Commit graph

417 commits

Author SHA1 Message Date
Matthew Waters
a15305ea02 gl: add a videoflip element
Behaves exactly the same as the non-GL videoflip element
2017-12-09 19:32:15 +00:00
Matthew Waters
0e928db89e gltransformation: always build a valid mvp matrix
The default case is to build an identity matrix.
2017-12-09 19:32:14 +00:00
Matthew Waters
e8544db8cf gltransformation: support negative scales
A scale of -1.0 means to flip the video.
2017-12-09 19:32:14 +00:00
Matthew Waters
d05bd79042 gltransformation: implement passthrough handling 2017-12-09 19:32:14 +00:00
Matthew Waters
1fe2996b01 gltransformation: implement navigation events
Reverses the transformation applied through the properties and forwards the
event.

The process for finding the coordinates on the video are as follows:
1. Convert the given pointer_x and pointer_y to model space at the near and far planes
2. Get the equation of the video plane
3. Find where the ray in 1 intersects the plane
4. Profit!
2017-12-09 19:32:14 +00:00
Matthew Waters
b25ce3f334 glimagesink: remove reduntant glimagesink from debug logging 2017-12-09 19:32:14 +00:00
Matthew Waters
731f9928dd gl: implement a colorbalance element
It performs the exact same operation as videobalance but with opengl shaders and
was tested with glvideomixer by comparing frames from videobalance and
glcolorbalance.
2017-12-09 19:32:14 +00:00
Matthew Waters
1d55ce912b glvideomixer: implement glBlendFunc and glBlendEquation
Allows more blending options than just A over B

e.g. frame comparisons are now possible.
  glvideomixer name=m
    sink_0::zorder=0
    sink_1::zorder=1
    sink_1::blend-equation-rgb={subtract,reverse-subtract}
    sink_1::blend-function-src-rgb=src-color
    sink_1::blend-function-dst-rgb=dst-color
  ! glimagesinkelement
  videotestsrc pattern=checkers-4 ! m.sink_0
  videotestsrc pattern=checkers-8 ! m.sink_1
2017-12-09 19:32:14 +00:00
Matthew Waters
a0a0e51249 glcolorconvert: implement usage of a buffer pool
Saves unnecessary glGenTextures and glDeleteTextures which may have a
non-trivial cost.
2017-12-09 19:32:14 +00:00
Matthew Waters
b43fa6e105 gleffects: fix shader compilation with legacy opengl
All the gleffects shaders can be run against a gles2 or a legacy opengl glsl
compiler but weren't being advertised as such.

Fixes gleffects under desktop opengl < 3.2.
2017-12-09 19:32:14 +00:00
Florent Thiéry
ce96cce1f2 glshader: fix usage doc
The property location has been changed in favor of vertex/fragment
string properties; the doc had not been updated and was still referring
to the previous property; also, now the #version header has become mandatory

https://bugzilla.gnome.org/show_bug.cgi?id=759902
2017-12-09 19:32:13 +00:00
Florent Thiéry
f18d14db45 glimagesink: Post unhandled navigation events on the bus
Based off xvimagesink implementation

https://bugzilla.gnome.org/show_bug.cgi?id=759869
2017-12-09 19:32:13 +00:00
Lubosz Sarnecki
dbcea228b2 glimagesink: Show error when video frame is not mapped.
Adds more meaningful error than
"Failed to convert multiview video buffer", which is always used
when prepare_next_buffer() fails in gst_glimage_sink_prepare().

https://bugzilla.gnome.org/show_bug.cgi?id=743345
2017-12-09 19:32:13 +00:00
Alessandro Decina
28dbe4fffc glmemory: add gst_gl_memory_allocator_get_default
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.

Fixes GL upload on iOS9 among other things.
2017-12-09 19:32:13 +00:00
Matthew Waters
09677a4d30 glimagesink: don't deadlock on resize
Performing any GL function marshalling off the GL thread with glimagesink's
render lock is prone to deadlocks between the GL thread and the non-GL thread.

What can happen is this:
1. non-GL thread attempts to function marshal to the GL thread.
2. while 1 is happening, the winsys gives an event (say resize)
3. This calls back into glimagesink which taks the render lock.
4. As the GL function marshalling is attempting to run on the GL
   and already has glimagesink's render lock locked.  This deadlocks
   as the threads are waiting for each other.
2017-12-09 19:32:13 +00:00
Matthew Waters
1673a6192f glmemorypbo: remove our own alloc()/wrapped()/etc functions
replaced by equivalent functionality within gst_gl_base_memory_alloc()
2017-12-09 19:32:13 +00:00
Vineeth TM
0061913f08 plugins-bad: Fix example pipelines
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples

https://bugzilla.gnome.org/show_bug.cgi?id=759432
2017-12-09 19:32:12 +00:00
Matthew Waters
76a38dd66a glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other
than the default.  e.g. IOSurface, EGLImage, dmabuf?

The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.

This also moves the format utility functions into their own file.
2017-12-09 19:32:12 +00:00
Matthew Waters
3545d340b6 gldownload: remove helper api from the library
It was never used by anyone and is not needed anymore with the element
and GstGLMemory's transparent support for downloading textures.
2017-12-09 19:32:12 +00:00
Matthew Waters
a1cc1116b5 gltransformation: clear to transparent
Otherwise composition will result in a black frame outside the transformed
video.
2017-12-09 19:32:12 +00:00
Reynaldo H. Verdejo Pinochet
68e668168d Remove unnecessary NULL checks before g_free()
g_free() is NULL-safe
2017-12-09 19:32:11 +00:00
Sebastian Dröge
c9fafe8445 glimagesink: Remove unused variable
gstglimagesink.c: In function 'gst_glimage_sink_on_draw':
gstglimagesink.c:1959:18: error: unused variable 'sync_meta' [-Werror=unused-variable]
   GstGLSyncMeta *sync_meta = NULL;
                  ^
2017-12-09 19:32:11 +00:00
Matthew Waters
9fd665c90d glimagesink: wait on the correct sync meta when rendering 2017-12-09 19:32:11 +00:00
Matthew Waters
ad237e792e glimagesink: add support for rendering external-oes textures
https://bugzilla.gnome.org/show_bug.cgi?id=757285
2017-12-09 19:32:11 +00:00
Vineeth TM
15d9267ed5 glimagesink: Fix structure memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=758205
2017-12-09 19:32:11 +00:00
Matthew Waters
b8c1ecf268 glviewconvert: remove set_format
We need the caps to be able to
1. check the caps features
2. get the requested texture-target on input/output
2017-12-09 19:32:11 +00:00
Matthew Waters
bb1ae9042b glimagesink: fix a memory leak if the view conversion fails 2017-12-09 19:32:11 +00:00
Matthew Waters
7c52793e7c glimagesink: balance the creation/destruction of the overlay compositor
Fixes some leaks/possible segfault on when failing to create the compositor.
2017-12-09 19:32:11 +00:00
Matthew Waters
c4452041a8 glimagesink: wait on the provided sync meta provided to glimagesink 2017-12-09 19:32:10 +00:00
Tim-Philipp Müller
212ed5523b glmixerbin: fix minor leak
Don't leak removed list node.
2017-12-09 19:32:10 +00:00
Matthew Waters
c256f0285b glcolorconvert: remove unused ret variable 2017-12-09 19:32:10 +00:00
Matthew Waters
6141d3fc7e glcolorconvert: add support for converting texture targets
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
2017-12-09 19:32:10 +00:00
Matthew Waters
681cb5b16d glmemory: add support for rectangle textures
Add the various tokens/strings for the differnet texture types (2D, rect, oes)

Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.

Update the relevant caps/templates for 2D only textures.
2017-12-09 19:32:10 +00:00
Matthew Waters
68215b0a47 opengl: build/provide glstereomix/split on gles only systems 2017-12-09 19:32:10 +00:00
Matthew Waters
cfb0d7e9f3 glviewconvert: expose the element on gles2 platforms
We can do everything with gles3 however gles2 restricts us not allowing
separated or frame-by-frame multiview modes due to multiple draw buffers.
2017-12-09 19:32:09 +00:00
Matthew Waters
89122224eb glshaderelement: free the vertex and fragment strings on finalize
Fixes a memory leak when using the vertex/fragment properties.
2017-12-09 19:32:09 +00:00
Matthew Waters
3f8edbee03 glshaderelement: remove unneeded reference to <gst/gl/gstglshadervariables.h> 2017-12-09 19:32:09 +00:00
Matthew Waters
c3b69f3478 glimagesink: create a context in NULL_READY
So that it's possible for decoders et al. to request the OpenGL context
in their READY_PAUSED transition with decodebin/playbin.
2017-12-09 19:32:09 +00:00
Matthew Waters
c766ca0381 glshaderelement: implement setting arbitrary uniforms
Currently float and int are supported by default. vec2, vec3, vec4
and mat4 are supported if graphene is used.  Of course if one wants
to set custom uniforms they can also be set using the create-shader
signal.
2017-12-09 19:32:09 +00:00
Matthew Waters
06de6998e5 gl: be consistent in gobject boilerpate
GST_GL_IS_* vs GST_IS_GL_*

git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2017-12-09 19:32:09 +00:00
Matthew Waters
3a8fc708ee glshaderelement: implement on-demand create-shader signalling
One may not have an GstGLContext available or current in the thread where one
would need to update the shader.  Support this by signalling create-shader
whenever the one-shot 'update-shader' is set to TRUE.
2017-12-09 19:32:09 +00:00
Matthew Waters
9650e92bea gl/calayer: don't leak a gl shader object
We will always overwrite the ca_sink->redisplay_shader without freeing the
object.
2017-12-09 19:32:09 +00:00
Matthew Waters
2b3a224dc0 gl/caopengllayersink: port to new GstGLShader API
fixes build error:
"undefined symbols for architecture:
gst_gl_shader_compile_with_default_vf_and_check"
2017-12-09 19:32:09 +00:00
Matthew Waters
ad4109dbec glshader: port element to GstGLSLStage
- Provide a shader property to set the full shader pipeline
- Provide vertex and fragment properties for just providing simple
  shader sources.
2017-12-09 19:32:09 +00:00
Matthew Waters
f688a8f0b2 glshader: port to using GstGLSLStage objects for string management
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program.  The uniform/attribute
interface has remained the same.
2017-12-09 19:32:09 +00:00
Nirbheek Chauhan
5890c51bd3 glvideomixer: Proxy the ignore-eos videoaggregator property as well
Identical to how the z-order property is proxied
2017-12-09 19:32:09 +00:00
Matthew Waters
e01fc68c02 glcolorscale: use glbasefilter vfuncs
Uses less code \o/
Fixes legacy opengl rendering \o/
2017-12-09 19:32:09 +00:00
Matthew Waters
73bad9e856 glupload: remove useless release_buffer
It's a leftover from when we weren't outputting GstBuffer's and
returning raw texture id's.
2017-12-09 19:32:09 +00:00
Matthew Waters
8187171908 gl: chain up to the parent class for GstElement::set_context
https://bugzilla.gnome.org/show_bug.cgi?id=705579
2017-12-09 19:32:08 +00:00
Matthew Waters
bf98930546 gl: sprinkle some debug markers to ease debugging 2017-12-09 19:32:08 +00:00