gltransformation: implement navigation events

Reverses the transformation applied through the properties and forwards the
event.

The process for finding the coordinates on the video are as follows:
1. Convert the given pointer_x and pointer_y to model space at the near and far planes
2. Get the equation of the video plane
3. Find where the ray in 1 intersects the plane
4. Profit!
This commit is contained in:
Matthew Waters 2016-01-14 17:45:03 +11:00 committed by Tim-Philipp Müller
parent b25ce3f334
commit 1fe2996b01
2 changed files with 178 additions and 25 deletions

View file

@ -1,6 +1,7 @@
/*
* GStreamer
* Copyright (C) 2014 Lubosz Sarnecki <lubosz@gmail.com>
* Copyright (C) 2016 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@ -86,6 +87,8 @@ static void gst_gl_transformation_get_property (GObject * object, guint prop_id,
static gboolean gst_gl_transformation_set_caps (GstGLFilter * filter,
GstCaps * incaps, GstCaps * outcaps);
static gboolean gst_gl_transformation_src_event (GstBaseTransform * trans,
GstEvent * event);
static void gst_gl_transformation_reset_gl (GstGLFilter * filter);
static gboolean gst_gl_transformation_stop (GstBaseTransform * trans);
@ -126,13 +129,17 @@ gst_gl_transformation_class_init (GstGLTransformationClass * klass)
{
GObjectClass *gobject_class;
GstElementClass *element_class;
GstBaseTransformClass *base_transform_class;
gobject_class = (GObjectClass *) klass;
element_class = GST_ELEMENT_CLASS (klass);
base_transform_class = GST_BASE_TRANSFORM_CLASS (klass);
gobject_class->set_property = gst_gl_transformation_set_property;
gobject_class->get_property = gst_gl_transformation_get_property;
base_transform_class->src_event = gst_gl_transformation_src_event;
GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_transformation_init_shader;
GST_GL_FILTER_CLASS (klass)->display_reset_cb =
gst_gl_transformation_reset_gl;
@ -218,18 +225,19 @@ gst_gl_transformation_class_init (GstGLTransformationClass * klass)
g_param_spec_float ("pivot-z", "Z Pivot",
"Relevant for rotation in 3D space. You look into the negative Z axis direction",
-G_MAXFLOAT, G_MAXFLOAT, 0.0,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/* MVP */
g_object_class_install_property (gobject_class, PROP_MVP,
g_param_spec_boxed ("mvp-matrix",
"Modelview Projection Matrix",
"The final Graphene 4x4 Matrix for transformation",
GRAPHENE_TYPE_MATRIX, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
GRAPHENE_TYPE_MATRIX, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
gst_element_class_set_metadata (element_class, "OpenGL transformation filter",
"Filter/Effect/Video", "Transform video on the GPU",
"Lubosz Sarnecki <lubosz@gmail.com>");
"Lubosz Sarnecki <lubosz@gmail.com>\n"
"Matthew Waters <matthew@centricular.com>");
GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
@ -268,10 +276,7 @@ gst_gl_transformation_build_mvp (GstGLTransformation * transformation)
graphene_point3d_t negative_pivot_vector;
graphene_matrix_t model_matrix;
graphene_matrix_t projection_matrix;
graphene_matrix_t view_matrix;
graphene_matrix_t vp_matrix;
graphene_matrix_t modelview_matrix;
graphene_vec3_t eye;
graphene_vec3_t center;
@ -282,42 +287,46 @@ gst_gl_transformation_build_mvp (GstGLTransformation * transformation)
graphene_vec3_init (&up, 0.f, 1.f, 0.f);
/* Translate into pivot origin */
graphene_matrix_init_translate (&model_matrix, &pivot_vector);
graphene_matrix_init_translate (&transformation->model_matrix, &pivot_vector);
/* Scale */
graphene_matrix_scale (&model_matrix,
graphene_matrix_scale (&transformation->model_matrix,
transformation->xscale, transformation->yscale, 1.0f);
/* Rotation */
graphene_matrix_rotate (&model_matrix,
graphene_matrix_rotate (&transformation->model_matrix,
transformation->xrotation, graphene_vec3_x_axis ());
graphene_matrix_rotate (&model_matrix,
graphene_matrix_rotate (&transformation->model_matrix,
transformation->yrotation, graphene_vec3_y_axis ());
graphene_matrix_rotate (&model_matrix,
graphene_matrix_rotate (&transformation->model_matrix,
transformation->zrotation, graphene_vec3_z_axis ());
/* Translate back from pivot origin */
graphene_point3d_scale (&pivot_vector, -1.0, &negative_pivot_vector);
graphene_matrix_translate (&model_matrix, &negative_pivot_vector);
graphene_matrix_translate (&transformation->model_matrix,
&negative_pivot_vector);
/* Translation */
graphene_matrix_translate (&model_matrix, &translation_vector);
graphene_matrix_translate (&transformation->model_matrix,
&translation_vector);
if (transformation->ortho) {
graphene_matrix_init_ortho (&projection_matrix,
graphene_matrix_init_ortho (&transformation->projection_matrix,
-transformation->aspect, transformation->aspect,
-1, 1, transformation->znear, transformation->zfar);
} else {
graphene_matrix_init_perspective (&projection_matrix,
graphene_matrix_init_perspective (&transformation->projection_matrix,
transformation->fov,
transformation->aspect, transformation->znear, transformation->zfar);
}
graphene_matrix_init_look_at (&view_matrix, &eye, &center, &up);
graphene_matrix_init_look_at (&transformation->view_matrix, &eye, &center,
&up);
graphene_matrix_multiply (&view_matrix, &projection_matrix, &vp_matrix);
graphene_matrix_multiply (&model_matrix, &vp_matrix,
&transformation->mvp_matrix);
graphene_matrix_multiply (&transformation->model_matrix,
&transformation->view_matrix, &modelview_matrix);
graphene_matrix_multiply (&modelview_matrix,
&transformation->projection_matrix, &transformation->mvp_matrix);
}
static void
@ -366,11 +375,6 @@ gst_gl_transformation_set_property (GObject * object, guint prop_id,
case PROP_PIVOT_Z:
filter->zpivot = g_value_get_float (value);
break;
case PROP_MVP:
if (g_value_get_boxed (value) != NULL)
filter->mvp_matrix = *((graphene_matrix_t *) g_value_get_boxed (value));
return;
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -450,6 +454,152 @@ gst_gl_transformation_set_caps (GstGLFilter * filter, GstCaps * incaps,
return TRUE;
}
static void
_find_plane_normal (const graphene_point3d_t * A, const graphene_point3d_t * B,
const graphene_point3d_t * C, graphene_vec3_t * plane_normal)
{
graphene_vec3_t U, V, A_v, B_v, C_v;
graphene_point3d_to_vec3 (A, &A_v);
graphene_point3d_to_vec3 (B, &B_v);
graphene_point3d_to_vec3 (C, &C_v);
graphene_vec3_subtract (&B_v, &A_v, &U);
graphene_vec3_subtract (&C_v, &A_v, &V);
graphene_vec3_cross (&U, &V, plane_normal);
graphene_vec3_normalize (plane_normal, plane_normal);
}
static void
_find_model_coords (GstGLTransformation * transformation,
const graphene_point3d_t * screen_coords, graphene_point3d_t * res)
{
graphene_matrix_t modelview, inverse_proj, inverse_modelview;
graphene_vec4_t v1, v2;
graphene_point3d_t p1;
gfloat w;
graphene_vec4_init (&v1, screen_coords->x, screen_coords->y, screen_coords->z,
1.);
graphene_matrix_inverse (&transformation->projection_matrix, &inverse_proj);
graphene_matrix_transform_vec4 (&inverse_proj, &v1, &v2);
/* perspective division */
w = graphene_vec4_get_w (&v2);
p1.x = graphene_vec4_get_x (&v2) / w;
p1.y = graphene_vec4_get_y (&v2) / w;
p1.z = graphene_vec4_get_z (&v2) / w;
graphene_matrix_multiply (&transformation->model_matrix,
&transformation->view_matrix, &modelview);
graphene_matrix_inverse (&modelview, &inverse_modelview);
graphene_matrix_transform_point3d (&inverse_modelview, &p1, res);
}
static gboolean
gst_gl_transformation_src_event (GstBaseTransform * trans, GstEvent * event)
{
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans);
GstGLFilter *filter = GST_GL_FILTER (trans);
gdouble new_x, new_y, x, y;
GstStructure *structure;
gboolean ret;
GST_DEBUG_OBJECT (trans, "handling %s event", GST_EVENT_TYPE_NAME (event));
switch (GST_EVENT_TYPE (event)) {
case GST_EVENT_NAVIGATION:
event =
GST_EVENT (gst_mini_object_make_writable (GST_MINI_OBJECT (event)));
structure = (GstStructure *) gst_event_get_structure (event);
if (gst_structure_get_double (structure, "pointer_x", &x) &&
gst_structure_get_double (structure, "pointer_y", &y)) {
gfloat w = (gfloat) GST_VIDEO_INFO_WIDTH (&filter->in_info);
gfloat h = (gfloat) GST_VIDEO_INFO_HEIGHT (&filter->in_info);
graphene_point3d_t screen_point_near, screen_point_far;
graphene_point3d_t model_coord_near, model_coord_far;
graphene_point3d_t bottom_left, bottom_right, top_left, top_right;
graphene_point3d_t result;
graphene_vec3_t plane_normal;
graphene_plane_t video_plane;
gfloat d;
GST_DEBUG_OBJECT (trans, "converting %f,%f", x, y);
graphene_point3d_init (&top_left, -1., 1., 0.);
graphene_point3d_init (&top_right, 1., 1., 0.);
graphene_point3d_init (&bottom_left, -1., -1., 0.);
graphene_point3d_init (&bottom_right, 1., -1., 0.);
/* to NDC */
graphene_point3d_init (&screen_point_near, 2. * x / w - 1.,
2. * y / h - 1., -1.);
graphene_point3d_init (&screen_point_far, 2. * x / w - 1.,
2. * y / h - 1., 1.);
_find_plane_normal (&bottom_left, &top_left, &top_right, &plane_normal);
graphene_plane_init_from_point (&video_plane, &plane_normal, &top_left);
d = graphene_plane_get_constant (&video_plane);
/* get the closest and furthest points in the viewing area for the
* specified screen coordinate in order to construct a ray */
_find_model_coords (transformation, &screen_point_near,
&model_coord_near);
_find_model_coords (transformation, &screen_point_far,
&model_coord_far);
{
graphene_vec3_t model_coord_near_vec3, model_coord_far_vec3;
graphene_vec3_t tmp, intersection, coord_dir;
gfloat num, denom, t;
/* get the direction of the ray */
graphene_point3d_to_vec3 (&model_coord_near, &model_coord_near_vec3);
graphene_point3d_to_vec3 (&model_coord_far, &model_coord_far_vec3);
graphene_vec3_subtract (&model_coord_near_vec3, &model_coord_far_vec3,
&coord_dir);
/* Intersect the ray with the video plane to find the distance, t:
* Ray: P = P0 + t Pdir
* Plane: P dot N + d = 0
*
* Substituting for P and rearranging gives:
*
* t = (P0 dot N + d) / (Pdir dot N) */
denom = graphene_vec3_dot (&coord_dir, &plane_normal);
num = graphene_vec3_dot (&model_coord_near_vec3, &plane_normal);
t = -(num + d) / denom;
/* video coord = P0 + t Pdir */
graphene_vec3_scale (&coord_dir, t, &tmp);
graphene_vec3_add (&tmp, &model_coord_near_vec3, &intersection);
graphene_point3d_init_from_vec3 (&result, &intersection);
}
new_x = (result.x / transformation->aspect + 1.) * w / 2;
new_y = (result.y + 1.) * h / 2;
if (new_x < 0. || new_x > w || new_y < 0 || new_y > h) {
/* coords off video surface */
gst_event_unref (event);
return TRUE;
}
GST_DEBUG_OBJECT (trans, "to %fx%f", new_x, new_y);
gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE, new_x,
"pointer_y", G_TYPE_DOUBLE, new_y, NULL);
}
break;
default:
break;
}
ret = GST_BASE_TRANSFORM_CLASS (parent_class)->src_event (trans, event);
return ret;
}
static void
gst_gl_transformation_reset_gl (GstGLFilter * filter)
{

View file

@ -71,6 +71,9 @@ struct _GstGLTransformation
gfloat zfar;
gboolean ortho;
graphene_matrix_t model_matrix;
graphene_matrix_t view_matrix;
graphene_matrix_t projection_matrix;
graphene_matrix_t mvp_matrix;
gboolean caps_change;