d3d11: Use library private header in plugin

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
This commit is contained in:
Seungha Yang 2022-07-01 21:20:02 +09:00
parent 9709bcf3fe
commit 3919491eb2
2 changed files with 2 additions and 10 deletions

View file

@ -24,7 +24,7 @@
#include <gst/d3d11/gstd3d11_fwd.h>
#include <d3d11_4.h>
#include <dxgi1_6.h>
#include "gstd3d11format.h"
#include <gst/d3d11/gstd3d11format.h>
G_BEGIN_DECLS

View file

@ -24,8 +24,7 @@
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11.h>
#include <d3d11_4.h>
#include <dxgi1_6.h>
#include <gst/d3d11/gstd3d11_private.h>
G_BEGIN_DECLS
@ -56,13 +55,6 @@ typedef struct _GstD3D11ColorMatrix
gdouble max[3];
} GstD3D11ColorMatrix;
#define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \
if (obj) { \
(obj)->Release (); \
(obj) = NULL; \
} \
} G_STMT_END
void gst_d3d11_plugin_utils_init (D3D_FEATURE_LEVEL feature_level);
GstCaps * gst_d3d11_get_updated_template_caps (GstStaticCaps * template_caps);