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d3d11memory: Fix typo in vfunc name
s/set_actvie/set_active/g Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3627>
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2 changed files with 4 additions and 4 deletions
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@ -1716,8 +1716,8 @@ gst_d3d11_allocator_set_active (GstD3D11Allocator * allocator, gboolean active)
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g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), FALSE);
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klass = GST_D3D11_ALLOCATOR_GET_CLASS (allocator);
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if (klass->set_actvie)
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return klass->set_actvie (allocator, active);
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if (klass->set_active)
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return klass->set_active (allocator, active);
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return TRUE;
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}
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@ -1779,7 +1779,7 @@ gst_d3d11_pool_allocator_class_init (GstD3D11PoolAllocatorClass * klass)
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gobject_class->dispose = gst_d3d11_pool_allocator_dispose;
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gobject_class->finalize = gst_d3d11_pool_allocator_finalize;
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d3d11alloc_class->set_actvie = gst_d3d11_pool_allocator_set_active;
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d3d11alloc_class->set_active = gst_d3d11_pool_allocator_set_active;
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}
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static void
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@ -274,7 +274,7 @@ struct _GstD3D11AllocatorClass
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{
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GstAllocatorClass parent_class;
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gboolean (*set_actvie) (GstD3D11Allocator * allocator,
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gboolean (*set_active) (GstD3D11Allocator * allocator,
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gboolean active);
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/*< private >*/
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