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glimagesink: wait on the correct sync meta when rendering
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0e404ae3fc
commit
9fd665c90d
2 changed files with 22 additions and 9 deletions
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@ -894,6 +894,7 @@ gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
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buf[0] = glimage_sink->stored_buffer[0];
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buf[1] = glimage_sink->stored_buffer[1];
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glimage_sink->stored_buffer[0] = glimage_sink->stored_buffer[1] = NULL;
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glimage_sink->stored_sync_meta = glimage_sink->next_sync_meta = NULL;
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GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
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gst_buffer_replace (buf, NULL);
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@ -981,6 +982,7 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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buf[0] = glimage_sink->stored_buffer[0];
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buf[1] = glimage_sink->stored_buffer[1];
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glimage_sink->stored_buffer[0] = glimage_sink->stored_buffer[1] = NULL;
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glimage_sink->stored_sync_meta = glimage_sink->next_sync_meta = NULL;
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if (glimage_sink->stored_sync)
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gst_buffer_unref (glimage_sink->stored_sync);
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@ -1319,7 +1321,7 @@ prepare_next_buffer (GstGLImageSink * glimage_sink)
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{
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GstBuffer *in_buffer, *next_buffer, *old_buffer;
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GstBuffer *in_buffer2 = NULL, *next_buffer2 = NULL, *old_buffer2;
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GstBuffer *next_sync, *old_sync;
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GstBuffer *next_sync = NULL, *old_sync;
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GstGLSyncMeta *sync_meta;
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GstVideoFrame gl_frame;
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GstGLViewConvert *convert_views = NULL;
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@ -1393,6 +1395,14 @@ prepare_next_buffer (GstGLImageSink * glimage_sink)
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gst_gl_overlay_compositor_upload_overlays (glimage_sink->overlay_compositor,
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next_buffer);
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sync_meta = gst_buffer_get_gl_sync_meta (next_buffer);
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if (!sync_meta) {
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next_sync = gst_buffer_new ();
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sync_meta = gst_buffer_add_gl_sync_meta (glimage_sink->context, next_sync);
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gst_gl_sync_meta_set_sync_point (sync_meta, glimage_sink->context);
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}
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/* in_buffer invalid now */
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if (!gst_video_frame_map (&gl_frame, info, next_buffer,
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GST_MAP_READ | GST_MAP_GL)) {
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@ -1400,10 +1410,6 @@ prepare_next_buffer (GstGLImageSink * glimage_sink)
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goto fail;
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}
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next_sync = gst_buffer_new ();
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sync_meta = gst_buffer_add_gl_sync_meta (glimage_sink->context, next_sync);
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gst_gl_sync_meta_set_sync_point (sync_meta, glimage_sink->context);
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GST_GLIMAGE_SINK_LOCK (glimage_sink);
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glimage_sink->next_tex = *(guint *) gl_frame.data[0];
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@ -1414,6 +1420,7 @@ prepare_next_buffer (GstGLImageSink * glimage_sink)
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old_sync = glimage_sink->next_sync;
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glimage_sink->next_sync = next_sync;
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glimage_sink->next_sync_meta = sync_meta;
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/* Need to drop the lock again, to avoid a deadlock if we're
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* dropping the last ref on this buffer and it goes back to our
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@ -1973,9 +1980,9 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
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GST_OBJECT_NAME (gl_sink), gl_sink->redisplay_texture);
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GST_TRACE ("redrawing texture:%u", gl_sink->redisplay_texture);
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sync_meta = gst_buffer_get_gl_sync_meta (gl_sink->stored_sync);
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if (sync_meta)
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gst_gl_sync_meta_wait (sync_meta, gst_gl_context_get_current ());
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if (gl_sink->stored_sync_meta)
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gst_gl_sync_meta_wait (gl_sink->stored_sync_meta,
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gst_gl_context_get_current ());
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/* make sure that the environnement is clean */
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gst_gl_context_clear_shader (gl_sink->context);
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@ -2133,7 +2140,11 @@ gst_glimage_sink_redisplay (GstGLImageSink * gl_sink)
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gl_sink->stored_buffer[1] = NULL;
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old_sync = gl_sink->stored_sync;
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gl_sink->stored_sync = gst_buffer_ref (gl_sink->next_sync);
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if (gl_sink->next_sync)
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gl_sink->stored_sync = gst_buffer_ref (gl_sink->next_sync);
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else
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gl_sink->stored_sync = NULL;
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gl_sink->stored_sync_meta = gl_sink->next_sync_meta;
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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gst_buffer_replace (old_stored_buffer, NULL);
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@ -89,6 +89,7 @@ struct _GstGLImageSink
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GstBuffer *next_buffer;
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GstBuffer *next_buffer2; /* frame-by-frame 2nd view */
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GstBuffer *next_sync;
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GstGLSyncMeta *next_sync_meta;
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volatile gint to_quit;
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gboolean keep_aspect_ratio;
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@ -98,6 +99,7 @@ struct _GstGLImageSink
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GMutex drawing_lock;
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GstBuffer *stored_buffer[2];
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GstBuffer *stored_sync;
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GstGLSyncMeta *stored_sync_meta;
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GLuint redisplay_texture;
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gboolean caps_change;
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