mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d11: Update library doc
* Private header name is changed to gstd3d11-private.h to follow naming convention * Add Since mark everywhere * Update member variable names to be consistent with the other object implementations in this library * Correct outdated documentation Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945>
This commit is contained in:
parent
21ac55bac2
commit
c3cf9521a5
14 changed files with 195 additions and 29 deletions
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@ -26,19 +26,20 @@
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#include "gstd3d11memory.h"
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11_private.h"
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#include "gstd3d11-private.h"
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#include <string.h>
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/**
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* SECTION:gstd3d11bufferpool
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* @title: GstD3D11BufferPool
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* @short_description: buffer pool for #GstD3D11Memory objects
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* @see_also: #GstBufferPool, #GstGLMemory
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* @short_description: buffer pool for GstD3D11Memory object
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* @see_also: #GstBufferPool, #GstD3D11Memory
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*
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* a #GstD3D11BufferPool is an object that allocates buffers with #GstD3D11Memory
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* This GstD3D11BufferPool is an object that allocates buffers
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* with #GstD3D11Memory
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*
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* A #GstGLBufferPool is created with gst_d3d11_buffer_pool_new()
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* Since: 1.22
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*/
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_buffer_pool_debug);
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@ -34,6 +34,13 @@ G_BEGIN_DECLS
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#define GST_IS_D3D11_BUFFER_POOL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D11_BUFFER_POOL))
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#define GST_D3D11_BUFFER_POOL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D11_BUFFER_POOL, GstD3D11BufferPoolClass))
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/**
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* GstD3D11BufferPool:
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*
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* Opaque GstD3D11BufferPool struct
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*
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* Since: 1.22
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*/
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struct _GstD3D11BufferPool
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{
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GstBufferPool parent;
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@ -42,13 +49,19 @@ struct _GstD3D11BufferPool
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/*< private >*/
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GstD3D11BufferPoolPrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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/**
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* GstD3D11BufferPoolClass:
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*
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* Opaque GstD3D11BufferPoolClass struct
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*
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* Since: 1.22
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*/
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struct _GstD3D11BufferPoolClass
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{
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GstBufferPoolClass bufferpool_class;
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GstBufferPoolClass parent_class;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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@ -24,11 +24,21 @@
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#include "gstd3d11compile.h"
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11_private.h"
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#include "gstd3d11-private.h"
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#include <gmodule.h>
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#include <wrl.h>
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#include <string.h>
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/**
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* SECTION:gstd3d11compile
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* @title: GstD3D11Compile
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* @short_description: HLSL compiler and utility
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*
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* A set of HLSL compile helper methods
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*
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* Since: 1.22
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*/
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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@ -59,6 +69,8 @@ static pD3DCompile GstD3DCompileFunc = nullptr;
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* Loads HLSL compiler library
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*
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* Returns: %TRUE if HLSL compiler library is available
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*
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* Since: 1.22
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*/
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gboolean
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gst_d3d11_compile_init (void)
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@ -123,6 +135,8 @@ gst_d3d11_compile_init (void)
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* Compiles HLSL code or an effect file into bytecode for a given target
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*
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* Returns: HRESULT return code
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*
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* Since: 1.22
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*/
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HRESULT
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gst_d3d11_compile (LPCVOID src_data, SIZE_T src_data_size, LPCSTR source_name,
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* Compiles pixel shader code and creates ID3D11PixelShader
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*
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* Returns: HRESULT return code
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*
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* Since: 1.22
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*/
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HRESULT
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gst_d3d11_create_pixel_shader_simple (GstD3D11Device * device,
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* ID3D11InputLayout
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*
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* Returns: HRESULT return code
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*
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* Since: 1.22
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*/
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HRESULT
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gst_d3d11_create_vertex_shader_simple (GstD3D11Device * device,
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@ -23,7 +23,7 @@
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# include <config.h>
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#endif
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#include "gstd3d11_private.h"
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#include "gstd3d11-private.h"
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#include "gstd3d11converter.h"
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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#include <string.h>
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#include <math.h>
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/**
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* SECTION:gstd3d11converter
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* @title: GstD3D11Converter
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* @short_description: Direct3D11 video converter object
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*
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* This object performs various video conversion operation
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* via Direct3D11 API
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*
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* Since: 1.22
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*/
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_converter_debug);
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#define GST_CAT_DEFAULT gst_d3d11_converter_debug
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@ -35,9 +35,9 @@ G_BEGIN_DECLS
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#define GST_D3D11_CONVERTER_CAST(obj) ((GstD3D11Converter*)(obj))
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/**
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* GstD3D11ConverterMethod:
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* @GST_D3D11_CONVERTER_METHOD_SHADER: Performs conversion using pixel shader
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* @GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR: Performs conversion using video processor
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* GstD3D11ConverterBackend:
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* @GST_D3D11_CONVERTER_BACKEND_SHADER: Performs conversion using pixel shader
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* @GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR: Performs conversion using video processor
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*
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* Since: 1.22
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*/
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*/
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#define GST_D3D11_CONVERTER_OPT_PRIMARIES_MODE "GstD3D11Converter.primaries-mode"
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/**
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* GstD3D11Converter:
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*
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* Opaque GstD3D11Converter struct
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*
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* Since: 1.22
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*/
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struct _GstD3D11Converter
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{
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GstObject parent;
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gpointer _gst_reserved[GST_PADDING];
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};
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/**
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* GstD3D11ConverterClass:
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*
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* Opaque GstD3D11ConverterClass struct
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*
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* Since: 1.22
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*/
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struct _GstD3D11ConverterClass
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{
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GstObjectClass parent_class;
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11format.h"
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#include "gstd3d11_private.h"
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#include "gstd3d11-private.h"
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#include "gstd3d11memory.h"
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#include <gmodule.h>
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#include <wrl.h>
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/**
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* SECTION:gstd3d11device
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* @short_description: Direct3D11 device abstraction
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* @title: GstD3D11Device
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* @short_description: Direct3D11 device abstraction
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*
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* #GstD3D11Device wraps ID3D11Device and ID3D11DeviceContext for GPU resources
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* to be able to be shared among various elements. Caller can get native
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@ -39,8 +39,22 @@ G_BEGIN_DECLS
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#define GST_D3D11_FENCE(obj) ((GstD3D11Fence *)obj)
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#define GST_D3D11_FENCE_CAST(obj) (GST_D3D11_FENCE(obj))
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/**
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* GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE:
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*
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* The name used in #GstContext queries for requesting a #GstD3D11Device
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*
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* Since: 1.22
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*/
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#define GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE "gst.d3d11.device.handle"
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/**
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* GstD3D11Device:
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*
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* Opaque GstD3D11Device struct
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*
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* Since: 1.22
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*/
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struct _GstD3D11Device
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{
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GstObject parent;
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gpointer _gst_reserved[GST_PADDING];
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};
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/**
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* GstD3D11DeviceClass:
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*
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* Opaque GstD3D11DeviceClass struct
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*
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* Since: 1.22
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*/
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struct _GstD3D11DeviceClass
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{
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GstObjectClass parent_class;
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GstVideoFormat format,
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GstD3D11Format * device_format);
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/**
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* GstD3D11Fence:
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*
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* An abstraction of the ID3D11Fence interface
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*
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* Since: 1.22
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*/
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struct _GstD3D11Fence
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{
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GstMiniObject parent;
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#include "gstd3d11utils.h"
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#include "gstd3d11device.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11_private.h"
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#include "gstd3d11-private.h"
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#include <string.h>
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/**
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* SECTION:gstd3d11format
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* @title: GstD3D11Format
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* @short_description: Bridge of Direct3D11 and GStreamer video format representation
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*
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* Since: 1.22
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*/
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#ifndef GST_DISABLE_GST_DEBUG
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#define GST_CAT_DEFAULT ensure_debug_category()
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static GstDebugCategory *
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#define GST_D3D11_ALL_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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/**
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* GstD3D11Format:
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*
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* Represent video format information in Direct3D11 term.
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*
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* Since: 1.22
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*/
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struct _GstD3D11Format
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{
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GstVideoFormat format;
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#include "gstd3d11memory.h"
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11_private.h"
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#include "gstd3d11-private.h"
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/**
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* SECTION:gstd3d11memory
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* @title: GstD3D11Memory
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* @short_description: Direct3D11 memory abstraction layer
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*
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* Since: 1.22
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*/
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_allocator_debug);
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#define GST_CAT_DEFAULT gst_d3d11_allocator_debug
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* gst_d3d11_allocation_params_copy:
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* @src: a #GstD3D11AllocationParams
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*
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* Returns: a copy of @src
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* Returns: (transfer full): a copy of @src
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*
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* Since: 1.22
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*/
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GType gst_d3d11_memory_native_type_get_type (void);
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#define GST_TYPE_D3D11_MEMORY_NATIVE_TYPE (gst_d3d11_memory_native_type_get_type())
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/**
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* GstD3D11AllocationParams:
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*
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* Contains set of parameters for #GstD3D11Memory allocation
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*
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* Since: 1.22
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*/
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struct _GstD3D11AllocationParams
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{
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/* Texture description per plane */
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D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES];
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GstVideoInfo info;
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GstVideoInfo aligned_info;
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GstD3D11Format d3d11_format;
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GstD3D11AllocationFlags flags;
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/*< private >*/
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gboolean gst_d3d11_allocation_params_alignment (GstD3D11AllocationParams * parms,
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const GstVideoAlignment * align);
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/**
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* GstD3D11Memory:
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*
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* Represents information about a Direct3D11 memory object
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*
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* Since: 1.22
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*/
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struct _GstD3D11Memory
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{
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GstMemory mem;
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ID3D11VideoDevice * video_device,
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ID3D11VideoProcessorEnumerator * enumerator);
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/**
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* GstD3D11Allocator:
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*
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* A Direct3D11 memory allocator
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*
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* Since: 1.22
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*/
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struct _GstD3D11Allocator
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{
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GstAllocator allocator;
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GstAllocator parent;
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/*< private >*/
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GstD3D11AllocatorPrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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/**
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* GstD3D11AllocatorClass:
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*
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* Since: 1.22
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*/
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struct _GstD3D11AllocatorClass
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{
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GstAllocatorClass allocator_class;
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GstAllocatorClass parent_class;
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gboolean (*set_actvie) (GstD3D11Allocator * allocator,
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gboolean active);
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gboolean gst_d3d11_allocator_set_active (GstD3D11Allocator * allocator,
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gboolean active);
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/**
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* GstD3D11PoolAllocator:
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*
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* Allocates #GstD3D11Memory objects and pooling allocated memory
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*
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* Since: 1.22
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*/
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struct _GstD3D11PoolAllocator
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{
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GstD3D11Allocator allocator;
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GstD3D11Allocator parent;
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/*< public >*/
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GstD3D11Device *device;
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/*< private >*/
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GstD3D11PoolAllocatorPrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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/**
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* GstD3D11PoolAllocatorClass:
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*
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* Opaque GstD3D11PoolAllocatorClass struct
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*
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* Since: 1.22
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*/
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struct _GstD3D11PoolAllocatorClass
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{
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GstD3D11AllocatorClass allocator_class;
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GstD3D11AllocatorClass parent_class;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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@ -23,12 +23,20 @@
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#include "gstd3d11utils.h"
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#include "gstd3d11device.h"
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#include "gstd3d11_private.h"
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#include "gstd3d11-private.h"
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#include <windows.h>
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#include <versionhelpers.h>
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#include <mutex>
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/**
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* SECTION:gstd3d11utils
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* @title: GstD3D11Utils
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* @short_description: Direct3D11 specific utility methods
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*
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* Since: 1.22
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*/
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/* *INDENT-OFF* */
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static std::recursive_mutex _context_lock;
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/* *INDENT-ON* */
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@ -505,7 +513,6 @@ gst_d3d11_ensure_element_data_for_adapter_luid (GstElement * element,
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*
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* Since: 1.22
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*/
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GstContext *
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gst_d3d11_context_new (GstD3D11Device * device)
|
||||
{
|
||||
|
@ -523,7 +530,7 @@ gst_d3d11_context_new (GstD3D11Device * device)
|
|||
* gst_d3d11_luid_to_int64:
|
||||
* @luid: A pointer to LUID struct
|
||||
*
|
||||
* Converts from a LUID to a 64-bit signed integer.
|
||||
* Converts @luid to a 64-bit signed integer.
|
||||
* See also Int64FromLuid method defined in
|
||||
* windows.devices.display.core.interop.h Windows SDK header
|
||||
*
|
||||
|
@ -542,6 +549,21 @@ gst_d3d11_luid_to_int64 (const LUID * luid)
|
|||
return val.QuadPart;
|
||||
}
|
||||
|
||||
/**
|
||||
* _gst_d3d11_result:
|
||||
* @result: HRESULT D3D11 API return code
|
||||
* @device: (nullable): Associated #GstD3D11Device
|
||||
* @cat: a #GstDebugCategory
|
||||
* @file: the file that checking the result code
|
||||
* @function: the function that checking the result code
|
||||
* @line: the line that checking the result code
|
||||
*
|
||||
* Prints debug message if @result code indicates the operation was failed.
|
||||
*
|
||||
* Returns: %TRUE if D3D11 API call result is SUCCESS
|
||||
*
|
||||
* Since: 1.22
|
||||
*/
|
||||
gboolean
|
||||
_gst_d3d11_result (HRESULT hr, GstD3D11Device * device, GstDebugCategory * cat,
|
||||
const gchar * file, const gchar * function, gint line)
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include <gst/d3d11/gstd3d11.h>
|
||||
#include <gst/d3d11/gstd3d11_private.h>
|
||||
#include <gst/d3d11/gstd3d11-private.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
|
|
Loading…
Reference in a new issue