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8b988605a8
We were checking possible bind flags for the DXGI format of the source texture but that's never applied to the destination texture desc. Just use the already configured bind (and misc) flags of source texture for the destination texture allocation without additional check. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2950> |
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d3d11-prelude.h | ||
gstd3d11-private.h | ||
gstd3d11.h | ||
gstd3d11_fwd.h | ||
gstd3d11bufferpool.cpp | ||
gstd3d11bufferpool.h | ||
gstd3d11compile.cpp | ||
gstd3d11compile.h | ||
gstd3d11config.h.meson | ||
gstd3d11converter.cpp | ||
gstd3d11converter.h | ||
gstd3d11device.cpp | ||
gstd3d11device.h | ||
gstd3d11format.cpp | ||
gstd3d11format.h | ||
gstd3d11memory.cpp | ||
gstd3d11memory.h | ||
gstd3d11utils.cpp | ||
gstd3d11utils.h | ||
meson.build |