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d3d12: Add buffer copy helper method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
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2 changed files with 165 additions and 0 deletions
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@ -22,6 +22,8 @@
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#endif
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#include "gstd3d12pluginutils.h"
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#include <directx/d3dx12.h>
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#include <vector>
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#define _XM_NO_INTRINSICS_
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#include <DirectXMath.h>
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@ -30,6 +32,21 @@
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using namespace DirectX;
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/* *INDENT-ON* */
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#ifndef GST_DISABLE_GST_DEBUG
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#define GST_CAT_DEFAULT ensure_debug_category()
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static GstDebugCategory *
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ensure_debug_category (void)
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{
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static GstDebugCategory *cat = nullptr;
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GST_D3D12_CALL_ONCE_BEGIN {
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cat = _gst_debug_category_new ("d3d12pluginutils", 0, "d3d12pluginutils");
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} GST_D3D12_CALL_ONCE_END;
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return cat;
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}
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#endif /* GST_DISABLE_GST_DEBUG */
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GType
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gst_d3d12_sampling_method_get_type (void)
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{
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@ -126,3 +143,147 @@ gst_d3d12_need_transform (gfloat rotation_x, gfloat rotation_y,
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return FALSE;
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}
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static gboolean
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gst_d3d12_buffer_copy_into_fallback (GstBuffer * dst, GstBuffer * src,
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const GstVideoInfo * info)
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{
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GstVideoFrame in_frame, out_frame;
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gboolean ret;
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if (!gst_video_frame_map (&in_frame, (GstVideoInfo *) info, src,
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(GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
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GST_ERROR ("Couldn't map src frame");
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return FALSE;
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}
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if (!gst_video_frame_map (&out_frame, (GstVideoInfo *) info, dst,
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(GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
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GST_ERROR ("Couldn't map dst frame");
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gst_video_frame_unmap (&in_frame);
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return FALSE;
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}
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ret = gst_video_frame_copy (&out_frame, &in_frame);
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gst_video_frame_unmap (&in_frame);
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gst_video_frame_unmap (&out_frame);
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return ret;
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}
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static gboolean
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gst_is_d3d12_buffer (GstBuffer * buffer)
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{
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auto size = gst_buffer_n_memory (buffer);
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if (size == 0)
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return FALSE;
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for (guint i = 0; i < size; i++) {
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auto mem = gst_buffer_peek_memory (buffer, i);
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if (!gst_is_d3d12_memory (mem))
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return FALSE;
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}
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return TRUE;
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}
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gboolean
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gst_d3d12_buffer_copy_into (GstBuffer * dst, GstBuffer * src,
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const GstVideoInfo * info)
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{
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g_return_val_if_fail (GST_IS_BUFFER (dst), FALSE);
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g_return_val_if_fail (GST_IS_BUFFER (src), FALSE);
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g_return_val_if_fail (info, FALSE);
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auto num_mem = gst_buffer_n_memory (dst);
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if (gst_buffer_n_memory (src) != num_mem) {
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GST_LOG ("different memory layout, perform fallback copy");
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return gst_d3d12_buffer_copy_into_fallback (dst, src, info);
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}
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if (!gst_is_d3d12_buffer (dst) || !gst_is_d3d12_buffer (src)) {
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GST_LOG ("non-d3d12 memory, perform fallback copy");
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return gst_d3d12_buffer_copy_into_fallback (dst, src, info);
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}
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std::vector < GstD3D12CopyTextureRegionArgs > copy_args;
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D3D12_BOX src_box[4];
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guint resource_idx = 0;
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GstD3D12Device *device;
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for (guint i = 0; i < num_mem; i++) {
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auto dst_mem = gst_buffer_peek_memory (dst, i);
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auto src_mem = gst_buffer_peek_memory (src, i);
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auto dst_dmem = GST_D3D12_MEMORY_CAST (dst_mem);
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auto src_dmem = GST_D3D12_MEMORY_CAST (src_mem);
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device = dst_dmem->device;
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if (device != src_dmem->device) {
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GST_LOG ("different device, perform fallback copy");
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return gst_d3d12_buffer_copy_into_fallback (dst, src, info);
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}
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/* Map memory to execute pending upload and wait for external fence */
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GstMapInfo map_info;
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if (!gst_memory_map (src_mem, &map_info,
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(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D12))) {
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GST_ERROR ("Cannot map src d3d12 memory");
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return FALSE;
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}
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gst_memory_unmap (src_mem, &map_info);
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if (!gst_memory_map (dst_mem, &map_info,
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(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D12))) {
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GST_ERROR ("Cannot map dst d3d12 memory");
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return FALSE;
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}
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gst_memory_unmap (dst_mem, &map_info);
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auto num_planes = gst_d3d12_memory_get_plane_count (src_dmem);
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for (guint j = 0; j < num_planes; j++) {
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GstD3D12CopyTextureRegionArgs args = { };
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D3D12_RECT src_rect;
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D3D12_RECT dst_rect;
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gst_d3d12_memory_get_plane_rectangle (src_dmem, j, &src_rect);
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gst_d3d12_memory_get_plane_rectangle (dst_dmem, j, &dst_rect);
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auto src_handle = gst_d3d12_memory_get_resource_handle (src_dmem);
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auto dst_handle = gst_d3d12_memory_get_resource_handle (dst_dmem);
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guint src_subresource;
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guint dst_subresource;
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gst_d3d12_memory_get_subresource_index (src_dmem, j, &src_subresource);
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gst_d3d12_memory_get_subresource_index (dst_dmem, j, &dst_subresource);
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args.src = CD3DX12_TEXTURE_COPY_LOCATION (src_handle, src_subresource);
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args.dst = CD3DX12_TEXTURE_COPY_LOCATION (dst_handle, dst_subresource);
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src_box[resource_idx].front = 0;
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src_box[resource_idx].back = 1;
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src_box[resource_idx].left = 0;
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src_box[resource_idx].top = 0;
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src_box[resource_idx].right = MIN (src_rect.right, dst_rect.right);
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src_box[resource_idx].bottom = MIN (src_rect.bottom, dst_rect.bottom);
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args.src_box = &src_box[resource_idx];
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resource_idx++;
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copy_args.push_back (args);
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}
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}
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guint64 fence_val;
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if (!gst_d3d12_device_copy_texture_region (device, copy_args.size (),
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copy_args.data (), D3D12_COMMAND_LIST_TYPE_DIRECT, &fence_val)) {
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GST_ERROR ("Couldn't copy texture");
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return FALSE;
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}
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gst_d3d12_buffer_after_write (dst, fence_val);
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return TRUE;
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}
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@ -58,4 +58,8 @@ gboolean gst_d3d12_need_transform (gfloat rotation_x,
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gfloat scale_x,
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gfloat scale_y);
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gboolean gst_d3d12_buffer_copy_into (GstBuffer * dst,
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GstBuffer * src,
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const GstVideoInfo * info);
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G_END_DECLS
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