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[153/906] Try to genereate textures within gstglfilterblur to see if the new thread_use_fbo works both with textures from the pool and custom ones
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@ -2448,7 +2448,7 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
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{
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->upload_fbo);
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/* no more needed? upload_uptex should already be in the pool */
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/* no more needed? upload_outtex should already be in the pool */
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/* glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex); */
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/* glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, */
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/* display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); */
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