Commit graph

71 commits

Author SHA1 Message Date
Seungha Yang
1e5343f0c6 d3d11memory: Add support for resource sharing via NT handle
Adding gst_d3d11_memory_get_nt_handle() method so that GstD3D11Memory
can hold shareable NT handle and for easy reuse of it

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4774>
2023-06-06 17:54:44 +00:00
Seungha Yang
7b6f7e6e36 d3d11memory: Don't clear wrapped texture memory
The external texture may hold already rendered scene and therefore
it should not be cleared in alloc method

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4554>
2023-05-05 13:18:06 +00:00
Thibault Saunier
b14e675a27 gir: Checkout all .gir files and check that they are updated on the CI
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3010>
2023-04-22 09:32:32 -04:00
Seungha Yang
c7c380abb1 d3d11memory: Remove redundant bind flag validation
It has been validated outside of each function already

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4455>
2023-04-20 18:05:27 +00:00
Seungha Yang
af6dccd6e6 d3d11bufferpool: Fix invalid access in debug print loop
Add missing condition check in for loop

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4255>
2023-03-23 18:15:03 +00:00
Aleksandr Slobodeniuk
1f834eaacb d3d11convert: add "method" property
It allows to select the sampling method, same
as "method" property of videoconvert.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4205>
2023-03-21 12:08:54 +00:00
Seungha Yang
e1a73a723f d3d11converter: Fix conversion backend selection
Intended behavior was selecting video processor only if pixel shader
is disabled, since we prefer shader over video processor

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4179>
2023-03-16 01:17:27 +00:00
Seungha Yang
76d1257cd3 d3d11memory: Remove GstPoll from GstD3D11PoolAllocator
GstBufferPool implementation was referenced for this GstD3D11PoolAllocator,
for example GstAtomicQueue, various atomic operations, and GstPoll ones.
However, such combination seems to be almost pointless
since gst_poll_{read,write}_control() takes mutex and also
GstPoll uses Win32 event handle internally.
Use simple SRWLOCK and CONDITION_VARIABLE instead, and don't make things
complicated/inefficient.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2887>
2023-03-05 22:51:24 +09:00
Seungha Yang
69b2e1565c d3d11memory: Add support for keyed mutex
Non-zero mutex key held by application is not considered for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4081>
2023-03-01 14:13:14 +00:00
Seungha Yang
ff3120a38c cudamemory, d3d11memory: Add memory_{get,set}_token_data() methods
Similar to GstMiniObject qdata but new methods will use int64
token value and per object lock, instead of GQuark with global
mutex in qdata

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3884>
2023-02-16 17:49:54 +00:00
Seungha Yang
2e574a80d9 d3d11: Don't use g_alloca()
_alloca CRT function is deprecated. Moreover, stack allocation
for string is not a good idea. We can use _malloca inline
function instead, but all use of _alloca in d3d11 library/plugin
are not performance critical path at all.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3652>
2023-01-24 20:27:43 +00:00
Seungha Yang
434337c3e1 d3d11memory: Fix potential crash in GstD3D11PoolAllocator
Allocator object can be the final refcount holder, when a GstD3D11Memory
is being released. Do unref allocator once there's no more
remaining operation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3715>
2023-01-12 19:26:41 +00:00
Seungha Yang
fdc3ee97ae d3d11memory: Remove GstD3D11PoolAllocator::dispose
Clear GstD3D11Device object in finalize method as well

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3715>
2023-01-12 19:26:41 +00:00
Seungha Yang
af3311c1d6 d3d11memory: Fix typo in vfunc name
s/set_actvie/set_active/g

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3627>
2022-12-23 01:03:41 +09:00
Seungha Yang
837881ad29 d3d11converter: Fix YUY2 conversion error
Always configure shader conversion path, then fallback to the
shader path if processor is not available

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3392>
2022-11-14 20:14:27 +00:00
Seungha Yang
d0572622fa d3d11: Add support for planar RGB formats
Adding RGBP, BGRP, GBR, GBR_10LE, GBR_12LE, GBRA, GBRA_10LE, and
GBRA_12LE format support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3392>
2022-11-14 20:14:27 +00:00
Seungha Yang
3f94df9487 d3d11: Add support for YUY2 format
YUY2 is a primary YUV 4:2:2 format for DXVA.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3316>
2022-11-03 06:40:09 +09:00
Seungha Yang
e68645c2d2 d3d11: Move format defines to private header
Those defines will be likely changed/deleted in the future, and we
don't need to expose them to public at the moment

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3265>
2022-10-26 02:55:34 +09:00
Sebastian Dröge
b57c07d5a7 d3d11: Add/fix various annotations
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3194>
2022-10-18 13:51:17 +03:00
Nirbheek Chauhan
a5ef7cb041 d3d11: Fix debug build on UWP
GstDXGIGetDebugInterface() is unused when targeting UWP. We directly
call DXGIGetDebugInterface1() in that case.

Fixes build failure:

../gst-libs/gst/d3d11/gstd3d11device.cpp(271): error C2440: '=': cannot convert from 'HRESULT (__cdecl *)(UINT,const IID &,void **)' to 'DXGIGetDebugInterface_t'
../gst-libs/gst/d3d11/gstd3d11device.cpp(271): note: This conversion requires a reinterpret_cast, a C-style cast or function-style cast

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3118>
2022-10-05 18:29:01 +00:00
Thibault Saunier
bc9c1e3956 meson: Namespace the plugins_doc_dep/libraries variables
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2970>
2022-09-01 21:17:35 +00:00
Seungha Yang
8b988605a8 d3d11memory: Fix GstAllocator::mem_copy() implementation
We were checking possible bind flags for the DXGI format
of the source texture but that's never applied to
the destination texture desc.

Just use the already configured bind (and misc) flags of source texture
for the destination texture allocation without additional check.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2950>
2022-08-30 19:58:29 +00:00
Seungha Yang
c3cf9521a5 d3d11: Update library doc
* Private header name is changed to gstd3d11-private.h to follow
  naming convention
* Add Since mark everywhere
* Update member variable names to be consistent with the other
  object implementations in this library
* Correct outdated documentation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945>
2022-08-27 22:40:34 +09:00
Seungha Yang
eedaf10359 meson: d3d11: Fix missing header install
Install gstd3d11compile.h header file

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2896>
2022-08-16 16:55:45 +00:00
Seungha Yang
7c842d9247 meson: d3d11: Fix build with GIR enabled
... and remove unused list

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2870>
2022-08-12 18:03:00 +00:00
Seungha Yang
05dae94352 d3d11: Use WIN32 API directly for locking with RAII pattern
Such abstraction is unnecessary for this library/plugin.
Use WIN32 API directly instead of GLib wrappers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848>
2022-08-08 20:13:51 +00:00
Seungha Yang
a75e88fdd2 d3d11memory: Remove unnecessary locking
* memory map/unmap is already protected by d3d11 device lock.
  Don't need to take another memory lock.
* Use WIN32 critical section and slim reader/writer lock APIs
  directly instead of GLib wrappers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848>
2022-08-08 20:13:51 +00:00
Seungha Yang
21e5c33797 d3d11memory: Allow null GstD3D11Allocator to alloc methods
Similar to gst_allocator_alloc(), use default GstD3D11Allocator
when caller passes null allocator object

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
2022-08-06 23:54:56 +09:00
Seungha Yang
74f56632c3 d3d11: Use std::call_once()
g_once_init_enter() always takes global mutex for non-GCC build.
Use C++ once call implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
2022-08-06 23:27:23 +09:00
Seungha Yang
cf64c9f588 d3d11device: Use WIN32 critical section API directly
GLib's GRecMutex will allocate another heap memory for CRITICAL_SECTION
struct and g_rec_mutex_lock/g_rec_mutex_unlock use WIN32 APIs actually.
We don't need such intermediate function calls and redundant heap allocation.
Just call WIN32 APIs directly.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2845>
2022-08-06 05:12:41 +09:00
Seungha Yang
72ee96af42 d3d11converter: Add options for gamma and primaries conversion
Gamma remap and/or primaries conversion requires additional
processing which might be something user want to avoid, performance
reason for example

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2831>
2022-08-04 02:48:57 +09:00
Seungha Yang
ba259111d5 d3d11: Implement fence abstraction
Depending on device feature level, d3d11 runtime can support
ID3D11Fence which is equivalent to ID3D12Fence.
Waiting using fence has performance-wise benefit over pulling
ID3D11Query status. If ID3D11Fence is not supported by device,
then ID3D11Query will be used instead.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790>
2022-07-23 16:53:14 +00:00
Seungha Yang
1c3fac818d d3d11: Move GstD3D11Converter to gst-libs
The object is equivalent to GstVideoConverter but for D3D11.
Application can use this object directly for various conversions,
such as color space conversion, rescale, crop and flip/rotation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767>
2022-07-22 00:08:51 +09:00
Seungha Yang
32eeadb4a5 d3d11: Define enum and flags types manually
gnome.mkenums_simple() doesn't work well for GstD3D11, seems to
be confused by numeric representation of D3D11, must be a bug
in GLib or so. Just don't rely on the incomplete automagic.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767>
2022-07-22 00:07:52 +09:00
Seungha Yang
879eb9412b d3d11: Run gst-indent
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767>
2022-07-22 00:07:52 +09:00
Seungha Yang
16f4567a50 d3d11format: Move DXGI color space mapping method to gst-libs
Expose color space mapping method to public so that application
can configure GstCaps or GstVideoInfo using DXGI color space

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2776>
2022-07-20 07:05:46 +09:00
Seungha Yang
1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00
Seungha Yang
b09ca8635f d3d11: Use scoped device lock
Make code simpler and more deadlock-free

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728>
2022-07-09 03:36:17 +09:00
Seungha Yang
f3d51ef235 d3d11: Serialize ensure_element_data() call
It can be called any time from random thread. Thus, multiple
device objects can be created for the same physical device
if the call is not serialized, that's not a scenario we expect.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2727>
2022-07-08 01:35:34 +09:00
Seungha Yang
347ad181be d3d11memory: Update alloc_wrapped() API to avoid staging texture alloc
Add size parameter and use it for CPU accessible memory size
instead of allocating staging texture per API call.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2713>
2022-07-04 18:46:51 +00:00
Seungha Yang
46a3394581 d3d11memory: Add private method for texture wrapped memory allocation
Unlike public method gst_d3d11_allocator_alloc_wrapped(), newly
added method by this commit will not calculate CPU accessible memory
size, since staging texture must be allocated to calculate the size.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00
Seungha Yang
3919491eb2 d3d11: Use library private header in plugin
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00
Seungha Yang
eee0f97c18 d3d11: Add a helper method for GstContext creation
Add gst_d3d11_context_new() method for application to create
GstContext using GstD3D11Device.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
06b7b240af d3d11memory: Add support for wrapping application texture
Add gst_d3d11_allocator_alloc_wrapped() method to support wrapping
application texture using GstD3D11Memory without copy.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
fce7431381 d3d11: Install library headers
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.

It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
aca71fd692 d3d11: Update gst_d3d11_allocation_params_new() interface
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of
casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
170271b86f d3d11: Revert staging buffer pool implementation
The staging buffer pool implementation was added to improve
throughput performance since we can avoid per-frame
CPU copy operation via staging texture but it turned out that
we can not make it thread safe. See
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1182

Reverting the staging texture implementation as it does not show
any visible value.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 22:03:52 +09:00
Seungha Yang
fe64295841 d3d11decoder: Work around Intel DXVA driver crash
Intel DXVA driver crashes sometimes (from GPU thread) if
ID3D11VideoDecoder is released while there are outstanding view objects.
To make sure the object life cycle, holds an ID3D11VideoDecoder refcount
in GstD3D11Memory object.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504>
2022-05-27 15:13:15 +00:00
Seungha Yang
0deb73d9ba d3d11memory: Clear YUV texture with black color
We prefer black color as an initial texture color and
Direct3D11 runtime will initialize texture with zeros (except for alpha)
which is fine for RGB formats. But UV components of YUV texture
requires manual clear for black color.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2502>
2022-05-27 14:03:49 +00:00
Seungha Yang
e5ba099fd8 d3d11device: Enhance format enumeration and debugging
* Enhance debug log to print human readable D3D11_FORMAT_SUPPORT flags
  value, instead of packed numeric flagset value.
* Only device supported format will be added to format table.
  Depending on device feature level (i.e., D3D9 feature devices),
  16bits formats will not be supported. Although there might be formats
  we deinfed but not supported, it will not be a major issue in practice
  since our D3D11 implementation does not support legacy devices already
  (known limitation) and also old d3dvideosink will be promoted in that case.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2441>
2022-05-21 02:37:45 +09:00