Seungha Yang
a88d90b777
d3d11: Log device removed reason
...
... and live objects. It could be useful hint for GPU debugging
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4170 >
2023-06-14 06:23:12 +00:00
Seungha Yang
15735a4ef3
d3d11converter: Add support for premultiplied alpha
...
Adding "src-alpha-mode" and "dest-alpha-mode" properties
and performs premultiplied alpha conversion if needed
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4825 >
2023-06-10 18:12:58 +00:00
Seungha Yang
1e5343f0c6
d3d11memory: Add support for resource sharing via NT handle
...
Adding gst_d3d11_memory_get_nt_handle() method so that GstD3D11Memory
can hold shareable NT handle and for easy reuse of it
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4774 >
2023-06-06 17:54:44 +00:00
Seungha Yang
7b6f7e6e36
d3d11memory: Don't clear wrapped texture memory
...
The external texture may hold already rendered scene and therefore
it should not be cleared in alloc method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4554 >
2023-05-05 13:18:06 +00:00
Thibault Saunier
b14e675a27
gir: Checkout all .gir files and check that they are updated on the CI
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3010 >
2023-04-22 09:32:32 -04:00
Seungha Yang
c7c380abb1
d3d11memory: Remove redundant bind flag validation
...
It has been validated outside of each function already
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4455 >
2023-04-20 18:05:27 +00:00
Seungha Yang
af6dccd6e6
d3d11bufferpool: Fix invalid access in debug print loop
...
Add missing condition check in for loop
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4255 >
2023-03-23 18:15:03 +00:00
Aleksandr Slobodeniuk
1f834eaacb
d3d11convert: add "method" property
...
It allows to select the sampling method, same
as "method" property of videoconvert.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4205 >
2023-03-21 12:08:54 +00:00
Seungha Yang
e1a73a723f
d3d11converter: Fix conversion backend selection
...
Intended behavior was selecting video processor only if pixel shader
is disabled, since we prefer shader over video processor
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4179 >
2023-03-16 01:17:27 +00:00
Seungha Yang
76d1257cd3
d3d11memory: Remove GstPoll from GstD3D11PoolAllocator
...
GstBufferPool implementation was referenced for this GstD3D11PoolAllocator,
for example GstAtomicQueue, various atomic operations, and GstPoll ones.
However, such combination seems to be almost pointless
since gst_poll_{read,write}_control() takes mutex and also
GstPoll uses Win32 event handle internally.
Use simple SRWLOCK and CONDITION_VARIABLE instead, and don't make things
complicated/inefficient.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2887 >
2023-03-05 22:51:24 +09:00
Seungha Yang
69b2e1565c
d3d11memory: Add support for keyed mutex
...
Non-zero mutex key held by application is not considered for now.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4081 >
2023-03-01 14:13:14 +00:00
Seungha Yang
ff3120a38c
cudamemory, d3d11memory: Add memory_{get,set}_token_data() methods
...
Similar to GstMiniObject qdata but new methods will use int64
token value and per object lock, instead of GQuark with global
mutex in qdata
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3884 >
2023-02-16 17:49:54 +00:00
Seungha Yang
2e574a80d9
d3d11: Don't use g_alloca()
...
_alloca CRT function is deprecated. Moreover, stack allocation
for string is not a good idea. We can use _malloca inline
function instead, but all use of _alloca in d3d11 library/plugin
are not performance critical path at all.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3652 >
2023-01-24 20:27:43 +00:00
Seungha Yang
434337c3e1
d3d11memory: Fix potential crash in GstD3D11PoolAllocator
...
Allocator object can be the final refcount holder, when a GstD3D11Memory
is being released. Do unref allocator once there's no more
remaining operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3715 >
2023-01-12 19:26:41 +00:00
Seungha Yang
fdc3ee97ae
d3d11memory: Remove GstD3D11PoolAllocator::dispose
...
Clear GstD3D11Device object in finalize method as well
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3715 >
2023-01-12 19:26:41 +00:00
Seungha Yang
af3311c1d6
d3d11memory: Fix typo in vfunc name
...
s/set_actvie/set_active/g
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3627 >
2022-12-23 01:03:41 +09:00
Seungha Yang
837881ad29
d3d11converter: Fix YUY2 conversion error
...
Always configure shader conversion path, then fallback to the
shader path if processor is not available
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3392 >
2022-11-14 20:14:27 +00:00
Seungha Yang
d0572622fa
d3d11: Add support for planar RGB formats
...
Adding RGBP, BGRP, GBR, GBR_10LE, GBR_12LE, GBRA, GBRA_10LE, and
GBRA_12LE format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3392 >
2022-11-14 20:14:27 +00:00
Seungha Yang
3f94df9487
d3d11: Add support for YUY2 format
...
YUY2 is a primary YUV 4:2:2 format for DXVA.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3316 >
2022-11-03 06:40:09 +09:00
Seungha Yang
e68645c2d2
d3d11: Move format defines to private header
...
Those defines will be likely changed/deleted in the future, and we
don't need to expose them to public at the moment
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3265 >
2022-10-26 02:55:34 +09:00
Sebastian Dröge
b57c07d5a7
d3d11: Add/fix various annotations
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3194 >
2022-10-18 13:51:17 +03:00
Nirbheek Chauhan
a5ef7cb041
d3d11: Fix debug build on UWP
...
GstDXGIGetDebugInterface() is unused when targeting UWP. We directly
call DXGIGetDebugInterface1() in that case.
Fixes build failure:
../gst-libs/gst/d3d11/gstd3d11device.cpp(271): error C2440: '=': cannot convert from 'HRESULT (__cdecl *)(UINT,const IID &,void **)' to 'DXGIGetDebugInterface_t'
../gst-libs/gst/d3d11/gstd3d11device.cpp(271): note: This conversion requires a reinterpret_cast, a C-style cast or function-style cast
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3118 >
2022-10-05 18:29:01 +00:00
Thibault Saunier
bc9c1e3956
meson: Namespace the plugins_doc_dep/libraries variables
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2970 >
2022-09-01 21:17:35 +00:00
Seungha Yang
8b988605a8
d3d11memory: Fix GstAllocator::mem_copy() implementation
...
We were checking possible bind flags for the DXGI format
of the source texture but that's never applied to
the destination texture desc.
Just use the already configured bind (and misc) flags of source texture
for the destination texture allocation without additional check.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2950 >
2022-08-30 19:58:29 +00:00
Seungha Yang
c3cf9521a5
d3d11: Update library doc
...
* Private header name is changed to gstd3d11-private.h to follow
naming convention
* Add Since mark everywhere
* Update member variable names to be consistent with the other
object implementations in this library
* Correct outdated documentation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945 >
2022-08-27 22:40:34 +09:00
Seungha Yang
eedaf10359
meson: d3d11: Fix missing header install
...
Install gstd3d11compile.h header file
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2896 >
2022-08-16 16:55:45 +00:00
Seungha Yang
7c842d9247
meson: d3d11: Fix build with GIR enabled
...
... and remove unused list
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2870 >
2022-08-12 18:03:00 +00:00
Seungha Yang
05dae94352
d3d11: Use WIN32 API directly for locking with RAII pattern
...
Such abstraction is unnecessary for this library/plugin.
Use WIN32 API directly instead of GLib wrappers.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848 >
2022-08-08 20:13:51 +00:00
Seungha Yang
a75e88fdd2
d3d11memory: Remove unnecessary locking
...
* memory map/unmap is already protected by d3d11 device lock.
Don't need to take another memory lock.
* Use WIN32 critical section and slim reader/writer lock APIs
directly instead of GLib wrappers.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848 >
2022-08-08 20:13:51 +00:00
Seungha Yang
21e5c33797
d3d11memory: Allow null GstD3D11Allocator to alloc methods
...
Similar to gst_allocator_alloc(), use default GstD3D11Allocator
when caller passes null allocator object
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843 >
2022-08-06 23:54:56 +09:00
Seungha Yang
74f56632c3
d3d11: Use std::call_once()
...
g_once_init_enter() always takes global mutex for non-GCC build.
Use C++ once call implementation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843 >
2022-08-06 23:27:23 +09:00
Seungha Yang
cf64c9f588
d3d11device: Use WIN32 critical section API directly
...
GLib's GRecMutex will allocate another heap memory for CRITICAL_SECTION
struct and g_rec_mutex_lock/g_rec_mutex_unlock use WIN32 APIs actually.
We don't need such intermediate function calls and redundant heap allocation.
Just call WIN32 APIs directly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2845 >
2022-08-06 05:12:41 +09:00
Seungha Yang
72ee96af42
d3d11converter: Add options for gamma and primaries conversion
...
Gamma remap and/or primaries conversion requires additional
processing which might be something user want to avoid, performance
reason for example
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2831 >
2022-08-04 02:48:57 +09:00
Seungha Yang
ba259111d5
d3d11: Implement fence abstraction
...
Depending on device feature level, d3d11 runtime can support
ID3D11Fence which is equivalent to ID3D12Fence.
Waiting using fence has performance-wise benefit over pulling
ID3D11Query status. If ID3D11Fence is not supported by device,
then ID3D11Query will be used instead.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790 >
2022-07-23 16:53:14 +00:00
Seungha Yang
1c3fac818d
d3d11: Move GstD3D11Converter to gst-libs
...
The object is equivalent to GstVideoConverter but for D3D11.
Application can use this object directly for various conversions,
such as color space conversion, rescale, crop and flip/rotation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767 >
2022-07-22 00:08:51 +09:00
Seungha Yang
32eeadb4a5
d3d11: Define enum and flags types manually
...
gnome.mkenums_simple() doesn't work well for GstD3D11, seems to
be confused by numeric representation of D3D11, must be a bug
in GLib or so. Just don't rely on the incomplete automagic.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767 >
2022-07-22 00:07:52 +09:00
Seungha Yang
879eb9412b
d3d11: Run gst-indent
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767 >
2022-07-22 00:07:52 +09:00
Seungha Yang
16f4567a50
d3d11format: Move DXGI color space mapping method to gst-libs
...
Expose color space mapping method to public so that application
can configure GstCaps or GstVideoInfo using DXGI color space
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2776 >
2022-07-20 07:05:46 +09:00
Seungha Yang
1dd29a2564
d3d11: Move HLSL compiler to gst-libs
...
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760 >
2022-07-15 06:31:51 +09:00
Seungha Yang
b09ca8635f
d3d11: Use scoped device lock
...
Make code simpler and more deadlock-free
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728 >
2022-07-09 03:36:17 +09:00
Seungha Yang
f3d51ef235
d3d11: Serialize ensure_element_data() call
...
It can be called any time from random thread. Thus, multiple
device objects can be created for the same physical device
if the call is not serialized, that's not a scenario we expect.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2727 >
2022-07-08 01:35:34 +09:00
Seungha Yang
347ad181be
d3d11memory: Update alloc_wrapped() API to avoid staging texture alloc
...
Add size parameter and use it for CPU accessible memory size
instead of allocating staging texture per API call.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2713 >
2022-07-04 18:46:51 +00:00
Seungha Yang
46a3394581
d3d11memory: Add private method for texture wrapped memory allocation
...
Unlike public method gst_d3d11_allocator_alloc_wrapped(), newly
added method by this commit will not calculate CPU accessible memory
size, since staging texture must be allocated to calculate the size.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697 >
2022-07-02 05:37:55 +09:00
Seungha Yang
3919491eb2
d3d11: Use library private header in plugin
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697 >
2022-07-02 05:37:55 +09:00
Seungha Yang
eee0f97c18
d3d11: Add a helper method for GstContext creation
...
Add gst_d3d11_context_new() method for application to create
GstContext using GstD3D11Device.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646 >
2022-06-27 19:33:57 +00:00
Seungha Yang
06b7b240af
d3d11memory: Add support for wrapping application texture
...
Add gst_d3d11_allocator_alloc_wrapped() method to support wrapping
application texture using GstD3D11Memory without copy.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646 >
2022-06-27 19:33:57 +00:00
Seungha Yang
fce7431381
d3d11: Install library headers
...
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.
It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646 >
2022-06-27 19:33:57 +00:00
Seungha Yang
aca71fd692
d3d11: Update gst_d3d11_allocation_params_new() interface
...
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of
casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646 >
2022-06-27 19:33:57 +00:00
Seungha Yang
170271b86f
d3d11: Revert staging buffer pool implementation
...
The staging buffer pool implementation was added to improve
throughput performance since we can avoid per-frame
CPU copy operation via staging texture but it turned out that
we can not make it thread safe. See
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1182
Reverting the staging texture implementation as it does not show
any visible value.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651 >
2022-06-23 22:03:52 +09:00
Seungha Yang
fe64295841
d3d11decoder: Work around Intel DXVA driver crash
...
Intel DXVA driver crashes sometimes (from GPU thread) if
ID3D11VideoDecoder is released while there are outstanding view objects.
To make sure the object life cycle, holds an ID3D11VideoDecoder refcount
in GstD3D11Memory object.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504 >
2022-05-27 15:13:15 +00:00