The tests were broken since 91fea30, which changed glupload to return
GST_GL_UPLOAD_RECONFIGURE if the texture target in the input buffers doesn't
match the texture-target configured in the output caps.
This commit fixes that and adds more checks for the new behaviour.
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures). It also keeps track of the renderable size for use with
effective use with glViewport().
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
With e38af23044 returning the correct contexts,
gst_gl_display_add_context() was susceptible to causing infinte loops when
adding the same GstGLContext more than once. Fix and add a test for
gst_gl_display_add_context().
Fixes glvideomixer gst-validate tests.
Some operations are unnecessary when running with only a single GL
context.
e.g. glFlush when setting a fence object as the flush happens on wait.
API: gst_gl_context_is_shared
The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
Add the various tokens/strings for the differnet texture types (2D, rect, oes)
Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.
Update the relevant caps/templates for 2D only textures.
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
gst_gl_memory_setup_wrapped() now takes a destroy notify function. This
destroy notify is called to track the memory life time, hence will
notify each time a memory get destroyed. This test check that the
callback count is correct.
They require to get_proc_address some functions through the
platform specific {glX,egl}GetProcAddress rather than the default
GL library symbol lookup.
The previous approach of traversing the other_context weak ref tree was
1. Less performant
2. Incorrect for context destruction removing a link in the tree
Example of 2:
c1 = context_create (NULL)
c2 = context_create (c1)
c3 = context_create (c2)
context_can_share (c1, c3) == TRUE
context_destroy (c2)
unref (c2)
context_can_share (c1, c3) returns FALSE when it should be TRUE!
This does not remove the restriction that context sharedness can only
be tracked between GstGLContext's.
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.
Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).
Should not lose any features/video formats.
We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE,
vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a
GL_INVALID_OPERATION error and as thus, no video.
Also, by moving exclusively to GL_TEXTURE_2D and the npot extension
we also remove a difference between the Desktop GL and GLES2 code.
https://bugzilla.gnome.org/show_bug.cgi?id=712287
The attribute can be defined without value regardless session-level
or media-level.
Although `gst_sdp_message_insert_attribute` can be used to set NULL,
it would be easier if `gst_sdp_message_add_attribute` accepts NULL.
https://bugzilla.gnome.org/show_bug.cgi?id=789841
It allows encoders to detect and drop input frames which are already
late to increase the chance of the pipeline to catch up.
The QoS logic and code is directly copied from gstvideodecoder.c.
https://bugzilla.gnome.org/show_bug.cgi?id=582166
This is the same code that is in decklinkaudiosrc, audioringbuffer,
audiomixer and various other places. Have it once instead of copying it
everywhere.
https://bugzilla.gnome.org/show_bug.cgi?id=787560
If someone calls gst_app_sink_try_pull_sample they are
probably no longer interested in any preroll samples.
Useful if the user has not registered a preroll appsink callback.
Also added unit test 'test_do_not_care_preroll'
make elements/appsink.check
that fails without this patch.
https://bugzilla.gnome.org/show_bug.cgi?id=786740
There is no reason for appsink to hang onto the preroll buffer.
If needed, the application can just keep a ref on this buffer
after calling gst_app_sink_try_pull_preroll.
Also added unit test 'test_pull_preroll'
make elements/appsink.check
https://bugzilla.gnome.org/show_bug.cgi?id=786740
In GStreamer 1.12 and older, the GstBaseSrc live lock used to be held while
create() virtual function was called. As appsrc pushes serialized event in
that virtual function, we ended up with some deadlock while setting the
state to NULL. This test simulates this situation.
https://bugzilla.gnome.org/show_bug.cgi?id=783301
Sending an event can accepted event if the caps were rejected
because the event could be queued and processed later.
Also send a drain query in the caps test to make sure that the
event has been processed.
https://bugzilla.gnome.org/show_bug.cgi?id=781673
Performing a gst_sdp_media_get_caps_from_media() would result in
changing fields in the GstSDPMedia violating the const tag in the
function declaration.
Before there would be a line with a=rtpmap:96 VP8/90000
after, that attribute would only contain a=rtpmap:96
Fix by performing modifications on duplicated strings instead of on
the internal values.
Also add a simple test for checking that the representation doesn't
change by a gst_sdp_media_get_caps_from_media()
The path was only adding the build root. We need to also add the
prefix for the case we work with installed setup. As the search is
recursive, I had to remove any subdirectory to the already present build
root.
The term stride is confusing here, since the stride is always use
to signal the pixel row size of an image (including padding). Also
a frame may have a single stride, which adds to the confusion. This
patch uses frame-size, which simply indicate the frame size in the
case the images have some padding in between.
https://bugzilla.gnome.org/show_bug.cgi?id=780053
This allow using those property through gst-launch-1.0. This type
gained a deserilizer recently. The syntax is: <val1, val2, ...>.
Note that we also use the type int instead of uint to avoid having
to cast when specifying the values. The deserilizers assume
int by default.
https://bugzilla.gnome.org/show_bug.cgi?id=780053
In gst_video_time_code_is_valid, also check for invalid
ranges when using drop-frame TC. Refactor some code which
broke after the check was added.
https://bugzilla.gnome.org/show_bug.cgi?id=779010
See https://bugzilla.gnome.org/show_bug.cgi?id=773666
This would ideally be solved in baseparse but that requires further
thought at this point, and in the meantime it would be good to have
rawbaseparse not assert on this but handle it gracefully instead.
Duration query would return TRUE and duration=-1. This
worked in the unit test because the unit test implementation
was a bit broken.
Both queries need to access rate with a lock.
Fix broken duration query test as well. It relied on broken
behaviour by the videorate query handler, and also it was
implemented as a downstream query rather than an upstream
query. And we must return HANDLED from the probe so that the
query we intercept actually returns TRUE.
https://bugzilla.gnome.org/show_bug.cgi?id=699077
In some case we might have EncodingProfile that will be defined
in a way that, for example if a Preset is not present, another
profile for that stream should be used.
A test is added showing the feature.
https://bugzilla.gnome.org/show_bug.cgi?id=776188
To make the structs usable in bindings, and fix
gstrtspmessage.c:1188: Warning: GstRtsp:
gst_rtsp_message_parse_auth_credentials: return value: Invalid
non-constant return of bare structure or union; register as
boxed type or (skip)
https://bugzilla.gnome.org/show_bug.cgi?id=774416
Deterministic generation of snow and smpte is important for tests so
that it's not affected by other videotestsrc elements in current or
possibly previous tests.
https://bugzilla.gnome.org/show_bug.cgi?id=773102
Also the format must be fixed on the default raw caps. If not
gst_video_info_from_caps() will fail and
gst_video_decoder_negotiate_default_caps() return FALSE.
The test simulates the use case where a gap event is received before
the first buffer causing the decoder to fall back to the default caps.
https://bugzilla.gnome.org/show_bug.cgi?id=773103
Add a test that check that we handle time ranges (a range of time that maps to
the same sample).
Also update the other tests to use our check api to compare int64 values to get
better output on failure.
Split large tests into small tests and name them specifically. Use helpers to
avoid repetition. Make sure the order in the file is the same as we add the to
the suite.
Workaround source_root being the root directory of all projects
in the subproject case.
Remove now unneeded getpluginsdir and define c++ tests in the same loop.
Bump meson requirement to 0.35
Comparing floats for equality is not necessarily going to
work reliably, so use fail_unless_equals_float() for this.
Test would fail on x86 (Intel Atom x5-Z8300).
It's been broken for years, and it's unlikely it will ever
be fixed for collectpads/adder now that there's audiomixer
which works fine. So let's disable it, since all it does
is that it creates noise that distracts from other failures.
https://bugzilla.gnome.org/show_bug.cgi?id=708891
The videoscale test takes eternities to run, that's not
great. Split the test into multiple ones. That way they
can be run in parallel. Reduces time to run all tests in
-base from 29 secs to 12 secs when using meson/ninja.
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.