gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11
Seungha Yang 0deb73d9ba d3d11memory: Clear YUV texture with black color
We prefer black color as an initial texture color and
Direct3D11 runtime will initialize texture with zeros (except for alpha)
which is fine for RGB formats. But UV components of YUV texture
requires manual clear for black color.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2502>
2022-05-27 14:03:49 +00:00
..
d3d11-prelude.h Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
gstd3d11.h d3d11: Add new buffer pool implementation for staging texture 2022-02-06 21:57:13 +09:00
gstd3d11_fwd.h d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11_private.h d3d11device: Enhance format enumeration and debugging 2022-05-21 02:37:45 +09:00
gstd3d11bufferpool.cpp d3d11: Reorganize format mapping table 2022-02-16 18:41:05 +00:00
gstd3d11bufferpool.h Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
gstd3d11config.h.meson d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11device.cpp d3d11device: Enhance format enumeration and debugging 2022-05-21 02:37:45 +09:00
gstd3d11device.h d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11format.cpp d3d11device: Enhance format enumeration and debugging 2022-05-21 02:37:45 +09:00
gstd3d11format.h d3d11device: Enhance format enumeration and debugging 2022-05-21 02:37:45 +09:00
gstd3d11memory.cpp d3d11memory: Clear YUV texture with black color 2022-05-27 14:03:49 +00:00
gstd3d11memory.h d3d11: Remove non-existing gst_d3d11_memory_get_type() API from header 2022-02-21 21:26:43 +00:00
gstd3d11stagingbufferpool.cpp d3d11: Reorganize format mapping table 2022-02-16 18:41:05 +00:00
gstd3d11stagingbufferpool.h d3d11: Add new buffer pool implementation for staging texture 2022-02-06 21:57:13 +09:00
gstd3d11utils.cpp d3d11: Update comments 2021-11-23 07:23:12 +00:00
gstd3d11utils.h d3d11: d3d11utils: Add support for DXGI Adapter LUID based D3D11 device context sharing 2021-10-10 03:23:58 +09:00
meson.build Remove glib and gobject dependencies everywhere 2022-04-01 16:32:17 +00:00