mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-26 19:51:11 +00:00
d3d12: Simplify fence data setup
Adding COM and GstMiniObject specific methods to skip passing free function pointer Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
This commit is contained in:
parent
2c3f3c0cb6
commit
e1ecd1de2f
13 changed files with 78 additions and 78 deletions
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@ -58,5 +58,7 @@ typedef struct _GstD3D12Converter GstD3D12Converter;
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typedef struct _GstD3D12ConverterClass GstD3D12ConverterClass;
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typedef struct _GstD3D12ConverterPrivate GstD3D12ConverterPrivate;
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typedef struct _GstD3D12FenceData GstD3D12FenceData;
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G_END_DECLS
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@ -1110,8 +1110,7 @@ gst_d3d12_compositor_preprare_func (GstVideoAggregatorPad * pad,
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GstD3D12FenceData *fence_data;
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gst_d3d12_fence_data_pool_acquire (self->priv->fence_data_pool, &fence_data);
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gst_d3d12_fence_data_add_notify (fence_data, gst_ca,
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(GDestroyNotify) gst_d3d12_command_allocator_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
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ComPtr < ID3D12CommandAllocator > ca;
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gst_d3d12_command_allocator_get_handle (gst_ca, &ca);
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@ -1203,7 +1202,7 @@ gst_d3d12_compositor_pad_clean_frame (GstVideoAggregatorPad * pad,
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if (priv->ctx && priv->ctx->fence_data) {
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gst_d3d12_device_set_fence_notify (priv->ctx->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->ctx->fence_val,
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priv->ctx->fence_data, (GDestroyNotify) gst_d3d12_fence_data_unref);
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priv->ctx->fence_data);
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priv->ctx->fence_data = nullptr;
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}
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}
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@ -2173,13 +2172,6 @@ gst_d3d12_compositor_decide_allocation (GstAggregator * agg, GstQuery * query)
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return TRUE;
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}
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static void
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resource_free_func (ID3D12Resource * resource)
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{
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if (resource)
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resource->Release ();
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}
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static gboolean
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gst_d3d12_compositor_draw_background (GstD3D12Compositor * self)
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{
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@ -2218,8 +2210,7 @@ gst_d3d12_compositor_draw_background (GstD3D12Compositor * self)
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GstD3D12FenceData *fence_data;
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gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
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gst_d3d12_fence_data_add_notify (fence_data, gst_ca,
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(GDestroyNotify) gst_d3d12_command_allocator_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
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ComPtr < ID3D12CommandAllocator > ca;
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gst_d3d12_command_allocator_get_handle (gst_ca, &ca);
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@ -2318,14 +2309,12 @@ gst_d3d12_compositor_draw_background (GstD3D12Compositor * self)
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bg_render->fence_val);
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if (bg_render->vertex_index_upload) {
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gst_d3d12_fence_data_add_notify (fence_data,
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bg_render->vertex_index_upload.Detach (),
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(GDestroyNotify) resource_free_func);
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gst_d3d12_fence_data_add_notify_com (fence_data,
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bg_render->vertex_index_upload.Detach ());
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}
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gst_d3d12_device_set_fence_notify (self->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->bg_render->fence_val,
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fence_data, (GDestroyNotify) gst_d3d12_fence_data_unref);
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->bg_render->fence_val, fence_data);
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return TRUE;
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}
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@ -2089,8 +2089,7 @@ gst_d3d12_convert_transform (GstBaseTransform * trans, GstBuffer * inbuf,
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GstD3D12FenceData *fence_data;
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gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
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gst_d3d12_fence_data_add_notify (fence_data, gst_ca,
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(GDestroyNotify) gst_d3d12_command_allocator_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
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if (!gst_d3d12_converter_convert_buffer (priv->ctx->conv,
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inbuf, outbuf, fence_data, priv->ctx->cl.Get ())) {
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@ -2118,8 +2117,7 @@ gst_d3d12_convert_transform (GstBaseTransform * trans, GstBuffer * inbuf,
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gst_d3d12_buffer_after_write (outbuf, priv->ctx->fence_val);
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gst_d3d12_device_set_fence_notify (priv->ctx->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->ctx->fence_val, fence_data,
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(GDestroyNotify) gst_d3d12_fence_data_unref);
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->ctx->fence_val, fence_data);
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priv->ctx->scheduled.push (priv->ctx->fence_val);
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@ -1810,13 +1810,6 @@ gst_d3d12_converter_update_pso (GstD3D12Converter * self)
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return TRUE;
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}
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static void
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pso_free_func (ID3D12PipelineState * pso)
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{
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if (pso)
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pso->Release ();
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}
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static gboolean
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gst_d3d12_converter_execute (GstD3D12Converter * self,
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GstBuffer * in_buf, GstBuffer * out_buf, GstD3D12FenceData * fence_data,
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@ -1959,8 +1952,7 @@ gst_d3d12_converter_execute (GstD3D12Converter * self,
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}
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gst_d3d12_descriptor_get_handle (descriptor, &srv_heap);
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gst_d3d12_fence_data_add_notify (fence_data, descriptor,
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(GDestroyNotify) gst_d3d12_descriptor_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, descriptor);
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auto cpu_handle =
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CD3DX12_CPU_DESCRIPTOR_HANDLE
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@ -2045,8 +2037,7 @@ gst_d3d12_converter_execute (GstD3D12Converter * self,
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cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
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pso->AddRef ();
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gst_d3d12_fence_data_add_notify (fence_data, pso,
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(GDestroyNotify) pso_free_func);
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gst_d3d12_fence_data_add_notify_com (fence_data, pso);
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auto offset = priv->quad_data[0].num_rtv;
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if (priv->quad_data.size () == 2) {
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@ -2061,12 +2052,11 @@ gst_d3d12_converter_execute (GstD3D12Converter * self,
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cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
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pso->AddRef ();
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gst_d3d12_fence_data_add_notify (fence_data, pso,
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(GDestroyNotify) pso_free_func);
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gst_d3d12_fence_data_add_notify_com (fence_data, pso);
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}
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gst_d3d12_fence_data_add_notify (fence_data,
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gst_buffer_ref (in_buf), (GDestroyNotify) gst_buffer_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data,
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gst_buffer_ref (in_buf));
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if (priv->upload_data) {
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gst_d3d12_fence_data_add_notify (fence_data,
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priv->upload_data, (GDestroyNotify) converter_upload_data_free);
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@ -1247,11 +1247,9 @@ gst_d3d12_decoder_end_picture (GstD3D12Decoder * decoder,
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GstD3D12FenceData *fence_data;
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gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
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gst_d3d12_fence_data_add_notify (fence_data,
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gst_mini_object_ref (decoder_pic),
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(GDestroyNotify) gst_mini_object_unref);
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gst_d3d12_fence_data_add_notify (fence_data, gst_ca,
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(GDestroyNotify) gst_d3d12_command_allocator_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data,
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gst_mini_object_ref (decoder_pic));
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
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gst_d3d12_command_queue_set_notify (priv->cmd->queue, priv->cmd->fence_val,
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fence_data, (GDestroyNotify) gst_d3d12_fence_data_unref);
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@ -891,9 +891,10 @@ gst_d3d12_device_get_completed_value (GstD3D12Device * device,
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gboolean
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gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
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D3D12_COMMAND_LIST_TYPE queue_type, guint64 fence_value,
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gpointer fence_data, GDestroyNotify notify)
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GstD3D12FenceData * fence_data)
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), FALSE);
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g_return_val_if_fail (fence_data, FALSE);
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auto priv = device->priv;
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GstD3D12CommandQueue *queue;
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@ -910,7 +911,8 @@ gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
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return FALSE;
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}
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gst_d3d12_command_queue_set_notify (queue, fence_value, fence_data, notify);
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gst_d3d12_command_queue_set_notify (queue, fence_value, fence_data,
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(GDestroyNotify) gst_d3d12_fence_data_unref);
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return TRUE;
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}
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@ -101,8 +101,7 @@ guint64 gst_d3d12_device_get_completed_value (GstD3D12Devic
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gboolean gst_d3d12_device_set_fence_notify (GstD3D12Device * device,
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D3D12_COMMAND_LIST_TYPE queue_type,
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guint64 fence_value,
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gpointer fence_data,
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GDestroyNotify notify);
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GstD3D12FenceData * fence_data);
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gboolean gst_d3d12_device_fence_wait (GstD3D12Device * device,
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D3D12_COMMAND_LIST_TYPE queue_type,
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@ -1500,8 +1500,7 @@ gst_d3d12_dxgi_capture_draw_mouse (GstD3D12DxgiCapture * self,
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return FALSE;
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}
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gst_d3d12_fence_data_add_notify (fence_data, gst_ca,
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(GDestroyNotify) gst_d3d12_command_allocator_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
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gst_d3d12_command_allocator_get_handle (gst_ca, &ca);
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hr = ca->Reset ();
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@ -1634,8 +1633,7 @@ gst_d3d12_dxgi_capture_do_capture (GstD3D12ScreenCapture * capture,
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}
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gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
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gst_d3d12_fence_data_add_notify (fence_data, gst_ca,
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(GDestroyNotify) gst_d3d12_command_allocator_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
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gst_d3d12_command_allocator_get_handle (gst_ca, &ca);
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@ -1701,8 +1699,7 @@ gst_d3d12_dxgi_capture_do_capture (GstD3D12ScreenCapture * capture,
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}
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gst_d3d12_device_set_fence_notify (self->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->fence_val, fence_data,
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(GDestroyNotify) gst_d3d12_fence_data_unref);
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->fence_val, fence_data);
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gst_d3d12_buffer_after_write (buffer, priv->fence_val);
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@ -1725,7 +1722,7 @@ gst_d3d12_dxgi_capture_do_capture (GstD3D12ScreenCapture * capture,
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gst_d3d12_device_set_fence_notify (self->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->mouse_fence_val,
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priv->mouse_fence_data, (GDestroyNotify) gst_d3d12_fence_data_unref);
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priv->mouse_fence_data);
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priv->mouse_fence_data = nullptr;
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gst_d3d12_buffer_after_write (buffer, priv->mouse_fence_val);
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@ -207,12 +207,10 @@ gst_d3d12_fence_data_pool_acquire (GstD3D12FenceDataPool * pool,
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return TRUE;
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}
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void
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gst_d3d12_fence_data_add_notify (GstD3D12FenceData * data, gpointer user_data,
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GDestroyNotify notify)
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static inline void
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gst_d3d12_fence_data_add_notify_internal (GstD3D12FenceData * data,
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gpointer user_data, GDestroyNotify notify)
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{
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g_return_if_fail (data);
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NotifyData notify_data;
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notify_data.user_data = user_data;
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@ -221,6 +219,41 @@ gst_d3d12_fence_data_add_notify (GstD3D12FenceData * data, gpointer user_data,
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gst_queue_array_push_tail_struct (data->queue, ¬ify_data);
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}
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void
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gst_d3d12_fence_data_add_notify (GstD3D12FenceData * data, gpointer user_data,
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GDestroyNotify notify)
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{
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g_return_if_fail (data);
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gst_d3d12_fence_data_add_notify_internal (data, user_data, notify);
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}
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static void
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com_free_func (IUnknown * unknown)
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{
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if (unknown)
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unknown->Release ();
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}
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void
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gst_d3d12_fence_data_add_notify_com (GstD3D12FenceData * data, gpointer unknown)
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{
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g_return_if_fail (data);
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gst_d3d12_fence_data_add_notify_internal (data,
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unknown, (GDestroyNotify) com_free_func);
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}
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void
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gst_d3d12_fence_data_add_notify_mini_object (GstD3D12FenceData * data,
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gpointer object)
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{
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g_return_if_fail (data);
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gst_d3d12_fence_data_add_notify_internal (data,
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object, (GDestroyNotify) gst_mini_object_unref);
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}
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GstD3D12FenceData *
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gst_d3d12_fence_data_ref (GstD3D12FenceData * data)
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{
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@ -29,8 +29,6 @@ G_BEGIN_DECLS
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G_DECLARE_FINAL_TYPE (GstD3D12FenceDataPool,
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gst_d3d12_fence_data_pool, GST, D3D12_FENCE_DATA_POOL, GstObject);
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typedef struct _GstD3D12FenceData GstD3D12FenceData;
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GstD3D12FenceDataPool * gst_d3d12_fence_data_pool_new (void);
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gboolean gst_d3d12_fence_data_pool_acquire (GstD3D12FenceDataPool * pool,
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@ -40,6 +38,12 @@ void gst_d3d12_fence_data_add_notify (GstD3D12FenceData * dat
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gpointer user_data,
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GDestroyNotify notify);
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void gst_d3d12_fence_data_add_notify_com (GstD3D12FenceData * data,
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gpointer unknown);
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void gst_d3d12_fence_data_add_notify_mini_object (GstD3D12FenceData * data,
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gpointer object);
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GstD3D12FenceData * gst_d3d12_fence_data_ref (GstD3D12FenceData * data);
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void gst_d3d12_fence_data_unref (GstD3D12FenceData * data);
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@ -692,13 +692,6 @@ gst_d3d12_overlay_compositor_update_viewport (GstD3D12OverlayCompositor *
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return TRUE;
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}
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static void
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pso_free_func (ID3D12PipelineState * pso)
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{
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if (pso)
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pso->Release ();
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}
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static gboolean
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gst_d3d12_overlay_compositor_execute (GstD3D12OverlayCompositor * self,
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GstBuffer * buf, GstD3D12FenceData * fence_data,
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@ -764,20 +757,18 @@ gst_d3d12_overlay_compositor_execute (GstD3D12OverlayCompositor * self,
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cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
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gst_d3d12_fence_data_add_notify (fence_data, gst_mini_object_ref (rect),
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(GDestroyNotify) gst_mini_object_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data,
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gst_mini_object_ref (rect));
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prev_pso = nullptr;
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prev_pso = pso;
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}
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priv->pso->AddRef ();
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gst_d3d12_fence_data_add_notify (fence_data, priv->pso.Get (),
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(GDestroyNotify) pso_free_func);
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gst_d3d12_fence_data_add_notify_com (fence_data, priv->pso.Get ());
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priv->pso_premul->AddRef ();
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gst_d3d12_fence_data_add_notify (fence_data, priv->pso_premul.Get (),
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(GDestroyNotify) pso_free_func);
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gst_d3d12_fence_data_add_notify_com (fence_data, priv->pso_premul.Get ());
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return TRUE;
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}
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@ -2158,8 +2158,7 @@ gst_d3d12_test_src_create (GstBaseSrc * bsrc, guint64 offset,
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auto cl = priv->ctx->cl;
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GstD3D12FenceData *fence_data;
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gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
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gst_d3d12_fence_data_add_notify (fence_data, gst_ca,
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(GDestroyNotify) gst_d3d12_command_allocator_unref);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
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pts = priv->accum_rtime + priv->running_time;
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gst_d3d12_test_src_draw_pattern (self, pts, cl.Get ());
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@ -2193,8 +2192,7 @@ gst_d3d12_test_src_create (GstBaseSrc * bsrc, guint64 offset,
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gst_d3d12_buffer_after_write (convert_buffer, priv->ctx->fence_val);
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gst_d3d12_device_set_fence_notify (self->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->ctx->fence_val, fence_data,
|
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(GDestroyNotify) gst_d3d12_fence_data_unref);
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D3D12_COMMAND_LIST_TYPE_DIRECT, priv->ctx->fence_val, fence_data);
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priv->ctx->scheduled.push (priv->ctx->fence_val);
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||||
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||||
|
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@ -1484,8 +1484,7 @@ gst_d3d12_window_set_buffer (GstD3D12Window * window, GstBuffer * buffer)
|
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|
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GstD3D12FenceData *fence_data;
|
||||
gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
|
||||
gst_d3d12_fence_data_add_notify (fence_data, gst_ca,
|
||||
(GDestroyNotify) gst_d3d12_command_allocator_unref);
|
||||
gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
|
||||
|
||||
auto mem = (GstD3D12Memory *) gst_buffer_peek_memory (swapbuf->backbuf, 0);
|
||||
auto backbuf_texture = gst_d3d12_memory_get_resource_handle (mem);
|
||||
|
|
Loading…
Reference in a new issue