.. |
hlsl
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d3d12: Add compositor element
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2024-01-02 13:02:47 +00:00 |
gstd3d11on12.cpp
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d3d12: Add testsrc element
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2024-01-02 13:02:46 +00:00 |
gstd3d11on12.h
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d3d12: Add testsrc element
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2024-01-02 13:02:46 +00:00 |
gstd3d12-private.h
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d3d12: Fix potential self thread join
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2024-02-05 01:37:32 +09:00 |
gstd3d12.h
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d3d12: Add convert element
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2023-12-29 14:39:00 +00:00 |
gstd3d12_fwd.h
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d3d12: Simplify fence data setup
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2024-01-09 13:52:44 +00:00 |
gstd3d12av1dec.cpp
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d3d12av1dec: Fix object type name on multi-gpu system
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2024-01-24 22:35:17 +00:00 |
gstd3d12av1dec.h
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d3d12: Remove d3d11 dependency
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2023-12-29 14:38:59 +00:00 |
gstd3d12basefilter.cpp
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d3d12: Add header containing core features
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2023-12-29 14:39:00 +00:00 |
gstd3d12basefilter.h
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d3d12: Add header containing core features
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2023-12-29 14:39:00 +00:00 |
gstd3d12bufferpool.cpp
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cuda,d3d11,d3d12bufferpool: Disable preallocation
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2024-03-12 18:07:29 +00:00 |
gstd3d12bufferpool.h
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d3d12: Add GstD3D12BufferPool
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2023-09-19 08:52:04 +00:00 |
gstd3d12commandallocatorpool.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12commandallocatorpool.h
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12commandlistpool.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12commandlistpool.h
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12commandqueue.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12commandqueue.h
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12compositor.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12compositor.h
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d3d12: Add compositor element
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2024-01-02 13:02:47 +00:00 |
gstd3d12convert.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12convert.h
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d3d12: Add convert element
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2023-12-29 14:39:00 +00:00 |
gstd3d12converter-builder.cpp
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d3d12: Add convert element
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2023-12-29 14:39:00 +00:00 |
gstd3d12converter-builder.h
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d3d12: Add convert element
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2023-12-29 14:39:00 +00:00 |
gstd3d12converter.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12converter.h
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d3d12videosink: Add support for 3D transformation
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2024-01-07 13:38:44 +00:00 |
gstd3d12decoder.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12decoder.h
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d3d12: Add header containing core features
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2023-12-29 14:39:00 +00:00 |
gstd3d12descriptorpool.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12descriptorpool.h
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12device.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12device.h
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d3d12: Simplify fence data setup
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2024-01-09 13:52:44 +00:00 |
gstd3d12download.cpp
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d3d12: Define more formats
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2023-12-29 14:39:00 +00:00 |
gstd3d12download.h
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d3d12: Add d3d12download element
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2023-09-19 08:52:04 +00:00 |
gstd3d12dpbstorage.cpp
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d3d12: Add H.264 video encoder
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2024-01-19 12:47:35 +00:00 |
gstd3d12dpbstorage.h
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d3d12: Add H.264 video encoder
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2024-01-19 12:47:35 +00:00 |
gstd3d12dxgicapture.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12dxgicapture.h
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d3d12screencapturesrc: Add support for WGC API
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2024-03-08 01:05:24 +09:00 |
gstd3d12encoder.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12encoder.h
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d3d12: Add H.264 video encoder
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2024-01-19 12:47:35 +00:00 |
gstd3d12encoderbufferpool.cpp
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d3d12: Add H.264 video encoder
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2024-01-19 12:47:35 +00:00 |
gstd3d12encoderbufferpool.h
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d3d12: Add H.264 video encoder
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2024-01-19 12:47:35 +00:00 |
gstd3d12fencedatapool.cpp
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d3d12: Simplify fence data setup
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2024-01-09 13:52:44 +00:00 |
gstd3d12fencedatapool.h
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d3d12: Simplify fence data setup
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2024-01-09 13:52:44 +00:00 |
gstd3d12format.cpp
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d3d12: Add convert element
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2023-12-29 14:39:00 +00:00 |
gstd3d12format.h
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d3d12: Add convert element
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2023-12-29 14:39:00 +00:00 |
gstd3d12graphicscapture.cpp
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d3d12screencapturesrc: Add support for WGC API
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2024-03-08 01:05:24 +09:00 |
gstd3d12graphicscapture.h
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d3d12screencapturesrc: Add support for WGC API
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2024-03-08 01:05:24 +09:00 |
gstd3d12h264dec.cpp
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d3d12: Add header containing core features
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2023-12-29 14:39:00 +00:00 |
gstd3d12h264dec.h
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d3d12: Remove d3d11 dependency
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2023-12-29 14:38:59 +00:00 |
gstd3d12h264enc.cpp
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d3d12h264enc: Fix profile support check
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2024-01-22 20:10:24 +09:00 |
gstd3d12h264enc.h
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d3d12: Add H.264 video encoder
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2024-01-19 12:47:35 +00:00 |
gstd3d12h265dec.cpp
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d3d12: Add header containing core features
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2023-12-29 14:39:00 +00:00 |
gstd3d12h265dec.h
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d3d12: Remove d3d11 dependency
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2023-12-29 14:38:59 +00:00 |
gstd3d12memory-private.h
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d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag
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2024-01-14 13:10:56 +00:00 |
gstd3d12memory.cpp
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d3d12memory: Implement NT handle caching and custom user data support
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2024-03-08 01:03:28 +09:00 |
gstd3d12memory.h
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d3d12memory: Implement NT handle caching and custom user data support
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2024-03-08 01:03:28 +09:00 |
gstd3d12mpeg2dec.cpp
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d3d12: Add MPEG-2 decoder
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2024-01-25 11:45:23 +00:00 |
gstd3d12mpeg2dec.h
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d3d12: Add MPEG-2 decoder
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2024-01-25 11:45:23 +00:00 |
gstd3d12overlaycompositor.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12overlaycompositor.h
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d3d12: Add video sink element
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2023-12-29 14:39:00 +00:00 |
gstd3d12pluginutils.cpp
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d3d12videosink: Add support for 3D transformation
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2024-01-07 13:38:44 +00:00 |
gstd3d12pluginutils.h
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d3d12videosink: Add support for 3D transformation
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2024-01-07 13:38:44 +00:00 |
gstd3d12screencapture.cpp
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d3d12screencapturesrc: Add support for WGC API
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2024-03-08 01:05:24 +09:00 |
gstd3d12screencapture.h
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d3d12screencapturesrc: Add support for WGC API
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2024-03-08 01:05:24 +09:00 |
gstd3d12screencapturedevice.cpp
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d3d12: Add screen capture element
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2024-01-05 21:27:35 +09:00 |
gstd3d12screencapturedevice.h
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d3d12: Add screen capture element
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2024-01-05 21:27:35 +09:00 |
gstd3d12screencapturesrc.cpp
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d3d12screencapturesrc: Add support for WGC API
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2024-03-08 01:05:24 +09:00 |
gstd3d12screencapturesrc.h
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d3d12: Add screen capture element
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2024-01-05 21:27:35 +09:00 |
gstd3d12testsrc.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12testsrc.h
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d3d12: Add testsrc element
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2024-01-02 13:02:46 +00:00 |
gstd3d12upload.cpp
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d3d12: Define more formats
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2023-12-29 14:39:00 +00:00 |
gstd3d12upload.h
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d3d12: Add upload element
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2023-12-29 14:39:00 +00:00 |
gstd3d12utils.cpp
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d3d12memory: Implement NT handle caching and custom user data support
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2024-03-08 01:03:28 +09:00 |
gstd3d12utils.h
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d3d12memory: Implement NT handle caching and custom user data support
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2024-03-08 01:03:28 +09:00 |
gstd3d12videosink.cpp
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d3d12videosink: Add gamma, primaries and sampling filter properties
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2024-01-07 13:38:44 +00:00 |
gstd3d12videosink.h
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d3d12: Add video sink element
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2023-12-29 14:39:00 +00:00 |
gstd3d12vp8dec.cpp
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d3d12: Add VP8 decoder
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2024-02-10 21:23:51 +09:00 |
gstd3d12vp8dec.h
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d3d12: Add VP8 decoder
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2024-02-10 21:23:51 +09:00 |
gstd3d12vp9dec.cpp
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d3d12: Add header containing core features
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2023-12-29 14:39:00 +00:00 |
gstd3d12vp9dec.h
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d3d12: Remove d3d11 dependency
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2023-12-29 14:38:59 +00:00 |
gstd3d12window.cpp
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d3d12: Use native device handle if possible
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2024-03-19 12:03:55 +00:00 |
gstd3d12window.h
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d3d12videosink: Add gamma, primaries and sampling filter properties
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2024-01-07 13:38:44 +00:00 |
meson.build
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d3d12screencapturesrc: Add support for WGC API
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2024-03-08 01:05:24 +09:00 |
plugin.cpp
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d3d12: Add VP8 decoder
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2024-02-10 21:23:51 +09:00 |