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[378/906] gldisplay: avoid to request gl thread when deleting a texture
A texture is not destroyed when when we are done with it. This texture is just added to the texture pool in order to be re-used. In this case no OpenGL code is executed so we do not need to request gl thread.
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2 changed files with 1 additions and 20 deletions
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@ -59,7 +59,6 @@ gpointer gst_gl_display_thread_create_context (GstGLDisplay * display);
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void gst_gl_display_thread_destroy_context (GstGLDisplay * display);
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void gst_gl_display_thread_run_generic (GstGLDisplay * display);
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void gst_gl_display_thread_gen_texture (GstGLDisplay * display);
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void gst_gl_display_thread_del_texture (GstGLDisplay * display);
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#ifdef OPENGL_ES2
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void gst_gl_display_thread_init_redisplay (GstGLDisplay * display);
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#endif
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@ -145,9 +144,6 @@ gst_gl_display_init (GstGLDisplay * display, GstGLDisplayClass * klass)
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display->gen_texture = 0;
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display->gen_texture_width = 0;
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display->gen_texture_height = 0;
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display->del_texture = 0;
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display->del_texture_width = 0;
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display->del_texture_height = 0;
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//client callbacks
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display->clientReshapeCallback = NULL;
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@ -764,14 +760,6 @@ gst_gl_display_thread_gen_texture (GstGLDisplay * display)
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}
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/* Called in the gl thread */
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void
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gst_gl_display_thread_del_texture (GstGLDisplay * display)
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{
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gst_gl_display_gldel_texture (display, &display->del_texture,
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display->del_texture_width, display->del_texture_height);
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}
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#ifdef OPENGL_ES2
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/* Called in the gl thread */
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void
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@ -2187,11 +2175,7 @@ gst_gl_display_del_texture (GstGLDisplay * display, GLuint texture, GLint width,
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{
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gst_gl_display_lock (display);
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if (texture) {
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display->del_texture = texture;
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display->del_texture_width = width;
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display->del_texture_height = height;
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gst_gl_window_send_message (display->gl_window,
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GST_GL_WINDOW_CB (gst_gl_display_thread_del_texture), display);
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gst_gl_display_gldel_texture (display, &texture, width, height);
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}
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gst_gl_display_unlock (display);
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}
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@ -113,9 +113,6 @@ struct _GstGLDisplay
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GLuint gen_texture;
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GLuint gen_texture_width;
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GLuint gen_texture_height;
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GLuint del_texture;
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GLuint del_texture_width;
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GLuint del_texture_height;
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//client callbacks
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CRCB clientReshapeCallback;
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