Matthew Waters
a1cc1116b5
gltransformation: clear to transparent
...
Otherwise composition will result in a black frame outside the transformed
video.
2017-12-09 19:32:12 +00:00
Alessandro Decina
610f965be8
libgstgl: gstglcontext_cocoa: kCGLPFAStereo has been deprecated in 10.11
...
Also since the version scheme has changed (to include the micro number) since
10.10, use the MAC_OS_X_VERSION_* macro to avoid confusion.
2017-12-09 19:32:12 +00:00
Alessandro Decina
b8e06e7311
glbufferpool: relax check for multiple texture targets
...
Only complain about multiple texture targets when _different_ texture targets
are configured.
2017-12-09 19:32:12 +00:00
Alessandro Decina
fa1c4e552c
glmemory: take subsampling into account for rectangle textures
...
Rectangle textures don't use normalized coordinates so subsampling needs to be
factored in explicitly.
Fixes YUV => RGB conversion for rectangle textures.
2017-12-09 19:32:11 +00:00
Matthew Waters
e8f966dcab
glproto: include function definitions for GL_APPLE_sync
...
Provides a performance improvement on iOS where we were falling back to glFinish
on settting sync points.
2017-12-09 19:32:11 +00:00
Nicolas Dufresne
21df596b8b
glupload: Only offer custom allocator with caps features
...
To use GLMemory and EGLImage allocators, one need to know the
libgstgl API. This is only expected if the associated caps features
have been negotiated. Generic element that otherwise receive those
allocators may fail, resulting in broken pieline. We don't want to
force all generic element to check if the allocator is a custom
allocator or a normal allocator (which implement the _alloc method).
https://bugzilla.gnome.org/show_bug.cgi?id=758877
2017-12-09 19:32:11 +00:00
Matthew Waters
953be21a22
glcolorconvert: improve the YUY2/UYVY->RGBA conversion shader
...
Don't offset the y-axis. We only need to offset on the x-axis.
Removes a sawtooth pattern on horizontal and vertical edges.
https://bugzilla.gnome.org/show_bug.cgi?id=755486
2017-12-09 19:32:11 +00:00
Matthew Waters
bb7422e91b
glcolorconvert: improve RGBA->YUY2/UYVY conversion shader
...
We should only average the chroma samples not the luma sample.
https://bugzilla.gnome.org/show_bug.cgi?id=758904
2017-12-09 19:32:11 +00:00
Reynaldo H. Verdejo Pinochet
8ab57b5b23
Drop usage of deprecated g-ir-scanner --strip-prefix flag
2017-12-09 19:32:11 +00:00
Reynaldo H. Verdejo Pinochet
68e668168d
Remove unnecessary NULL checks before g_free()
...
g_free() is NULL-safe
2017-12-09 19:32:11 +00:00
Sebastian Dröge
c9fafe8445
glimagesink: Remove unused variable
...
gstglimagesink.c: In function 'gst_glimage_sink_on_draw':
gstglimagesink.c:1959:18: error: unused variable 'sync_meta' [-Werror=unused-variable]
GstGLSyncMeta *sync_meta = NULL;
^
2017-12-09 19:32:11 +00:00
Sebastian Dröge
e7b63b1397
glviewconvert: String literals are const
...
gstglviewconvert.c: In function '_mangle_extensions':
gstglviewconvert.c:1511:13: error: assignment discards 'const' qualifier from pointer target type [-Werror=discarded-qualifiers]
ext_str = "#extension GL_OES_EGL_image_external : require\n";
^
2017-12-09 19:32:11 +00:00
Sebastian Dröge
316c2c3418
glsyncmeta: Actually return the newly created meta from gst_buffer_add_gl_sync_meta()
...
gstglsyncmeta.c -fPIC -DPIC -o .libs/libgstgl_1.0_la-gstglsyncmeta.o
gstglsyncmeta.c: In function 'gst_buffer_add_gl_sync_meta':
gstglsyncmeta.c:131:1: error: control reaches end of non-void function [-Werror=return-type]
}
^
2017-12-09 19:32:11 +00:00
Matthew Waters
9fd665c90d
glimagesink: wait on the correct sync meta when rendering
2017-12-09 19:32:11 +00:00
Matthew Waters
0e404ae3fc
glsyncmeta: add vfuncs for all operations
...
there could be other ways/requirements for synchronising two GPU command
streams (whether GL or platform specific).
e.g. glfencesync/eglwaitnative/cond/etc
2017-12-09 19:32:11 +00:00
Matthew Waters
ad237e792e
glimagesink: add support for rendering external-oes textures
...
https://bugzilla.gnome.org/show_bug.cgi?id=757285
2017-12-09 19:32:11 +00:00
Matthew Waters
975e96db44
glviewconvert: add support rectangle/external-oes textures
...
https://bugzilla.gnome.org/show_bug.cgi?id=757285
2017-12-09 19:32:11 +00:00
Vineeth TM
15d9267ed5
glimagesink: Fix structure memory leak
...
https://bugzilla.gnome.org/show_bug.cgi?id=758205
2017-12-09 19:32:11 +00:00
Vineeth TM
a0a8b8873b
glsl: fix possible string overrun in gst_glsl_version_profile_from_string
...
given a NULL-terminated string, s.
s[i] = '\0';
i++;
does not guarentee that s[i] is NULL terminated and thus string operations
could read off the end of the array.
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2017-12-09 19:32:11 +00:00
Matthew Waters
148940c456
glshader: don't read invalid list pointers (use after free)
...
gst_gl_shader_detach_unlocked already removes the list entry so attempting to
use the element to iterate to the next stage could read invalid data.
Based on patch by Vineeth TM <vineeth.tm@samsung.com>
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2017-12-09 19:32:11 +00:00
Vineeth TM
0adc7e1bc4
tests:glsl: version_profile_s string leak
...
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2017-12-09 19:32:11 +00:00
Vineeth TM
d5c1ff4bf2
glsl: free str while returning error
...
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2017-12-09 19:32:11 +00:00
Vineeth TM
606e3dee98
tests:glupload: fix caps memory leak
...
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2017-12-09 19:32:11 +00:00
Vineeth TM
7a75684566
glslstage: Fix vertex_sources memory leak
...
vertex_sources is being allocated but not freed resulting in leak
https://bugzilla.gnome.org/show_bug.cgi?id=757974
2017-12-09 19:32:11 +00:00
Vineeth TM
7b0125ab11
glcolorconvert: remove unnecessary free
...
version_str is already being freed. So no need to call again
https://bugzilla.gnome.org/show_bug.cgi?id=757974
2017-12-09 19:32:11 +00:00
Vineeth TM
07901d8eed
glcolorconvert: Fix string leak
...
String got using gst_glsl_version_profile_to_string, is allocated
memory and should be freed
https://bugzilla.gnome.org/show_bug.cgi?id=757974
2017-12-09 19:32:11 +00:00
Vineeth TM
1f245c3d2e
glcolorconvert: Fix frag_prog and frag_body memory leak
...
https://bugzilla.gnome.org/show_bug.cgi?id=757974
2017-12-09 19:32:11 +00:00
Matthew Waters
b30deff7e1
glcolorconvert: mangle gl_FragColor for GL3
...
Some drivers don't provide the compatibility definition and we need to provide
our own 'out vec4' variable to put the results of the fragment shader into.
https://bugzilla.gnome.org/show_bug.cgi?id=757938
2017-12-09 19:32:11 +00:00
Vineeth TM
2c4a14f7c7
tests:glcolorconvert: Fix caps memory leak
...
Output caps being got from video info is not getting freed
https://bugzilla.gnome.org/show_bug.cgi?id=757929
2017-12-09 19:32:11 +00:00
Matthew Waters
b8c1ecf268
glviewconvert: remove set_format
...
We need the caps to be able to
1. check the caps features
2. get the requested texture-target on input/output
2017-12-09 19:32:11 +00:00
Matthew Waters
bb1ae9042b
glimagesink: fix a memory leak if the view conversion fails
2017-12-09 19:32:11 +00:00
Matthew Waters
7c52793e7c
glimagesink: balance the creation/destruction of the overlay compositor
...
Fixes some leaks/possible segfault on when failing to create the compositor.
2017-12-09 19:32:11 +00:00
Matthew Waters
117fc0409a
glshader: properly unref the stages on failure
...
When failing in the varargs functions, all the stage objects not handled need to
be unreffed to prevent a leak.
2017-12-09 19:32:11 +00:00
Matthew Waters
1f35fcf06d
glslstage: properly return an error when we could not create the shader stage
...
While it was erroring out correctly later, there were GLib warnings about
setting a GError over the top of another GError.
2017-12-09 19:32:10 +00:00
Matthew Waters
ef319c7b8f
glshaderstrings: fixup the external-oes fragment shader
...
The wrong sampler type was used
s/sampler2DExternalOES/samplerExternalOES/
2017-12-09 19:32:10 +00:00
Matthew Waters
105497de60
glcolorconvert: try to keep the same texture-target if possible
...
Fixes issues attempting to passthrough external-oes textures
2017-12-09 19:32:10 +00:00
Matthew Waters
46b84c6035
glcolorconvert: fix rendering rectangular textures with GL3
...
Rectangular textures are unavailable in unextended
GLES2 #version 100 shaders.
Fixes
texture-target=rectangle ! glcolorconvert ! texture-target=2D
There's a couple of differences between GL3 and GLES2/GL
- varying -> in or out depending on the stage (vertex/fragment)
- attribute -> in
- filtered texture access is a single function, texture()
2017-12-09 19:32:10 +00:00
Matthew Waters
e32fcfbf3c
glcolorconvert: properly use the other texture-target on fixation
2017-12-09 19:32:10 +00:00
Matthew Waters
ec0a93dd7e
glslstage: add debug as to why _set_strings() failed
2017-12-09 19:32:10 +00:00
Matthew Waters
5d7556a08d
glsl: fix check for glsl version against GL context inversion
...
Any GLSL version that was less than the provided GL version would fail
2017-12-09 19:32:10 +00:00
Matthew Waters
9a3ea0adb7
gl: forward declare some enums
...
Specifically the GstGLTextureTarget enum
2017-12-09 19:32:10 +00:00
Matthew Waters
b1ac029b87
glslstage: expose the default shader strings as public
...
Add some other simple strings for external-oes textures or transforming
the texture coordinates with a transformation matrix
2017-12-09 19:32:10 +00:00
Matthew Waters
6a75a07815
glcolorconvert: wait on the sync meta for input buffers
2017-12-09 19:32:10 +00:00
Matthew Waters
c4452041a8
glimagesink: wait on the provided sync meta provided to glimagesink
2017-12-09 19:32:10 +00:00
Matthew Waters
c5f3406186
glcolorconvert: use the correct oes target string in the template caps
2017-12-09 19:32:10 +00:00
Tim-Philipp Müller
7a166e019b
glshader, tsdemux: simplify code
...
Jus use _delete_link() instead of _remove_link() + _free1()
2017-12-09 19:32:10 +00:00
Tim-Philipp Müller
212ed5523b
glmixerbin: fix minor leak
...
Don't leak removed list node.
2017-12-09 19:32:10 +00:00
Alessandro Decina
7fedb34bea
gstglutils: fix shader compilation on Mountain Lion
...
Make gst_gl_context_gen_shader/_compile_shader assume GST_GLSL_PROFILE_ES |
GST_GLSL_PROFILE_COMPATIBILITY as the profile. Without this, the shader compiler
doesn't inject the #version tag resulting in a compilation error on Mountain
Lion.
This is a workaround for old code using gst_gl_context_gen_shader. New code
should use the gst_glsl_stage_* API directly which allows the caller to
explicitly specify version/profile.
2017-12-09 19:32:10 +00:00
Matthew Waters
d41e6a5579
glbufferpool: explicitly initialize a possibly uninitialized variable
...
The ret variable may be uninitialized and so its contents were undefined and
the results were erratic (failing with glvideomixer, succeeding in other cases)
P.S. No idea why gcc/clang et al never picked up on this like they normally do
(probably due to some optimisation pass figuring out it's only set once...)
2017-12-09 19:32:10 +00:00
Matthew Waters
25e3e1eb7b
gl/tests: update for glmemory api changes
2017-12-09 19:32:10 +00:00