[321/906] add OpenGL ES 2.x support.

In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
This commit is contained in:
Julien Isorce 2009-03-15 14:48:19 +01:00 committed by Tim-Philipp Müller
parent 3c92a741a4
commit 61a8f34442
7 changed files with 1491 additions and 23 deletions

File diff suppressed because it is too large Load diff

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@ -96,6 +96,13 @@ struct _GstGLDisplay {
GLuint redisplay_texture;
GLuint redisplay_texture_width;
GLuint redisplay_texture_height;
#ifdef OPENGL_ES2
GstGLShader* redisplay_shader;
GLbyte* redisplay_vertex_shader_str;
GLbyte* redisplay_fragment_shader_str;
GLint redisplay_attr_position_loc;
GLint redisplay_attr_texture_loc;
#endif
//action gen and del texture
GLuint gen_texture;
@ -183,6 +190,12 @@ struct _GstGLDisplay {
gchar* text_shader_upload_AYUV;
GstGLShader* shader_upload_AYUV;
#ifdef OPENGL_ES2
GLbyte* text_vertex_shader_upload;
GLint shader_upload_attr_position_loc;
GLint shader_upload_attr_texture_loc;
#endif
//fragement shader download
gchar* text_shader_download_YUY2_UYVY;
GstGLShader* shader_download_YUY2;
@ -193,6 +206,15 @@ struct _GstGLDisplay {
gchar* text_shader_download_AYUV;
GstGLShader* shader_download_AYUV;
#ifdef OPENGL_ES2
GLbyte* text_vertex_shader_download;
GLint shader_download_attr_position_loc;
GLint shader_download_attr_texture_loc;
GLbyte* text_fragment_shader_download_RGB;
GstGLShader* shader_download_RGB;
#endif
};

117
gst-libs/gst/gl/gstgles2.h Normal file
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@ -0,0 +1,117 @@
/*
* GStreamer
* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/* Compatibility for OpenGL ES 2.0 */
#ifndef __GST_GL_ES2__
#define __GST_GL_ES2__
/* GLEW */
#define GLEW_OK 0
#define GLEW_NO_ERROR 0
static const char* glewGetString (GLenum name) { return "1.5.1"; };
static unsigned int glewInit() { return GLEW_OK;};
static const char* glewGetErrorString (GLenum error) { return GLEW_NO_ERROR; };
#define GLEW_VERSION 1
#define GLEW_VERSION_MAJOR 5
#define GLEW_VERSION_MINOR 1
#define GLEW_VERSION_MICRO 0
/* SUPPORTED */
//FIXME:
#define GL_RGBA8 GL_RGBA
#define GL_BGRA GL_RGBA
#define GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_BYTE
#define GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_BYTE
//END FIXME
#define GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_2D
#define GL_TEXTURE0_ARB GL_TEXTURE0
#define GL_TEXTURE1_ARB GL_TEXTURE1
#define GL_TEXTURE2_ARB GL_TEXTURE2
#define GLEW_EXT_framebuffer_object 1
#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED
#define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0
#define glFramebufferTexture2DEXT glFramebufferTexture2D
#define glFramebufferRenderbufferEXT glFramebufferRenderbuffer
#define glGenFramebuffersEXT glGenFramebuffers
#define glBindFramebufferEXT glBindFramebuffer
#define glRenderbufferStorageEXT glRenderbufferStorage
#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
#define glDeleteFramebuffersEXT glDeleteFramebuffers
#define glCheckFramebufferStatusEXT glCheckFramebufferStatus
#define glGenRenderbuffersEXT glGenRenderbuffers
#define glBindRenderbufferEXT glBindRenderbuffer
#define glFramebufferTexture2DEXT glFramebufferTexture2D
#define glActiveTextureARB glActiveTexture
#define GLEW_ARB_fragment_shader 1
#define GLhandleARB GLuint
#define GL_FRAGMENT_SHADER_ARB GL_FRAGMENT_SHADER
#define GL_VERTEX_SHADER_ARB GL_VERTEX_SHADER
#define GL_OBJECT_COMPILE_STATUS_ARB GL_COMPILE_STATUS
#define glUseProgramObjectARB glUseProgram
#define glCreateProgramObjectARB glCreateProgram
#define glCreateShaderObjectARB glCreateShader
#define glCompileShaderARB glCompileShader
#define glShaderSourceARB glShaderSource
#define glGetInfoLogARB glGetProgramInfoLog
#define glAttachObjectARB glAttachShader
#define glDetachObjectARB glDetachShader
#define glDeleteObjectARB glDeleteProgram
#define glLinkProgramARB glLinkProgram
#define glGetObjectParameterivARB glGetShaderiv
#define glUniform1fARB glUniform1f
#define glUniform1fvARB glUniform1fv
#define glUniform1iARB glUniform1i
#define glUniformMatrix4fvARB glUniformMatrix4fv
#define glGetUniformLocationARB glGetUniformLocation
#define glGetAttribLocationARB glGetAttribLocation
/* UNSUPPORTED */
#define GLEW_ARB_imaging 0
#define GLEW_MESA_ycbcr_texture 0
#define GL_BGR 0
#define GL_YCBCR_MESA 0
#define GL_UNSIGNED_SHORT_8_8_MESA 0
#define GL_UNSIGNED_SHORT_8_8_MESA 0
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0
#define GL_COLOR_ATTACHMENT1_EXT 0
#define GL_COLOR_ATTACHMENT2_EXT 0
static void glReadBuffer(GLenum name) {};
static void glTexEnvi(GLenum name1, GLenum name2, GLenum name3) {};
#define GL_TEXTURE_ENV 0
#define GL_TEXTURE_ENV_MODE 0
#endif /* __GST_GL_ES2__ */

View file

@ -510,6 +510,22 @@ gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
glUniform1iARB (location, value);
}
void
gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
GLsizei count, GLboolean transpose, const GLfloat* value)
{
GstGLShaderPrivate *priv;
GLint location = -1;
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
location = glGetUniformLocationARB (priv->program_handle, name);
glUniformMatrix4fvARB (location, count, transpose, value);
}
GLint
gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
{

View file

@ -21,7 +21,14 @@
#ifndef __GST_GL_SHADER_H__
#define __GST_GL_SHADER_H__
/* OpenGL 2.0 for Embedded Systems */
#ifdef OPENGL_ES2
#include <GLES2/gl2.h>
#include "gstgles2.h"
/* OpenGL for usual systems */
#else
#include <GL/glew.h>
#endif
#include <gst/gst.h>
G_BEGIN_DECLS
@ -88,6 +95,8 @@ void gst_gl_shader_use (GstGLShader *shader);
void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
GLsizei count, GLboolean transpose, const GLfloat* value);
GLint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name);

View file

@ -21,6 +21,15 @@
#ifndef __GST_GL_WINDOW_H__
#define __GST_GL_WINDOW_H__
/* OpenGL 2.0 for Embedded Systems */
#ifdef OPENGL_ES2
#undef UNICODE
#include <EGL/egl.h>
#define UNICODE
#include <GLES2/gl2.h>
#include "gstgles2.h"
/* OpenGL for usual systems */
#else
#if (!GNUSTEP && MACOS)
#include <OpenGL/glew.h>
#include <OpenGL/OpenGL.h>
@ -29,6 +38,7 @@
#include <GL/glew.h>
#include <GL/gl.h>
#endif
#endif
#include <gst/gst.h>

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@ -0,0 +1,610 @@
/*
* GStreamer
* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglwindow.h"
#define WM_GST_GL_WINDOW_CUSTOM (WM_APP+1)
#define WM_GST_GL_WINDOW_QUIT (WM_APP+2)
LRESULT CALLBACK window_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT FAR PASCAL sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
const gchar* EGLErrorString();
#define GST_GL_WINDOW_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))
enum
{
PROP_0
};
struct _GstGLWindowPrivate
{
EGLNativeWindowType internal_win_id;
EGLDisplay display;
EGLSurface surface;
EGLContext gl_context;
GstGLWindowCB draw_cb;
gpointer draw_data;
GstGLWindowCB2 resize_cb;
gpointer resize_data;
GstGLWindowCB close_cb;
gpointer close_data;
gboolean is_closed;
gboolean visible;
};
G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "GstGLWindow"
gboolean _gst_gl_window_debug = FALSE;
HHOOK hHook;
/* Must be called in the gl thread */
static void
gst_gl_window_finalize (GObject * object)
{
GstGLWindow *window = GST_GL_WINDOW (object);
GstGLWindowPrivate *priv = window->priv;
G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
}
static void
gst_gl_window_log_handler (const gchar *domain, GLogLevelFlags flags,
const gchar *message, gpointer user_data)
{
if (_gst_gl_window_debug) {
g_log_default_handler (domain, flags, message, user_data);
}
}
static void
gst_gl_window_base_init (gpointer g_class)
{
}
static void
gst_gl_window_class_init (GstGLWindowClass * klass)
{
GObjectClass *obj_class = G_OBJECT_CLASS (klass);
WNDCLASS wc;
ATOM atom = 0;
HINSTANCE hinstance = GetModuleHandle (NULL);
g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
obj_class->finalize = gst_gl_window_finalize;
atom = GetClassInfo (hinstance, "GSTGL", &wc);
if (atom == 0)
{
ZeroMemory (&wc, sizeof(WNDCLASS));
wc.lpfnWndProc = window_proc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hinstance;
wc.hIcon = LoadIcon (NULL, IDI_WINLOGO);
wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GSTGL";
atom = RegisterClass (&wc);
if (atom == 0)
g_error ("Failed to register window class %x\r\n", GetLastError());
}
}
static void
gst_gl_window_init (GstGLWindow *window)
{
window->priv = GST_GL_WINDOW_GET_PRIVATE (window);
if (g_getenv ("GST_GL_WINDOW_DEBUG") != NULL)
_gst_gl_window_debug = TRUE;
g_log_set_handler ("GstGLWindow", G_LOG_LEVEL_DEBUG,
gst_gl_window_log_handler, NULL);
}
/* Must be called in the gl thread */
GstGLWindow *
gst_gl_window_new (gint width, gint height)
{
GstGLWindow *window = g_object_new (GST_GL_TYPE_WINDOW, NULL);
GstGLWindowPrivate *priv = window->priv;
GstGLWindowClass* klass = GST_GL_WINDOW_GET_CLASS (window);
HINSTANCE hinstance = GetModuleHandle (NULL);
static gint x = 0;
static gint y = 0;
x += 20;
y += 20;
priv->internal_win_id = 0;
priv->display = 0;
priv->surface = 0;
priv->gl_context = 0;
priv->draw_cb = NULL;
priv->draw_data = NULL;
priv->resize_cb = NULL;
priv->resize_data = NULL;
priv->close_cb = NULL;
priv->close_data = NULL;
priv->is_closed = FALSE;
priv->visible = FALSE;
width += 2 * GetSystemMetrics (SM_CXSIZEFRAME);
height += 2 * GetSystemMetrics (SM_CYSIZEFRAME) + GetSystemMetrics (SM_CYCAPTION);
priv->internal_win_id = CreateWindow (
"GSTGL",
"OpenGL renderer",
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW, //WS_POPUP | WS_BORDER | WS_SYSMENU | WS_CAPTION
x, y, width, height,
(HWND) NULL,
(HMENU) NULL,
hinstance,
window
);
if (!priv->internal_win_id)
{
g_debug ("failed to create gl window: %d\n", priv->internal_win_id);
return NULL;
}
g_debug ("gl window created: %d\n", priv->internal_win_id);
//display is set in the window_proc
if (!priv->display) {
g_object_unref (G_OBJECT (window));
return NULL;
}
ShowCursor (TRUE);
return window;
}
GQuark
gst_gl_window_error_quark (void)
{
return g_quark_from_static_string ("gst-gl-window-error");
}
void
gst_gl_window_set_external_window_id (GstGLWindow *window, guint64 id)
{
GstGLWindowPrivate *priv = window->priv;
WNDPROC window_parent_proc = (WNDPROC) (guint64) GetWindowLongPtr((HWND)id, GWL_WNDPROC);
RECT rect;
SetProp (priv->internal_win_id, "gl_window_parent_id", (HWND)id);
SetProp ((HWND)id, "gl_window_id", priv->internal_win_id);
SetProp ((HWND)id, "gl_window_parent_proc", (WNDPROC) window_parent_proc);
SetWindowLongPtr ((HWND)id, GWL_WNDPROC, (DWORD) (guint64) sub_class_proc);
SetWindowLongPtr (priv->internal_win_id, GWL_STYLE, WS_CHILD | WS_MAXIMIZE);
SetParent (priv->internal_win_id, (HWND)id);
//take changes into account: SWP_FRAMECHANGED
GetClientRect ((HWND)id, &rect);
SetWindowPos (priv->internal_win_id, HWND_TOP, rect.left, rect.top, rect.right, rect.bottom,
SWP_ASYNCWINDOWPOS | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE);
MoveWindow (priv->internal_win_id, rect.left, rect.top, rect.right, rect.bottom, FALSE);
}
void
gst_gl_window_set_external_gl_context (GstGLWindow *window, guint64 context)
{
g_warning ("gst_gl_window_set_external_gl_context: not implemented\n");
}
/* Must be called in the gl thread */
void
gst_gl_window_set_draw_callback (GstGLWindow *window, GstGLWindowCB callback, gpointer data)
{
GstGLWindowPrivate *priv = window->priv;
priv->draw_cb = callback;
priv->draw_data = data;
}
/* Must be called in the gl thread */
void
gst_gl_window_set_resize_callback (GstGLWindow *window, GstGLWindowCB2 callback , gpointer data)
{
GstGLWindowPrivate *priv = window->priv;
priv->resize_cb = callback;
priv->resize_data = data;
}
/* Must be called in the gl thread */
void
gst_gl_window_set_close_callback (GstGLWindow *window, GstGLWindowCB callback, gpointer data)
{
GstGLWindowPrivate *priv = window->priv;
priv->close_cb = callback;
priv->close_data = data;
}
void
gst_gl_window_draw_unlocked (GstGLWindow *window)
{
gst_gl_window_draw (window);
}
/* Thread safe */
void
gst_gl_window_draw (GstGLWindow *window)
{
GstGLWindowPrivate *priv = window->priv;
if (!priv->visible)
{
ShowWindowAsync (priv->internal_win_id, SW_SHOW);
priv->visible = TRUE;
}
RedrawWindow (priv->internal_win_id, NULL, NULL,
RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE);
}
void
gst_gl_window_run_loop (GstGLWindow *window)
{
GstGLWindowPrivate *priv = window->priv;
gboolean running = TRUE;
gboolean bRet = FALSE;
MSG msg;
g_debug ("begin loop\n");
while (running && (bRet = GetMessage (&msg, NULL, 0, 0)) != 0)
{
if (bRet == -1)
{
g_error ("Failed to get message %x\r\n", GetLastError());
running = FALSE;
}
else
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
g_debug ("end loop\n");
}
/* Thread safe */
void
gst_gl_window_quit_loop (GstGLWindow *window, GstGLWindowCB callback, gpointer data)
{
if (window)
{
GstGLWindowPrivate *priv = window->priv;
LRESULT res = PostMessage(priv->internal_win_id, WM_GST_GL_WINDOW_QUIT, (WPARAM) data, (LPARAM) callback);
g_assert (SUCCEEDED (res));
g_debug ("end loop requested\n");
}
}
/* Thread safe */
void
gst_gl_window_send_message (GstGLWindow *window, GstGLWindowCB callback, gpointer data)
{
if (window)
{
GstGLWindowPrivate *priv = window->priv;
LRESULT res = SendMessage (priv->internal_win_id, WM_GST_GL_WINDOW_CUSTOM, (WPARAM) data, (LPARAM) callback);
g_assert (SUCCEEDED (res));
}
}
LRESULT CALLBACK window_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_CREATE) {
GstGLWindow *window = (GstGLWindow *) (((LPCREATESTRUCT) lParam)->lpCreateParams);
g_debug ("WM_CREATE\n");
g_assert (window);
{
EGLint majorVersion;
EGLint minorVersion;
EGLint numConfigs;
EGLConfig config;
EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE, EGL_NONE };
EGLint attribList[] =
{
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 8,
EGL_DEPTH_SIZE, 8,
EGL_STENCIL_SIZE, 8,
EGL_SAMPLE_BUFFERS, EGL_DONT_CARE, //1
EGL_NONE
};
GstGLWindowPrivate *priv = window->priv;
priv->display = eglGetDisplay (GetDC (hWnd));
if (priv->display != EGL_NO_DISPLAY)
g_debug ("display retrieved: %d\n", priv->display);
else
g_debug ("failed to retrieve display %d, %s\n", hWnd, EGLErrorString());
if (eglInitialize (priv->display, &majorVersion, &minorVersion))
g_debug ("egl initialized: %d.%d\n", majorVersion, minorVersion);
else
g_debug ("failed to initialize egl %d, %s\n", priv->display, EGLErrorString());
if (eglGetConfigs (priv->display, NULL, 0, &numConfigs))
g_debug ("configs retrieved: %d\n", numConfigs);
else
g_debug ("failed to retrieve configs %d, %s\n", priv->display, EGLErrorString());
if (eglChooseConfig (priv->display, attribList, &config, 1, &numConfigs))
g_debug ("config set: %d, %d\n", config, numConfigs);
else
g_debug ("failed to set config %d, %s\n", priv->display, EGLErrorString());
priv->surface = eglCreateWindowSurface (priv->display, config, (EGLNativeWindowType)hWnd, NULL);
if (priv->surface != EGL_NO_SURFACE)
g_debug ("surface created: %d\n", priv->surface);
else
g_debug ("failed to create surface %d, %d, %d, %s\n", priv->display, priv->surface, hWnd, EGLErrorString());
priv->gl_context = eglCreateContext (priv->display, config, EGL_NO_CONTEXT, contextAttribs);
if (priv->gl_context != EGL_NO_CONTEXT)
g_debug ("gl context created: %d\n", priv->gl_context);
else
g_debug ("failed to create glcontext %d, %d, s\n", priv->gl_context, hWnd, EGLErrorString());
ReleaseDC (hWnd, priv->display);
if (!eglMakeCurrent (priv->display, priv->surface, priv->surface, priv->gl_context))
g_debug ("failed to make opengl context current %d, %s\n", hWnd, EGLErrorString());
}
SetProp (hWnd, "gl_window", window);
return 0;
}
else if (GetProp(hWnd, "gl_window")) {
GstGLWindow *window = GetProp(hWnd, "gl_window");
GstGLWindowPrivate *priv = NULL;
g_assert (window);
priv = window->priv;
g_assert (priv);
g_assert (priv->internal_win_id == hWnd);
g_assert (priv->gl_context == eglGetCurrentContext());
switch ( uMsg ) {
case WM_SIZE:
{
if (priv->resize_cb)
priv->resize_cb (priv->resize_data, LOWORD(lParam), HIWORD(lParam));
break;
}
case WM_PAINT:
{
if (priv->draw_cb)
{
priv->draw_cb (priv->draw_data);
eglSwapBuffers (priv->display, priv->surface);
ValidateRect (hWnd, NULL);
}
break;
}
case WM_CLOSE:
{
ShowWindowAsync (priv->internal_win_id, SW_HIDE);
if (priv->close_cb)
priv->close_cb (priv->close_data);
priv->draw_cb = NULL;
priv->draw_data = NULL;
priv->resize_cb = NULL;
priv->resize_data = NULL;
priv->close_cb = NULL;
priv->close_data = NULL;
break;
}
case WM_GST_GL_WINDOW_QUIT:
{
HWND parent_id = 0;
GstGLWindowCB destroy_cb = (GstGLWindowCB) lParam;
g_debug ("WM_CLOSE\n");
destroy_cb ((gpointer) wParam);
parent_id = GetProp (hWnd, "gl_window_parent_id");
if (parent_id)
{
WNDPROC parent_proc = GetProp (parent_id, "gl_window_parent_proc");
g_assert (parent_proc);
SetWindowLongPtr (parent_id, GWL_WNDPROC, (LONG) (guint64) parent_proc);
SetParent (hWnd, NULL);
RemoveProp (parent_id, "gl_window_parent_proc");
RemoveProp (hWnd, "gl_window_parent_id");
}
priv->is_closed = TRUE;
RemoveProp (hWnd, "gl_window");
if (!eglMakeCurrent (priv->display, priv->surface, priv->surface, EGL_NO_CONTEXT))
g_debug ("failed to make current null context %d, %s\n", priv->display, EGLErrorString());
if (priv->gl_context)
{
if (!eglDestroyContext (priv->display, priv->gl_context))
g_debug ("failed to destroy context %d, %s\n", priv->gl_context, EGLErrorString());
priv->gl_context = NULL;
}
if (priv->surface)
{
if (!eglDestroySurface (priv->display, priv->surface))
g_debug ("failed to destroy surface %d, %s\n", priv->surface, EGLErrorString());
priv->surface = NULL;
}
if (priv->surface)
{
if (!eglTerminate (priv->display))
g_debug ("failed to terminate display %d, %s\n", priv->display, EGLErrorString());
priv->surface = NULL;
}
if (priv->internal_win_id)
{
if (!DestroyWindow(priv->internal_win_id))
g_debug ("failed to destroy window %d, 0x%x\n", hWnd, GetLastError());
}
PostQuitMessage (0);
break;
}
case WM_CAPTURECHANGED:
{
g_debug ("WM_CAPTURECHANGED\n");
if (priv->draw_cb)
priv->draw_cb (priv->draw_data);
break;
}
case WM_GST_GL_WINDOW_CUSTOM:
{
if (!priv->is_closed)
{
GstGLWindowCB custom_cb = (GstGLWindowCB) lParam;
custom_cb ((gpointer) wParam);
}
break;
}
case WM_ERASEBKGND:
return TRUE;
default:
{
/* transmit messages to the parrent (ex: mouse/keyboard input) */
HWND parent_id = GetProp (hWnd, "gl_window_parent_id");
if (parent_id)
PostMessage (parent_id, uMsg, wParam, lParam);
return DefWindowProc (hWnd, uMsg, wParam, lParam);
}
}
return 0;
}
else
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
LRESULT FAR PASCAL sub_class_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
WNDPROC window_parent_proc = GetProp (hWnd, "gl_window_parent_proc");
if (uMsg == WM_SIZE)
{
HWND gl_window_id = GetProp (hWnd, "gl_window_id");
MoveWindow (gl_window_id, 0, 0, LOWORD(lParam), HIWORD(lParam), FALSE);
}
return CallWindowProc (window_parent_proc, hWnd, uMsg, wParam, lParam);
}
const gchar* EGLErrorString()
{
EGLint nErr = eglGetError();
switch(nErr){
case EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
default:
return "unknown";
}
}