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d3d11: Use library private header in plugin
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
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parent
9709bcf3fe
commit
3919491eb2
2 changed files with 2 additions and 10 deletions
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@ -24,7 +24,7 @@
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#include <gst/d3d11/gstd3d11_fwd.h>
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#include <d3d11_4.h>
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#include <dxgi1_6.h>
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#include "gstd3d11format.h"
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#include <gst/d3d11/gstd3d11format.h>
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G_BEGIN_DECLS
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@ -24,8 +24,7 @@
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11.h>
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#include <d3d11_4.h>
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#include <dxgi1_6.h>
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#include <gst/d3d11/gstd3d11_private.h>
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G_BEGIN_DECLS
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@ -56,13 +55,6 @@ typedef struct _GstD3D11ColorMatrix
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gdouble max[3];
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} GstD3D11ColorMatrix;
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#define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \
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if (obj) { \
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(obj)->Release (); \
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(obj) = NULL; \
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} \
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} G_STMT_END
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void gst_d3d11_plugin_utils_init (D3D_FEATURE_LEVEL feature_level);
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GstCaps * gst_d3d11_get_updated_template_caps (GstStaticCaps * template_caps);
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