d3d11memory: Remove redundant bind flag validation

It has been validated outside of each function already

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4455>
This commit is contained in:
Seungha Yang 2023-03-24 00:11:21 +09:00 committed by GStreamer Marge Bot
parent c6bb20bba8
commit c7c380abb1

View file

@ -855,30 +855,26 @@ create_shader_resource_views (GstD3D11Memory * mem)
return FALSE;
}
if ((priv->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) != 0) {
resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resource_desc.Texture2D.MipLevels = 1;
resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resource_desc.Texture2D.MipLevels = 1;
for (i = 0; i < num_views; i++) {
resource_desc.Format = formats[i];
hr = device_handle->CreateShaderResourceView (priv->texture,
&resource_desc, &priv->shader_resource_view[i]);
for (i = 0; i < num_views; i++) {
resource_desc.Format = formats[i];
hr = device_handle->CreateShaderResourceView (priv->texture,
&resource_desc, &priv->shader_resource_view[i]);
if (!gst_d3d11_result (hr, mem->device)) {
GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Failed to create resource DXGI format %s (%d) for plane %d"
" view (0x%x)", gst_d3d11_dxgi_format_to_string (formats[i]),
formats[i], i, (guint) hr);
goto error;
}
if (!gst_d3d11_result (hr, mem->device)) {
GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Failed to create resource DXGI format %s (%d) for plane %d"
" view (0x%x)", gst_d3d11_dxgi_format_to_string (formats[i]),
formats[i], i, (guint) hr);
goto error;
}
priv->num_shader_resource_views = num_views;
return TRUE;
}
return FALSE;
priv->num_shader_resource_views = num_views;
return TRUE;
error:
for (i = 0; i < num_views; i++)
@ -985,30 +981,26 @@ create_render_target_views (GstD3D11Memory * mem)
return FALSE;
}
if ((priv->desc.BindFlags & D3D11_BIND_RENDER_TARGET) != 0) {
render_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
render_desc.Texture2D.MipSlice = 0;
render_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
render_desc.Texture2D.MipSlice = 0;
for (i = 0; i < num_views; i++) {
render_desc.Format = formats[i];
for (i = 0; i < num_views; i++) {
render_desc.Format = formats[i];
hr = device_handle->CreateRenderTargetView (priv->texture, &render_desc,
&priv->render_target_view[i]);
if (!gst_d3d11_result (hr, mem->device)) {
GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Failed to create resource DXGI format %s (%d) for plane %d"
" view (0x%x)", gst_d3d11_dxgi_format_to_string (formats[i]),
formats[i], i, (guint) hr);
goto error;
}
hr = device_handle->CreateRenderTargetView (priv->texture, &render_desc,
&priv->render_target_view[i]);
if (!gst_d3d11_result (hr, mem->device)) {
GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Failed to create resource DXGI format %s (%d) for plane %d"
" view (0x%x)", gst_d3d11_dxgi_format_to_string (formats[i]),
formats[i], i, (guint) hr);
goto error;
}
priv->num_render_target_views = num_views;
return TRUE;
}
return FALSE;
priv->num_render_target_views = num_views;
return TRUE;
error:
for (i = 0; i < num_views; i++)