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gl/tests: update for glmemory api changes
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parent
c256f0285b
commit
25e3e1eb7b
3 changed files with 19 additions and 12 deletions
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@ -142,8 +142,9 @@ check_conversion (TestFrame * frames, guint size)
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/* create GL buffer */
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ref_count += GST_VIDEO_INFO_N_PLANES (&in_info);
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inbuf = gst_buffer_new ();
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fail_unless (gst_gl_memory_setup_wrapped (context, &in_info, NULL,
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(gpointer *) in_data, in_mem, &ref_count, _frame_unref));
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fail_unless (gst_gl_memory_setup_wrapped (context, GST_GL_TEXTURE_TARGET_2D,
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&in_info, NULL, (gpointer *) in_data, in_mem, &ref_count,
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_frame_unref));
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for (j = 0; j < GST_VIDEO_INFO_N_PLANES (&in_info); j++) {
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gst_buffer_append_memory (inbuf, (GstMemory *) in_mem[j]);
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@ -73,7 +73,9 @@ GST_START_TEST (test_basic)
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gst_video_info_set_format (&v_info, formats[i], width, height);
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for (j = 0; j < GST_VIDEO_INFO_N_PLANES (&v_info); j++) {
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mem = gst_gl_memory_alloc (context, NULL, &v_info, j, NULL);
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mem =
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gst_gl_memory_alloc (context, GST_GL_TEXTURE_TARGET_2D, NULL, &v_info,
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j, NULL);
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fail_if (mem == NULL);
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gl_mem = (GstGLMemory *) mem;
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@ -124,7 +126,9 @@ GST_START_TEST (test_transfer)
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gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 1, 1);
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/* texture creation */
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mem = (GstMemory *) gst_gl_memory_alloc (context, NULL, &v_info, 0, NULL);
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mem =
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(GstMemory *) gst_gl_memory_alloc (context, GST_GL_TEXTURE_TARGET_2D,
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NULL, &v_info, 0, NULL);
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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@ -132,8 +136,8 @@ GST_START_TEST (test_transfer)
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/* test wrapping raw data */
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mem2 =
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(GstMemory *) gst_gl_memory_wrapped (context, &v_info, 0, NULL,
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rgba_pixel, NULL, NULL);
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(GstMemory *) gst_gl_memory_wrapped (context, GST_GL_TEXTURE_TARGET_2D,
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&v_info, 0, NULL, rgba_pixel, NULL, NULL);
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fail_if (mem == NULL);
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fail_unless (GST_MEMORY_FLAG_IS_SET (mem2,
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@ -179,8 +183,8 @@ GST_START_TEST (test_transfer)
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/* test texture copy */
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fail_unless (gst_gl_memory_copy_into_texture ((GstGLMemory *) mem2,
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((GstGLMemory *) mem)->tex_id, GST_VIDEO_GL_TEXTURE_TYPE_RGBA, 1, 1,
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4, FALSE));
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((GstGLMemory *) mem)->tex_id, GST_GL_TEXTURE_TARGET_2D,
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GST_VIDEO_GL_TEXTURE_TYPE_RGBA, 1, 1, 4, FALSE));
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GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
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GST_GL_MEMORY_ADD_TRANSFER (mem, GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD);
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@ -263,8 +267,8 @@ GST_START_TEST (test_separate_transfer)
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gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 1, 1);
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mem =
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(GstMemory *) gst_gl_memory_wrapped (context, &v_info, 0, NULL,
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rgba_pixel, NULL, NULL);
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(GstMemory *) gst_gl_memory_wrapped (context, GST_GL_TEXTURE_TARGET_2D,
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&v_info, 0, NULL, rgba_pixel, NULL, NULL);
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fail_if (mem == NULL);
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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@ -207,7 +207,8 @@ GST_START_TEST (test_upload_buffer)
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/* create GL buffer */
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buffer = gst_buffer_new ();
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gl_mem =
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gst_gl_memory_wrapped (context, &in_info, 0, NULL, rgba_data, NULL, NULL);
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gst_gl_memory_wrapped (context, GST_GL_TEXTURE_TARGET_2D, &in_info, 0,
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NULL, rgba_data, NULL, NULL);
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res =
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gst_memory_map ((GstMemory *) gl_mem, &map_info,
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@ -260,7 +261,8 @@ GST_START_TEST (test_upload_meta_producer)
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/* create GL buffer */
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buffer = gst_buffer_new ();
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gl_mem =
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gst_gl_memory_wrapped (context, &in_info, 0, NULL, rgba_data, NULL, NULL);
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gst_gl_memory_wrapped (context, GST_GL_TEXTURE_TARGET_2D, &in_info, 0,
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NULL, rgba_data, NULL, NULL);
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gst_buffer_append_memory (buffer, (GstMemory *) gl_mem);
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gst_gl_context_gen_texture (context, &tex_ids[0], GST_VIDEO_FORMAT_RGBA,
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