mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-25 17:50:36 +00:00
[878/906] tests: update for glmem api change
This commit is contained in:
parent
b6f6d585c3
commit
54d70702cc
3 changed files with 153 additions and 141 deletions
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@ -89,21 +89,23 @@ init (gpointer data)
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fail_if (tex == 0, "failed to create texture");
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#if GST_GL_HAVE_GLES2
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shader = gst_gl_shader_new (context);
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fail_if (shader == NULL, "failed to create shader object");
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
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shader = gst_gl_shader_new (context);
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fail_if (shader == NULL, "failed to create shader object");
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gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
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gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);
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gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
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gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);
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error = NULL;
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gst_gl_shader_compile (shader, &error);
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fail_if (error != NULL, "Error compiling shader %s\n",
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error ? error->message : "Unknown Error");
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error = NULL;
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gst_gl_shader_compile (shader, &error);
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fail_if (error != NULL, "Error compiling shader %s\n",
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error ? error->message : "Unknown Error");
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shader_attr_position_loc =
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gst_gl_shader_get_attribute_location (shader, "a_position");
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shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texCoord");
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shader_attr_position_loc =
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gst_gl_shader_get_attribute_location (shader, "a_position");
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shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texCoord");
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}
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#endif
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}
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@ -151,72 +153,76 @@ draw_render (gpointer data)
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/* redraw the texture into the system provided framebuffer */
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#if GST_GL_HAVE_OPENGL
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GLfloat verts[8] = { 1.0f, 1.0f,
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-1.0f, 1.0f,
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-1.0f, -1.0f,
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1.0f, -1.0f
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};
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GLfloat texcoords[8] = { 1.0f, 0.0f,
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f
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};
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) {
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GLfloat verts[8] = { 1.0f, 1.0f,
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-1.0f, 1.0f,
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-1.0f, -1.0f,
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1.0f, -1.0f
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};
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GLfloat texcoords[8] = { 1.0f, 0.0f,
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f
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};
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gl->Viewport (0, 0, 320, 240);
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gl->Viewport (0, 0, 320, 240);
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gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, tex);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, tex);
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gl->EnableClientState (GL_VERTEX_ARRAY);
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gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->VertexPointer (2, GL_FLOAT, 0, &verts);
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gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
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gl->EnableClientState (GL_VERTEX_ARRAY);
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gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->VertexPointer (2, GL_FLOAT, 0, &verts);
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gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
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gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
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gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
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gl->DisableClientState (GL_VERTEX_ARRAY);
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gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->DisableClientState (GL_VERTEX_ARRAY);
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gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->Disable (GL_TEXTURE_2D);
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gl->Disable (GL_TEXTURE_2D);
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}
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#endif
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#if GST_GL_HAVE_GLES2
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const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
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1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f,
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0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, -1.0f, 0.0f,
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1.0f, 1.0f
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};
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
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const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
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1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f,
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0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, -1.0f, 0.0f,
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1.0f, 1.0f
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};
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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gl->Clear (GL_COLOR_BUFFER_BIT);
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gl->Clear (GL_COLOR_BUFFER_BIT);
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gst_gl_shader_use (shader);
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gst_gl_shader_use (shader);
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/* Load the vertex position */
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gl->VertexAttribPointer (shader_attr_position_loc, 3,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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/* Load the vertex position */
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gl->VertexAttribPointer (shader_attr_position_loc, 3,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (shader_attr_texture_loc, 2,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (shader_attr_texture_loc, 2,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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gl->EnableVertexAttribArray (shader_attr_position_loc);
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gl->EnableVertexAttribArray (shader_attr_texture_loc);
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gl->EnableVertexAttribArray (shader_attr_position_loc);
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gl->EnableVertexAttribArray (shader_attr_texture_loc);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, tex);
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gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, tex);
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gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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}
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#endif
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context_class->swap_buffers (context);
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@ -73,14 +73,14 @@ GST_START_TEST (test_basic)
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/* test allocator creation */
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ASSERT_WARNING (mem = gst_allocator_alloc (gl_allocator, 0, NULL););
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mem = gst_gl_memory_alloc (context, formats[i], width, height);
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mem = gst_gl_memory_alloc (context, vinfo);
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fail_if (mem == NULL);
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gl_mem = (GstGLMemory *) mem;
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/* test init params */
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fail_if (gl_mem->width != width);
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fail_if (gl_mem->height != height);
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fail_if (gl_mem->v_format != formats[i]);
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fail_if (GST_VIDEO_INFO_WIDTH (&gl_mem->v_info) != width);
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fail_if (GST_VIDEO_INFO_HEIGHT (&gl_mem->v_info) != height);
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fail_if (GST_VIDEO_INFO_FORMAT (&gl_mem->v_info) != formats[i]);
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fail_if (gl_mem->context != context);
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fail_if (gl_mem->tex_id == 0);
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@ -91,9 +91,12 @@ GST_START_TEST (test_basic)
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/* test params */
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fail_if (gl_mem->tex_id == gl_mem2->tex_id);
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fail_if (gl_mem->width != gl_mem->width);
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fail_if (gl_mem->height != gl_mem->height);
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fail_if (gl_mem->v_format != gl_mem->v_format);
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fail_if (GST_VIDEO_INFO_FORMAT (&gl_mem->v_info) !=
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GST_VIDEO_INFO_FORMAT (&gl_mem2->v_info));
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fail_if (GST_VIDEO_INFO_WIDTH (&gl_mem->v_info) !=
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GST_VIDEO_INFO_WIDTH (&gl_mem2->v_info));
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fail_if (GST_VIDEO_INFO_HEIGHT (&gl_mem->v_info) !=
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GST_VIDEO_INFO_HEIGHT (&gl_mem2->v_info));
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fail_if (gl_mem->gl_format != gl_mem->gl_format);
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fail_if (gl_mem->context != gl_mem->context);
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fail_if (gl_mem->tex_id == 0);
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@ -119,21 +119,23 @@ void
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init (gpointer data)
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{
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#if GST_GL_HAVE_GLES2
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shader = gst_gl_shader_new (context);
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fail_if (shader == NULL, "failed to create shader object");
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
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shader = gst_gl_shader_new (context);
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fail_if (shader == NULL, "failed to create shader object");
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gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
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gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);
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gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
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gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);
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error = NULL;
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gst_gl_shader_compile (shader, &error);
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fail_if (error != NULL, "Error compiling shader %s\n",
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error ? error->message : "Unknown Error");
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error = NULL;
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gst_gl_shader_compile (shader, &error);
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fail_if (error != NULL, "Error compiling shader %s\n",
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error ? error->message : "Unknown Error");
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shader_attr_position_loc =
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gst_gl_shader_get_attribute_location (shader, "a_position");
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shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texCoord");
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shader_attr_position_loc =
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gst_gl_shader_get_attribute_location (shader, "a_position");
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shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texCoord");
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}
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#endif
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}
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@ -147,72 +149,76 @@ draw_render (gpointer data)
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/* redraw the texture into the system provided framebuffer */
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#if GST_GL_HAVE_OPENGL
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GLfloat verts[8] = { 1.0f, 1.0f,
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-1.0f, 1.0f,
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-1.0f, -1.0f,
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1.0f, -1.0f
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};
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GLfloat texcoords[8] = { 1.0f, 0.0f,
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f
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};
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) {
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GLfloat verts[8] = { 1.0f, 1.0f,
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-1.0f, 1.0f,
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-1.0f, -1.0f,
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1.0f, -1.0f
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};
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GLfloat texcoords[8] = { 1.0f, 0.0f,
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f
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};
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gl->Viewport (0, 0, WIDTH, HEIGHT);
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gl->Viewport (0, 0, 320, 240);
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gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gl->EnableClientState (GL_VERTEX_ARRAY);
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gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->VertexPointer (2, GL_FLOAT, 0, &verts);
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gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
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gl->EnableClientState (GL_VERTEX_ARRAY);
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gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->VertexPointer (2, GL_FLOAT, 0, &verts);
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gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
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gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
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gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
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gl->DisableClientState (GL_VERTEX_ARRAY);
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gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->DisableClientState (GL_VERTEX_ARRAY);
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gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->Disable (GL_TEXTURE_2D);
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gl->Disable (GL_TEXTURE_2D);
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}
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#endif
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#if GST_GL_HAVE_GLES2
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const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
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1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f,
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0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, -1.0f, 0.0f,
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1.0f, 1.0f
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};
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
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const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
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1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f,
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0.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, -1.0f, 0.0f,
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1.0f, 1.0f
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};
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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gl->Clear (GL_COLOR_BUFFER_BIT);
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gl->Clear (GL_COLOR_BUFFER_BIT);
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gst_gl_shader_use (shader);
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gst_gl_shader_use (shader);
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/* Load the vertex position */
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gl->VertexAttribPointer (shader_attr_position_loc, 3,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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/* Load the vertex position */
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gl->VertexAttribPointer (shader_attr_position_loc, 3,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (shader_attr_texture_loc, 2,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (shader_attr_texture_loc, 2,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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gl->EnableVertexAttribArray (shader_attr_position_loc);
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gl->EnableVertexAttribArray (shader_attr_texture_loc);
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gl->EnableVertexAttribArray (shader_attr_position_loc);
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gl->EnableVertexAttribArray (shader_attr_texture_loc);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gst_gl_shader_set_uniform_1i (shader, "s_texture", 0);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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}
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#endif
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context_class->swap_buffers (context);
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@ -288,12 +294,11 @@ GST_START_TEST (test_upload_memory)
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gboolean res;
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gint i = 0;
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gl_mem = gst_gl_memory_wrapped (context, FORMAT, WIDTH, HEIGHT, rgba_data,
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NULL, NULL);
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gst_video_info_set_format (&in_info, FORMAT, WIDTH, HEIGHT);
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gst_video_info_set_format (&out_info, FORMAT, WIDTH, HEIGHT);
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gl_mem = gst_gl_memory_wrapped (context, in_info, rgba_data, NULL, NULL);
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gst_gl_upload_init_format (upload, in_info, out_info);
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res = gst_gl_upload_perform_with_memory (upload, gl_mem);
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@ -323,15 +328,14 @@ GST_START_TEST (test_upload_buffer)
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gint i = 0;
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gboolean res;
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/* create GL buffer */
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buffer = gst_buffer_new ();
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gl_mem = gst_gl_memory_wrapped (context, FORMAT, WIDTH, HEIGHT, rgba_data,
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NULL, NULL);
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gst_buffer_append_memory (buffer, (GstMemory *) gl_mem);
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gst_video_info_set_format (&in_info, FORMAT, WIDTH, HEIGHT);
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gst_video_info_set_format (&out_info, FORMAT, WIDTH, HEIGHT);
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/* create GL buffer */
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buffer = gst_buffer_new ();
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gl_mem = gst_gl_memory_wrapped (context, in_info, rgba_data, NULL, NULL);
|
||||
gst_buffer_append_memory (buffer, (GstMemory *) gl_mem);
|
||||
|
||||
gst_gl_upload_init_format (upload, in_info, out_info);
|
||||
|
||||
res = gst_gl_upload_perform_with_buffer (upload, buffer, &tex_id);
|
||||
|
@ -363,17 +367,16 @@ GST_START_TEST (test_upload_meta_producer)
|
|||
gboolean res;
|
||||
gint i = 0;
|
||||
|
||||
gst_video_info_set_format (&in_info, FORMAT, WIDTH, HEIGHT);
|
||||
gst_video_info_set_format (&out_info, FORMAT, WIDTH, HEIGHT);
|
||||
|
||||
/* create GL buffer */
|
||||
buffer = gst_buffer_new ();
|
||||
gl_mem = gst_gl_memory_wrapped (context, FORMAT, WIDTH, HEIGHT, rgba_data,
|
||||
NULL, NULL);
|
||||
gl_mem = gst_gl_memory_wrapped (context, in_info, rgba_data, NULL, NULL);
|
||||
gst_buffer_append_memory (buffer, (GstMemory *) gl_mem);
|
||||
|
||||
gst_gl_context_gen_texture (context, &tex_ids[0], FORMAT, WIDTH, HEIGHT);
|
||||
|
||||
gst_video_info_set_format (&in_info, FORMAT, WIDTH, HEIGHT);
|
||||
gst_video_info_set_format (&out_info, FORMAT, WIDTH, HEIGHT);
|
||||
|
||||
gst_gl_upload_init_format (upload, in_info, out_info);
|
||||
gst_gl_upload_add_video_gl_texture_upload_meta (upload, buffer);
|
||||
|
||||
|
|
Loading…
Reference in a new issue