d3d12: Add resource pool objects

Adding pool objects for command list, command allocator, and descriptor
heap

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
This commit is contained in:
Seungha Yang 2023-12-24 15:49:56 +09:00 committed by GStreamer Marge Bot
parent 93458c0155
commit 6d7d9291c3
8 changed files with 924 additions and 0 deletions

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/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12commandallocatorpool.h"
#include "gstd3d12device.h"
#include <wrl.h>
#include <queue>
#include <mutex>
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_allocator_pool_debug);
#define GST_CAT_DEFAULT gst_d3d12_command_allocator_pool_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
struct _GstD3D12CommandAllocator : public GstMiniObject
{
GstD3D12CommandAllocatorPool *pool = nullptr;
D3D12_COMMAND_LIST_TYPE type;
ComPtr < ID3D12CommandAllocator > ca;
};
struct GstD3D12CommandAllocatorPoolPrivate
{
~GstD3D12CommandAllocatorPoolPrivate ()
{
while (!cmd_pool.empty ()) {
auto cmd = cmd_pool.front ();
cmd_pool.pop ();
gst_mini_object_unref (cmd);
}
}
ComPtr<ID3D12Device> device;
std::mutex lock;
std::queue<GstD3D12CommandAllocator *>cmd_pool;
D3D12_COMMAND_LIST_TYPE cmd_type;
};
/* *INDENT-ON* */
struct _GstD3D12CommandAllocatorPool
{
GstObject parent;
GstD3D12CommandAllocatorPoolPrivate *priv;
};
GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12CommandAllocator,
gst_d3d12_command_allocator);
static void gst_d3d12_command_allocator_pool_finalize (GObject * object);
#define gst_d3d12_command_allocator_pool_parent_class parent_class
G_DEFINE_TYPE (GstD3D12CommandAllocatorPool,
gst_d3d12_command_allocator_pool, GST_TYPE_OBJECT);
static void
gst_d3d12_command_allocator_pool_class_init (GstD3D12CommandAllocatorPoolClass *
klass)
{
auto object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gst_d3d12_command_allocator_pool_finalize;
GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_allocator_pool_debug,
"d3d12commandallocatorpool", 0, "d3d12commandallocatorpool");
}
static void
gst_d3d12_command_allocator_pool_init (GstD3D12CommandAllocatorPool * self)
{
self->priv = new GstD3D12CommandAllocatorPoolPrivate ();
}
static void
gst_d3d12_command_allocator_pool_finalize (GObject * object)
{
auto self = GST_D3D12_COMMAND_ALLOCATOR_POOL (object);
delete self->priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
GstD3D12CommandAllocatorPool *
gst_d3d12_command_allocator_pool_new (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
auto self = (GstD3D12CommandAllocatorPool *)
g_object_new (GST_TYPE_D3D12_COMMAND_ALLOCATOR_POOL, nullptr);
gst_object_ref_sink (self);
auto priv = self->priv;
priv->device = gst_d3d12_device_get_device_handle (device);
priv->cmd_type = type;
return self;
}
static void
gst_d3d12_command_allocator_pool_release (GstD3D12CommandAllocatorPool * pool,
GstD3D12CommandAllocator * cmd)
{
auto priv = pool->priv;
{
std::lock_guard < std::mutex > lk (priv->lock);
cmd->dispose = nullptr;
cmd->pool = nullptr;
priv->cmd_pool.push (cmd);
}
gst_object_unref (pool);
}
static gboolean
gst_d3d12_command_allocator_dispose (GstD3D12CommandAllocator * cmd)
{
if (!cmd->pool)
return TRUE;
gst_mini_object_ref (cmd);
gst_d3d12_command_allocator_pool_release (cmd->pool, cmd);
return FALSE;
}
static void
gst_d3d12_command_allocator_free (GstD3D12CommandAllocator * cmd)
{
delete cmd;
}
static GstD3D12CommandAllocator *
gst_d3d12_command_allocator_new (ID3D12CommandAllocator * ca,
D3D12_COMMAND_LIST_TYPE type)
{
auto cmd = new GstD3D12CommandAllocator ();
cmd->ca = ca;
cmd->type = type;
gst_mini_object_init (cmd, 0, gst_d3d12_command_allocator_get_type (),
nullptr, nullptr,
(GstMiniObjectFreeFunction) gst_d3d12_command_allocator_free);
return cmd;
}
gboolean
gst_d3d12_command_allocator_pool_acquire (GstD3D12CommandAllocatorPool * pool,
GstD3D12CommandAllocator ** cmd)
{
g_return_val_if_fail (GST_IS_D3D12_COMMAND_ALLOCATOR_POOL (pool), FALSE);
g_return_val_if_fail (cmd, FALSE);
*cmd = nullptr;
auto priv = pool->priv;
GstD3D12CommandAllocator *new_cmd = nullptr;
HRESULT hr;
{
std::lock_guard < std::mutex > lk (priv->lock);
if (!priv->cmd_pool.empty ()) {
new_cmd = priv->cmd_pool.front ();
priv->cmd_pool.pop ();
}
}
if (!new_cmd) {
ComPtr < ID3D12CommandAllocator > ca;
hr = priv->device->CreateCommandAllocator (priv->cmd_type,
IID_PPV_ARGS (&ca));
if (FAILED (hr)) {
GST_ERROR_OBJECT (pool, "Couldn't create command allocator, hr: 0x%x",
(guint) hr);
return FALSE;
}
new_cmd = gst_d3d12_command_allocator_new (ca.Get (), priv->cmd_type);
}
new_cmd->pool = (GstD3D12CommandAllocatorPool *) gst_object_ref (pool);
new_cmd->dispose =
(GstMiniObjectDisposeFunction) gst_d3d12_command_allocator_dispose;
*cmd = new_cmd;
return TRUE;
}
GstD3D12CommandAllocator *
gst_d3d12_command_allocator_ref (GstD3D12CommandAllocator * cmd)
{
return (GstD3D12CommandAllocator *) gst_mini_object_ref (cmd);
}
void
gst_d3d12_command_allocator_unref (GstD3D12CommandAllocator * cmd)
{
gst_mini_object_unref (cmd);
}
void
gst_clear_d3d12_command_allocator (GstD3D12CommandAllocator ** cmd)
{
gst_clear_mini_object (cmd);
}
D3D12_COMMAND_LIST_TYPE
gst_d3d12_command_allocator_get_command_type (GstD3D12CommandAllocator * cmd)
{
g_return_val_if_fail (cmd, D3D12_COMMAND_LIST_TYPE_NONE);
return cmd->type;
}
gboolean
gst_d3d12_command_allocator_get_handle (GstD3D12CommandAllocator * cmd,
ID3D12CommandAllocator ** ca)
{
g_return_val_if_fail (cmd, FALSE);
g_return_val_if_fail (ca, FALSE);
*ca = cmd->ca.Get ();
(*ca)->AddRef ();
return TRUE;
}

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/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d12_fwd.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D12_COMMAND_ALLOCATOR_POOL (gst_d3d12_command_allocator_pool_get_type())
G_DECLARE_FINAL_TYPE (GstD3D12CommandAllocatorPool,
gst_d3d12_command_allocator_pool, GST, D3D12_COMMAND_ALLOCATOR_POOL, GstObject);
typedef struct _GstD3D12CommandAllocator GstD3D12CommandAllocator;
GstD3D12CommandAllocatorPool * gst_d3d12_command_allocator_pool_new (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE type);
gboolean gst_d3d12_command_allocator_pool_acquire (GstD3D12CommandAllocatorPool * pool,
GstD3D12CommandAllocator ** cmd);
GstD3D12CommandAllocator * gst_d3d12_command_allocator_ref (GstD3D12CommandAllocator * cmd);
void gst_d3d12_command_allocator_unref (GstD3D12CommandAllocator * cmd);
void gst_clear_d3d12_command_allocator (GstD3D12CommandAllocator ** cmd);
D3D12_COMMAND_LIST_TYPE gst_d3d12_command_allocator_get_command_type (GstD3D12CommandAllocator * cmd);
gboolean gst_d3d12_command_allocator_get_handle (GstD3D12CommandAllocator * cmd,
ID3D12CommandAllocator ** ca);
G_END_DECLS

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/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you cln redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12commandlistpool.h"
#include "gstd3d12device.h"
#include <wrl.h>
#include <queue>
#include <mutex>
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_list_pool_debug);
#define GST_CAT_DEFAULT gst_d3d12_command_list_pool_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
struct _GstD3D12CommandList : public GstMiniObject
{
GstD3D12CommandListPool *pool = nullptr;
D3D12_COMMAND_LIST_TYPE type;
ComPtr < ID3D12CommandList > cl;
};
struct GstD3D12CommandListPoolPrivate
{
~GstD3D12CommandListPoolPrivate ()
{
while (!cmd_pool.empty ()) {
auto cmd = cmd_pool.front ();
cmd_pool.pop ();
gst_mini_object_unref (cmd);
}
}
ComPtr<ID3D12Device> device;
std::mutex lock;
std::queue<GstD3D12CommandList *>cmd_pool;
D3D12_COMMAND_LIST_TYPE cmd_type;
};
/* *INDENT-ON* */
struct _GstD3D12CommandListPool
{
GstObject parent;
GstD3D12CommandListPoolPrivate *priv;
};
GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12CommandList, gst_d3d12_command_list);
static void gst_d3d12_command_list_pool_finalize (GObject * object);
#define gst_d3d12_command_list_pool_parent_class parent_class
G_DEFINE_TYPE (GstD3D12CommandListPool,
gst_d3d12_command_list_pool, GST_TYPE_OBJECT);
static void
gst_d3d12_command_list_pool_class_init (GstD3D12CommandListPoolClass * klass)
{
auto object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gst_d3d12_command_list_pool_finalize;
GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_list_pool_debug,
"d3d12commandlistpool", 0, "d3d12commandlistpool");
}
static void
gst_d3d12_command_list_pool_init (GstD3D12CommandListPool * self)
{
self->priv = new GstD3D12CommandListPoolPrivate ();
}
static void
gst_d3d12_command_list_pool_finalize (GObject * object)
{
auto self = GST_D3D12_COMMAND_LIST_POOL (object);
delete self->priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
GstD3D12CommandListPool *
gst_d3d12_command_list_pool_new (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE type)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
if (type != D3D12_COMMAND_LIST_TYPE_DIRECT &&
type != D3D12_COMMAND_LIST_TYPE_COPY) {
GST_ERROR_OBJECT (device, "Not supported command list type");
return nullptr;
}
auto self = (GstD3D12CommandListPool *)
g_object_new (GST_TYPE_D3D12_COMMAND_LIST_POOL, nullptr);
gst_object_ref_sink (self);
auto priv = self->priv;
priv->device = gst_d3d12_device_get_device_handle (device);;
priv->cmd_type = type;
return self;
}
static void
gst_d3d12_command_list_pool_release (GstD3D12CommandListPool * pool,
GstD3D12CommandList * cmd)
{
auto priv = pool->priv;
{
std::lock_guard < std::mutex > lk (priv->lock);
cmd->dispose = nullptr;
cmd->pool = nullptr;
priv->cmd_pool.push (cmd);
}
gst_object_unref (pool);
}
static gboolean
gst_d3d12_command_list_dispose (GstD3D12CommandList * cmd)
{
if (!cmd->pool)
return TRUE;
gst_mini_object_ref (cmd);
gst_d3d12_command_list_pool_release (cmd->pool, cmd);
return FALSE;
}
static void
gst_d3d12_command_list_free (GstD3D12CommandList * cmd)
{
delete cmd;
}
static GstD3D12CommandList *
gst_d3d12_command_list_new (ID3D12CommandList * cl,
D3D12_COMMAND_LIST_TYPE type)
{
auto cmd = new GstD3D12CommandList ();
cmd->cl = cl;
cmd->type = type;
gst_mini_object_init (cmd, 0, gst_d3d12_command_list_get_type (),
nullptr, nullptr,
(GstMiniObjectFreeFunction) gst_d3d12_command_list_free);
return cmd;
}
gboolean
gst_d3d12_command_list_pool_acquire (GstD3D12CommandListPool * pool,
ID3D12CommandAllocator * ca, GstD3D12CommandList ** cmd)
{
g_return_val_if_fail (GST_IS_D3D12_COMMAND_LIST_POOL (pool), FALSE);
g_return_val_if_fail (ca, FALSE);
g_return_val_if_fail (cmd, FALSE);
*cmd = nullptr;
auto priv = pool->priv;
GstD3D12CommandList *new_cmd = nullptr;
HRESULT hr;
hr = ca->Reset ();
if (FAILED (hr)) {
GST_ERROR_OBJECT (pool, "Couldn't reset command allocator");
return FALSE;
}
{
std::lock_guard < std::mutex > lk (priv->lock);
if (!priv->cmd_pool.empty ()) {
new_cmd = priv->cmd_pool.front ();
priv->cmd_pool.pop ();
}
}
ComPtr < ID3D12GraphicsCommandList > cl;
if (!new_cmd) {
hr = priv->device->CreateCommandList (0, priv->cmd_type,
ca, nullptr, IID_PPV_ARGS (&cl));
if (FAILED (hr)) {
GST_ERROR_OBJECT (pool, "Couldn't create command list, hr: 0x%x",
(guint) hr);
return FALSE;
}
new_cmd = gst_d3d12_command_list_new (cl.Get (), priv->cmd_type);
} else {
new_cmd->cl->QueryInterface (IID_PPV_ARGS (&cl));
hr = cl->Reset (ca, nullptr);
if (FAILED (hr)) {
GST_ERROR_OBJECT (pool, "Couldn't reset command list");
gst_mini_object_unref (new_cmd);
return false;
}
}
new_cmd->pool = (GstD3D12CommandListPool *) gst_object_ref (pool);
new_cmd->dispose =
(GstMiniObjectDisposeFunction) gst_d3d12_command_list_dispose;
*cmd = new_cmd;
return TRUE;
}
GstD3D12CommandList *
gst_d3d12_command_list_ref (GstD3D12CommandList * cmd)
{
return (GstD3D12CommandList *) gst_mini_object_ref (cmd);
}
void
gst_d3d12_command_list_unref (GstD3D12CommandList * cmd)
{
gst_mini_object_unref (cmd);
}
void
gst_clear_d3d12_command_list (GstD3D12CommandList ** cmd)
{
gst_clear_mini_object (cmd);
}
D3D12_COMMAND_LIST_TYPE
gst_d3d12_command_list_get_command_type (GstD3D12CommandList * cmd)
{
g_return_val_if_fail (cmd, D3D12_COMMAND_LIST_TYPE_NONE);
return cmd->type;
}
gboolean
gst_d3d12_command_list_get_handle (GstD3D12CommandList * cmd,
ID3D12CommandList ** cl)
{
g_return_val_if_fail (cmd, FALSE);
g_return_val_if_fail (cl, FALSE);
*cl = cmd->cl.Get ();
(*cl)->AddRef ();
return TRUE;
}

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/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d12_fwd.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D12_COMMAND_LIST_POOL (gst_d3d12_command_list_pool_get_type())
G_DECLARE_FINAL_TYPE (GstD3D12CommandListPool,
gst_d3d12_command_list_pool, GST, D3D12_COMMAND_LIST_POOL, GstObject);
typedef struct _GstD3D12CommandList GstD3D12CommandList;
GstD3D12CommandListPool * gst_d3d12_command_list_pool_new (GstD3D12Device * device,
D3D12_COMMAND_LIST_TYPE type);
gboolean gst_d3d12_command_list_pool_acquire (GstD3D12CommandListPool * pool,
ID3D12CommandAllocator * ca,
GstD3D12CommandList ** cmd);
GstD3D12CommandList * gst_d3d12_command_list_ref (GstD3D12CommandList * cmd);
void gst_d3d12_command_list_unref (GstD3D12CommandList * cmd);
void gst_clear_d3d12_command_list (GstD3D12CommandList ** cmd);
D3D12_COMMAND_LIST_TYPE gst_d3d12_command_list_get_command_type (GstD3D12CommandList * cmd);
gboolean gst_d3d12_command_list_get_handle (GstD3D12CommandList * cmd,
ID3D12CommandList ** cl);
G_END_DECLS

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/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you cln redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12descriptorpool.h"
#include "gstd3d12device.h"
#include <wrl.h>
#include <queue>
#include <mutex>
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_descriptor_pool_debug);
#define GST_CAT_DEFAULT gst_d3d12_descriptor_pool_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
struct _GstD3D12Descriptor : public GstMiniObject
{
GstD3D12DescriptorPool *pool = nullptr;
ComPtr < ID3D12DescriptorHeap > heap;
};
struct GstD3D12DescriptorPoolPrivate
{
~GstD3D12DescriptorPoolPrivate ()
{
while (!heap_pool.empty ()) {
auto desc = heap_pool.front ();
heap_pool.pop ();
gst_mini_object_unref (desc);
}
}
ComPtr<ID3D12Device> device;
std::mutex lock;
std::queue<GstD3D12Descriptor *>heap_pool;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
};
/* *INDENT-ON* */
struct _GstD3D12DescriptorPool
{
GstObject parent;
GstD3D12DescriptorPoolPrivate *priv;
};
GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12Descriptor, gst_d3d12_descriptor);
static void gst_d3d12_descriptor_pool_finalize (GObject * object);
#define gst_d3d12_descriptor_pool_parent_class parent_class
G_DEFINE_TYPE (GstD3D12DescriptorPool,
gst_d3d12_descriptor_pool, GST_TYPE_OBJECT);
static void
gst_d3d12_descriptor_pool_class_init (GstD3D12DescriptorPoolClass * klass)
{
auto object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gst_d3d12_descriptor_pool_finalize;
GST_DEBUG_CATEGORY_INIT (gst_d3d12_descriptor_pool_debug,
"d3d12descriptorpool", 0, "d3d12descriptorpool");
}
static void
gst_d3d12_descriptor_pool_init (GstD3D12DescriptorPool * self)
{
self->priv = new GstD3D12DescriptorPoolPrivate ();
}
static void
gst_d3d12_descriptor_pool_finalize (GObject * object)
{
auto self = GST_D3D12_DESCRIPTOR_POOL (object);
delete self->priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
GstD3D12DescriptorPool *
gst_d3d12_descriptor_pool_new (GstD3D12Device * device,
const D3D12_DESCRIPTOR_HEAP_DESC * desc)
{
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
g_return_val_if_fail (desc, nullptr);
auto self = (GstD3D12DescriptorPool *)
g_object_new (GST_TYPE_D3D12_DESCRIPTOR_POOL, nullptr);
gst_object_ref_sink (self);
auto priv = self->priv;
priv->device = gst_d3d12_device_get_device_handle (device);
priv->heap_desc = *desc;
return self;
}
static void
gst_d3d12_descriptor_pool_release (GstD3D12DescriptorPool * pool,
GstD3D12Descriptor * desc)
{
auto priv = pool->priv;
{
std::lock_guard < std::mutex > lk (priv->lock);
desc->dispose = nullptr;
desc->pool = nullptr;
priv->heap_pool.push (desc);
}
gst_object_unref (pool);
}
static gboolean
gst_d3d12_descriptor_dispose (GstD3D12Descriptor * desc)
{
if (!desc->pool)
return TRUE;
gst_mini_object_ref (desc);
gst_d3d12_descriptor_pool_release (desc->pool, desc);
return FALSE;
}
static void
gst_d3d12_descriptor_free (GstD3D12Descriptor * desc)
{
delete desc;
}
static GstD3D12Descriptor *
gst_d3d12_descriptor_new (ID3D12DescriptorHeap * heap)
{
auto desc = new GstD3D12Descriptor ();
desc->heap = heap;
gst_mini_object_init (desc, 0, gst_d3d12_descriptor_get_type (),
nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_descriptor_free);
return desc;
}
gboolean
gst_d3d12_descriptor_pool_acquire (GstD3D12DescriptorPool * pool,
GstD3D12Descriptor ** desc)
{
g_return_val_if_fail (GST_IS_D3D12_DESCRIPTOR_POOL (pool), FALSE);
g_return_val_if_fail (desc, FALSE);
*desc = nullptr;
auto priv = pool->priv;
GstD3D12Descriptor *new_desc = nullptr;
HRESULT hr;
{
std::lock_guard < std::mutex > lk (priv->lock);
if (!priv->heap_pool.empty ()) {
new_desc = priv->heap_pool.front ();
priv->heap_pool.pop ();
}
}
if (!new_desc) {
ComPtr < ID3D12DescriptorHeap > heap;
hr = priv->device->CreateDescriptorHeap (&priv->heap_desc,
IID_PPV_ARGS (&heap));
if (FAILED (hr)) {
GST_ERROR_OBJECT (pool, "Couldn't create descriptor heap, hr: 0x%x",
(guint) hr);
return FALSE;
}
new_desc = gst_d3d12_descriptor_new (heap.Get ());
}
new_desc->pool = (GstD3D12DescriptorPool *) gst_object_ref (pool);
new_desc->dispose =
(GstMiniObjectDisposeFunction) gst_d3d12_descriptor_dispose;
*desc = new_desc;
return TRUE;
}
GstD3D12Descriptor *
gst_d3d12_descriptor_ref (GstD3D12Descriptor * desc)
{
return (GstD3D12Descriptor *) gst_mini_object_ref (desc);
}
void
gst_d3d12_descriptor_unref (GstD3D12Descriptor * desc)
{
gst_mini_object_unref (desc);
}
void
gst_clear_d3d12_descriptor (GstD3D12Descriptor ** desc)
{
gst_clear_mini_object (desc);
}
gboolean
gst_d3d12_descriptor_get_handle (GstD3D12Descriptor * desc,
ID3D12DescriptorHeap ** heap)
{
g_return_val_if_fail (desc, FALSE);
g_return_val_if_fail (heap, FALSE);
*heap = desc->heap.Get ();
(*heap)->AddRef ();
return TRUE;
}

View file

@ -0,0 +1,50 @@
/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d12_fwd.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D12_DESCRIPTOR_POOL (gst_d3d12_descriptor_pool_get_type())
G_DECLARE_FINAL_TYPE (GstD3D12DescriptorPool,
gst_d3d12_descriptor_pool, GST, D3D12_DESCRIPTOR_POOL, GstObject);
typedef struct _GstD3D12Descriptor GstD3D12Descriptor;
GstD3D12DescriptorPool * gst_d3d12_descriptor_pool_new (GstD3D12Device * device,
const D3D12_DESCRIPTOR_HEAP_DESC * desc);
gboolean gst_d3d12_descriptor_pool_acquire (GstD3D12DescriptorPool * pool,
GstD3D12Descriptor ** desc);
GstD3D12Descriptor * gst_d3d12_descriptor_ref (GstD3D12Descriptor * desc);
void gst_d3d12_descriptor_unref (GstD3D12Descriptor * desc);
void gst_clear_d3d12_descriptor (GstD3D12Descriptor ** desc);
gboolean gst_d3d12_descriptor_get_handle (GstD3D12Descriptor * desc,
ID3D12DescriptorHeap ** heap);
G_END_DECLS

View file

@ -573,6 +573,13 @@ gst_d3d12_device_new_internal (const GstD3D12DeviceConstructData * data)
return nullptr;
}
ComPtr < ID3D12Device4 > device4;
hr = device.As (&device4);
if (FAILED (hr)) {
GST_WARNING ("ID3D12Device4 interface unavailable");
return nullptr;
}
GstD3D12Device *self = (GstD3D12Device *)
g_object_new (GST_TYPE_D3D12_DEVICE, nullptr);
GstD3D12DevicePrivate *priv = self->priv;

View file

@ -2,7 +2,10 @@ d3d12_sources = [
'gstd3d12av1dec.cpp',
'gstd3d12basefilter.cpp',
'gstd3d12bufferpool.cpp',
'gstd3d12commandallocatorpool.cpp',
'gstd3d12commandlistpool.cpp',
'gstd3d12decoder.cpp',
'gstd3d12descriptorpool.cpp',
'gstd3d12device.cpp',
'gstd3d12download.cpp',
'gstd3d12fence.cpp',