_format.resource_format[0];
|
||||
pso_desc.SampleDesc.Count = 1;
|
||||
|
||||
ComPtr < ID3D12PipelineState > pso;
|
||||
hr = device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso));
|
||||
if (!gst_d3d12_result (hr, self->device)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't create pso");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ComPtr < ID3D12PipelineState > pso_premul;
|
||||
pso_desc.PS.BytecodeLength = sizeof (g_PSMain_sample_premul);
|
||||
pso_desc.PS.pShaderBytecode = g_PSMain_sample_premul;
|
||||
hr = device->CreateGraphicsPipelineState (&pso_desc,
|
||||
IID_PPV_ARGS (&pso_premul));
|
||||
if (!gst_d3d12_result (hr, self->device)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't create pso");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
D3D12_HEAP_PROPERTIES heap_prop =
|
||||
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
|
||||
D3D12_RESOURCE_DESC buffer_desc =
|
||||
CD3DX12_RESOURCE_DESC::Buffer (sizeof (indices));
|
||||
ComPtr < ID3D12Resource > index_buf;
|
||||
hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE,
|
||||
&buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
||||
IID_PPV_ARGS (&index_buf));
|
||||
if (!gst_d3d12_result (hr, self->device)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't create index buffer");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void *data;
|
||||
hr = index_buf->Map (0, nullptr, &data);
|
||||
if (!gst_d3d12_result (hr, self->device)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't map index buffer");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
memcpy (data, indices, sizeof (indices));
|
||||
index_buf->Unmap (0, nullptr);
|
||||
|
||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
|
||||
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||
heap_desc.NumDescriptors = 1;
|
||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
|
||||
priv->rs = rs;
|
||||
priv->pso = pso;
|
||||
priv->pso_premul = pso_premul;
|
||||
priv->idv.BufferLocation = index_buf->GetGPUVirtualAddress ();
|
||||
priv->idv.SizeInBytes = sizeof (indices);
|
||||
priv->idv.Format = DXGI_FORMAT_R16_UINT;
|
||||
priv->index_buf = index_buf;
|
||||
priv->srv_heap_pool = gst_d3d12_descriptor_pool_new (self->device,
|
||||
&heap_desc);
|
||||
priv->ca_pool = gst_d3d12_command_allocator_pool_new (self->device,
|
||||
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
||||
|
||||
priv->viewport.TopLeftX = 0;
|
||||
priv->viewport.TopLeftY = 0;
|
||||
priv->viewport.Width = GST_VIDEO_INFO_WIDTH (info);
|
||||
priv->viewport.Height = GST_VIDEO_INFO_HEIGHT (info);
|
||||
priv->viewport.MinDepth = 0.0f;
|
||||
priv->viewport.MaxDepth = 1.0f;
|
||||
|
||||
priv->scissor_rect.left = 0;
|
||||
priv->scissor_rect.top = 0;
|
||||
priv->scissor_rect.right = GST_VIDEO_INFO_WIDTH (info);
|
||||
priv->scissor_rect.bottom = GST_VIDEO_INFO_HEIGHT (info);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
GstD3D12OverlayCompositor *
|
||||
gst_d3d12_overlay_compositor_new (GstD3D12Device * device,
|
||||
const GstVideoInfo * info)
|
||||
{
|
||||
GstD3D12OverlayCompositor *self = nullptr;
|
||||
GstD3D12OverlayCompositorPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
||||
g_return_val_if_fail (info != nullptr, nullptr);
|
||||
|
||||
self = (GstD3D12OverlayCompositor *)
|
||||
g_object_new (GST_TYPE_D3D12_OVERLAY_COMPOSITOR, nullptr);
|
||||
gst_object_ref_sink (self);
|
||||
priv = self->priv;
|
||||
|
||||
self->device = (GstD3D12Device *) gst_object_ref (device);
|
||||
priv->info = *info;
|
||||
|
||||
if (!gst_d3d12_overlay_compositor_setup_shader (self)) {
|
||||
gst_object_unref (self);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_overlay_compositor_foreach_meta (GstBuffer * buffer, GstMeta ** meta,
|
||||
GstD3D12OverlayCompositor * self)
|
||||
{
|
||||
auto priv = self->priv;
|
||||
|
||||
if ((*meta)->info->api != GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE)
|
||||
return TRUE;
|
||||
|
||||
auto cmeta = (GstVideoOverlayCompositionMeta *) (*meta);
|
||||
if (!cmeta->overlay)
|
||||
return TRUE;
|
||||
|
||||
auto num_rect = gst_video_overlay_composition_n_rectangles (cmeta->overlay);
|
||||
for (guint i = 0; i < num_rect; i++) {
|
||||
auto rect = gst_video_overlay_composition_get_rectangle (cmeta->overlay, i);
|
||||
priv->rects_to_upload.push_back (rect);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_overlay_compositor_upload (GstD3D12OverlayCompositor * compositor,
|
||||
GstBuffer * buf)
|
||||
{
|
||||
g_return_val_if_fail (compositor != nullptr, FALSE);
|
||||
g_return_val_if_fail (GST_IS_BUFFER (buf), FALSE);
|
||||
|
||||
auto priv = compositor->priv;
|
||||
priv->rects_to_upload.clear ();
|
||||
|
||||
gst_buffer_foreach_meta (buf,
|
||||
(GstBufferForeachMetaFunc) gst_d3d12_overlay_compositor_foreach_meta,
|
||||
compositor);
|
||||
|
||||
if (priv->rects_to_upload.empty ()) {
|
||||
if (priv->overlays)
|
||||
g_list_free_full (priv->overlays, (GDestroyNotify) gst_mini_object_unref);
|
||||
priv->overlays = nullptr;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
GST_LOG_OBJECT (compositor, "Found %" G_GSIZE_FORMAT
|
||||
" overlay rectangles", priv->rects_to_upload.size ());
|
||||
|
||||
for (size_t i = 0; i < priv->rects_to_upload.size (); i++) {
|
||||
GList *iter;
|
||||
bool found = false;
|
||||
for (iter = priv->overlays; iter; iter = g_list_next (iter)) {
|
||||
auto rect = (GstD3D12OverlayRect *) iter->data;
|
||||
if (rect->overlay_rect == priv->rects_to_upload[i]) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
auto new_rect = gst_d3d12_overlay_rect_new (compositor,
|
||||
priv->rects_to_upload[i]);
|
||||
if (new_rect)
|
||||
priv->overlays = g_list_append (priv->overlays, new_rect);
|
||||
}
|
||||
}
|
||||
|
||||
/* Remove old overlay */
|
||||
GList *iter;
|
||||
GList *next;
|
||||
for (iter = priv->overlays; iter; iter = next) {
|
||||
auto rect = (GstD3D12OverlayRect *) iter->data;
|
||||
next = g_list_next (iter);
|
||||
|
||||
if (std::find_if (priv->rects_to_upload.begin (),
|
||||
priv->rects_to_upload.end (),[&](const auto & overlay)->bool
|
||||
{
|
||||
return overlay == rect->overlay_rect;}
|
||||
) == priv->rects_to_upload.end ()) {
|
||||
gst_mini_object_unref (rect);
|
||||
priv->overlays = g_list_delete_link (priv->overlays, iter);
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_overlay_compositor_update_viewport (GstD3D12OverlayCompositor *
|
||||
compositor, GstVideoRectangle * viewport)
|
||||
{
|
||||
g_return_val_if_fail (GST_IS_D3D12_OVERLAY_COMPOSITOR (compositor), FALSE);
|
||||
g_return_val_if_fail (viewport != nullptr, FALSE);
|
||||
|
||||
auto priv = compositor->priv;
|
||||
|
||||
priv->viewport.TopLeftX = viewport->x;
|
||||
priv->viewport.TopLeftY = viewport->y;
|
||||
priv->viewport.Width = viewport->w;
|
||||
priv->viewport.Height = viewport->h;
|
||||
|
||||
priv->scissor_rect.left = viewport->x;
|
||||
priv->scissor_rect.top = viewport->y;
|
||||
priv->scissor_rect.right = viewport->x + viewport->w;
|
||||
priv->scissor_rect.bottom = viewport->y + viewport->h;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_overlay_compositor_execute (GstD3D12OverlayCompositor * self,
|
||||
GstBuffer * buf, GstD3D12FenceData * fence_data,
|
||||
ID3D12GraphicsCommandList * cl)
|
||||
{
|
||||
auto priv = self->priv;
|
||||
|
||||
auto mem = (GstD3D12Memory *) gst_buffer_peek_memory (buf, 0);
|
||||
ComPtr < ID3D12DescriptorHeap > rtv_heap;
|
||||
if (!gst_d3d12_memory_get_render_target_view_heap (mem, &rtv_heap)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get rtv heap");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
GList *iter;
|
||||
ComPtr < ID3D12PipelineState > prev_pso;
|
||||
for (iter = priv->overlays; iter; iter = g_list_next (iter)) {
|
||||
auto rect = (GstD3D12OverlayRect *) iter->data;
|
||||
if (rect->need_upload) {
|
||||
D3D12_TEXTURE_COPY_LOCATION src =
|
||||
CD3DX12_TEXTURE_COPY_LOCATION (rect->staging.Get (), rect->layout);
|
||||
D3D12_TEXTURE_COPY_LOCATION dst =
|
||||
CD3DX12_TEXTURE_COPY_LOCATION (rect->texture.Get ());
|
||||
GST_LOG_OBJECT (self, "First render, uploading texture");
|
||||
cl->CopyTextureRegion (&dst, 0, 0, 0, &src, nullptr);
|
||||
D3D12_RESOURCE_BARRIER barrier =
|
||||
CD3DX12_RESOURCE_BARRIER::Transition (rect->texture.Get (),
|
||||
D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
cl->ResourceBarrier (1, &barrier);
|
||||
rect->need_upload = FALSE;
|
||||
}
|
||||
|
||||
cl->SetGraphicsRootSignature (priv->rs.Get ());
|
||||
|
||||
ComPtr < ID3D12PipelineState > pso;
|
||||
if (rect->premul_alpha)
|
||||
pso = priv->pso;
|
||||
else
|
||||
pso = priv->pso_premul;
|
||||
|
||||
if (!prev_pso) {
|
||||
cl->SetPipelineState (pso.Get ());
|
||||
cl->IASetIndexBuffer (&priv->idv);
|
||||
cl->IASetPrimitiveTopology (D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
cl->RSSetViewports (1, &priv->viewport);
|
||||
cl->RSSetScissorRects (1, &priv->scissor_rect);
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtv_heaps[] = {
|
||||
rtv_heap->GetCPUDescriptorHandleForHeapStart ()
|
||||
};
|
||||
cl->OMSetRenderTargets (1, rtv_heaps, FALSE, nullptr);
|
||||
} else if (pso != prev_pso) {
|
||||
cl->SetPipelineState (pso.Get ());
|
||||
}
|
||||
|
||||
ComPtr < ID3D12DescriptorHeap > srv_heap;
|
||||
gst_d3d12_descriptor_get_handle (rect->srv_heap, &srv_heap);
|
||||
ID3D12DescriptorHeap *heaps[] = { srv_heap.Get () };
|
||||
cl->SetDescriptorHeaps (1, heaps);
|
||||
cl->SetGraphicsRootDescriptorTable (0,
|
||||
srv_heap->GetGPUDescriptorHandleForHeapStart ());
|
||||
cl->IASetVertexBuffers (0, 1, &rect->vbv);
|
||||
|
||||
cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
|
||||
|
||||
gst_d3d12_fence_data_add_notify (fence_data, gst_mini_object_ref (rect),
|
||||
(GDestroyNotify) gst_mini_object_unref);
|
||||
|
||||
prev_pso = nullptr;
|
||||
prev_pso = pso;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_d3d12_overlay_compositor_draw (GstD3D12OverlayCompositor * compositor,
|
||||
GstBuffer * buf, GstD3D12FenceData * fence_data,
|
||||
ID3D12GraphicsCommandList * command_list)
|
||||
{
|
||||
g_return_val_if_fail (compositor != nullptr, FALSE);
|
||||
g_return_val_if_fail (GST_IS_BUFFER (buf), FALSE);
|
||||
g_return_val_if_fail (fence_data, FALSE);
|
||||
g_return_val_if_fail (command_list, FALSE);
|
||||
|
||||
auto priv = compositor->priv;
|
||||
|
||||
if (!priv->overlays)
|
||||
return TRUE;
|
||||
|
||||
return gst_d3d12_overlay_compositor_execute (compositor,
|
||||
buf, fence_data, command_list);
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02120-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include "gstd3d12.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_TYPE_D3D12_OVERLAY_COMPOSITOR (gst_d3d12_overlay_compositor_get_type())
|
||||
G_DECLARE_FINAL_TYPE (GstD3D12OverlayCompositor, gst_d3d12_overlay_compositor,
|
||||
GST, D3D12_OVERLAY_COMPOSITOR, GstObject)
|
||||
|
||||
GstD3D12OverlayCompositor * gst_d3d12_overlay_compositor_new (GstD3D12Device * device,
|
||||
const GstVideoInfo * info);
|
||||
|
||||
gboolean gst_d3d12_overlay_compositor_upload (GstD3D12OverlayCompositor * compositor,
|
||||
GstBuffer * buf);
|
||||
|
||||
gboolean gst_d3d12_overlay_compositor_update_viewport (GstD3D12OverlayCompositor * compositor,
|
||||
GstVideoRectangle * viewport);
|
||||
|
||||
gboolean gst_d3d12_overlay_compositor_draw (GstD3D12OverlayCompositor * compositor,
|
||||
GstBuffer * buf,
|
||||
GstD3D12FenceData * fence_data,
|
||||
ID3D12GraphicsCommandList * command_list);
|
||||
|
||||
G_END_DECLS
|
||||
|
958
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12videosink.cpp
Normal file
958
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12videosink.cpp
Normal file
|
@ -0,0 +1,958 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "gstd3d12videosink.h"
|
||||
#include "gstd3d12pluginutils.h"
|
||||
#include "gstd3d12window.h"
|
||||
#include <mutex>
|
||||
#include <atomic>
|
||||
#include <string>
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
PROP_ADAPTER,
|
||||
PROP_FORCE_ASPECT_RATIO,
|
||||
PROP_ENABLE_NAVIGATION_EVENTS,
|
||||
PROP_ROTATE_METHOD,
|
||||
};
|
||||
|
||||
#define DEFAULT_ADAPTER -1
|
||||
#define DEFAULT_FORCE_ASPECT_RATIO TRUE
|
||||
#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
|
||||
#define DEFAULT_ROTATE_METHOD GST_VIDEO_ORIENTATION_IDENTITY
|
||||
|
||||
static GstStaticPadTemplate sink_template =
|
||||
GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS,
|
||||
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; "
|
||||
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY ","
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
|
||||
GST_D3D12_ALL_FORMATS) ";"
|
||||
GST_VIDEO_CAPS_MAKE (GST_D3D12_ALL_FORMATS) "; "
|
||||
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
||||
(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY ","
|
||||
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
|
||||
GST_D3D12_ALL_FORMATS)));
|
||||
|
||||
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_video_sink_debug);
|
||||
#define GST_CAT_DEFAULT gst_d3d12_video_sink_debug
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
struct GstD3D12VideoSinkPrivate
|
||||
{
|
||||
GstD3D12VideoSinkPrivate ()
|
||||
{
|
||||
window = gst_d3d12_window_new ();
|
||||
}
|
||||
|
||||
~GstD3D12VideoSinkPrivate ()
|
||||
{
|
||||
gst_clear_caps (&caps);
|
||||
gst_clear_object (&window);
|
||||
if (pool) {
|
||||
gst_buffer_pool_set_active (pool, FALSE);
|
||||
gst_object_unref (pool);
|
||||
}
|
||||
}
|
||||
|
||||
GstD3D12Window *window;
|
||||
guintptr window_handle = 0;
|
||||
gboolean window_handle_updated = FALSE;
|
||||
|
||||
std::recursive_mutex context_lock;
|
||||
|
||||
GstVideoInfo info;
|
||||
GstCaps *caps = nullptr;
|
||||
gboolean update_window = FALSE;
|
||||
GstBufferPool *pool = nullptr;
|
||||
|
||||
std::recursive_mutex lock;
|
||||
/* properties */
|
||||
std::atomic<gint> adapter = { DEFAULT_ADAPTER };
|
||||
gboolean force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
|
||||
gboolean enable_navigation = DEFAULT_ENABLE_NAVIGATION_EVENTS;
|
||||
GstVideoOrientationMethod orientation = DEFAULT_ROTATE_METHOD;
|
||||
GstVideoOrientationMethod orientation_from_tag = DEFAULT_ROTATE_METHOD;
|
||||
GstVideoOrientationMethod orientation_selected = DEFAULT_ROTATE_METHOD;
|
||||
};
|
||||
/* *INDENT-ON* */
|
||||
|
||||
struct _GstD3D12VideoSink
|
||||
{
|
||||
GstVideoSink parent;
|
||||
|
||||
GstD3D12Device *device;
|
||||
|
||||
GstD3D12VideoSinkPrivate *priv;
|
||||
};
|
||||
|
||||
static void gst_d3d12_videosink_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec);
|
||||
static void gst_d3d12_videosink_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec);
|
||||
static void gst_d3d12_video_sink_finalize (GObject * object);
|
||||
static void gst_d3d12_video_sink_set_context (GstElement * element,
|
||||
GstContext * context);
|
||||
static gboolean gst_d3d12_video_sink_set_caps (GstBaseSink * sink,
|
||||
GstCaps * caps);
|
||||
static gboolean gst_d3d12_video_sink_start (GstBaseSink * sink);
|
||||
static gboolean gst_d3d12_video_sink_stop (GstBaseSink * sink);
|
||||
static gboolean gst_d3d12_video_sink_unlock (GstBaseSink * sink);
|
||||
static gboolean gst_d3d12_video_sink_unlock_stop (GstBaseSink * sink);
|
||||
static gboolean gst_d3d12_video_sink_propose_allocation (GstBaseSink * sink,
|
||||
GstQuery * query);
|
||||
static gboolean gst_d3d12_video_sink_query (GstBaseSink * sink,
|
||||
GstQuery * query);
|
||||
static GstFlowReturn gst_d3d12_video_sink_prepare (GstBaseSink * sink,
|
||||
GstBuffer * buf);
|
||||
static gboolean gst_d3d12_video_sink_event (GstBaseSink * sink,
|
||||
GstEvent * event);
|
||||
static gboolean gst_d3d12_video_sink_set_info (GstVideoSink * sink,
|
||||
GstCaps * caps, const GstVideoInfo * info);
|
||||
static GstFlowReturn gst_d3d12_video_sink_show_frame (GstVideoSink * sink,
|
||||
GstBuffer * buf);
|
||||
static void gst_d3d12_video_sink_set_orientation (GstD3D12VideoSink * self,
|
||||
GstVideoOrientationMethod method, gboolean from_tag);
|
||||
static void gst_d3d12_video_sink_key_event (GstD3D12Window * window,
|
||||
const gchar * event, const gchar * key, GstD3D12VideoSink * self);
|
||||
static void gst_d3d12_video_sink_mouse_event (GstD3D12Window * window,
|
||||
const gchar * event, gint button, gdouble x, gdouble y,
|
||||
GstD3D12VideoSink * self);
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_video_overlay_init (GstVideoOverlayInterface * iface);
|
||||
static void
|
||||
gst_d3d12_video_sink_navigation_init (GstNavigationInterface * iface);
|
||||
|
||||
#define gst_d3d12_video_sink_parent_class parent_class
|
||||
G_DEFINE_TYPE_WITH_CODE (GstD3D12VideoSink, gst_d3d12_video_sink,
|
||||
GST_TYPE_VIDEO_SINK,
|
||||
G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
|
||||
gst_d3d12_video_sink_video_overlay_init);
|
||||
G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
|
||||
gst_d3d12_video_sink_navigation_init);
|
||||
GST_DEBUG_CATEGORY_INIT (gst_d3d12_video_sink_debug,
|
||||
"d3d12videosink", 0, "d3d12videosink"));
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_class_init (GstD3D12VideoSinkClass * klass)
|
||||
{
|
||||
auto object_class = G_OBJECT_CLASS (klass);
|
||||
auto element_class = GST_ELEMENT_CLASS (klass);
|
||||
auto basesink_class = GST_BASE_SINK_CLASS (klass);
|
||||
auto videosink_class = GST_VIDEO_SINK_CLASS (klass);
|
||||
|
||||
object_class->set_property = gst_d3d12_videosink_set_property;
|
||||
object_class->get_property = gst_d3d12_videosink_get_property;
|
||||
object_class->finalize = gst_d3d12_video_sink_finalize;
|
||||
|
||||
g_object_class_install_property (object_class, PROP_ADAPTER,
|
||||
g_param_spec_int ("adapter", "Adapter",
|
||||
"Adapter index for creating device (-1 for default)",
|
||||
-1, G_MAXINT32, DEFAULT_ADAPTER,
|
||||
(GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
|
||||
G_PARAM_STATIC_STRINGS)));
|
||||
|
||||
g_object_class_install_property (object_class, PROP_FORCE_ASPECT_RATIO,
|
||||
g_param_spec_boolean ("force-aspect-ratio",
|
||||
"Force aspect ratio",
|
||||
"When enabled, scaling will respect original aspect ratio",
|
||||
DEFAULT_FORCE_ASPECT_RATIO,
|
||||
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
||||
|
||||
g_object_class_install_property (object_class, PROP_ENABLE_NAVIGATION_EVENTS,
|
||||
g_param_spec_boolean ("enable-navigation-events",
|
||||
"Enable navigation events",
|
||||
"When enabled, navigation events are sent upstream",
|
||||
DEFAULT_ENABLE_NAVIGATION_EVENTS,
|
||||
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
||||
|
||||
g_object_class_install_property (object_class, PROP_ROTATE_METHOD,
|
||||
g_param_spec_enum ("rotate-method", "Rotate Method",
|
||||
"Rotate method to use",
|
||||
GST_TYPE_VIDEO_ORIENTATION_METHOD, GST_VIDEO_ORIENTATION_IDENTITY,
|
||||
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
||||
|
||||
element_class->set_context =
|
||||
GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_set_context);
|
||||
|
||||
gst_element_class_set_static_metadata (element_class,
|
||||
"Direct3D12 Video Sink", "Sink/Video", "A Direct3D12 Video Sink",
|
||||
"Seungha Yang <seungha@centricular.com>");
|
||||
|
||||
gst_element_class_add_static_pad_template (element_class, &sink_template);
|
||||
|
||||
basesink_class->start = GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_start);
|
||||
basesink_class->stop = GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_stop);
|
||||
basesink_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_unlock);
|
||||
basesink_class->unlock_stop =
|
||||
GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_unlock_stop);
|
||||
basesink_class->propose_allocation =
|
||||
GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_propose_allocation);
|
||||
basesink_class->query = GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_query);
|
||||
basesink_class->prepare = GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_prepare);
|
||||
basesink_class->event = GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_event);
|
||||
|
||||
videosink_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_set_info);
|
||||
videosink_class->show_frame =
|
||||
GST_DEBUG_FUNCPTR (gst_d3d12_video_sink_show_frame);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_init (GstD3D12VideoSink * self)
|
||||
{
|
||||
self->priv = new GstD3D12VideoSinkPrivate ();
|
||||
|
||||
auto priv = self->priv;
|
||||
g_signal_connect (priv->window, "key-event",
|
||||
G_CALLBACK (gst_d3d12_video_sink_key_event), self);
|
||||
g_signal_connect (priv->window, "mouse-event",
|
||||
G_CALLBACK (gst_d3d12_video_sink_mouse_event), self);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_finalize (GObject * object)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (object);
|
||||
|
||||
delete self->priv;
|
||||
gst_clear_object (&self->device);
|
||||
|
||||
G_OBJECT_CLASS (parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_videosink_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (object);
|
||||
auto priv = self->priv;
|
||||
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
switch (prop_id) {
|
||||
case PROP_ADAPTER:
|
||||
priv->adapter = g_value_get_int (value);
|
||||
break;
|
||||
case PROP_FORCE_ASPECT_RATIO:
|
||||
priv->force_aspect_ratio = g_value_get_boolean (value);
|
||||
gst_d3d12_window_set_force_aspect_ratio (priv->window,
|
||||
priv->force_aspect_ratio);
|
||||
break;
|
||||
case PROP_ENABLE_NAVIGATION_EVENTS:
|
||||
priv->enable_navigation = g_value_get_boolean (value);
|
||||
gst_d3d12_window_set_enable_navigation_events (priv->window,
|
||||
priv->enable_navigation);
|
||||
break;
|
||||
case PROP_ROTATE_METHOD:
|
||||
gst_d3d12_video_sink_set_orientation (self,
|
||||
(GstVideoOrientationMethod) g_value_get_enum (value), FALSE);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_videosink_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (object);
|
||||
auto priv = self->priv;
|
||||
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
switch (prop_id) {
|
||||
case PROP_ADAPTER:
|
||||
g_value_set_int (value, priv->adapter);
|
||||
break;
|
||||
case PROP_FORCE_ASPECT_RATIO:
|
||||
g_value_set_boolean (value, priv->force_aspect_ratio);
|
||||
break;
|
||||
case PROP_ENABLE_NAVIGATION_EVENTS:
|
||||
g_value_set_boolean (value, priv->enable_navigation);
|
||||
break;
|
||||
case PROP_ROTATE_METHOD:
|
||||
g_value_set_enum (value, priv->orientation);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_set_orientation (GstD3D12VideoSink * self,
|
||||
GstVideoOrientationMethod orientation, gboolean from_tag)
|
||||
{
|
||||
auto priv = self->priv;
|
||||
|
||||
if (orientation == GST_VIDEO_ORIENTATION_CUSTOM) {
|
||||
GST_WARNING_OBJECT (self, "Unsupported custom orientation");
|
||||
return;
|
||||
}
|
||||
|
||||
if (from_tag)
|
||||
priv->orientation_from_tag = orientation;
|
||||
else
|
||||
priv->orientation = orientation;
|
||||
|
||||
if (priv->orientation == GST_VIDEO_ORIENTATION_AUTO)
|
||||
priv->orientation_selected = priv->orientation_from_tag;
|
||||
else
|
||||
priv->orientation_selected = priv->orientation;
|
||||
|
||||
gst_d3d12_window_set_orientation (priv->window, priv->orientation_selected);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_set_context (GstElement * element, GstContext * context)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (element);
|
||||
auto priv = self->priv;
|
||||
|
||||
{
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->context_lock);
|
||||
gst_d3d12_handle_set_context (element,
|
||||
context, priv->adapter, &self->device);
|
||||
}
|
||||
|
||||
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_video_sink_event (GstBaseSink * sink, GstEvent * event)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
|
||||
switch (GST_EVENT_TYPE (event)) {
|
||||
case GST_EVENT_TAG:{
|
||||
GstTagList *taglist;
|
||||
gchar *title = nullptr;
|
||||
|
||||
gst_event_parse_tag (event, &taglist);
|
||||
gst_tag_list_get_string (taglist, GST_TAG_TITLE, &title);
|
||||
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
|
||||
if (title) {
|
||||
const gchar *app_name = g_get_application_name ();
|
||||
std::string title_string;
|
||||
|
||||
if (app_name) {
|
||||
title_string = std::string (title) + " : " + std::string (app_name);
|
||||
} else {
|
||||
title_string = std::string (title);
|
||||
}
|
||||
|
||||
gst_d3d12_window_set_title (priv->window, title_string.c_str ());
|
||||
g_free (title);
|
||||
}
|
||||
|
||||
GstVideoOrientationMethod orientation = GST_VIDEO_ORIENTATION_IDENTITY;
|
||||
if (gst_video_orientation_from_tag (taglist, &orientation))
|
||||
gst_d3d12_video_sink_set_orientation (self, orientation, TRUE);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_video_sink_set_info (GstVideoSink * sink, GstCaps * caps,
|
||||
const GstVideoInfo * info)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
|
||||
GST_DEBUG_OBJECT (self, "set caps %" GST_PTR_FORMAT, caps);
|
||||
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
gst_caps_replace (&priv->caps, caps);
|
||||
priv->info = *info;
|
||||
priv->update_window = TRUE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_key_event (GstD3D12Window * window, const gchar * event,
|
||||
const gchar * key, GstD3D12VideoSink * self)
|
||||
{
|
||||
GstEvent *key_event;
|
||||
|
||||
GST_LOG_OBJECT (self, "send key event %s, key %s", event, key);
|
||||
if (g_strcmp0 ("key-press", event) == 0) {
|
||||
key_event = gst_navigation_event_new_key_press (key,
|
||||
GST_NAVIGATION_MODIFIER_NONE);
|
||||
} else if (g_strcmp0 ("key-release", event) == 0) {
|
||||
key_event = gst_navigation_event_new_key_release (key,
|
||||
GST_NAVIGATION_MODIFIER_NONE);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
gst_navigation_send_event_simple (GST_NAVIGATION (self), key_event);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_mouse_event (GstD3D12Window * window, const gchar * event,
|
||||
gint button, gdouble x, gdouble y, GstD3D12VideoSink * self)
|
||||
{
|
||||
GstEvent *mouse_event;
|
||||
|
||||
GST_LOG_OBJECT (self,
|
||||
"send mouse event %s, button %d (%.1f, %.1f)", event, button, x, y);
|
||||
if (g_strcmp0 ("mouse-button-press", event) == 0) {
|
||||
mouse_event = gst_navigation_event_new_mouse_button_press (button, x, y,
|
||||
GST_NAVIGATION_MODIFIER_NONE);
|
||||
} else if (g_strcmp0 ("mouse-button-release", event) == 0) {
|
||||
mouse_event = gst_navigation_event_new_mouse_button_release (button, x, y,
|
||||
GST_NAVIGATION_MODIFIER_NONE);
|
||||
} else if (g_strcmp0 ("mouse-move", event) == 0) {
|
||||
mouse_event = gst_navigation_event_new_mouse_move (x, y,
|
||||
GST_NAVIGATION_MODIFIER_NONE);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
gst_navigation_send_event_simple (GST_NAVIGATION (self), mouse_event);
|
||||
}
|
||||
|
||||
static GstFlowReturn
|
||||
gst_d3d12_video_sink_update_window (GstD3D12VideoSink * self)
|
||||
{
|
||||
auto priv = self->priv;
|
||||
auto overlay = GST_VIDEO_OVERLAY (self);
|
||||
bool notify_window_handle = false;
|
||||
guintptr window_handle = 0;
|
||||
auto window_state = gst_d3d12_window_get_state (priv->window);
|
||||
|
||||
if (window_state == GST_D3D12_WINDOW_STATE_CLOSED) {
|
||||
GST_ERROR_OBJECT (self, "Window was closed");
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
if (window_state == GST_D3D12_WINDOW_STATE_OPENED && !priv->update_window)
|
||||
return GST_FLOW_OK;
|
||||
|
||||
GST_DEBUG_OBJECT (self, "Updating window with caps %" GST_PTR_FORMAT,
|
||||
priv->caps);
|
||||
|
||||
if (window_state == GST_D3D12_WINDOW_STATE_INIT) {
|
||||
if (!priv->window_handle)
|
||||
gst_video_overlay_prepare_window_handle (overlay);
|
||||
|
||||
if (priv->window_handle) {
|
||||
gst_video_overlay_got_window_handle (overlay, priv->window_handle);
|
||||
window_handle = priv->window_handle;
|
||||
} else {
|
||||
notify_window_handle = true;
|
||||
}
|
||||
} else {
|
||||
window_handle = priv->window_handle;
|
||||
}
|
||||
|
||||
priv->update_window = FALSE;
|
||||
}
|
||||
|
||||
if (priv->pool) {
|
||||
gst_buffer_pool_set_active (priv->pool, FALSE);
|
||||
gst_clear_object (&priv->pool);
|
||||
}
|
||||
|
||||
auto video_width = GST_VIDEO_INFO_WIDTH (&priv->info);
|
||||
auto video_height = GST_VIDEO_INFO_HEIGHT (&priv->info);
|
||||
auto video_par_n = GST_VIDEO_INFO_PAR_N (&priv->info);
|
||||
auto video_par_d = GST_VIDEO_INFO_PAR_D (&priv->info);
|
||||
gint display_par_n = 1;
|
||||
gint display_par_d = 1;
|
||||
guint num, den;
|
||||
|
||||
if (!gst_video_calculate_display_ratio (&num, &den, video_width,
|
||||
video_height, video_par_n, video_par_d, display_par_n,
|
||||
display_par_d)) {
|
||||
GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (nullptr),
|
||||
("Error calculating the output display ratio of the video."));
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
GST_DEBUG_OBJECT (self,
|
||||
"video width/height: %dx%d, calculated display ratio: %d/%d format: %s",
|
||||
video_width, video_height, num, den,
|
||||
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&priv->info)));
|
||||
|
||||
if (video_height % den == 0) {
|
||||
GST_DEBUG_OBJECT (self, "keeping video height");
|
||||
GST_VIDEO_SINK_WIDTH (self) = (guint)
|
||||
gst_util_uint64_scale_int (video_height, num, den);
|
||||
GST_VIDEO_SINK_HEIGHT (self) = video_height;
|
||||
} else if (video_width % num == 0) {
|
||||
GST_DEBUG_OBJECT (self, "keeping video width");
|
||||
GST_VIDEO_SINK_WIDTH (self) = video_width;
|
||||
GST_VIDEO_SINK_HEIGHT (self) = (guint)
|
||||
gst_util_uint64_scale_int (video_width, den, num);
|
||||
} else {
|
||||
GST_DEBUG_OBJECT (self, "approximating while keeping video height");
|
||||
GST_VIDEO_SINK_WIDTH (self) = (guint)
|
||||
gst_util_uint64_scale_int (video_height, num, den);
|
||||
GST_VIDEO_SINK_HEIGHT (self) = video_height;
|
||||
}
|
||||
|
||||
GST_DEBUG_OBJECT (self, "scaling to %dx%d",
|
||||
GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self));
|
||||
|
||||
if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0) {
|
||||
GST_ELEMENT_ERROR (self, CORE, NEGOTIATION, (nullptr),
|
||||
("Error calculating the output display ratio of the video."));
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
auto ret = gst_d3d12_window_prepare (priv->window, self->device,
|
||||
window_handle, GST_VIDEO_SINK_WIDTH (self),
|
||||
GST_VIDEO_SINK_HEIGHT (self), priv->caps);
|
||||
if (ret != GST_FLOW_OK) {
|
||||
if (ret == GST_FLOW_FLUSHING) {
|
||||
GST_WARNING_OBJECT (self, "We are flushing");
|
||||
gst_d3d12_window_unprepare (priv->window);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
GST_ELEMENT_ERROR (self, RESOURCE, FAILED, (nullptr),
|
||||
("Couldn't setup swapchain"));
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
if (notify_window_handle && !window_handle) {
|
||||
window_handle = gst_d3d12_window_get_window_handle (priv->window);
|
||||
gst_video_overlay_got_window_handle (overlay, window_handle);
|
||||
}
|
||||
|
||||
priv->pool = gst_d3d12_buffer_pool_new (self->device);
|
||||
auto config = gst_buffer_pool_get_config (priv->pool);
|
||||
|
||||
gst_buffer_pool_config_set_params (config, priv->caps, priv->info.size, 0, 0);
|
||||
if (!gst_buffer_pool_set_config (priv->pool, config) ||
|
||||
!gst_buffer_pool_set_active (priv->pool, TRUE)) {
|
||||
GST_ELEMENT_ERROR (self, RESOURCE, FAILED, (nullptr),
|
||||
("Couldn't setup buffer pool"));
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
return GST_FLOW_OK;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_video_sink_start (GstBaseSink * sink)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
|
||||
GST_DEBUG_OBJECT (self, "Start");
|
||||
|
||||
if (!gst_d3d12_ensure_element_data (GST_ELEMENT_CAST (self), priv->adapter,
|
||||
&self->device)) {
|
||||
GST_ERROR_OBJECT (sink, "Cannot create device");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_video_sink_stop (GstBaseSink * sink)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
|
||||
GST_DEBUG_OBJECT (self, "Stop");
|
||||
|
||||
priv->orientation_from_tag = GST_VIDEO_ORIENTATION_IDENTITY;
|
||||
|
||||
if (priv->pool) {
|
||||
gst_buffer_pool_set_active (priv->pool, FALSE);
|
||||
gst_clear_object (&priv->pool);
|
||||
}
|
||||
|
||||
gst_d3d12_window_unprepare (priv->window);
|
||||
gst_clear_object (&self->device);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_video_sink_unlock (GstBaseSink * sink)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
|
||||
GST_DEBUG_OBJECT (self, "Unlock");
|
||||
|
||||
gst_d3d12_window_unlock (priv->window);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_video_sink_unlock_stop (GstBaseSink * sink)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
|
||||
GST_DEBUG_OBJECT (self, "Unlock stop");
|
||||
|
||||
gst_d3d12_window_unlock_stop (priv->window);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
GstCaps *caps;
|
||||
GstBufferPool *pool = nullptr;
|
||||
GstVideoInfo info;
|
||||
guint size;
|
||||
gboolean need_pool;
|
||||
|
||||
if (!self->device) {
|
||||
GST_WARNING_OBJECT (self, "No configured device");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gst_query_parse_allocation (query, &caps, &need_pool);
|
||||
if (!caps) {
|
||||
GST_WARNING_OBJECT (self, "no caps specified");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_video_info_from_caps (&info, caps)) {
|
||||
GST_ERROR_OBJECT (self, "Invalid caps %" GST_PTR_FORMAT, caps);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
size = info.size;
|
||||
|
||||
bool is_d3d12 = false;
|
||||
auto features = gst_caps_get_features (caps, 0);
|
||||
if (gst_caps_features_contains (features,
|
||||
GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) {
|
||||
is_d3d12 = true;
|
||||
GST_DEBUG_OBJECT (self, "upstream support d3d12 memory");
|
||||
}
|
||||
|
||||
if (need_pool) {
|
||||
if (is_d3d12)
|
||||
pool = gst_d3d12_buffer_pool_new (self->device);
|
||||
else
|
||||
pool = gst_video_buffer_pool_new ();
|
||||
|
||||
auto config = gst_buffer_pool_get_config (pool);
|
||||
gst_buffer_pool_config_add_option (config,
|
||||
GST_BUFFER_POOL_OPTION_VIDEO_META);
|
||||
if (!is_d3d12) {
|
||||
gst_buffer_pool_config_add_option (config,
|
||||
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
|
||||
}
|
||||
|
||||
gst_buffer_pool_config_set_params (config, caps, size, 2, 0);
|
||||
|
||||
if (!gst_buffer_pool_set_config (pool, config)) {
|
||||
GST_ERROR_OBJECT (pool, "Couldn't set config");
|
||||
gst_object_unref (pool);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (is_d3d12) {
|
||||
config = gst_buffer_pool_get_config (pool);
|
||||
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr,
|
||||
nullptr);
|
||||
gst_structure_free (config);
|
||||
}
|
||||
}
|
||||
|
||||
gst_query_add_allocation_pool (query, pool, size, 2, 0);
|
||||
gst_clear_object (&pool);
|
||||
|
||||
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr);
|
||||
gst_query_add_allocation_meta (query,
|
||||
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, nullptr);
|
||||
if (is_d3d12) {
|
||||
gst_query_add_allocation_meta (query,
|
||||
GST_VIDEO_CROP_META_API_TYPE, nullptr);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_video_sink_query (GstBaseSink * sink, GstQuery * query)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
|
||||
switch (GST_QUERY_TYPE (query)) {
|
||||
case GST_QUERY_CONTEXT:
|
||||
{
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->context_lock);
|
||||
if (gst_d3d12_handle_context_query (GST_ELEMENT (self), query,
|
||||
self->device)) {
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return GST_BASE_SINK_CLASS (parent_class)->query (sink, query);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_check_device_update (GstD3D12VideoSink * self,
|
||||
GstBuffer * buf)
|
||||
{
|
||||
auto priv = self->priv;
|
||||
|
||||
auto mem = gst_buffer_peek_memory (buf, 0);
|
||||
if (!gst_is_d3d12_memory (mem))
|
||||
return;
|
||||
|
||||
auto dmem = GST_D3D12_MEMORY_CAST (mem);
|
||||
if (dmem->device == self->device)
|
||||
return;
|
||||
|
||||
GST_INFO_OBJECT (self, "Updating device %" GST_PTR_FORMAT " -> %"
|
||||
GST_PTR_FORMAT, self->device, dmem->device);
|
||||
|
||||
{
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
priv->update_window = TRUE;
|
||||
}
|
||||
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->context_lock);
|
||||
gst_clear_object (&self->device);
|
||||
self->device = (GstD3D12Device *) gst_object_ref (dmem->device);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d12_video_sink_foreach_meta (GstBuffer * buffer, GstMeta ** meta,
|
||||
GstBuffer * uploaded)
|
||||
{
|
||||
if ((*meta)->info->api != GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE)
|
||||
return TRUE;
|
||||
|
||||
auto cmeta = (GstVideoOverlayCompositionMeta *) (*meta);
|
||||
if (!cmeta->overlay)
|
||||
return TRUE;
|
||||
|
||||
if (gst_video_overlay_composition_n_rectangles (cmeta->overlay) == 0)
|
||||
return TRUE;
|
||||
|
||||
gst_buffer_add_video_overlay_composition_meta (uploaded, cmeta->overlay);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static GstFlowReturn
|
||||
gst_d3d12_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
|
||||
gst_d3d12_video_sink_check_device_update (self, buffer);
|
||||
auto ret = gst_d3d12_video_sink_update_window (self);
|
||||
if (ret != GST_FLOW_OK)
|
||||
return ret;
|
||||
|
||||
GstBuffer *upload = nullptr;
|
||||
auto mem = gst_buffer_peek_memory (buffer, 0);
|
||||
if (!gst_is_d3d12_memory (mem)) {
|
||||
GstBuffer *upload = nullptr;
|
||||
|
||||
gst_buffer_pool_acquire_buffer (priv->pool, &upload, nullptr);
|
||||
if (!upload) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't allocate upload buffer");
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
GstVideoFrame in_frame, out_frame;
|
||||
if (!gst_video_frame_map (&in_frame, &priv->info, buffer, GST_MAP_READ)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't map input frame");
|
||||
gst_buffer_unref (upload);
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
if (!gst_video_frame_map (&out_frame, &priv->info, upload, GST_MAP_WRITE)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't map upload frame");
|
||||
gst_video_frame_unmap (&out_frame);
|
||||
gst_buffer_unref (upload);
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
auto copy_ret = gst_video_frame_copy (&out_frame, &in_frame);
|
||||
gst_video_frame_unmap (&out_frame);
|
||||
gst_video_frame_unmap (&in_frame);
|
||||
if (!copy_ret) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't copy frame");
|
||||
gst_buffer_unref (upload);
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
gst_buffer_foreach_meta (buffer,
|
||||
(GstBufferForeachMetaFunc) gst_d3d12_video_sink_foreach_meta, upload);
|
||||
|
||||
buffer = upload;
|
||||
}
|
||||
|
||||
ret = gst_d3d12_window_set_buffer (priv->window, buffer);
|
||||
|
||||
if (upload)
|
||||
gst_buffer_unref (upload);
|
||||
|
||||
if (ret == GST_D3D12_WINDOW_FLOW_CLOSED) {
|
||||
GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND,
|
||||
("Output window was closed"), (nullptr));
|
||||
return GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static GstFlowReturn
|
||||
gst_d3d12_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (sink);
|
||||
auto priv = self->priv;
|
||||
|
||||
auto ret = gst_d3d12_window_present (priv->window);
|
||||
if (ret == GST_D3D12_WINDOW_FLOW_CLOSED) {
|
||||
GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND,
|
||||
("Output window was closed"), (nullptr));
|
||||
ret = GST_FLOW_ERROR;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_overlay_expose (GstVideoOverlay * overlay)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (overlay);
|
||||
auto priv = self->priv;
|
||||
|
||||
gst_d3d12_window_set_buffer (priv->window, nullptr);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_overlay_handle_events (GstVideoOverlay * overlay,
|
||||
gboolean handle_events)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (overlay);
|
||||
auto priv = self->priv;
|
||||
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
priv->enable_navigation = handle_events;
|
||||
gst_d3d12_window_set_enable_navigation_events (priv->window, handle_events);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_overlay_set_window_handle (GstVideoOverlay * overlay,
|
||||
guintptr window_handle)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (overlay);
|
||||
auto priv = self->priv;
|
||||
|
||||
GST_DEBUG ("set window handle %" G_GUINTPTR_FORMAT, window_handle);
|
||||
|
||||
std::lock_guard < std::recursive_mutex > lk (priv->lock);
|
||||
if (priv->window_handle != window_handle) {
|
||||
priv->window_handle = window_handle;
|
||||
priv->update_window = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_overlay_set_render_rectangle (GstVideoOverlay * overlay,
|
||||
gint x, gint y, gint width, gint height)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (overlay);
|
||||
auto priv = self->priv;
|
||||
|
||||
GST_DEBUG_OBJECT (self,
|
||||
"render rect x: %d, y: %d, width: %d, height %d", x, y, width, height);
|
||||
|
||||
GstVideoRectangle rect;
|
||||
rect.x = x;
|
||||
rect.y = y;
|
||||
rect.w = width;
|
||||
rect.h = height;
|
||||
|
||||
gst_d3d12_window_set_render_rect (priv->window, &rect);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_video_overlay_init (GstVideoOverlayInterface * iface)
|
||||
{
|
||||
iface->expose = gst_d3d12_video_sink_overlay_expose;
|
||||
iface->handle_events = gst_d3d12_video_sink_overlay_handle_events;
|
||||
iface->set_window_handle = gst_d3d12_video_sink_overlay_set_window_handle;
|
||||
iface->set_render_rectangle =
|
||||
gst_d3d12_video_sink_overlay_set_render_rectangle;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_navigation_send_event (GstNavigation * navigation,
|
||||
GstEvent * event)
|
||||
{
|
||||
auto self = GST_D3D12_VIDEO_SINK (navigation);
|
||||
|
||||
if (event) {
|
||||
gboolean handled;
|
||||
|
||||
gst_event_ref (event);
|
||||
handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (self), event);
|
||||
|
||||
if (!handled)
|
||||
gst_element_post_message (GST_ELEMENT_CAST (self),
|
||||
gst_navigation_message_new_event (GST_OBJECT_CAST (self), event));
|
||||
|
||||
gst_event_unref (event);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d12_video_sink_navigation_init (GstNavigationInterface * iface)
|
||||
{
|
||||
iface->send_event_simple = gst_d3d12_video_sink_navigation_send_event;
|
||||
}
|
33
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12videosink.h
Normal file
33
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12videosink.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include "gstd3d12.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_TYPE_D3D12_VIDEO_SINK (gst_d3d12_video_sink_get_type())
|
||||
G_DECLARE_FINAL_TYPE (GstD3D12VideoSink, gst_d3d12_video_sink,
|
||||
GST, D3D12_VIDEO_SINK, GstVideoSink)
|
||||
|
||||
G_END_DECLS
|
||||
|
1436
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12window.cpp
Normal file
1436
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12window.cpp
Normal file
File diff suppressed because it is too large
Load diff
81
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12window.h
Normal file
81
subprojects/gst-plugins-bad/sys/d3d12/gstd3d12window.h
Normal file
|
@ -0,0 +1,81 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include "gstd3d12.h"
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_D3D12_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR
|
||||
|
||||
#define GST_TYPE_D3D12_WINDOW (gst_d3d12_window_get_type())
|
||||
G_DECLARE_FINAL_TYPE (GstD3D12Window, gst_d3d12_window,
|
||||
GST, D3D12_WINDOW, GstObject)
|
||||
|
||||
enum GstD3D12WindowState
|
||||
{
|
||||
GST_D3D12_WINDOW_STATE_INIT,
|
||||
GST_D3D12_WINDOW_STATE_OPENED,
|
||||
GST_D3D12_WINDOW_STATE_CLOSED,
|
||||
};
|
||||
|
||||
GstD3D12Window * gst_d3d12_window_new (void);
|
||||
|
||||
guintptr gst_d3d12_window_get_window_handle (GstD3D12Window * window);
|
||||
|
||||
GstD3D12WindowState gst_d3d12_window_get_state (GstD3D12Window * window);
|
||||
|
||||
GstFlowReturn gst_d3d12_window_prepare (GstD3D12Window * window,
|
||||
GstD3D12Device * device,
|
||||
guintptr window_handle,
|
||||
guint display_width,
|
||||
guint display_height,
|
||||
GstCaps * caps);
|
||||
|
||||
void gst_d3d12_window_unprepare (GstD3D12Window * window);
|
||||
|
||||
void gst_d3d12_window_unlock (GstD3D12Window * window);
|
||||
|
||||
void gst_d3d12_window_unlock_stop (GstD3D12Window * window);
|
||||
|
||||
GstFlowReturn gst_d3d12_window_set_buffer (GstD3D12Window * window,
|
||||
GstBuffer * buffer);
|
||||
|
||||
GstFlowReturn gst_d3d12_window_present (GstD3D12Window * window);
|
||||
|
||||
void gst_d3d12_window_set_render_rect (GstD3D12Window * window,
|
||||
const GstVideoRectangle * rect);
|
||||
|
||||
void gst_d3d12_window_set_force_aspect_ratio (GstD3D12Window * window,
|
||||
gboolean force_aspect_ratio);
|
||||
|
||||
void gst_d3d12_window_set_enable_navigation_events (GstD3D12Window * window,
|
||||
gboolean enable);
|
||||
|
||||
void gst_d3d12_window_set_orientation (GstD3D12Window * window,
|
||||
GstVideoOrientationMethod orientation);
|
||||
|
||||
void gst_d3d12_window_set_title (GstD3D12Window * window,
|
||||
const gchar * title);
|
||||
|
||||
G_END_DECLS
|
||||
|
|
@ -0,0 +1,32 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
Texture2D shaderTexture : register(t0, space0);
|
||||
SamplerState samplerState : register(s0, space0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
float4 PSMain_sample (PS_INPUT input): SV_TARGET
|
||||
{
|
||||
return shaderTexture.Sample (samplerState, input.Texture);
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
Texture2D shaderTexture : register(t0, space0);
|
||||
SamplerState samplerState : register(s0, space0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
float4 PSMain_sample_premul (PS_INPUT input): SV_TARGET
|
||||
{
|
||||
float4 sample = shaderTexture.Sample (samplerState, input.Texture);
|
||||
float4 premul_sample;
|
||||
premul_sample.r = saturate (sample.r * sample.a);
|
||||
premul_sample.g = saturate (sample.g * sample.a);
|
||||
premul_sample.b = saturate (sample.b * sample.a);
|
||||
premul_sample.a = sample.a;
|
||||
return premul_sample;
|
||||
}
|
35
subprojects/gst-plugins-bad/sys/d3d12/hlsl/VSMain_coord.hlsl
Normal file
35
subprojects/gst-plugins-bad/sys/d3d12/hlsl/VSMain_coord.hlsl
Normal file
|
@ -0,0 +1,35 @@
|
|||
/* GStreamer
|
||||
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float4 Position : POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Texture : TEXCOORD;
|
||||
};
|
||||
|
||||
VS_OUTPUT VSMain_coord (VS_INPUT input)
|
||||
{
|
||||
return input;
|
||||
}
|
|
@ -141,6 +141,9 @@ hlsl_precompiled += generated_collection
|
|||
|
||||
hlsl_sources = [
|
||||
['VSMain_converter', 'vs_6_0'],
|
||||
['PSMain_sample', 'ps_6_0'],
|
||||
['PSMain_sample_premul', 'ps_6_0'],
|
||||
['VSMain_coord', 'vs_6_0'],
|
||||
]
|
||||
|
||||
foreach shader : hlsl_sources
|
||||
|
@ -157,3 +160,5 @@ foreach shader : hlsl_sources
|
|||
'@INPUT@'])
|
||||
hlsl_precompiled += [compiled_shader]
|
||||
endforeach
|
||||
|
||||
|
||||
|
|
|
@ -17,10 +17,13 @@ d3d12_sources = [
|
|||
'gstd3d12h264dec.cpp',
|
||||
'gstd3d12h265dec.cpp',
|
||||
'gstd3d12memory.cpp',
|
||||
'gstd3d12overlaycompositor.cpp',
|
||||
'gstd3d12pluginutils.cpp',
|
||||
'gstd3d12upload.cpp',
|
||||
'gstd3d12utils.cpp',
|
||||
'gstd3d12videosink.cpp',
|
||||
'gstd3d12vp9dec.cpp',
|
||||
'gstd3d12window.cpp',
|
||||
'plugin.cpp',
|
||||
]
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "gstd3d12convert.h"
|
||||
#include "gstd3d12download.h"
|
||||
#include "gstd3d12upload.h"
|
||||
#include "gstd3d12videosink.h"
|
||||
#include "gstd3d12h264dec.h"
|
||||
#include "gstd3d12h265dec.h"
|
||||
#include "gstd3d12vp9dec.h"
|
||||
|
@ -110,6 +111,8 @@ plugin_init (GstPlugin * plugin)
|
|||
"d3d12download", GST_RANK_NONE, GST_TYPE_D3D12_DOWNLOAD);
|
||||
gst_element_register (plugin,
|
||||
"d3d12upload", GST_RANK_NONE, GST_TYPE_D3D12_UPLOAD);
|
||||
gst_element_register (plugin,
|
||||
"d3d12videosink", GST_RANK_NONE, GST_TYPE_D3D12_VIDEO_SINK);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue