[157/906] move thread_do_upload_make from thread_do_upload to thread_init_upload

This commit is contained in:
Julien Isorce 2008-08-13 17:59:09 +02:00 committed by Tim-Philipp Müller
parent e6db0628e8
commit 91870f6d34
2 changed files with 113 additions and 112 deletions

View file

@ -170,7 +170,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->upload_height = 0;
display->upload_video_format = 0;
display->colorspace_conversion = GST_GL_DISPLAY_CONVERSION_MESA;
display->upload_data_with = 0;
display->upload_data_width = 0;
display->upload_data_height = 0;
display->upload_data = NULL;
@ -1139,6 +1139,9 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
g_assert_not_reached ();
}
//alloc texture (related to upload) memory only on time
gst_gl_display_thread_do_upload_make (display);
g_cond_signal (display->cond_init_upload);
}
@ -1149,8 +1152,6 @@ gst_gl_display_thread_do_upload (GstGLDisplay *display)
{
glutSetWindow (display->glutWinId);
//FIXME:call upload_make function in thread_init_upload instead of calling it here
gst_gl_display_thread_do_upload_make (display);
gst_gl_display_thread_do_upload_fill (display);
gst_gl_display_thread_do_upload_draw (display);
@ -2001,12 +2002,15 @@ gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture, GLint width,
/* Called by the first gl element of a video/x-raw-gl flow */
void
gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
guint gl_width, guint gl_height)
guint gl_width, guint gl_height,
gint video_width, gint video_height)
{
gst_gl_display_lock (display);
display->upload_video_format = video_format;
display->upload_width = gl_width;
display->upload_height = gl_height;
display->upload_data_width = video_width;
display->upload_data_height = video_height;
gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_INIT_UPLOAD, display);
g_cond_wait (display->cond_init_upload, display->mutex);
gst_gl_display_unlock (display);
@ -2026,7 +2030,7 @@ gst_gl_display_do_upload (GstGLDisplay *display, GLuint texture,
if (isAlive)
{
display->upload_outtex = texture;
display->upload_data_with = data_width;
display->upload_data_width = data_width;
display->upload_data_height = data_height;
display->upload_data = data;
gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_DO_UPLOAD, display);
@ -2225,116 +2229,112 @@ gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb)
/* called by gst_gl_display_thread_do_upload (in the gl thread) */
void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
{
gint width = display->upload_data_with;
gint width = display->upload_data_width;
gint height = display->upload_data_height;
//FIXME:remove the next check then call this function in thread_init_upload
if (display->upload_intex == 0)
glGenTextures (1, &display->upload_intex);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
switch (display->upload_video_format)
{
glGenTextures (1, &display->upload_intex);
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
break;
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
switch (display->upload_video_format)
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
break;
case GST_VIDEO_FORMAT_YUY2:
switch (display->colorspace_conversion)
{
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
break;
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
break;
case GST_VIDEO_FORMAT_YUY2:
switch (display->colorspace_conversion)
{
case GST_GL_DISPLAY_CONVERSION_GLSL:
case GST_GL_DISPLAY_CONVERSION_MATRIX:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
width, height,
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
width, height,
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
}
break;
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
break;
default:
g_assert_not_reached ();
}
break;
case GST_VIDEO_FORMAT_UYVY:
switch (display->colorspace_conversion)
{
case GST_GL_DISPLAY_CONVERSION_GLSL:
case GST_GL_DISPLAY_CONVERSION_MATRIX:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
width, height,
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
width, height,
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
break;
}
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
break;
default:
g_assert_not_reached ();
}
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
width, height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (width) / 2,
GST_ROUND_UP_2 (height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
}
if (display->upload_intex_v == 0) {
glGenTextures (1, &display->upload_intex_v);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (width) / 2,
GST_ROUND_UP_2 (height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
}
break;
case GST_GL_DISPLAY_CONVERSION_GLSL:
case GST_GL_DISPLAY_CONVERSION_MATRIX:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
width, height,
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
width, height,
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
}
break;
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
break;
default:
g_assert_not_reached ();
g_assert_not_reached ();
}
break;
case GST_VIDEO_FORMAT_UYVY:
switch (display->colorspace_conversion)
{
case GST_GL_DISPLAY_CONVERSION_GLSL:
case GST_GL_DISPLAY_CONVERSION_MATRIX:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
width, height,
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
width, height,
0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
break;
}
case GST_GL_DISPLAY_CONVERSION_MESA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, NULL);
break;
default:
g_assert_not_reached ();
}
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
width, height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
if (display->upload_intex_u == 0) {
glGenTextures (1, &display->upload_intex_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (width) / 2,
GST_ROUND_UP_2 (height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
}
if (display->upload_intex_v == 0) {
glGenTextures (1, &display->upload_intex_v);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_v);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (width) / 2,
GST_ROUND_UP_2 (height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
}
break;
default:
g_assert_not_reached ();
}
}
@ -2343,7 +2343,7 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
void
gst_gl_display_thread_do_upload_fill (GstGLDisplay *display)
{
gint width = display->upload_data_with;
gint width = display->upload_data_width;
gint height = display->upload_data_height;
gpointer data = display->upload_data;
@ -2615,13 +2615,13 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
}//end switch display->currentVideo_format
glBegin (GL_QUADS);
glTexCoord2i (display->upload_data_with, 0);
glTexCoord2i (display->upload_data_width, 0);
glVertex2f (1.0f, -1.0f);
glTexCoord2i (0, 0);
glVertex2f (-1.0f, -1.0f);
glTexCoord2i (0, display->upload_data_height);
glVertex2f (-1.0f, 1.0f);
glTexCoord2i (display->upload_data_with, display->upload_data_height);
glTexCoord2i (display->upload_data_width, display->upload_data_height);
glVertex2f (1.0f, 1.0f);
glEnd ();

View file

@ -175,7 +175,7 @@ struct _GstGLDisplay {
GLuint upload_height;
GstVideoFormat upload_video_format;
GstGLDisplayConversion colorspace_conversion;
gint upload_data_with;
gint upload_data_width;
gint upload_data_height;
gpointer upload_data;
@ -278,7 +278,8 @@ void gst_gl_display_gen_texture (GstGLDisplay* display, GLuint* pTexture, GLint
void gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture, GLint width, GLint height);
void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
guint gl_width, guint gl_height);
guint gl_width, guint gl_height,
gint video_width, gint video_height);
gboolean gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
gint data_width, gint data_height,
gpointer data);