Matthew Waters
4d88e9977e
[608/906] add GST_GL_PLATFORM_ANY for choosing any platform
2017-12-09 19:31:25 +00:00
Matthew Waters
538643e3c0
[606/906] determine the GL platform to use at runtime
...
- Make GstGLWindow subclassablerather than specified at compile time.
- Add GstGLWindowX11 for x11 windows and two subclasses, GstGLWindowX11GLX
and GstGLWindwX11EGL for GLX and EGL repectively. (win32 and cocoa
ports to come)
- Also cleanup GL library detection in configure.ac
2017-12-09 19:31:25 +00:00
Matthew Waters
4c35d682c9
[603/906] update FSF address
2017-12-09 19:31:25 +00:00
Matthew Waters
39866ea830
[590/906] up/download: fix scaling on transfer
...
i.e. uploading from a 10x10 video frame to a 20x20 texture into another 30x30 videoframe
2017-12-09 19:31:25 +00:00
Matthew Waters
3ee54d3135
[573/906] add upload and download library objects
...
allows multiple upload pipelines that previously wasn't possible
(i.e. upload RGB and I420 and ... on the same GstGLDisplay)
2017-12-09 19:31:25 +00:00
Matthew
4a424d6d2c
[567/906] fix OpenGL|ES2 ifdef'ed code
2017-12-09 19:31:25 +00:00
Matthew Waters
a1a653c8ed
[562/906] gldisplay: fix download of YUV formats
2017-12-09 19:31:24 +00:00
Matthew Waters
c0235ddafa
[561/906] gldisplay: fix endianess issues on RGB download
2017-12-09 19:31:24 +00:00
Matthew Waters
7a79d684e2
[543/906] GstGLDisplay: fix segfault from GST_PTR_FORMAT trying to expand the object
2017-12-09 19:31:24 +00:00
Matthew Waters
38b6bdfa8b
[527/906] GstGLDisplay: add some trace debugging
2017-12-09 19:31:24 +00:00
Matthew Waters
0d5b8bbc38
[524/906] GstGLDisplay: rework the download code
...
data paramaters now take GstVideoFrame
remove redundant parameters
2017-12-09 19:31:24 +00:00
Matthew Waters
be177b01b7
[522/906] GstGLDisplay: add forgotten function definition
2017-12-09 19:31:24 +00:00
Matthew Waters
6528aba8c9
[515/906] GstGLDisplay: rework gen_texture and upload
...
rename functions so that other code can create textures in the GL thread
change upload functions to take a GstVideoFrame
default to GLSL for upload conversion
2017-12-09 19:31:24 +00:00
Matthew Waters
3e18471e8e
[509/906] GstGLDisplay: update for 1.0
2017-12-09 19:31:24 +00:00
Matthew Waters
f7bc5dcf83
[503/906] Rename GST_BOILERPLATE_* to G_DEFINE_TYPE_* and move _base_init into _class_init
2017-12-09 19:31:24 +00:00
Julien Isorce
20c429684e
[500/906] gldisplay: do not call glCheckFramebufferStatus if 0 is bound
...
Indeed it may return GL_FRAMEBUFFER_UNDEFINED if there is no
default framebuffer.
It seems to be the case on MacOSX
2017-12-09 19:31:24 +00:00
Julien Isorce
83b2f12c12
[495/906] glES2.0: properly use glDeleteShader
2017-12-09 19:31:23 +00:00
Julien Isorce
badaaaec34
[491/906] glES2.0: properly fails if driver/kernel inconsistency
2017-12-09 19:31:23 +00:00
Julien Isorce
07df6a220d
[490/906] gldisplay: error out instead of g_assert
2017-12-09 19:31:23 +00:00
Julien Isorce
ef87b0e70d
[488/906] libvisual-gl: full compatibility with projectM-libvisual if libprojectM >= 2.0.1
...
Fix bug #310775
2017-12-09 19:31:23 +00:00
Julien Isorce
74526865c6
[486/906] libvisual-gl: add minimal support to libvisual plugins that uses Framebuffer objects
...
Fix bug #310775
gst-launch audiotestsrc ! libvisual_gl_projectM ! glimagesink is working
but for now you cannot append any other opengl filters between
libvisual_gl_projectM and glimagesink because our FBO is turned OFF.
It would require that libvisual allows to split rendering between
pass1,2,3... and final rendering. In order to unbind our FBO before
the passN, and then rebind it just before the final libvisual rendering.
2017-12-09 19:31:23 +00:00
Julien Isorce
0f54271129
[485/906] gstgldisplay: turn off texture binding and read buffer when downloading rgb is done
...
It fixes: (black image before)
gst-launch-0.10 audiotestsrc ! libvisual_gl_lv_gltest ! gldownload ! ximagesink
and
gst-launch-0.10 audiotestsrc ! libvisual_gl_lv_gltest ! gldownload ! glimagesink
2017-12-09 19:31:23 +00:00
Julien Isorce
7c79cc5c41
[481/906] feature checking: error out instead of doing nothing if an OpenGL feature is not present
...
Fix bug #572767
2017-12-09 19:31:23 +00:00
Julien Isorce
ade2526b8f
[455/906] glimagesink: handle pixel-aspect-ratio
2017-12-09 19:31:23 +00:00
Julien Isorce
c390c30aac
[432/906] GstGLDisplay: this is GL_DEPTH24_STENCIL8_EXT, not GL_DEPTH24_STENCIL8_EXT
2017-12-09 19:31:23 +00:00
Pierre Pouzol
c9dfa9c111
[431/906] GstGLDisplay: enable stencil buffer when using framebuffer objects.
...
Fixes Bug #612159
2017-12-09 19:31:23 +00:00
Julien Isorce
b36b45e437
[412/906] Cocoa backend: improve support on GNUStep
2017-12-09 19:31:23 +00:00
Julien Isorce
36a51c6e02
[406/906] glimagesink: add a client-data property
...
Also add it to glfilterapp.
Fixes #559131
2017-12-09 19:31:22 +00:00
Julien Isorce
e70ed87aa8
[400/906] gstgldisplay: no need the I420 work around if ATI Mobility
...
fix #588653
2017-12-09 19:31:22 +00:00
Pratheesh Gangadhar
f93bb87e77
[394/906] gstgldisplay: use of GL_DEPTH_COMPONENT16 if OpenGL ES 2.0
...
glRenderbufferStorage does not accept GL_DEPTH_COMPONENT in
OpenGL ES 2.0.
Fix bug #593786
2017-12-09 19:31:22 +00:00
Julien Isorce
b85ffef956
[387/906] glmixer: add a glmixer base element
...
glmixer can be seen as a glfilter except it handles N requested
sink pads.
Each sink pad and the src pad are video/x-raw-gl.
glmixer is responsible for managing different framerates from inputs.
It uses OpenGL context sharing. It means that each input is in its
own OpenGL context shared together and shared with the OpenGL context
of the ouput gl chain.
Also add a glmosaic which is an example of implementation of glmixer.
For now glmosaic is a cube but it will be fixed in the next commits.
For now the glmixer has some weird behaviours in some configurations
but it will be improved in the next commits.
The autotools builds is temporarly broken since those changes
have been made on win32.
2017-12-09 19:31:22 +00:00
Stefan Kost
2b9ff50feb
[384/906] build: use <stdio.h> / "stdio.h"
2017-12-09 19:31:22 +00:00
Stefan Kost
c218748bc2
[383/906] build: include <stdio.h> when using printf & co.
2017-12-09 19:31:22 +00:00
Julien Isorce
8f6927c70a
[382/906] ES2.0: remove warnings
...
Partially fix #593786
2017-12-09 19:31:22 +00:00
Julien Isorce
95dbe51fef
[378/906] gldisplay: avoid to request gl thread when deleting a texture
...
A texture is not destroyed when when we are done with it.
This texture is just added to the texture pool in order to be
re-used. In this case no OpenGL code is executed so we do not need to
request gl thread.
2017-12-09 19:31:22 +00:00
Julien Isorce
fa41020ee4
[377/906] gldisplay: avoid to request gl thread when generating a texture
...
Thanks to the texture pool the gl textures are re-used.
When re-using one, no opengl code is executed so do not need
to request gl thread.
2017-12-09 19:31:22 +00:00
Julien Isorce
8bed6a5e85
[369/906] define missing glew macro on older versions
2017-12-09 19:31:22 +00:00
Jan Schmidt
8884cfefa8
[358/906] gstgldisplay: Close a small race starting the display thread
...
Take the display lock before signalling the create-context cond
to ensure the caller has dropped the lock and is therefore listening
for the signal.
2017-12-09 19:31:22 +00:00
Jan Schmidt
3fbe0f0a98
[352/906] fix typo
...
Change GST_GL_DISPLAY_PROJECTION_PERSPECIVE to
GST_GL_DISPLAY_PROJECTION_PERSPECTIVE.
Re-indent a couple of files that needed it.
2017-12-09 19:31:22 +00:00
Julien Isorce
de9f763bff
[337/906] Improve cluttershare example
...
Use clutter_threads_API.
When just using glupload from rgb, we have to be sure that
the upload texture is not in use in our gst gl context.
2017-12-09 19:31:21 +00:00
Julien Isorce
f631cf4976
[334/906] [win32/winCE] fix some pointer cast warnings with mingw
...
And turn off deprecated Wp64 msvc compiler option.
2017-12-09 19:31:21 +00:00
Julien Isorce
d43fdd3daf
[333/906] add force-aspect-ratio support
2017-12-09 19:31:21 +00:00
Julien Isorce
2eb9cb551c
[330/906] Can now share textures with an external gl context
...
The external opengl context must be specify when creating
our OpenGL context (glx) or just after (wgl).
When calling glXCreateContext or wglShareLists, the
external opengl context must not be current.
Then our gl context can be current in the gl thread while
the external gl context is current in an other thread.
See tests/examples/clutter/cluttershare.c
2017-12-09 19:31:21 +00:00
Julien
095be23366
[327/906] fix init FBO's texture attachment on ES 2.0
2017-12-09 19:31:21 +00:00
Julien Isorce
ad8b227ff7
[322/906] [download YUY2/UYVY] fix a regression
...
The call to glLoadIdentity was removed by mistake during
OpenGL ES 2.0 integration.
2017-12-09 19:31:21 +00:00
Julien Isorce
61a8f34442
[321/906] add OpenGL ES 2.x support.
...
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2017-12-09 19:31:21 +00:00
David Schleef
2e2213fbd7
[310/906] Global reindent
...
Indent parameters:
INDENT_PARAMETERS="--braces-on-if-line \
--case-brace-indentation0 \
--case-indentation2 \
--braces-after-struct-decl-line \
--line-length80 \
--no-tabs \
--cuddle-else \
--dont-line-up-parentheses \
--honour-newlines \
--continuation-indentation4 \
--tab-size8 \
--indent-level2"
2017-12-09 19:31:21 +00:00
Julien Isorce
c060a8896d
[301/906] depends on libpng instead of gdk_pixbuf
2017-12-09 19:31:21 +00:00
David Schleef
f0b62d760f
[298/906] Revert "Fix indention"
...
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.
You should have asked first. And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2017-12-09 19:31:21 +00:00
Sebastian Dröge
809c2ec04c
[295/906] Fix indention
2017-12-09 19:31:21 +00:00
David Schleef
71db1285d8
[291/906] Add check for GLEW_EXT_framebuffer_object
2017-12-09 19:31:20 +00:00
Julien Isorce
e184ad8a58
[288/906] add more debug ouputs about GLSL and mesa
2017-12-09 19:31:20 +00:00
Julien Isorce
0867343017
[284/906] workaround about the ATI shader compiler on linux (setlocale)
2017-12-09 19:31:20 +00:00
Julien Isorce
a50b222367
[281/906] Make cube example work on x11. Finish TODO task 9.
2017-12-09 19:31:20 +00:00
Julien Isorce
e1fd4232ad
[280/906] Remove set_visible, because it's now automatically done when the first post redisplay comes.
2017-12-09 19:31:20 +00:00
Julien Isorce
312d0f588a
[276/906] better deal with last pending custom cb and destroy_context_cb
2017-12-09 19:31:20 +00:00
Julien Isorce
128315ae60
[275/906] Make sure the gl ressoures are destroyed before to destroy gl window
2017-12-09 19:31:20 +00:00
Julien Isorce
b19684bbd0
[274/906] add some other debug outputs and checks
2017-12-09 19:31:20 +00:00
Julien Isorce
80efa96e52
[266/906] secure close when clicking on the cross
2017-12-09 19:31:20 +00:00
Julien Isorce
baedf3a65b
[260/906] try to make XSendEvent blocker (as win32 SendMessage is)
2017-12-09 19:31:19 +00:00
Julien Isorce
cb83e88c0c
[259/906] continue x implementation (but still not tested)
2017-12-09 19:31:19 +00:00
Julien Isorce
da3c0fd570
[257/906] begin gstglwindow_x11.c implementation
2017-12-09 19:31:19 +00:00
Julien Isorce
85fa075eae
[255/906] fix window closure when using gst xoverlay interface
2017-12-09 19:31:19 +00:00
Julien Isorce
c7ca0d5c2f
[253/906] win32: re-implement supports for gst xoverlay interface, on this branch
2017-12-09 19:31:19 +00:00
Julien Isorce
f9756b85d2
[252/906] avoid a dead lock on window closure
2017-12-09 19:31:19 +00:00
Julien Isorce
fc9479d289
[251/906] Properly clean OpenGL contexts
2017-12-09 19:31:19 +00:00
Julien Isorce
a6fdb20154
[250/906] win32: basic stuffs are working now on this branch with this new deep design (gstglwindow)
2017-12-09 19:31:19 +00:00
Julien Isorce
c4c9897f16
[249/906] begin GstGLWindow in order to totally remove gstfreeglut
2017-12-09 19:31:19 +00:00
Filippo Argiolas
32de0e6e91
[243/906] Support for missing videoformats in glupload
...
Add support for missing alpha channeled videoformats (RGBA, BGRA,
ARGB, ABGR) in gst_gl_display_do_upload_fill.
2017-12-09 19:31:19 +00:00
Filippo Argiolas
f18ba293cb
[233/906] no need to explicit set the debug category if default one is used
2017-12-09 19:31:19 +00:00
Julien Isorce
ec8aa615e5
[229/906] update authors from the CVS repository
2017-12-09 19:31:19 +00:00
Julien Isorce
cd20053491
[226/906] check on win32 that every tests/pipelines and tests/examples (generic, gtk, qt) still work
2017-12-09 19:31:19 +00:00
Julien Isorce
40cd0281a4
[225/906] fix a regression that made the gltestsrc element not working
2017-12-09 19:31:19 +00:00
Julien Isorce
a125004d82
[224/906] fix a regression about MESA YCbCr colorspace conversion
2017-12-09 19:31:19 +00:00
Julien Isorce
ff87048836
[223/906] fix a regression (sometimes a FBO is needed even if the video source is rgb)
2017-12-09 19:31:19 +00:00
Julien Isorce
69159fa0af
[222/906] Finish TODO task 17
2017-12-09 19:31:19 +00:00
Julien
5759b60ba3
[221/906] fix g_int_hash -> g_direct_hash
2017-12-09 19:31:19 +00:00
Julien Isorce
bb8ba84647
[220/906] Use a better key for the pool of textures
2017-12-09 19:31:19 +00:00
Julien Isorce
cdffac5606
[219/906] Use a gst debug category for GstGLDisplay instead of g_print, gst-launch-0.10 --gst-debug=gldisplay:3 videotestsrc ! glimagesink
2017-12-09 19:31:19 +00:00
Julien Isorce
0d6c956cfb
[212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders
2017-12-09 19:31:19 +00:00
Julien Isorce
b4c0527eff
[211/906] Fix upload AYUV and YV12 (a regression in last commits)
2017-12-09 19:31:18 +00:00
julien User
97a78f8580
[210/906] get ride of a wrong color on nvidia/linux when converting yv12 to rgb through GLSL
2017-12-09 19:31:18 +00:00
julien User
5d93e53f47
[209/906] fix warnings
2017-12-09 19:31:18 +00:00
Julien Isorce
a0cd1d279f
[208/906] fix upload AYUV, regression during the 2 last commits
2017-12-09 19:31:18 +00:00
Julien Isorce
ddf4cdd2df
[207/906] oups, fix my mistake on last commit
2017-12-09 19:31:18 +00:00
unknown
1b8b53fb1c
[206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?)
2017-12-09 19:31:18 +00:00
Julien Isorce
35d1c73109
[205/906] use a GHash table instead of a GData for the texture pool
2017-12-09 19:31:18 +00:00
Julien Isorce
2f01ea128f
[204/906] get ride of a bug on ATI related to YV12 to rgb conversion through GLSL and add an example
2017-12-09 19:31:18 +00:00
Filippo Argiolas
0adee75dce
[201/906] fix a signedness warning
2017-12-09 19:31:18 +00:00
Julien Isorce
3ae1ec7c00
[200/906] get ride of a ATI bug related to GLSL colorspace conversion for I420 and YV12 to rgb
2017-12-09 19:31:18 +00:00
Julien Isorce
91870f6d34
[157/906] move thread_do_upload_make from thread_do_upload to thread_init_upload
2017-12-09 19:31:18 +00:00
Julien Isorce
e6db0628e8
[156/906] fix a crash that could happens when using at least 2 gl context and when closing a window on linux
2017-12-09 19:31:18 +00:00
Filippo Argiolas
52a646f240
[153/906] Try to genereate textures within gstglfilterblur to see if the new thread_use_fbo works both with textures from the pool and custom ones
2017-12-09 19:31:18 +00:00
Filippo Argiolas
dbcb82d8b2
[152/906] remove an unneeded (really?) glTexImage
2017-12-09 19:31:18 +00:00
Julien Isorce
712e7626b7
[151/906] ISO C90
2017-12-09 19:31:18 +00:00
Julien Isorce
1a7a34b5c0
[150/906] glTexImage2D(w, h, NULL) is now called only one time (mem alloc)
2017-12-09 19:31:18 +00:00
Filippo Argiolas
46812f8be9
[149/906] same as previous commit
2017-12-09 19:31:18 +00:00
Filippo Argiolas
6a9d6de71f
[148/906] Fix rgb issue. Current program should always be set to 0 when a new texture is attached to a fbo.
2017-12-09 19:31:18 +00:00
Filippo Argiolas
ce17f1a2db
[143/906] Add init and reset callbacks in GstGLFilter to run arbitrary gl code at start and stop. Useful to init and cleanup custom gl resources.
2017-12-09 19:31:18 +00:00
Filippo Argiolas
a54a462705
[142/906] Add a generic action to be able to execute arbitrary gl code within the gl thread with less pain
2017-12-09 19:31:18 +00:00