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d3d12memory: Implement NT handle caching and custom user data support
Same as the d3d11 memory implementation. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6256>
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parent
04077ce906
commit
63ef405131
4 changed files with 102 additions and 1 deletions
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@ -32,6 +32,8 @@
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#include <atomic>
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#include <queue>
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#include <vector>
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#include <map>
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#include <memory>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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@ -198,14 +200,35 @@ gst_d3d12_allocation_params_set_array_size (GstD3D12AllocationParams * params,
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return TRUE;
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}
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/* *INDENT-OFF* */
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struct GstD3D12MemoryTokenData
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{
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GstD3D12MemoryTokenData (gpointer data, GDestroyNotify notify_func)
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: user_data (data), notify (notify_func)
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{
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}
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~GstD3D12MemoryTokenData ()
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{
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if (notify)
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notify (user_data);
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}
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gpointer user_data;
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GDestroyNotify notify;
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};
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struct _GstD3D12MemoryPrivate
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{
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~_GstD3D12MemoryPrivate ()
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{
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if (event_handle)
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CloseHandle (event_handle);
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if (nt_handle)
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CloseHandle (nt_handle);
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token_map.clear ();
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}
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ComPtr<ID3D12Resource> resource;
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@ -219,6 +242,8 @@ struct _GstD3D12MemoryPrivate
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D3D12_RESOURCE_DESC desc;
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HANDLE event_handle = nullptr;
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HANDLE nt_handle = nullptr;
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std::map<gint64, std::unique_ptr<GstD3D12MemoryTokenData>> token_map;
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/* Queryied via ID3D12Device::GetCopyableFootprints */
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout[GST_VIDEO_MAX_PLANES];
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@ -628,6 +653,60 @@ gst_d3d12_memory_get_render_target_view_heap (GstD3D12Memory * mem,
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return TRUE;
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}
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gboolean
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gst_d3d12_memory_get_nt_handle (GstD3D12Memory * mem, HANDLE * handle)
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{
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auto priv = mem->priv;
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*handle = nullptr;
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std::lock_guard < std::mutex > lk (priv->lock);
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if (priv->nt_handle) {
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*handle = priv->nt_handle;
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return TRUE;
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}
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auto device = gst_d3d12_device_get_device_handle (mem->device);
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auto hr = device->CreateSharedHandle (priv->resource.Get (), nullptr,
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GENERIC_ALL, nullptr, &priv->nt_handle);
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if (!gst_d3d12_result (hr, mem->device))
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return FALSE;
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*handle = priv->nt_handle;
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return TRUE;
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}
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void
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gst_d3d12_memory_set_token_data (GstD3D12Memory * mem, gint64 token,
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gpointer data, GDestroyNotify notify)
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{
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auto priv = mem->priv;
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std::lock_guard < std::mutex > lk (priv->lock);
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auto old_token = priv->token_map.find (token);
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if (old_token != priv->token_map.end ())
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priv->token_map.erase (old_token);
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if (data) {
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priv->token_map[token] = std::unique_ptr < GstD3D12MemoryTokenData >
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(new GstD3D12MemoryTokenData (data, notify));
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}
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}
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gpointer
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gst_d3d12_memory_get_token_data (GstD3D12Memory * mem, gint64 token)
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{
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auto priv = mem->priv;
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gpointer ret = nullptr;
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std::lock_guard < std::mutex > lk (priv->lock);
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auto old_token = priv->token_map.find (token);
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if (old_token != priv->token_map.end ())
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ret = old_token->second->user_data;
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return ret;
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}
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/* GstD3D12Allocator */
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#define gst_d3d12_allocator_parent_class alloc_parent_class
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G_DEFINE_TYPE (GstD3D12Allocator, gst_d3d12_allocator, GST_TYPE_ALLOCATOR);
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@ -149,6 +149,16 @@ gboolean gst_d3d12_memory_get_shader_resource_view_heap (GstD3D12Memory
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gboolean gst_d3d12_memory_get_render_target_view_heap (GstD3D12Memory * mem,
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ID3D12DescriptorHeap ** heap);
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gboolean gst_d3d12_memory_get_nt_handle (GstD3D12Memory * mem,
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HANDLE * handle);
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void gst_d3d12_memory_set_token_data (GstD3D12Memory * mem,
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gint64 token,
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gpointer data,
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GDestroyNotify notify);
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gpointer gst_d3d12_memory_get_token_data (GstD3D12Memory * mem,
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gint64 token);
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struct _GstD3D12Allocator
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{
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@ -23,6 +23,7 @@
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#include "gstd3d12.h"
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#include <mutex>
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#include <atomic>
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/* *INDENT-OFF* */
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static std::recursive_mutex context_lock_;
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@ -398,7 +399,16 @@ gst_d3d12_context_new (GstD3D12Device * device)
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context_set_d3d12_device (context, device);
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return context;
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}
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gint64
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gst_d3d12_create_user_token (void)
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{
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/* *INDENT-OFF* */
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static std::atomic<gint64> user_token { 0 };
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/* *INDENT-ON* */
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return user_token.fetch_add (1);
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}
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gboolean
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@ -50,6 +50,8 @@ gint64 gst_d3d12_luid_to_int64 (const LUID * luid);
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GstContext * gst_d3d12_context_new (GstD3D12Device * device);
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gint64 gst_d3d12_create_user_token (void);
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gboolean _gst_d3d12_result (HRESULT hr,
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GstD3D12Device * device,
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GstDebugCategory * cat,
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