glimagesink: create a context in NULL_READY

So that it's possible for decoders et al. to request the OpenGL context
in their READY_PAUSED transition with decodebin/playbin.
This commit is contained in:
Matthew Waters 2015-10-16 07:03:06 +11:00 committed by Tim-Philipp Müller
parent 4d46edfd50
commit c3b69f3478

View file

@ -937,11 +937,11 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
return GST_STATE_CHANGE_FAILURE;
gst_gl_display_filter_gl_api (glimage_sink->display, SUPPORTED_GL_APIS);
break;
case GST_STATE_CHANGE_READY_TO_PAUSED:
if (!_ensure_gl_setup (glimage_sink))
return GST_STATE_CHANGE_FAILURE;
break;
case GST_STATE_CHANGE_READY_TO_PAUSED:
glimage_sink->overlay_compositor =
gst_gl_overlay_compositor_new (glimage_sink->context);
@ -999,7 +999,9 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
gst_caps_unref (glimage_sink->out_caps);
glimage_sink->out_caps = NULL;
}
break;
}
case GST_STATE_CHANGE_READY_TO_NULL:
if (glimage_sink->context) {
GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
@ -1024,9 +1026,7 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
gst_object_unref (glimage_sink->context);
glimage_sink->context = NULL;
}
break;
}
case GST_STATE_CHANGE_READY_TO_NULL:
if (glimage_sink->other_context) {
gst_object_unref (glimage_sink->other_context);
glimage_sink->other_context = NULL;