[812/906] move the GL vtable from GstGLDisplay to GstGLContext

Conflicts:
	tests/check/libs/gstglcontext.c
This commit is contained in:
Matthew Waters 2013-09-15 14:23:43 +10:00 committed by Tim-Philipp Müller
parent adb7eddc84
commit 711ad485b2
26 changed files with 506 additions and 531 deletions

View file

@ -168,7 +168,7 @@ gst_gl_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer,
}
if (!(gl_mem =
gst_gl_memory_alloc (glpool->display, GST_VIDEO_INFO_FORMAT (info),
gst_gl_memory_alloc (glpool->context, GST_VIDEO_INFO_FORMAT (info),
GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info))))
goto mem_create_failed;
gst_buffer_append_memory (buf, gl_mem);
@ -206,12 +206,12 @@ mem_create_failed:
* Returns: a #GstBufferPool that allocates buffers with #GstGLMemory
*/
GstBufferPool *
gst_gl_buffer_pool_new (GstGLDisplay * display)
gst_gl_buffer_pool_new (GstGLContext * context)
{
GstGLBufferPool *pool;
pool = g_object_new (GST_TYPE_GL_BUFFER_POOL, NULL);
pool->display = gst_object_ref (display);
pool->context = gst_object_ref (context);
GST_LOG_OBJECT (pool, "new GL buffer pool %p", pool);
@ -245,9 +245,9 @@ gst_gl_buffer_pool_dispose (GObject * object)
{
GstGLBufferPool *pool = GST_GL_BUFFER_POOL_CAST (object);
if (pool->display) {
gst_object_unref (pool->display);
pool->display = NULL;
if (pool->context) {
gst_object_unref (pool->context);
pool->context = NULL;
}
G_OBJECT_CLASS (gst_gl_buffer_pool_parent_class)->dispose (object);

View file

@ -49,7 +49,7 @@ struct _GstGLBufferPool
{
GstBufferPool bufferpool;
GstGLDisplay *display;
GstGLContext *context;
GstGLBufferPoolPrivate *priv;
};
@ -64,7 +64,7 @@ struct _GstGLBufferPoolClass
GstBufferPoolClass parent_class;
};
GstBufferPool *gst_gl_buffer_pool_new (GstGLDisplay * display);
GstBufferPool *gst_gl_buffer_pool_new (GstGLContext * context);
G_END_DECLS

View file

@ -101,6 +101,8 @@ gst_gl_context_init (GstGLContext * context)
{
context->priv = GST_GL_CONTEXT_GET_PRIVATE (context);
context->gl_vtable = g_slice_alloc0 (sizeof (GstGLFuncs));
g_mutex_init (&context->priv->render_lock);
g_cond_init (&context->priv->create_cond);
@ -196,6 +198,11 @@ gst_gl_context_finalize (GObject * object)
gst_object_unref (context->window);
if (context->gl_vtable) {
g_slice_free (GstGLFuncs, context->gl_vtable);
context->gl_vtable = NULL;
}
g_mutex_clear (&context->priv->render_lock);
g_cond_clear (&context->priv->destroy_cond);
@ -367,12 +374,10 @@ static gboolean
_create_context_gles2 (GstGLContext * context, gint * gl_major, gint * gl_minor,
GError ** error)
{
GstGLDisplay *display;
const GstGLFuncs *gl;
GLenum gl_err = GL_NO_ERROR;
display = context->priv->display;
gl = display->gl_vtable;
gl = context->gl_vtable;
GST_INFO ("GL_VERSION: %s", gl->GetString (GL_VERSION));
GST_INFO ("GL_SHADING_LANGUAGE_VERSION: %s",
@ -394,7 +399,7 @@ _create_context_gles2 (GstGLContext * context, gint * gl_major, gint * gl_minor,
}
#endif
_gst_gl_feature_check_ext_functions (display, 0, 0,
_gst_gl_feature_check_ext_functions (context, 0, 0,
(const gchar *) gl->GetString (GL_EXTENSIONS));
if (gl_major)
@ -409,14 +414,12 @@ gboolean
_create_context_opengl (GstGLContext * context, gint * gl_major,
gint * gl_minor, GError ** error)
{
GstGLDisplay *display;
const GstGLFuncs *gl;
guint maj, min;
GLenum gl_err = GL_NO_ERROR;
GString *opengl_version = NULL;
display = context->priv->display;
gl = display->gl_vtable;
gl = context->gl_vtable;
GST_INFO ("GL_VERSION: %s", gl->GetString (GL_VERSION));
GST_INFO ("GL_SHADING_LANGUAGE_VERSION: %s",
@ -445,7 +448,7 @@ _create_context_opengl (GstGLContext * context, gint * gl_major,
return FALSE;
}
_gst_gl_feature_check_ext_functions (display, maj, min,
_gst_gl_feature_check_ext_functions (context, maj, min,
(const gchar *) gl->GetString (GL_EXTENSIONS));
if (gl_major)
@ -541,7 +544,7 @@ gst_gl_context_create_thread (GstGLContext * context)
}
display = context->priv->display;
gl = display->gl_vtable;
gl = context->gl_vtable;
compiled_api = _compiled_api ();
user_choice = g_getenv ("GST_GL_API");
@ -681,3 +684,48 @@ gst_gl_context_get_gl_context (GstGLContext * context)
return result;
}
GstGLDisplay *
gst_gl_context_get_display (GstGLContext * context)
{
g_return_val_if_fail (GST_GL_IS_CONTEXT (context), NULL);
return gst_object_ref (context->priv->display);
}
typedef struct
{
GstGLContext *context;
GstGLContextThreadFunc func;
gpointer data;
} RunGenericData;
static void
_gst_gl_context_thread_run_generic (RunGenericData * data)
{
GST_TRACE ("running function:%p data:%p", data->func, data->data);
data->func (data->context, data->data);
}
void
gst_gl_context_thread_add (GstGLContext * context,
GstGLContextThreadFunc func, gpointer data)
{
GstGLWindow *window;
RunGenericData rdata;
g_return_if_fail (GST_GL_IS_CONTEXT (context));
g_return_if_fail (func != NULL);
rdata.context = context;
rdata.data = data;
rdata.func = func;
window = gst_gl_context_get_window (context);
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (_gst_gl_context_thread_run_generic), &rdata);
gst_object_unref (window);
}

View file

@ -38,6 +38,15 @@ GType gst_gl_context_get_type (void);
#define GST_GL_CONTEXT_ERROR (gst_gl_context_error_quark ())
GQuark gst_gl_context_error_quark (void);
/**
* GstGLContextThreadFunc:
* @display: a #GstGLDisplay
* @data: user data
*
* Represents a function to run in the GL thread
*/
typedef void (*GstGLContextThreadFunc) (GstGLContext * context, gpointer data);
typedef enum
{
GST_GL_CONTEXT_ERROR_FAILED,
@ -55,6 +64,8 @@ struct _GstGLContext {
/*< public >*/
GstGLWindow *window;
GstGLFuncs *gl_vtable;
/*< private >*/
gpointer _reserved[GST_PADDING];
@ -85,6 +96,7 @@ GstGLContext * gst_gl_context_new (GstGLDisplay *display);
gboolean gst_gl_context_activate (GstGLContext *context, gboolean activate);
GstGLDisplay * gst_gl_context_get_display (GstGLContext *context);
gpointer gst_gl_context_get_proc_address (GstGLContext *context, const gchar *name);
GstGLPlatform gst_gl_context_get_platform (GstGLContext *context);
GstGLAPI gst_gl_context_get_gl_api (GstGLContext *context);
@ -97,6 +109,10 @@ gpointer gst_gl_context_default_get_proc_address (GstGLContext *context, co
gboolean gst_gl_context_set_window (GstGLContext *context, GstGLWindow *window);
GstGLWindow * gst_gl_context_get_window (GstGLContext *context);
/* FIXME: remove */
void gst_gl_context_thread_add (GstGLContext * display,
GstGLContextThreadFunc func, gpointer data);
G_END_DECLS
#endif /* __GST_GL_CONTEXT_H__ */

View file

@ -64,8 +64,6 @@ gst_gl_display_init (GstGLDisplay * display)
{
display->priv = GST_GL_DISPLAY_GET_PRIVATE (display);
display->gl_vtable = g_slice_alloc0 (sizeof (GstGLFuncs));
display->gl_api = GST_GL_API_NONE;
gst_gl_memory_init ();
@ -76,11 +74,6 @@ gst_gl_display_finalize (GObject * object)
{
GstGLDisplay *display = GST_GL_DISPLAY (object);
if (display->gl_vtable) {
g_slice_free (GstGLFuncs, display->gl_vtable);
display->gl_vtable = NULL;
}
if (display->context) {
gst_object_unref (display->context);
display->context = NULL;
@ -95,45 +88,6 @@ gst_gl_display_new (void)
return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
}
#if 1
typedef struct
{
GstGLDisplay *display;
GstGLDisplayThreadFunc func;
gpointer data;
} RunGenericData;
static void
_gst_gl_display_thread_run_generic (RunGenericData * data)
{
GST_TRACE ("running function:%p data:%p", data->func, data->data);
data->func (data->display, data->data);
}
void
gst_gl_display_thread_add (GstGLDisplay * display,
GstGLDisplayThreadFunc func, gpointer data)
{
GstGLWindow *window;
RunGenericData rdata;
g_return_if_fail (GST_IS_GL_DISPLAY (display));
g_return_if_fail (GST_GL_IS_CONTEXT (display->context));
g_return_if_fail (func != NULL);
rdata.display = display;
rdata.data = data;
rdata.func = func;
window = gst_gl_context_get_window (display->context);
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (_gst_gl_display_thread_run_generic), &rdata);
gst_object_unref (window);
}
GstGLAPI
gst_gl_display_get_gl_api (GstGLDisplay * display)
{
@ -143,15 +97,6 @@ gst_gl_display_get_gl_api (GstGLDisplay * display)
return gst_gl_context_get_gl_api (display->context);
}
gpointer
gst_gl_display_get_gl_vtable (GstGLDisplay * display)
{
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
return display->gl_vtable;
}
#endif
void
gst_gl_display_set_context (GstGLDisplay * display, GstGLContext * context)
{

View file

@ -37,15 +37,6 @@ GType gst_gl_display_get_type (void);
#define GST_IS_GL_DISPLAY_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_GL_DISPLAY))
#define GST_GL_DISPLAY_CAST(obj) ((GstGLDisplay*)(obj))
/**
* GstGLDisplayThreadFunc:
* @display: a #GstGLDisplay
* @data: user data
*
* Represents a function to run in the GL thread
*/
typedef void (*GstGLDisplayThreadFunc) (GstGLDisplay * display, gpointer data);
/**
* GstGLDisplay:
*
@ -60,8 +51,6 @@ struct _GstGLDisplay
GstGLContext *context;
GstGLAPI gl_api;
GstGLFuncs *gl_vtable;
GstGLDisplayPrivate *priv;
};
@ -81,9 +70,6 @@ void gst_gl_display_set_context (GstGLDisplay * display, G
GstGLContext * gst_gl_display_get_context (GstGLDisplay * display);
GstGLContext * gst_gl_display_get_context_unlocked (GstGLDisplay * display);
void gst_gl_display_thread_add (GstGLDisplay * display,
GstGLDisplayThreadFunc func, gpointer data);
#define GST_GL_DISPLAY_CONTEXT_TYPE "gst.gl.GLDisplay"
void gst_context_set_gl_display (GstContext * context, GstGLDisplay * display);
gboolean gst_context_get_gl_display (GstContext * context, GstGLDisplay ** display);

View file

@ -37,29 +37,29 @@
* A #GstGLDownload can be created with gst_gl_download_new()
*/
#define USING_OPENGL(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_OPENGL3)
#define USING_GLES(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES)
#define USING_GLES2(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES2)
#define USING_GLES3(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES3)
#define USING_OPENGL(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL)
#define USING_OPENGL3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3)
#define USING_GLES(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES)
#define USING_GLES2(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2)
#define USING_GLES3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES3)
static void _do_download (GstGLDisplay * display, GstGLDownload * download);
static void _init_download (GstGLDisplay * display, GstGLDownload * download);
static gboolean _init_download_shader (GstGLDisplay * display,
static void _do_download (GstGLContext * context, GstGLDownload * download);
static void _init_download (GstGLContext * context, GstGLDownload * download);
static gboolean _init_download_shader (GstGLContext * context,
GstGLDownload * download);
static gboolean _gst_gl_download_perform_with_data_unlocked (GstGLDownload *
download, GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES]);
#if GST_GL_HAVE_OPENGL
static void _do_download_draw_rgb_opengl (GstGLDisplay * display,
static void _do_download_draw_rgb_opengl (GstGLContext * context,
GstGLDownload * download);
static void _do_download_draw_yuv_opengl (GstGLDisplay * display,
static void _do_download_draw_yuv_opengl (GstGLContext * context,
GstGLDownload * download);
#endif
#if GST_GL_HAVE_GLES2
static void _do_download_draw_rgb_gles2 (GstGLDisplay * display,
static void _do_download_draw_rgb_gles2 (GstGLContext * context,
GstGLDownload * download);
static void _do_download_draw_yuv_gles2 (GstGLDisplay * display,
static void _do_download_draw_yuv_gles2 (GstGLContext * context,
GstGLDownload * download);
#endif
@ -229,8 +229,8 @@ struct _GstGLDownloadPrivate
const gchar *ARGB;
const gchar *vert_shader;
void (*do_rgb) (GstGLDisplay * display, GstGLDownload * download);
void (*do_yuv) (GstGLDisplay * display, GstGLDownload * download);
void (*do_rgb) (GstGLContext * context, GstGLDownload * download);
void (*do_yuv) (GstGLContext * context, GstGLDownload * download);
gboolean result;
};
@ -262,7 +262,7 @@ gst_gl_download_init (GstGLDownload * download)
download->priv = GST_GL_DOWNLOAD_GET_PRIVATE (download);
download->display = NULL;
download->context = NULL;
g_mutex_init (&download->lock);
@ -279,23 +279,23 @@ gst_gl_download_init (GstGLDownload * download)
/**
* gst_gl_download_new:
* @display: a #GstGLDisplay
* @context: a #GstGLContext
*
* Returns: a new #GstGLDownload object
*/
GstGLDownload *
gst_gl_download_new (GstGLDisplay * display)
gst_gl_download_new (GstGLContext * context)
{
GstGLDownload *download;
GstGLDownloadPrivate *priv;
download = g_object_new (GST_TYPE_GL_DOWNLOAD, NULL);
download->display = gst_object_ref (display);
download->context = gst_object_ref (context);
priv = download->priv;
#if GST_GL_HAVE_OPENGL
if (USING_OPENGL (display)) {
if (USING_OPENGL (context)) {
priv->YUY2_UYVY = text_shader_YUY2_UYVY_opengl;
priv->I420_YV12 = text_shader_I420_YV12_opengl;
priv->AYUV = text_shader_AYUV_opengl;
@ -306,7 +306,7 @@ gst_gl_download_new (GstGLDisplay * display)
}
#endif
#if GST_GL_HAVE_GLES2
if (USING_GLES2 (display)) {
if (USING_GLES2 (context)) {
priv->YUY2_UYVY = text_shader_YUY2_UYVY_gles2;
priv->I420_YV12 = text_shader_I420_YV12_gles2;
priv->AYUV = text_shader_AYUV_gles2;
@ -330,16 +330,17 @@ gst_gl_download_finalize (GObject * object)
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (download->out_texture[i]) {
gst_gl_display_del_texture (download->display, &download->out_texture[i]);
gst_gl_context_del_texture (download->context, &download->out_texture[i]);
download->out_texture[i] = 0;
}
}
if (download->in_texture) {
gst_gl_display_del_texture (download->display, &download->in_texture);
gst_gl_context_del_texture (download->context, &download->in_texture);
download->in_texture = 0;
}
if (download->fbo || download->depth_buffer) {
gst_gl_display_del_fbo (download->display, download->fbo,
gst_gl_context_del_fbo (download->context, download->fbo,
download->depth_buffer);
download->fbo = 0;
download->depth_buffer = 0;
@ -349,9 +350,9 @@ gst_gl_download_finalize (GObject * object)
download->shader = NULL;
}
if (download->display) {
gst_object_unref (download->display);
download->display = NULL;
if (download->context) {
gst_object_unref (download->context);
download->context = NULL;
}
g_mutex_clear (&download->lock);
@ -393,8 +394,8 @@ gst_gl_download_init_format (GstGLDownload * download, GstVideoFormat v_format,
download->info = info;
gst_gl_display_thread_add (download->display,
(GstGLDisplayThreadFunc) _init_download, download);
gst_gl_context_thread_add (download->context,
(GstGLContextThreadFunc) _init_download, download);
ret = download->initted = download->priv->result;
@ -497,20 +498,20 @@ _gst_gl_download_perform_with_data_unlocked (GstGLDownload * download,
download->data[i] = data[i];
}
gst_gl_display_thread_add (download->display,
(GstGLDisplayThreadFunc) _do_download, download);
gst_gl_context_thread_add (download->context,
(GstGLContextThreadFunc) _do_download, download);
return download->priv->result;
}
static void
_init_download (GstGLDisplay * display, GstGLDownload * download)
_init_download (GstGLContext * context, GstGLDownload * download)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
guint out_width, out_height;
gl = display->gl_vtable;
gl = context->gl_vtable;
v_format = GST_VIDEO_INFO_FORMAT (&download->info);
out_width = GST_VIDEO_INFO_WIDTH (&download->info);
out_height = GST_VIDEO_INFO_HEIGHT (&download->info);
@ -518,7 +519,7 @@ _init_download (GstGLDisplay * display, GstGLDownload * download)
GST_TRACE ("initializing texture download for format %s",
gst_video_format_to_string (v_format));
if (USING_OPENGL (display)) {
if (USING_OPENGL (context)) {
switch (v_format) {
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
@ -560,7 +561,7 @@ _init_download (GstGLDisplay * display, GstGLDownload * download)
/* Frame buffer object is a requirement
* when using GLSL colorspace conversion
*/
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Context, EXT_framebuffer_object supported: no");
goto error;
}
@ -574,7 +575,7 @@ _init_download (GstGLDisplay * display, GstGLDownload * download)
gl->GenRenderbuffers (1, &download->depth_buffer);
gl->BindRenderbuffer (GL_RENDERBUFFER, download->depth_buffer);
#if GST_GL_HAVE_OPENGL
if (USING_OPENGL (display)) {
if (USING_OPENGL (context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT,
out_width, out_height);
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
@ -582,7 +583,7 @@ _init_download (GstGLDisplay * display, GstGLDownload * download)
}
#endif
#if GST_GL_HAVE_GLES2
if (USING_GLES2 (display)) {
if (USING_GLES2 (context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
out_width, out_height);
}
@ -650,13 +651,13 @@ _init_download (GstGLDisplay * display, GstGLDownload * download)
/* attach the depth render buffer to the FBO */
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, download->depth_buffer);
if (USING_OPENGL (display)) {
if (USING_OPENGL (context)) {
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, download->depth_buffer);
}
if (!gst_gl_display_check_framebuffer_status (display))
gst_gl_display_set_error (display, "GL framebuffer status incomplete");
if (!gst_gl_context_check_framebuffer_status (context))
gst_gl_context_set_error (context, "GL framebuffer status incomplete");
/* unbind the FBO */
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
@ -664,13 +665,13 @@ _init_download (GstGLDisplay * display, GstGLDownload * download)
break;
default:
break;
gst_gl_display_set_error (display, "Unsupported download video format %d",
gst_gl_context_set_error (context, "Unsupported download video format %d",
v_format);
g_assert_not_reached ();
}
no_convert:
download->priv->result = _init_download_shader (display, download);
download->priv->result = _init_download_shader (context, download);
return;
error:
@ -681,7 +682,7 @@ error:
}
static gboolean
_create_shader (GstGLDisplay * display, const gchar * vertex_src,
_create_shader (GstGLContext * context, const gchar * vertex_src,
const gchar * fragment_src, GstGLShader ** out_shader)
{
GstGLShader *shader;
@ -689,7 +690,7 @@ _create_shader (GstGLDisplay * display, const gchar * vertex_src,
g_return_val_if_fail (vertex_src != NULL || fragment_src != NULL, FALSE);
shader = gst_gl_shader_new (display);
shader = gst_gl_shader_new (context);
if (vertex_src)
gst_gl_shader_set_vertex_source (shader, vertex_src);
@ -697,9 +698,9 @@ _create_shader (GstGLDisplay * display, const gchar * vertex_src,
gst_gl_shader_set_fragment_source (shader, fragment_src);
if (!gst_gl_shader_compile (shader, &error)) {
gst_gl_display_set_error (display, "%s", error->message);
gst_gl_context_set_error (context, "%s", error->message);
g_error_free (error);
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gst_object_unref (shader);
return FALSE;
}
@ -709,17 +710,16 @@ _create_shader (GstGLDisplay * display, const gchar * vertex_src,
}
static gboolean
_init_download_shader (GstGLDisplay * display, GstGLDownload * download)
_init_download_shader (GstGLContext * context, GstGLDownload * download)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
gl = display->gl_vtable;
gl = download->context->gl_vtable;
v_format = GST_VIDEO_INFO_FORMAT (&download->info);
if (GST_VIDEO_FORMAT_INFO_IS_RGB (download->info.finfo)
&& !USING_GLES2 (display)) {
&& !USING_GLES2 (context)) {
switch (v_format) {
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
@ -745,7 +745,7 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
*/
if (!gl->CreateProgramObject && !gl->CreateProgram) {
/* colorspace conversion is not possible */
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Context, ARB_fragment_shader supported: no");
return FALSE;;
}
@ -758,9 +758,9 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
sprintf (text_shader_download_YUY2,
download->priv->YUY2_UYVY, "y2,u,y1,v");
if (_create_shader (display, download->priv->vert_shader,
if (_create_shader (context, download->priv->vert_shader,
text_shader_download_YUY2, &download->shader)) {
if (USING_GLES2 (display)) {
if (USING_GLES2 (context)) {
download->shader_attr_position_loc =
gst_gl_shader_get_attribute_location (download->shader,
"a_position");
@ -778,9 +778,9 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
sprintf (text_shader_download_UYVY,
download->priv->YUY2_UYVY, "v,y1,u,y2");
if (_create_shader (display, download->priv->vert_shader,
if (_create_shader (context, download->priv->vert_shader,
text_shader_download_UYVY, &download->shader)) {
if (USING_GLES2 (display)) {
if (USING_GLES2 (context)) {
download->shader_attr_position_loc =
gst_gl_shader_get_attribute_location (download->shader,
"a_position");
@ -794,15 +794,15 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
{
_create_shader (display, download->priv->vert_shader,
_create_shader (context, download->priv->vert_shader,
download->priv->I420_YV12, &download->shader);
break;
}
case GST_VIDEO_FORMAT_AYUV:
{
if (_create_shader (display, download->priv->vert_shader,
if (_create_shader (context, download->priv->vert_shader,
download->priv->AYUV, &download->shader)) {
if (USING_GLES2 (display)) {
if (USING_GLES2 (context)) {
download->shader_attr_position_loc =
gst_gl_shader_get_attribute_location (download->shader,
"a_position");
@ -847,7 +847,7 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
break;
}
if (_create_shader (display, download->priv->vert_shader,
if (_create_shader (context, download->priv->vert_shader,
text_shader_ARGB, &download->shader)) {
download->shader_attr_position_loc =
gst_gl_shader_get_attribute_location (download->shader,
@ -864,7 +864,7 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
break;
#endif
default:
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Unsupported download video format %d", v_format);
g_assert_not_reached ();
return FALSE;
@ -876,7 +876,7 @@ _init_download_shader (GstGLDisplay * display, GstGLDownload * download)
/* Called in the gl thread */
static void
_do_download (GstGLDisplay * display, GstGLDownload * download)
_do_download (GstGLContext * context, GstGLDownload * download)
{
GstVideoFormat v_format;
guint out_width, out_height;
@ -900,7 +900,7 @@ _do_download (GstGLDisplay * display, GstGLDownload * download)
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
/* color space conversion is not needed */
download->priv->do_rgb (display, download);
download->priv->do_rgb (context, download);
break;
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
@ -908,10 +908,10 @@ _do_download (GstGLDisplay * display, GstGLDownload * download)
case GST_VIDEO_FORMAT_YV12:
case GST_VIDEO_FORMAT_AYUV:
/* color space conversion is needed */
download->priv->do_yuv (display, download);
download->priv->do_yuv (context, download);
break;
default:
gst_gl_display_set_error (display, "Unsupported download video format %d",
gst_gl_context_set_error (context, "Unsupported download video format %d",
v_format);
g_assert_not_reached ();
break;
@ -922,14 +922,14 @@ _do_download (GstGLDisplay * display, GstGLDownload * download)
#if GST_GL_HAVE_OPENGL
static void
_do_download_draw_rgb_opengl (GstGLDisplay * display, GstGLDownload * download)
_do_download_draw_rgb_opengl (GstGLContext * context, GstGLDownload * download)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
gl = display->gl_vtable;
gl = download->context->gl_vtable;
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, download->in_texture);
@ -976,7 +976,7 @@ _do_download_draw_rgb_opengl (GstGLDisplay * display, GstGLDownload * download)
GL_UNSIGNED_BYTE, download->data[0]);
break;
default:
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Download video format inconsistency %d", v_format);
g_assert_not_reached ();
break;
@ -989,7 +989,7 @@ _do_download_draw_rgb_opengl (GstGLDisplay * display, GstGLDownload * download)
#if GST_GL_HAVE_GLES2
static void
_do_download_draw_rgb_gles2 (GstGLDisplay * display, GstGLDownload * download)
_do_download_draw_rgb_gles2 (GstGLContext * context, GstGLDownload * download)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
@ -1009,12 +1009,12 @@ _do_download_draw_rgb_gles2 (GstGLDisplay * display, GstGLDownload * download)
GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
gl = display->gl_vtable;
gl = download->context->gl_vtable;
out_width = GST_VIDEO_INFO_WIDTH (&download->info);
out_height = GST_VIDEO_INFO_HEIGHT (&download->info);
gst_gl_display_check_framebuffer_status (display);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, download->fbo);
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
@ -1040,7 +1040,7 @@ _do_download_draw_rgb_gles2 (GstGLDisplay * display, GstGLDownload * download)
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
viewport_dim[3]);
@ -1065,20 +1065,20 @@ _do_download_draw_rgb_gles2 (GstGLDisplay * display, GstGLDownload * download)
download->data[0]);
break;
default:
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Download video format inconsistency %d", v_format);
g_assert_not_reached ();
break;
}
gst_gl_display_check_framebuffer_status (display);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
}
#endif
#if GST_GL_HAVE_OPENGL
static void
_do_download_draw_yuv_opengl (GstGLDisplay * display, GstGLDownload * download)
_do_download_draw_yuv_opengl (GstGLContext * context, GstGLDownload * download)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
@ -1102,7 +1102,7 @@ _do_download_draw_yuv_opengl (GstGLDisplay * display, GstGLDownload * download)
out_width, out_height
};
gl = display->gl_vtable;
gl = context->gl_vtable;
v_format = GST_VIDEO_INFO_FORMAT (&download->info);
@ -1168,7 +1168,7 @@ _do_download_draw_yuv_opengl (GstGLDisplay * display, GstGLDownload * download)
default:
break;
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Download video format inconsistensy %d", v_format);
}
@ -1200,7 +1200,7 @@ _do_download_draw_yuv_opengl (GstGLDisplay * display, GstGLDownload * download)
gl->PopMatrix ();
gl->PopAttrib ();
gst_gl_display_check_framebuffer_status (display);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, download->fbo);
gl->ReadBuffer (GL_COLOR_ATTACHMENT0);
@ -1263,13 +1263,13 @@ _do_download_draw_yuv_opengl (GstGLDisplay * display, GstGLDownload * download)
break;
default:
break;
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Download video format inconsistensy %d", v_format);
g_assert_not_reached ();
}
gl->ReadBuffer (GL_NONE);
gst_gl_display_check_framebuffer_status (display);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
}
@ -1277,7 +1277,7 @@ _do_download_draw_yuv_opengl (GstGLDisplay * display, GstGLDownload * download)
#if GST_GL_HAVE_GLES2
static void
_do_download_draw_yuv_gles2 (GstGLDisplay * display, GstGLDownload * download)
_do_download_draw_yuv_gles2 (GstGLContext * context, GstGLDownload * download)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
@ -1297,7 +1297,7 @@ _do_download_draw_yuv_gles2 (GstGLDisplay * display, GstGLDownload * download)
GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
gl = display->gl_vtable;
gl = context->gl_vtable;
out_width = GST_VIDEO_INFO_WIDTH (&download->info);
out_height = GST_VIDEO_INFO_HEIGHT (&download->info);
@ -1306,7 +1306,7 @@ _do_download_draw_yuv_gles2 (GstGLDisplay * display, GstGLDownload * download)
GST_TRACE ("doing YUV download of texture:%u (%ux%u) using fbo:%u",
download->in_texture, out_width, out_height, download->fbo);
gst_gl_display_check_framebuffer_status (display);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, download->fbo);
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
@ -1355,7 +1355,7 @@ _do_download_draw_yuv_gles2 (GstGLDisplay * display, GstGLDownload * download)
default:
break;
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Download video format inconsistensy %d", v_format);
}
@ -1366,7 +1366,7 @@ _do_download_draw_yuv_gles2 (GstGLDisplay * display, GstGLDownload * download)
* because download yuv is not available
* without GLSL (whereas rgb is)
*/
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
viewport_dim[3]);
@ -1421,12 +1421,12 @@ _do_download_draw_yuv_gles2 (GstGLDisplay * display, GstGLDownload * download)
break;
default:
break;
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Download video format inconsistensy %d", v_format);
g_assert_not_reached ();
}
gst_gl_display_check_framebuffer_status (display);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
}
#endif

View file

@ -51,7 +51,7 @@ struct _GstGLDownload
GMutex lock;
GstGLDisplay *display;
GstGLContext *context;
/* output data */
GstVideoInfo info;
@ -99,7 +99,7 @@ struct _GstGLDownloadClass
*/
#define GST_GL_DOWNLOAD_VIDEO_CAPS GST_VIDEO_CAPS_MAKE (GST_GL_DOWNLOAD_FORMATS)
GstGLDownload * gst_gl_download_new (GstGLDisplay * display);
GstGLDownload * gst_gl_download_new (GstGLContext * context);
gboolean gst_gl_download_init_format (GstGLDownload * download, GstVideoFormat v_format,
guint out_width, guint out_height);

View file

@ -139,7 +139,7 @@ _gst_gl_feature_check_for_extension (const GstGLFeatureData * data,
}
gboolean
_gst_gl_feature_check (GstGLDisplay * display,
_gst_gl_feature_check (GstGLContext * context,
const char *driver_prefix,
const GstGLFeatureData * data,
int gl_major, int gl_minor, const char *extensions_string)
@ -148,15 +148,15 @@ _gst_gl_feature_check (GstGLDisplay * display,
gboolean in_core = FALSE;
const char *suffix = NULL;
int func_num;
GstGLFuncs *gst_gl = display->gl_vtable;
GstGLContext *context = NULL;
GstGLFuncs *gst_gl = context->gl_vtable;
GstGLAPI gl_api = gst_gl_context_get_gl_api (context);
/* First check whether the functions should be directly provided by
GL */
if (((display->gl_api & GST_GL_API_OPENGL) &&
if (((gl_api & GST_GL_API_OPENGL) &&
GST_GL_CHECK_GL_VERSION (gl_major, gl_minor,
data->min_gl_major, data->min_gl_minor)) ||
((display->gl_api & GST_GL_API_GLES2) &&
((gl_api & GST_GL_API_GLES2) &&
(data->gl_availability & GST_GL_API_GLES2))) {
in_core = TRUE;
suffix = "";
@ -172,9 +172,6 @@ _gst_gl_feature_check (GstGLDisplay * display,
if (suffix == NULL)
goto error;
context = gst_gl_display_get_context (display);
g_assert (context);
/* Try to get all of the entry points */
for (func_num = 0; data->functions[func_num].name; func_num++) {
void *func;
@ -213,7 +210,6 @@ _gst_gl_feature_check (GstGLDisplay * display,
}
g_free (full_function_name);
gst_object_unref (context);
return TRUE;
@ -232,20 +228,17 @@ error:
g_free (full_function_name);
}
if (context)
gst_object_unref (context);
return FALSE;
}
void
_gst_gl_feature_check_ext_functions (GstGLDisplay * display,
_gst_gl_feature_check_ext_functions (GstGLContext * context,
int gl_major, int gl_minor, const char *gl_extensions)
{
int i;
for (i = 0; i < G_N_ELEMENTS (gst_gl_feature_ext_functions_data); i++) {
_gst_gl_feature_check (display, "GL",
_gst_gl_feature_check (context, "GL",
gst_gl_feature_ext_functions_data + i, gl_major, gl_minor,
gl_extensions);
}

View file

@ -90,7 +90,7 @@ gboolean
gst_gl_check_extension (const char *name, const gchar * ext);
gboolean
_gst_gl_feature_check (GstGLDisplay *display,
_gst_gl_feature_check (GstGLContext *context,
const char *driver_prefix,
const GstGLFeatureData *data,
int gl_major,
@ -98,7 +98,7 @@ _gst_gl_feature_check (GstGLDisplay *display,
const char *extensions_string);
void
_gst_gl_feature_check_ext_functions (GstGLDisplay *display,
_gst_gl_feature_check_ext_functions (GstGLContext *context,
int gl_major,
int gl_minor,
const char *gl_extensions);

View file

@ -82,9 +82,9 @@ static gboolean gst_gl_filter_decide_allocation (GstBaseTransform * trans,
static gboolean gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
GstCaps * outcaps);
/* GstGLDisplayThreadFunc */
static void gst_gl_filter_start_gl (GstGLDisplay * display, gpointer data);
static void gst_gl_filter_stop_gl (GstGLDisplay * display, gpointer data);
/* GstGLContextThreadFunc */
static void gst_gl_filter_start_gl (GstGLContext * context, gpointer data);
static void gst_gl_filter_stop_gl (GstGLContext * context, gpointer data);
static void
gst_gl_filter_class_init (GstGLFilterClass * klass)
@ -215,18 +215,23 @@ gst_gl_filter_reset (GstGLFilter * filter)
{
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
if (filter->display) {
if (filter->context) {
if (filter_class->onReset)
filter_class->onReset (filter);
if (filter_class->display_reset_cb != NULL) {
gst_gl_display_thread_add (filter->display, gst_gl_filter_stop_gl,
gst_gl_context_thread_add (filter->context, gst_gl_filter_stop_gl,
filter);
}
//blocking call, delete the FBO
gst_gl_display_del_fbo (filter->display, filter->fbo, filter->depthbuffer);
gst_gl_context_del_fbo (filter->context, filter->fbo, filter->depthbuffer);
gst_object_unref (filter->context);
filter->context = NULL;
}
if (filter->display) {
gst_object_unref (filter->display);
filter->display = NULL;
filter->context = NULL;
}
filter->fbo = 0;
@ -255,21 +260,20 @@ gst_gl_filter_start (GstBaseTransform * bt)
}
id_value = gst_structure_get_value (structure, "gstgldisplay");
if (G_VALUE_HOLDS_POINTER (id_value))
if (G_VALUE_HOLDS_POINTER (id_value)) {
/* at least one gl element is after in our gl chain */
filter->display =
gst_object_ref (GST_GL_DISPLAY (g_value_get_pointer (id_value)));
else {
GstGLContext *context;
filter->context = gst_gl_display_get_context (filter->display);
} else {
GError *error = NULL;
GST_INFO ("Creating GstGLDisplay");
filter->display = gst_gl_display_new ();
context = gst_gl_context_new (filter->display);
gst_gl_display_set_context (filter->display, context);
gst_object_unref (context);
filter->context = gst_gl_context_new (filter->display);
gst_gl_display_set_context (filter->display, filter->context);
if (!gst_gl_context_create (context, filter->other_context, &error)) {
if (!gst_gl_context_create (filter->context, filter->other_context, &error)) {
GST_ELEMENT_ERROR (filter, RESOURCE, NOT_FOUND,
("%s", error->message), (NULL));
return FALSE;
@ -297,7 +301,7 @@ gst_gl_filter_stop (GstBaseTransform * bt)
}
static void
gst_gl_filter_start_gl (GstGLDisplay * display, gpointer data)
gst_gl_filter_start_gl (GstGLContext * context, gpointer data)
{
GstGLFilter *filter = GST_GL_FILTER (data);
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
@ -306,7 +310,7 @@ gst_gl_filter_start_gl (GstGLDisplay * display, gpointer data)
}
static void
gst_gl_filter_stop_gl (GstGLDisplay * display, gpointer data)
gst_gl_filter_stop_gl (GstGLContext * context, gpointer data)
{
GstGLFilter *filter = GST_GL_FILTER (data);
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
@ -728,18 +732,18 @@ gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
out_height = GST_VIDEO_INFO_HEIGHT (&filter->out_info);
//blocking call, generate a FBO
if (!gst_gl_display_gen_fbo (filter->display, out_width, out_height,
if (!gst_gl_context_gen_fbo (filter->context, out_width, out_height,
&filter->fbo, &filter->depthbuffer))
goto display_error;
gst_gl_display_gen_texture (filter->display, &filter->in_tex_id,
gst_gl_context_gen_texture (filter->context, &filter->in_tex_id,
GST_VIDEO_FORMAT_RGBA, in_width, in_height);
gst_gl_display_gen_texture (filter->display, &filter->out_tex_id,
gst_gl_context_gen_texture (filter->context, &filter->out_tex_id,
GST_VIDEO_FORMAT_RGBA, out_width, out_height);
if (filter_class->display_init_cb != NULL) {
gst_gl_display_thread_add (filter->display, gst_gl_filter_start_gl, filter);
gst_gl_context_thread_add (filter->context, gst_gl_filter_start_gl, filter);
}
#if 0
if (!filter->display->isAlive)
@ -771,7 +775,7 @@ wrong_caps:
display_error:
{
GST_ELEMENT_ERROR (filter, RESOURCE, NOT_FOUND,
("%s", gst_gl_display_get_error ()), (NULL));
("%s", gst_gl_context_get_error ()), (NULL));
return FALSE;
}
@ -823,7 +827,7 @@ gst_gl_filter_propose_allocation (GstBaseTransform * trans,
goto invalid_caps;
GST_DEBUG_OBJECT (filter, "create new pool");
pool = gst_gl_buffer_pool_new (filter->display);
pool = gst_gl_buffer_pool_new (filter->context);
/* the normal size of a frame */
size = info.size;
@ -888,7 +892,7 @@ gst_gl_filter_decide_allocation (GstBaseTransform * trans, GstQuery * query)
}
if (!pool)
pool = gst_gl_buffer_pool_new (filter->display);
pool = gst_gl_buffer_pool_new (filter->context);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_set_params (config, caps, size, min, max);
@ -949,7 +953,7 @@ gst_gl_filter_filter_texture (GstGLFilter * filter, GstBuffer * inbuf,
"attempting to wrap for upload");
if (!filter->upload) {
filter->upload = gst_gl_upload_new (filter->display);
filter->upload = gst_gl_upload_new (filter->context);
if (!gst_gl_upload_init_format (filter->upload,
GST_VIDEO_FRAME_FORMAT (&in_frame),
@ -970,7 +974,7 @@ gst_gl_filter_filter_texture (GstGLFilter * filter, GstBuffer * inbuf,
"attempting to wrap for download");
if (!filter->download) {
filter->download = gst_gl_download_new (filter->display);
filter->download = gst_gl_download_new (filter->context);
if (!gst_gl_download_init_format (filter->download,
GST_VIDEO_FRAME_FORMAT (&out_frame),
@ -986,7 +990,7 @@ gst_gl_filter_filter_texture (GstGLFilter * filter, GstBuffer * inbuf,
out_tex = filter->out_tex_id;
} else { /* both non-GL */
if (!filter->upload) {
filter->upload = gst_gl_upload_new (filter->display);
filter->upload = gst_gl_upload_new (filter->context);
if (!gst_gl_upload_init_format (filter->upload,
GST_VIDEO_FRAME_FORMAT (&in_frame),
@ -1001,7 +1005,7 @@ gst_gl_filter_filter_texture (GstGLFilter * filter, GstBuffer * inbuf,
}
if (!filter->download) {
filter->download = gst_gl_download_new (filter->display);
filter->download = gst_gl_download_new (filter->context);
if (!gst_gl_download_init_format (filter->download,
GST_VIDEO_FRAME_FORMAT (&out_frame),
@ -1100,7 +1104,7 @@ gst_gl_filter_render_to_target (GstGLFilter * filter, gboolean resize,
GST_LOG ("rendering to target. in:%ux%u out:%ux%u", in_width, in_height,
out_width, out_height);
gst_gl_display_use_fbo (filter->display,
gst_gl_context_use_fbo (filter->context,
out_width, out_height,
filter->fbo, filter->depthbuffer, target,
func, in_width, in_height, input, 0,
@ -1112,7 +1116,7 @@ static void
_draw_with_shader_cb (gint width, gint height, guint texture, gpointer stuff)
{
GstGLFilter *filter = GST_GL_FILTER (stuff);
GstGLFuncs *gl = filter->display->gl_vtable;
GstGLFuncs *gl = filter->context->gl_vtable;
gl->MatrixMode (GL_PROJECTION);
gl->LoadIdentity ();
@ -1149,7 +1153,7 @@ void
gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter,
gboolean resize, GLuint input, GLuint target, GstGLShader * shader)
{
g_return_if_fail (gst_gl_display_get_gl_api (filter->display) &
g_return_if_fail (gst_gl_context_get_gl_api (filter->context) &
GST_GL_API_OPENGL);
filter->default_shader = shader;
@ -1170,7 +1174,7 @@ void
gst_gl_filter_draw_texture (GstGLFilter * filter, GLuint texture,
guint width, guint height)
{
GstGLFuncs *gl = filter->display->gl_vtable;
GstGLFuncs *gl = filter->context->gl_vtable;
GLfloat verts[] = { -1.0f, -1.0f,
1.0f, -1.0f,

View file

@ -65,6 +65,7 @@ struct _GstGLFilter
GstBufferPool *pool;
GstGLDisplay *display;
GstGLContext *context;
GstVideoInfo in_info;
GstVideoInfo out_info;

View file

@ -66,20 +66,20 @@ gst_gl_framebuffer_finalize (GObject * object)
{
GstGLFramebuffer *fbo = GST_GL_FRAMEBUFFER (object);
if (fbo->display) {
gst_object_unref (fbo->display);
fbo->display = NULL;
if (fbo->context) {
gst_object_unref (fbo->context);
fbo->context = NULL;
}
G_OBJECT_CLASS (gst_gl_framebuffer_parent_class)->finalize (object);
}
GstGLFramebuffer *
gst_gl_framebuffer_new (GstGLDisplay * display)
gst_gl_framebuffer_new (GstGLContext * context)
{
GstGLFramebuffer *fbo = g_object_new (GST_TYPE_GL_FRAMEBUFFER, NULL);
fbo->display = gst_object_ref (display);
fbo->context = gst_object_ref (context);
return fbo;
}
@ -95,12 +95,12 @@ gst_gl_framebuffer_generate (GstGLFramebuffer * frame, gint width, gint height,
g_return_val_if_fail (fbo != NULL && depth != NULL, FALSE);
g_return_val_if_fail (width > 0 && height > 0, FALSE);
gl = gst_gl_display_get_gl_vtable (frame->display);
gl = frame->context->gl_vtable;
GST_TRACE ("creating FBO dimensions:%ux%u", width, height);
if (!gl->GenFramebuffers) {
gst_gl_display_set_error (frame->display,
gst_gl_context_set_error (frame->context,
"Context, EXT_framebuffer_object not supported");
return FALSE;
}
@ -112,13 +112,13 @@ gst_gl_framebuffer_generate (GstGLFramebuffer * frame, gint width, gint height,
gl->GenRenderbuffers (1, depth);
gl->BindRenderbuffer (GL_RENDERBUFFER, *depth);
if (gst_gl_display_get_gl_api (frame->display) & GST_GL_API_OPENGL) {
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT,
width, height);
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
width, height);
}
if (gst_gl_display_get_gl_api (frame->display) & GST_GL_API_GLES2) {
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_GLES2) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
width, height);
}
@ -145,13 +145,13 @@ gst_gl_framebuffer_generate (GstGLFramebuffer * frame, gint width, gint height,
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, *depth);
if (gst_gl_display_get_gl_api (frame->display) & GST_GL_API_OPENGL) {
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL) {
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, *depth);
}
if (gl->CheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
gst_gl_display_set_error (frame->display,
gst_gl_context_set_error (frame->context,
"GL framebuffer status incomplete");
return FALSE;
}
@ -185,7 +185,7 @@ gst_gl_framebuffer_use (GstGLFramebuffer * frame, gint texture_fbo_width,
g_return_val_if_fail (texture_fbo != 0, FALSE);
g_return_val_if_fail (cb != NULL, FALSE);
gl = frame->display->gl_vtable;
gl = frame->context->gl_vtable;
GST_TRACE ("Binding v1 FBO %u dimensions:%ux%u with texture:%u "
"dimensions:%ux%u", fbo, texture_fbo_width,
@ -200,10 +200,10 @@ gst_gl_framebuffer_use (GstGLFramebuffer * frame, gint texture_fbo_width,
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_RECTANGLE_ARB, texture_fbo, 0);
gst_gl_display_clear_shader (frame->display);
gst_gl_context_clear_shader (frame->context);
#if GST_GL_HAVE_OPENGL
if (gst_gl_display_get_gl_api (frame->display) & GST_GL_API_OPENGL) {
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL) {
gl->PushAttrib (GL_VIEWPORT_BIT);
gl->MatrixMode (GL_PROJECTION);
gl->PushMatrix ();
@ -217,7 +217,7 @@ gst_gl_framebuffer_use (GstGLFramebuffer * frame, gint texture_fbo_width,
gluPerspective (proj_param1, proj_param2, proj_param3, proj_param4);
break;
default:
gst_gl_display_set_error (frame->display, "Unknow fbo projection %d",
gst_gl_context_set_error (frame->context, "Unknow fbo projection %d",
projection);
}
@ -227,14 +227,14 @@ gst_gl_framebuffer_use (GstGLFramebuffer * frame, gint texture_fbo_width,
}
#endif
#if GST_GL_HAVE_GLES2
if (gst_gl_display_get_gl_api (frame->display) & GST_GL_API_GLES2)
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_GLES2)
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
#endif
gl->Viewport (0, 0, texture_fbo_width, texture_fbo_height);
#if GST_GL_HAVE_OPENGL
if (gst_gl_display_get_gl_api (frame->display) & GST_GL_API_OPENGL) {
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL) {
const GLenum rt[] = { GL_COLOR_ATTACHMENT0 };
gl->DrawBuffers (1, rt);
}
@ -246,7 +246,7 @@ gst_gl_framebuffer_use (GstGLFramebuffer * frame, gint texture_fbo_width,
cb (input_tex_width, input_tex_height, input_tex, stuff);
#if GST_GL_HAVE_OPENGL
if (gst_gl_display_get_gl_api (frame->display) & GST_GL_API_OPENGL) {
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_OPENGL) {
const GLenum rt[] = { GL_NONE };
gl->DrawBuffers (1, rt);
gl->MatrixMode (GL_PROJECTION);
@ -257,7 +257,7 @@ gst_gl_framebuffer_use (GstGLFramebuffer * frame, gint texture_fbo_width,
}
#endif
#if GST_GL_HAVE_GLES2
if (gst_gl_display_get_gl_api (frame->display) & GST_GL_API_GLES2) {
if (gst_gl_context_get_gl_api (frame->context) & GST_GL_API_GLES2) {
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
viewport_dim[3]);
}
@ -282,7 +282,7 @@ gst_gl_framebuffer_use_v2 (GstGLFramebuffer * frame, gint texture_fbo_width,
g_return_val_if_fail (texture_fbo != 0, FALSE);
g_return_val_if_fail (cb != NULL, FALSE);
gl = frame->display->gl_vtable;
gl = frame->context->gl_vtable;
GST_TRACE ("Binding v2 FBO %u dimensions:%ux%u with texture:%u ",
fbo, texture_fbo_width, texture_fbo_height, texture_fbo);
@ -325,7 +325,7 @@ gst_gl_framebuffer_delete (GstGLFramebuffer * frame, guint fbo, guint depth)
g_return_if_fail (GST_IS_GL_FRAMEBUFFER (frame));
gl = frame->display->gl_vtable;
gl = frame->context->gl_vtable;
GST_TRACE ("Deleting FBO %u", fbo);

View file

@ -43,7 +43,7 @@ struct _GstGLFramebuffer
GObject object;
/* <private> */
GstGLDisplay *display;
GstGLContext *context;
GstGLFramebufferPrivate *priv;
};
@ -53,7 +53,7 @@ struct _GstGLFramebufferClass
GObjectClass object_class;
};
GstGLFramebuffer *gst_gl_framebuffer_new (GstGLDisplay *display);
GstGLFramebuffer *gst_gl_framebuffer_new (GstGLContext *context);
gboolean gst_gl_framebuffer_generate (GstGLFramebuffer *frame, gint width, gint height,
guint * fbo, guint * depthbuffer);

View file

@ -42,11 +42,11 @@
* Data is uploaded or downloaded from the GPU as is necessary.
*/
#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
#define USING_OPENGL(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL)
#define USING_OPENGL3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3)
#define USING_GLES(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES)
#define USING_GLES2(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2)
#define USING_GLES3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES3)
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
#define GST_CAT_DEFUALT GST_CAT_GL_MEMORY
@ -61,7 +61,7 @@ typedef struct
static void
_gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height,
GstGLContext * context, GstVideoFormat v_format, gsize width, gsize height,
gpointer user_data, GDestroyNotify notify)
{
gsize maxsize;
@ -74,7 +74,7 @@ _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
gst_memory_init (GST_MEMORY_CAST (mem), GST_MEMORY_FLAG_NO_SHARE,
allocator, parent, maxsize, 0, 0, maxsize);
mem->display = gst_object_ref (display);
mem->context = gst_object_ref (context);
mem->gl_format = GL_RGBA;
mem->v_format = v_format;
mem->width = width;
@ -82,8 +82,8 @@ _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
mem->notify = notify;
mem->user_data = user_data;
mem->wrapped = FALSE;
mem->upload = gst_gl_upload_new (display);
mem->download = gst_gl_download_new (display);
mem->upload = gst_gl_upload_new (context);
mem->download = gst_gl_download_new (context);
GST_CAT_DEBUG (GST_CAT_GL_MEMORY,
"new GL texture memory:%p format:%u dimensions:%" G_GSIZE_FORMAT
@ -92,22 +92,22 @@ _gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
static GstGLMemory *
_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height,
GstGLContext * context, GstVideoFormat v_format, gsize width, gsize height,
gpointer user_data, GDestroyNotify notify)
{
GstGLMemory *mem;
GLuint tex_id;
gst_gl_display_gen_texture (display, &tex_id, v_format, width, height);
gst_gl_context_gen_texture (context, &tex_id, v_format, width, height);
if (!tex_id) {
GST_CAT_WARNING (GST_CAT_GL_MEMORY,
"Could not create GL texture with display:%p", display);
"Could not create GL texture with context:%p", context);
}
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "created texture %u", tex_id);
mem = g_slice_alloc (sizeof (GstGLMemory));
_gl_mem_init (mem, allocator, parent, display, v_format, width, height,
_gl_mem_init (mem, allocator, parent, context, v_format, width, height,
user_data, notify);
mem->tex_id = tex_id;
@ -199,7 +199,7 @@ _gl_mem_unmap (GstGLMemory * gl_mem)
}
void
_gl_mem_copy_thread (GstGLDisplay * display, gpointer data)
_gl_mem_copy_thread (GstGLContext * context, gpointer data)
{
GstGLMemoryCopyParams *copy_params;
GstGLMemory *src;
@ -208,7 +208,7 @@ _gl_mem_copy_thread (GstGLDisplay * display, gpointer data)
gsize width, height;
GLuint gl_format;
GstVideoFormat v_format;
GstGLFuncs *gl = display->gl_vtable;
GstGLFuncs *gl;
copy_params = (GstGLMemoryCopyParams *) data;
src = copy_params->src;
@ -217,17 +217,19 @@ _gl_mem_copy_thread (GstGLDisplay * display, gpointer data)
v_format = src->v_format;
gl_format = src->gl_format;
gl = src->context->gl_vtable;
if (!gl->GenFramebuffers) {
gst_gl_display_set_error (display,
gst_gl_context_set_error (src->context,
"Context, EXT_framebuffer_object not supported");
return;
goto error;
}
gst_gl_display_gen_texture_thread (src->display, &tex_id, v_format, width,
gst_gl_context_gen_texture_thread (src->context, &tex_id, v_format, width,
height);
if (!tex_id) {
GST_CAT_WARNING (GST_CAT_GL_MEMORY,
"Could not create GL texture with display:%p", src->display);
"Could not create GL texture with context:%p", src->context);
}
GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "created texture %i", tex_id);
@ -240,13 +242,13 @@ _gl_mem_copy_thread (GstGLDisplay * display, gpointer data)
gl->GenRenderbuffers (1, &rboId);
gl->BindRenderbuffer (GL_RENDERBUFFER, rboId);
if (USING_OPENGL (display)) {
if (USING_OPENGL (src->context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width,
height);
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
width, height);
}
if (USING_GLES2 (display)) {
if (USING_GLES2 (src->context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
width, height);
}
@ -254,7 +256,7 @@ _gl_mem_copy_thread (GstGLDisplay * display, gpointer data)
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, rboId);
if (USING_OPENGL (display)) {
if (USING_OPENGL (src->context)) {
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rboId);
}
@ -263,7 +265,7 @@ _gl_mem_copy_thread (GstGLDisplay * display, gpointer data)
GL_TEXTURE_RECTANGLE_ARB, src->tex_id, 0);
/* check FBO status */
if (!gst_gl_display_check_framebuffer_status (display))
if (!gst_gl_context_check_framebuffer_status (src->context))
goto fbo_error;
/* copy tex */
@ -288,6 +290,13 @@ fbo_error:
gl->DeleteFramebuffers (1, &fboId);
copy_params->tex_id = 0;
return;
}
error:
{
return;
}
}
@ -298,7 +307,7 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
GstGLMemoryCopyParams copy_params;
if (GST_GL_MEMORY_FLAG_IS_SET (src, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
dest = _gl_mem_new (src->mem.allocator, NULL, src->display, src->v_format,
dest = _gl_mem_new (src->mem.allocator, NULL, src->context, src->v_format,
src->width, src->height, NULL, NULL);
dest->data = g_malloc (src->mem.maxsize);
memcpy (dest->data, src->data, src->mem.maxsize);
@ -307,10 +316,10 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
copy_params = (GstGLMemoryCopyParams) {
src, 0,};
gst_gl_display_thread_add (src->display, _gl_mem_copy_thread, &copy_params);
gst_gl_context_thread_add (src->context, _gl_mem_copy_thread, &copy_params);
dest = g_slice_alloc (sizeof (GstGLMemory));
_gl_mem_init (dest, src->mem.allocator, NULL, src->display, src->v_format,
_gl_mem_init (dest, src->mem.allocator, NULL, src->context, src->v_format,
src->width, src->height, NULL, NULL);
if (!copy_params.tex_id)
@ -360,11 +369,11 @@ _gl_mem_free (GstAllocator * allocator, GstMemory * mem)
GstGLMemory *gl_mem = (GstGLMemory *) mem;
if (gl_mem->tex_id)
gst_gl_display_del_texture (gl_mem->display, &gl_mem->tex_id);
gst_gl_context_del_texture (gl_mem->context, &gl_mem->tex_id);
gst_object_unref (gl_mem->upload);
gst_object_unref (gl_mem->download);
gst_object_unref (gl_mem->display);
gst_object_unref (gl_mem->context);
if (gl_mem->notify)
gl_mem->notify (gl_mem->user_data);
@ -379,21 +388,21 @@ _gl_mem_free (GstAllocator * allocator, GstMemory * mem)
/**
* gst_gl_memory_alloc:
* @display:a #GstGLDisplay
* @context:a #GstGLContext
* @format: the format for the texture
* @width: width of the texture
* @height: height of the texture
*
* Returns: a #GstMemory object with a GL texture specified by @format, @width and @height
* from @display
* from @context
*/
GstMemory *
gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format,
gst_gl_memory_alloc (GstGLContext * context, GstVideoFormat format,
gsize width, gsize height)
{
GstGLMemory *mem;
mem = _gl_mem_new (_gl_allocator, NULL, display, format, width, height,
mem = _gl_mem_new (_gl_allocator, NULL, context, format, width, height,
NULL, NULL);
mem->data = g_malloc (mem->mem.maxsize);
@ -407,7 +416,7 @@ gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format,
/**
* gst_gl_memory_wrapped
* @display:a #GstGLDisplay
* @context:a #GstGLContext
* @format: the format for the texture
* @width: width of the texture
* @height: height of the texture
@ -416,16 +425,16 @@ gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format,
* @notify: function called with @user_data when @data needs to be freed
*
* Returns: a #GstGLMemory object with a GL texture specified by @format, @width and @height
* from @display and contents specified by @data
* from @context and contents specified by @data
*/
GstGLMemory *
gst_gl_memory_wrapped (GstGLDisplay * display, GstVideoFormat format,
gst_gl_memory_wrapped (GstGLContext * context, GstVideoFormat format,
guint width, guint height, gpointer data,
gpointer user_data, GDestroyNotify notify)
{
GstGLMemory *mem;
mem = _gl_mem_new (_gl_allocator, NULL, display, format, width, height,
mem = _gl_mem_new (_gl_allocator, NULL, context, format, width, height,
user_data, notify);
mem->data = data;

View file

@ -82,7 +82,7 @@ struct _GstGLMemory
{
GstMemory mem;
GstGLDisplay *display;
GstGLContext *context;
GLuint tex_id;
GstVideoFormat v_format;
GLenum gl_format;
@ -145,10 +145,10 @@ struct _GstGLMemory
void gst_gl_memory_init (void);
GstMemory * gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format,
GstMemory * gst_gl_memory_alloc (GstGLContext * context, GstVideoFormat format,
gsize width, gsize height);
GstGLMemory * gst_gl_memory_wrapped (GstGLDisplay * display, GstVideoFormat format,
GstGLMemory * gst_gl_memory_wrapped (GstGLContext * context, GstVideoFormat format,
guint width, guint height, gpointer data,
gpointer user_data, GDestroyNotify notify);

View file

@ -931,20 +931,19 @@ gst_gl_mixer_activate (GstGLMixer * mix, gboolean activate)
}
id_value = gst_structure_get_value (structure, "gstgldisplay");
if (G_VALUE_HOLDS_POINTER (id_value))
if (G_VALUE_HOLDS_POINTER (id_value)) {
mix->display =
gst_object_ref (GST_GL_DISPLAY (g_value_get_pointer (id_value)));
else {
GstGLContext *context;
mix->context = gst_gl_display_get_context (mix->display);
} else {
GError *error = NULL;
GST_INFO ("Creating GstGLDisplay");
mix->display = gst_gl_display_new ();
context = gst_gl_context_new (mix->display);
gst_gl_display_set_context (mix->display, context);
gst_object_unref (context);
mix->context = gst_gl_context_new (mix->display);
gst_gl_display_set_context (mix->display, mix->context);
if (!gst_gl_context_create (context, 0, &error)) {
if (!gst_gl_context_create (mix->context, 0, &error)) {
GST_ELEMENT_ERROR (mix, RESOURCE, NOT_FOUND,
("%s", error->message), (NULL));
return FALSE;
@ -981,7 +980,7 @@ gst_gl_mixer_decide_allocation (GstGLMixer * mix, GstQuery * query)
}
if (!pool)
pool = gst_gl_buffer_pool_new (mix->display);
pool = gst_gl_buffer_pool_new (mix->context);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_set_params (config, caps, size, min, max);
@ -1127,13 +1126,13 @@ gst_gl_mixer_src_setcaps (GstPad * pad, GstGLMixer * mix, GstCaps * caps)
out_width = GST_VIDEO_INFO_WIDTH (&mix->out_info);
out_height = GST_VIDEO_INFO_HEIGHT (&mix->out_info);
if (!gst_gl_display_gen_fbo (mix->display, out_width, out_height,
if (!gst_gl_context_gen_fbo (mix->context, out_width, out_height,
&mix->fbo, &mix->depthbuffer))
goto display_error;
goto context_error;
if (mix->out_tex_id)
gst_gl_display_del_texture (mix->display, &mix->out_tex_id);
gst_gl_display_gen_texture (mix->display, &mix->out_tex_id,
gst_gl_context_del_texture (mix->context, &mix->out_tex_id);
gst_gl_context_gen_texture (mix->context, &mix->out_tex_id,
GST_VIDEO_FORMAT_RGBA, out_width, out_height);
GST_GL_MIXER_UNLOCK (mix);
@ -1151,10 +1150,10 @@ done:
return ret;
/* ERRORS */
display_error:
context_error:
{
GST_ELEMENT_ERROR (mix, RESOURCE, NOT_FOUND,
("%s", gst_gl_display_get_error ()), (NULL));
("%s", gst_gl_context_get_error ()), (NULL));
return FALSE;
}
}
@ -1450,7 +1449,7 @@ gst_gl_mixer_process_textures (GstGLMixer * mix, GstBuffer * outbuf)
out_tex = mix->out_tex_id;;
if (!mix->download) {
mix->download = gst_gl_download_new (mix->display);
mix->download = gst_gl_download_new (mix->context);
if (!gst_gl_download_init_format (mix->download,
GST_VIDEO_FRAME_FORMAT (&out_frame),
GST_VIDEO_FRAME_WIDTH (&out_frame),
@ -1512,7 +1511,7 @@ gst_gl_mixer_process_textures (GstGLMixer * mix, GstBuffer * outbuf)
out_height = GST_VIDEO_INFO_HEIGHT (&mix->out_info);
if (!pad->upload) {
pad->upload = gst_gl_upload_new (mix->display);
pad->upload = gst_gl_upload_new (mix->context);
if (!gst_gl_upload_init_format (pad->upload, in_format,
in_width, in_height, in_width, in_height)) {
@ -1522,7 +1521,7 @@ gst_gl_mixer_process_textures (GstGLMixer * mix, GstBuffer * outbuf)
}
if (!pad->in_tex_id)
gst_gl_display_gen_texture (mix->display, &pad->in_tex_id,
gst_gl_context_gen_texture (mix->context, &pad->in_tex_id,
GST_VIDEO_FORMAT_RGBA, out_width, out_height);
}
@ -2152,7 +2151,7 @@ gst_gl_mixer_change_state (GstElement * element, GstStateChange transition)
if (mixer_class->reset)
mixer_class->reset (mix);
if (mix->fbo) {
gst_gl_display_del_fbo (mix->display, mix->fbo, mix->depthbuffer);
gst_gl_context_del_fbo (mix->context, mix->fbo, mix->depthbuffer);
mix->fbo = 0;
mix->depthbuffer = 0;
}
@ -2176,6 +2175,11 @@ gst_gl_mixer_change_state (GstElement * element, GstStateChange transition)
gst_object_unref (mix->display);
mix->display = NULL;
}
if (mix->context) {
gst_object_unref (mix->context);
mix->context = NULL;
}
break;
}
default:

View file

@ -93,6 +93,7 @@ struct _GstGLMixer
guint64 qos_processed, qos_dropped;
GstGLDisplay *display;
GstGLContext *context;
GLuint fbo;
GLuint depthbuffer;
};

View file

@ -35,11 +35,11 @@
#define GST_GL_SHADER_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_SHADER, GstGLShaderPrivate))
#define USING_OPENGL(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_OPENGL3)
#define USING_GLES(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES)
#define USING_GLES2(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES2)
#define USING_GLES3(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES3)
#define USING_OPENGL(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL)
#define USING_OPENGL3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3)
#define USING_GLES(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES)
#define USING_GLES2(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2)
#define USING_GLES3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES3)
typedef struct _GstGLShaderVTable
{
@ -94,7 +94,7 @@ GST_DEBUG_CATEGORY_STATIC (gst_gl_shader_debug);
G_DEFINE_TYPE_WITH_CODE (GstGLShader, gst_gl_shader, G_TYPE_OBJECT, DEBUG_INIT);
static void
_cleanup_shader (GstGLDisplay * display, GstGLShader * shader)
_cleanup_shader (GstGLContext * context, GstGLShader * shader)
{
GstGLShaderPrivate *priv = shader->priv;
@ -129,16 +129,16 @@ gst_gl_shader_finalize (GObject * object)
g_free (priv->vertex_src);
g_free (priv->fragment_src);
gst_gl_display_thread_add (shader->display,
(GstGLDisplayThreadFunc) _cleanup_shader, shader);
gst_gl_context_thread_add (shader->context,
(GstGLContextThreadFunc) _cleanup_shader, shader);
priv->fragment_handle = 0;
priv->vertex_handle = 0;
priv->program_handle = 0;
if (shader->display) {
gst_object_unref (shader->display);
shader->display = NULL;
if (shader->context) {
gst_object_unref (shader->context);
shader->context = NULL;
}
G_OBJECT_CLASS (gst_gl_shader_parent_class)->finalize (object);
@ -295,9 +295,9 @@ gst_gl_shader_init (GstGLShader * self)
}
gboolean
_fill_vtable (GstGLShader * shader, GstGLDisplay * display)
_fill_vtable (GstGLShader * shader, GstGLContext * context)
{
GstGLFuncs *gl = display->gl_vtable;
GstGLFuncs *gl = context->gl_vtable;
GstGLShaderVTable *vtable = &shader->priv->vtable;
if (gl->CreateProgram) {
@ -340,14 +340,14 @@ _fill_vtable (GstGLShader * shader, GstGLDisplay * display)
}
GstGLShader *
gst_gl_shader_new (GstGLDisplay * display)
gst_gl_shader_new (GstGLContext * context)
{
GstGLShader *shader;
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
g_return_val_if_fail (GST_GL_IS_CONTEXT (context), NULL);
shader = g_object_new (GST_GL_TYPE_SHADER, NULL);
shader->display = gst_object_ref (display);
shader->context = gst_object_ref (context);
return shader;
}
@ -373,12 +373,12 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
g_return_val_if_fail (GST_GL_IS_SHADER (shader), FALSE);
priv = shader->priv;
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
if (priv->compiled)
return priv->compiled;
if (!_fill_vtable (shader, shader->display))
if (!_fill_vtable (shader, shader->context))
return FALSE;
shader->priv->program_handle = shader->priv->vtable.CreateProgram ();
@ -526,13 +526,13 @@ gst_gl_shader_use (GstGLShader * shader)
}
void
gst_gl_display_clear_shader (GstGLDisplay * display)
gst_gl_context_clear_shader (GstGLContext * context)
{
GstGLFuncs *gl;
g_return_if_fail (GST_IS_GL_DISPLAY (display));
g_return_if_fail (GST_GL_IS_CONTEXT (context));
gl = display->gl_vtable;
gl = context->gl_vtable;
if (gl->CreateProgram)
gl->UseProgram (0);
@ -565,10 +565,10 @@ gst_gl_shader_compile_and_check (GstGLShader * shader,
gst_gl_shader_compile (shader, &error);
if (error) {
gst_gl_display_set_error (shader->display, "%s", error->message);
gst_gl_context_set_error (shader->context, "%s", error->message);
g_error_free (error);
error = NULL;
gst_gl_display_clear_shader (shader->display);
gst_gl_context_clear_shader (shader->context);
return FALSE;
}
}
@ -587,7 +587,7 @@ gst_gl_shader_set_uniform_1f (GstGLShader * shader, const gchar * name,
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -605,7 +605,7 @@ gst_gl_shader_set_uniform_1fv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -623,7 +623,7 @@ gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -641,7 +641,7 @@ gst_gl_shader_set_uniform_1iv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -659,7 +659,7 @@ gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -677,7 +677,7 @@ gst_gl_shader_set_uniform_2fv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -695,7 +695,7 @@ gst_gl_shader_set_uniform_2i (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -713,7 +713,7 @@ gst_gl_shader_set_uniform_2iv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -731,7 +731,7 @@ gst_gl_shader_set_uniform_3f (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -749,7 +749,7 @@ gst_gl_shader_set_uniform_3fv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -767,7 +767,7 @@ gst_gl_shader_set_uniform_3i (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -785,7 +785,7 @@ gst_gl_shader_set_uniform_3iv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -803,7 +803,7 @@ gst_gl_shader_set_uniform_4f (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -821,7 +821,7 @@ gst_gl_shader_set_uniform_4fv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -839,7 +839,7 @@ gst_gl_shader_set_uniform_4i (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -857,7 +857,7 @@ gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -875,7 +875,7 @@ gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -893,7 +893,7 @@ gst_gl_shader_set_uniform_matrix_3fv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -911,7 +911,7 @@ gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -930,7 +930,7 @@ gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -948,7 +948,7 @@ gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -966,7 +966,7 @@ gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -984,7 +984,7 @@ gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -1002,7 +1002,7 @@ gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -1020,7 +1020,7 @@ gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
location = gl->GetUniformLocation (priv->program_handle, name);
@ -1037,7 +1037,7 @@ gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
g_return_val_if_fail (shader != NULL, 0);
priv = shader->priv;
g_return_val_if_fail (priv->program_handle != 0, 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
return gl->GetAttribLocation (priv->program_handle, name);
}
@ -1052,7 +1052,7 @@ gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index,
g_return_if_fail (shader != NULL);
priv = shader->priv;
g_return_if_fail (priv->program_handle != 0);
gl = shader->display->gl_vtable;
gl = shader->context->gl_vtable;
gl->BindAttribLocation (priv->program_handle, index, name);
}

View file

@ -49,7 +49,7 @@ struct _GstGLShader {
/*< private >*/
GObject parent;
GstGLDisplay *display;
GstGLContext *context;
GstGLShaderPrivate *priv;
};
@ -64,7 +64,7 @@ struct _GstGLShaderClass {
GQuark gst_gl_shader_error_quark (void);
GType gst_gl_shader_get_type (void);
GstGLShader * gst_gl_shader_new (GstGLDisplay *display);
GstGLShader * gst_gl_shader_new (GstGLContext *context);
void gst_gl_shader_set_vertex_source (GstGLShader *shader, const gchar *src);
void gst_gl_shader_set_fragment_source (GstGLShader *shader, const gchar *src);
@ -78,7 +78,7 @@ gboolean gst_gl_shader_compile_and_check (GstGLShader *shader, const gchar *sour
void gst_gl_shader_release (GstGLShader *shader);
void gst_gl_shader_use (GstGLShader *shader);
void gst_gl_display_clear_shader (GstGLDisplay *display);
void gst_gl_context_clear_shader (GstGLContext *context);
void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, gint *value);

View file

@ -37,26 +37,26 @@
* A #GstGLUpload can be created with gst_gl_upload_new()
*/
#define USING_OPENGL(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_OPENGL3)
#define USING_GLES(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES)
#define USING_GLES2(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES2)
#define USING_GLES3(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES3)
#define USING_OPENGL(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL)
#define USING_OPENGL3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3)
#define USING_GLES(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES)
#define USING_GLES2(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2)
#define USING_GLES3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES3)
static void _do_upload (GstGLDisplay * display, GstGLUpload * upload);
static gboolean _do_upload_fill (GstGLDisplay * display, GstGLUpload * upload);
static gboolean _do_upload_make (GstGLDisplay * display, GstGLUpload * upload);
static void _init_upload (GstGLDisplay * display, GstGLUpload * upload);
static gboolean _init_upload_fbo (GstGLDisplay * display, GstGLUpload * upload);
static void _do_upload (GstGLContext * context, GstGLUpload * upload);
static gboolean _do_upload_fill (GstGLContext * context, GstGLUpload * upload);
static gboolean _do_upload_make (GstGLContext * context, GstGLUpload * upload);
static void _init_upload (GstGLContext * context, GstGLUpload * upload);
static gboolean _init_upload_fbo (GstGLContext * context, GstGLUpload * upload);
static gboolean _gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload,
GLuint texture_id, gpointer data[GST_VIDEO_MAX_PLANES]);
#if GST_GL_HAVE_OPENGL
static gboolean _do_upload_draw_opengl (GstGLDisplay * display,
static gboolean _do_upload_draw_opengl (GstGLContext * context,
GstGLUpload * upload);
#endif
#if GST_GL_HAVE_GLES2
static gboolean _do_upload_draw_gles2 (GstGLDisplay * display,
static gboolean _do_upload_draw_gles2 (GstGLContext * context,
GstGLUpload * upload);
#endif
@ -329,7 +329,7 @@ struct _GstGLUploadPrivate
const gchar *COPY;
const gchar *vert_shader;
gboolean (*draw) (GstGLDisplay * display, GstGLUpload * download);
gboolean (*draw) (GstGLContext * context, GstGLUpload * download);
};
GST_DEBUG_CATEGORY_STATIC (gst_gl_upload_debug);
@ -357,7 +357,7 @@ gst_gl_upload_init (GstGLUpload * upload)
{
upload->priv = GST_GL_UPLOAD_GET_PRIVATE (upload);
upload->display = NULL;
upload->context = NULL;
g_mutex_init (&upload->lock);
@ -374,25 +374,25 @@ gst_gl_upload_init (GstGLUpload * upload)
/**
* gst_gl_upload_new:
* @display: a #GstGLDisplay
* @context: a #GstGLContext
*
* Returns: a new #GstGLUpload object
*/
GstGLUpload *
gst_gl_upload_new (GstGLDisplay * display)
gst_gl_upload_new (GstGLContext * context)
{
GstGLUpload *upload;
GstGLUploadPrivate *priv;
upload = g_object_new (GST_TYPE_GL_UPLOAD, NULL);
upload->display = gst_object_ref (display);
upload->context = gst_object_ref (context);
priv = upload->priv;
g_mutex_init (&upload->lock);
#if GST_GL_HAVE_OPENGL
if (USING_OPENGL (display)) {
if (USING_OPENGL (context)) {
priv->YUY2_UYVY = frag_YUY2_UYVY_opengl;
priv->PLANAR_YUV = frag_PLANAR_YUV_opengl;
priv->AYUV = frag_AYUV_opengl;
@ -404,7 +404,7 @@ gst_gl_upload_new (GstGLDisplay * display)
}
#endif
#if GST_GL_HAVE_GLES2
if (USING_GLES2 (display)) {
if (USING_GLES2 (context)) {
priv->YUY2_UYVY = frag_YUY2_UYVY_gles2;
priv->PLANAR_YUV = frag_PLANAR_YUV_gles2;
priv->AYUV = frag_AYUV_gles2;
@ -429,16 +429,16 @@ gst_gl_upload_finalize (GObject * object)
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (upload->in_texture[i]) {
gst_gl_display_del_texture (upload->display, &upload->in_texture[i]);
gst_gl_context_del_texture (upload->context, &upload->in_texture[i]);
upload->in_texture[i] = 0;
}
}
if (upload->out_texture) {
gst_gl_display_del_texture (upload->display, &upload->out_texture);
gst_gl_context_del_texture (upload->context, &upload->out_texture);
upload->out_texture = 0;
}
if (upload->fbo || upload->depth_buffer) {
gst_gl_display_del_fbo (upload->display, upload->fbo, upload->depth_buffer);
gst_gl_context_del_fbo (upload->context, upload->fbo, upload->depth_buffer);
upload->fbo = 0;
upload->depth_buffer = 0;
}
@ -447,9 +447,9 @@ gst_gl_upload_finalize (GObject * object)
upload->shader = NULL;
}
if (upload->display) {
gst_object_unref (upload->display);
upload->display = NULL;
if (upload->context) {
gst_object_unref (upload->context);
upload->context = NULL;
}
G_OBJECT_CLASS (gst_gl_upload_parent_class)->finalize (object);
@ -495,8 +495,8 @@ gst_gl_upload_init_format (GstGLUpload * upload, GstVideoFormat v_format,
upload->in_width = in_width;
upload->in_height = in_height;
gst_gl_display_thread_add (upload->display,
(GstGLDisplayThreadFunc) _init_upload, upload);
gst_gl_context_thread_add (upload->context,
(GstGLContextThreadFunc) _init_upload, upload);
g_mutex_unlock (&upload->lock);
@ -594,14 +594,14 @@ _gst_gl_upload_perform_with_data_unlocked (GstGLUpload * upload,
upload->data[i] = data[i];
}
gst_gl_display_thread_add (upload->display,
(GstGLDisplayThreadFunc) _do_upload, upload);
gst_gl_context_thread_add (upload->context,
(GstGLContextThreadFunc) _do_upload, upload);
return TRUE;
}
static gboolean
_create_shader (GstGLDisplay * display, const gchar * vertex_src,
_create_shader (GstGLContext * context, const gchar * vertex_src,
const gchar * fragment_src, GstGLShader ** out_shader)
{
GstGLShader *shader;
@ -609,7 +609,7 @@ _create_shader (GstGLDisplay * display, const gchar * vertex_src,
g_return_val_if_fail (vertex_src != NULL || fragment_src != NULL, FALSE);
shader = gst_gl_shader_new (display);
shader = gst_gl_shader_new (context);
if (vertex_src)
gst_gl_shader_set_vertex_source (shader, vertex_src);
@ -617,9 +617,9 @@ _create_shader (GstGLDisplay * display, const gchar * vertex_src,
gst_gl_shader_set_fragment_source (shader, fragment_src);
if (!gst_gl_shader_compile (shader, &error)) {
gst_gl_display_set_error (display, "%s", error->message);
gst_gl_context_set_error (context, "%s", error->message);
g_error_free (error);
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gst_object_unref (shader);
return FALSE;
}
@ -630,14 +630,14 @@ _create_shader (GstGLDisplay * display, const gchar * vertex_src,
/* Called in the gl thread */
void
_init_upload (GstGLDisplay * display, GstGLUpload * upload)
_init_upload (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
gchar *frag_prog = NULL;
gboolean free_frag_prog, res;
gl = display->gl_vtable;
gl = context->gl_vtable;
v_format = GST_VIDEO_INFO_FORMAT (&upload->info);
@ -645,12 +645,12 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
gst_video_format_to_string (v_format));
if (!gl->CreateProgramObject && !gl->CreateProgram) {
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Cannot upload YUV formats without OpenGL shaders");
goto error;
}
_init_upload_fbo (display, upload);
_init_upload_fbo (context, upload);
switch (v_format) {
case GST_VIDEO_FORMAT_AYUV:
@ -710,7 +710,7 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
upload->priv->n_textures = 2;
break;
case GST_VIDEO_FORMAT_UYVY:
if (USING_GLES2 (display)) {
if (USING_GLES2 (context)) {
frag_prog = g_strdup_printf (upload->priv->YUY2_UYVY, 'a', 'r', 'b');
} else {
frag_prog = g_strdup_printf (upload->priv->YUY2_UYVY, 'a', 'b', 'r');
@ -724,7 +724,7 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
}
res =
_create_shader (display, upload->priv->vert_shader, frag_prog,
_create_shader (context, upload->priv->vert_shader, frag_prog,
&upload->shader);
if (free_frag_prog)
g_free (frag_prog);
@ -732,14 +732,14 @@ _init_upload (GstGLDisplay * display, GstGLUpload * upload)
if (!res)
goto error;
if (USING_GLES2 (display)) {
if (USING_GLES2 (context)) {
upload->shader_attr_position_loc =
gst_gl_shader_get_attribute_location (upload->shader, "a_position");
upload->shader_attr_texture_loc =
gst_gl_shader_get_attribute_location (upload->shader, "a_texcoord");
}
if (!_do_upload_make (display, upload))
if (!_do_upload_make (context, upload))
goto error;
upload->priv->result = TRUE;
@ -752,20 +752,20 @@ error:
/* called by _init_upload (in the gl thread) */
gboolean
_init_upload_fbo (GstGLDisplay * display, GstGLUpload * upload)
_init_upload_fbo (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
guint out_width, out_height;
GLuint fake_texture = 0; /* a FBO must hava texture to init */
gl = display->gl_vtable;
gl = context->gl_vtable;
out_width = GST_VIDEO_INFO_WIDTH (&upload->info);
out_height = GST_VIDEO_INFO_HEIGHT (&upload->info);
if (!gl->GenFramebuffers) {
/* turn off the pipeline because Frame buffer object is a not present */
gst_gl_display_set_error (display,
gst_gl_context_set_error (context,
"Context, EXT_framebuffer_object supported: no");
return FALSE;
}
@ -779,13 +779,13 @@ _init_upload_fbo (GstGLDisplay * display, GstGLUpload * upload)
/* setup the render buffer for depth */
gl->GenRenderbuffers (1, &upload->depth_buffer);
gl->BindRenderbuffer (GL_RENDERBUFFER, upload->depth_buffer);
if (USING_OPENGL (display)) {
if (USING_OPENGL (context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT,
out_width, out_height);
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
out_width, out_height);
}
if (USING_GLES2 (display)) {
if (USING_GLES2 (context)) {
gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
out_width, out_height);
}
@ -812,13 +812,13 @@ _init_upload_fbo (GstGLDisplay * display, GstGLUpload * upload)
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, upload->depth_buffer);
if (USING_OPENGL (display)) {
if (USING_OPENGL (context)) {
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, upload->depth_buffer);
}
if (!gst_gl_display_check_framebuffer_status (display)) {
gst_gl_display_set_error (display, "GL framebuffer status incomplete");
if (!gst_gl_context_check_framebuffer_status (context)) {
gst_gl_context_set_error (context, "GL framebuffer status incomplete");
return FALSE;
}
@ -832,7 +832,7 @@ _init_upload_fbo (GstGLDisplay * display, GstGLUpload * upload)
/* Called by the idle function in the gl thread */
void
_do_upload (GstGLDisplay * display, GstGLUpload * upload)
_do_upload (GstGLContext * context, GstGLUpload * upload)
{
guint in_width, in_height, out_width, out_height;
@ -846,10 +846,10 @@ _do_upload (GstGLDisplay * display, GstGLUpload * upload)
out_width, out_height, upload->in_texture[0], upload->in_texture[1],
upload->in_texture[2], in_width, in_height);
if (!_do_upload_fill (display, upload))
if (!_do_upload_fill (context, upload))
goto error;
if (!upload->priv->draw (display, upload))
if (!upload->priv->draw (context, upload))
goto error;
upload->priv->result = TRUE;
@ -867,9 +867,9 @@ struct TexData
gint internal_format, format, type, width, height;
};
/* called by gst_gl_display_thread_do_upload (in the gl thread) */
/* called by gst_gl_context_thread_do_upload (in the gl thread) */
gboolean
_do_upload_make (GstGLDisplay * display, GstGLUpload * upload)
_do_upload_make (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
@ -877,7 +877,7 @@ _do_upload_make (GstGLDisplay * display, GstGLUpload * upload)
struct TexData tex[GST_VIDEO_MAX_PLANES];
guint i;
gl = display->gl_vtable;
gl = context->gl_vtable;
in_width = upload->in_width;
in_height = upload->in_height;
@ -1020,7 +1020,7 @@ _do_upload_make (GstGLDisplay * display, GstGLUpload * upload)
tex[2].height = in_height;
break;
default:
gst_gl_display_set_error (display, "Unsupported upload video format %d",
gst_gl_context_set_error (context, "Unsupported upload video format %d",
v_format);
g_assert_not_reached ();
break;
@ -1038,15 +1038,15 @@ _do_upload_make (GstGLDisplay * display, GstGLUpload * upload)
}
/* called by gst_gl_display_thread_do_upload (in the gl thread) */
/* called by gst_gl_context_thread_do_upload (in the gl thread) */
gboolean
_do_upload_fill (GstGLDisplay * display, GstGLUpload * upload)
_do_upload_fill (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
guint in_width, in_height;
gl = display->gl_vtable;
gl = context->gl_vtable;
in_width = upload->in_width;
in_height = upload->in_height;
@ -1179,7 +1179,7 @@ _do_upload_fill (GstGLDisplay * display, GstGLUpload * upload)
}
break;
default:
gst_gl_display_set_error (display, "Unsupported upload video format %d",
gst_gl_context_set_error (context, "Unsupported upload video format %d",
v_format);
g_assert_not_reached ();
break;
@ -1196,7 +1196,7 @@ _do_upload_fill (GstGLDisplay * display, GstGLUpload * upload)
#if GST_GL_HAVE_OPENGL
/* called by _do_upload (in the gl thread) */
static gboolean
_do_upload_draw_opengl (GstGLDisplay * display, GstGLUpload * upload)
_do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
@ -1218,7 +1218,7 @@ _do_upload_draw_opengl (GstGLDisplay * display, GstGLUpload * upload)
in_width, in_height
};
gl = display->gl_vtable;
gl = context->gl_vtable;
out_width = GST_VIDEO_INFO_WIDTH (&upload->info);
out_height = GST_VIDEO_INFO_HEIGHT (&upload->info);
@ -1234,7 +1234,7 @@ _do_upload_draw_opengl (GstGLDisplay * display, GstGLUpload * upload)
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_RECTANGLE_ARB, upload->out_texture, 0);
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gl->PushAttrib (GL_VIEWPORT_BIT);
@ -1299,7 +1299,7 @@ _do_upload_draw_opengl (GstGLDisplay * display, GstGLUpload * upload)
break;
default:
gst_gl_display_set_error (display, "Unsupported upload video format %d",
gst_gl_context_set_error (context, "Unsupported upload video format %d",
v_format);
g_assert_not_reached ();
break;
@ -1347,7 +1347,7 @@ _do_upload_draw_opengl (GstGLDisplay * display, GstGLUpload * upload)
gl->DrawBuffer (GL_NONE);
/* we are done with the shader */
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gl->Disable (GL_TEXTURE_RECTANGLE_ARB);
@ -1357,7 +1357,7 @@ _do_upload_draw_opengl (GstGLDisplay * display, GstGLUpload * upload)
gl->PopMatrix ();
gl->PopAttrib ();
gst_gl_display_check_framebuffer_status (display);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
@ -1367,7 +1367,7 @@ _do_upload_draw_opengl (GstGLDisplay * display, GstGLUpload * upload)
#if GST_GL_HAVE_GLES2
static gboolean
_do_upload_draw_gles2 (GstGLDisplay * display, GstGLUpload * upload)
_do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
{
GstGLFuncs *gl;
GstVideoFormat v_format;
@ -1390,7 +1390,7 @@ _do_upload_draw_gles2 (GstGLDisplay * display, GstGLUpload * upload)
GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
gl = display->gl_vtable;
gl = context->gl_vtable;
out_width = GST_VIDEO_INFO_WIDTH (&upload->info);
out_height = GST_VIDEO_INFO_HEIGHT (&upload->info);
@ -1405,7 +1405,7 @@ _do_upload_draw_gles2 (GstGLDisplay * display, GstGLUpload * upload)
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_RECTANGLE_ARB, upload->out_texture, 0);
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
@ -1458,7 +1458,7 @@ _do_upload_draw_gles2 (GstGLDisplay * display, GstGLUpload * upload)
texnames[0] = "tex";
break;
default:
gst_gl_display_set_error (display, "Unsupported upload video format %d",
gst_gl_context_set_error (context, "Unsupported upload video format %d",
v_format);
g_assert_not_reached ();
break;
@ -1498,12 +1498,12 @@ _do_upload_draw_gles2 (GstGLDisplay * display, GstGLUpload * upload)
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
/* we are done with the shader */
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
viewport_dim[3]);
gst_gl_display_check_framebuffer_status (display);
gst_gl_context_check_framebuffer_status (context);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);

View file

@ -51,7 +51,7 @@ struct _GstGLUpload
GMutex lock;
GstGLDisplay *display;
GstGLContext *context;
/* input data */
GstVideoInfo info;
@ -103,7 +103,7 @@ struct _GstGLUploadClass
*/
#define GST_GL_UPLOAD_VIDEO_CAPS GST_VIDEO_CAPS_MAKE (GST_GL_UPLOAD_FORMATS)
GstGLUpload * gst_gl_upload_new (GstGLDisplay * display);
GstGLUpload * gst_gl_upload_new (GstGLContext * context);
gboolean gst_gl_upload_init_format (GstGLUpload * upload, GstVideoFormat v_format,
guint in_width, guint in_height,

View file

@ -44,11 +44,11 @@
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#endif
#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
#define USING_OPENGL(context) (gst_gl_context_get_gl_apie (context) & GST_GL_API_OPENGL)
#define USING_OPENGL3(context) (gst_gl_context_get_gl_apie (context) & GST_GL_API_OPENGL3)
#define USING_GLES(context) (gst_gl_context_get_gl_apie (context) & GST_GL_API_GLES)
#define USING_GLES2(context) (gst_gl_context_get_gl_apie (context)->gl_api & GST_GL_API_GLES2)
#define USING_GLES3(context) (gst_gl_context_get_gl_apie (context) & GST_GL_API_GLES3)
static GLuint gen_texture;
static GLuint gen_texture_width;
@ -60,19 +60,19 @@ static GLuint *del_texture;
static gchar *error_message;
static void
gst_gl_display_gen_texture_window_cb (GstGLDisplay * display)
gst_gl_context_gen_texture_window_cb (GstGLContext * context)
{
gst_gl_display_gen_texture_thread (display, &gen_texture,
gst_gl_context_gen_texture_thread (context, &gen_texture,
gen_texture_video_format, gen_texture_width, gen_texture_height);
}
/* Generate a texture if no one is available in the pool
* Called in the gl thread */
void
gst_gl_display_gen_texture_thread (GstGLDisplay * display, GLuint * pTexture,
gst_gl_context_gen_texture_thread (GstGLContext * context, GLuint * pTexture,
GstVideoFormat v_format, GLint width, GLint height)
{
const GstGLFuncs *gl = display->gl_vtable;
const GstGLFuncs *gl = context->gl_vtable;
GST_TRACE ("Generating texture format:%u dimensions:%ux%u", v_format,
width, height);
@ -95,18 +95,18 @@ gst_gl_display_gen_texture_thread (GstGLDisplay * display, GLuint * pTexture,
}
void
gst_gl_display_del_texture_window_cb (GstGLDisplay * display)
gst_gl_context_del_texture_window_cb (GstGLContext * context)
{
const GstGLFuncs *gl = display->gl_vtable;
const GstGLFuncs *gl = context->gl_vtable;
gl->DeleteTextures (1, del_texture);
}
/* called in the gl thread */
gboolean
gst_gl_display_check_framebuffer_status (GstGLDisplay * display)
gst_gl_context_check_framebuffer_status (GstGLContext * context)
{
GLenum status = 0;
status = display->gl_vtable->CheckFramebufferStatus (GL_FRAMEBUFFER);
status = context->gl_vtable->CheckFramebufferStatus (GL_FRAMEBUFFER);
switch (status) {
case GL_FRAMEBUFFER_COMPLETE:
@ -140,35 +140,11 @@ gst_gl_display_check_framebuffer_status (GstGLDisplay * display)
}
void
gst_gl_display_activate_gl_context (GstGLDisplay * display, gboolean activate)
{
GstGLContext *context;
g_return_if_fail (GST_IS_GL_DISPLAY (display));
if (!activate)
gst_gl_display_lock (display);
context = gst_gl_display_get_context_unlocked (display);
gst_gl_context_activate (context, activate);
if (activate)
gst_gl_display_unlock (display);
gst_object_unref (context);
}
void
gst_gl_display_gen_texture (GstGLDisplay * display, GLuint * pTexture,
gst_gl_context_gen_texture (GstGLContext * context, GLuint * pTexture,
GstVideoFormat v_format, GLint width, GLint height)
{
GstGLContext *context;
GstGLWindow *window;
gst_gl_display_lock (display);
context = gst_gl_display_get_context_unlocked (display);
window = gst_gl_context_get_window (context);
if (gst_gl_window_is_running (window)) {
@ -176,37 +152,27 @@ gst_gl_display_gen_texture (GstGLDisplay * display, GLuint * pTexture,
gen_texture_height = height;
gen_texture_video_format = v_format;
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (gst_gl_display_gen_texture_window_cb), display);
GST_GL_WINDOW_CB (gst_gl_context_gen_texture_window_cb), context);
*pTexture = gen_texture;
} else
*pTexture = 0;
gst_object_unref (context);
gst_object_unref (window);
gst_gl_display_unlock (display);
}
void
gst_gl_display_del_texture (GstGLDisplay * display, GLuint * pTexture)
gst_gl_context_del_texture (GstGLContext * context, GLuint * pTexture)
{
GstGLContext *context;
GstGLWindow *window;
gst_gl_display_lock (display);
context = gst_gl_display_get_context_unlocked (display);
window = gst_gl_context_get_window (context);
if (gst_gl_window_is_running (window) && *pTexture) {
del_texture = pTexture;
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (gst_gl_display_del_texture_window_cb), display);
GST_GL_WINDOW_CB (gst_gl_context_del_texture_window_cb), context);
}
gst_object_unref (context);
gst_object_unref (window);
gst_gl_display_unlock (display);
}
typedef struct _GenFBO
@ -217,21 +183,21 @@ typedef struct _GenFBO
} GenFBO;
static void
_gen_fbo (GstGLDisplay * display, GenFBO * data)
_gen_fbo (GstGLContext * context, GenFBO * data)
{
gst_gl_framebuffer_generate (data->frame, data->width, data->height,
data->fbo, data->depth);
}
gboolean
gst_gl_display_gen_fbo (GstGLDisplay * display, gint width, gint height,
gst_gl_context_gen_fbo (GstGLContext * context, gint width, gint height,
GLuint * fbo, GLuint * depthbuffer)
{
GstGLFramebuffer *frame = gst_gl_framebuffer_new (display);
GstGLFramebuffer *frame = gst_gl_framebuffer_new (context);
GenFBO data = { frame, width, height, fbo, depthbuffer };
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _gen_fbo, &data);
gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _gen_fbo, &data);
gst_object_unref (frame);
@ -259,7 +225,7 @@ typedef struct _UseFBO
} UseFBO;
static void
_use_fbo (GstGLDisplay * display, UseFBO * data)
_use_fbo (GstGLContext * context, UseFBO * data)
{
gst_gl_framebuffer_use (data->frame, data->texture_fbo_width,
data->texture_fbo_height, data->fbo, data->depth_buffer,
@ -278,14 +244,14 @@ _use_fbo (GstGLDisplay * display, UseFBO * data)
* GstGLDisplay *display and gpointer data, or just gpointer data */
/* ..everything here has to be simplified! */
gboolean
gst_gl_display_use_fbo (GstGLDisplay * display, gint texture_fbo_width,
gst_gl_context_use_fbo (GstGLContext * context, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB cb, gint input_tex_width,
gint input_tex_height, GLuint input_tex, gdouble proj_param1,
gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
GstGLDisplayProjection projection, gpointer stuff)
{
GstGLFramebuffer *frame = gst_gl_framebuffer_new (display);
GstGLFramebuffer *frame = gst_gl_framebuffer_new (context);
UseFBO data =
{ frame, texture_fbo_width, texture_fbo_height, fbo, depth_buffer,
@ -293,7 +259,7 @@ gst_gl_display_use_fbo (GstGLDisplay * display, gint texture_fbo_width,
proj_param1, proj_param2, proj_param3, proj_param4, projection, stuff
};
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _use_fbo, &data);
gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _use_fbo, &data);
gst_object_unref (frame);
@ -313,7 +279,7 @@ typedef struct _UseFBO2
} UseFBO2;
static void
_use_fbo_v2 (GstGLDisplay * display, UseFBO2 * data)
_use_fbo_v2 (GstGLContext * context, UseFBO2 * data)
{
gst_gl_framebuffer_use_v2 (data->frame, data->texture_fbo_width,
data->texture_fbo_height, data->fbo, data->depth_buffer,
@ -321,18 +287,18 @@ _use_fbo_v2 (GstGLDisplay * display, UseFBO2 * data)
}
gboolean
gst_gl_display_use_fbo_v2 (GstGLDisplay * display, gint texture_fbo_width,
gst_gl_context_use_fbo_v2 (GstGLContext * context, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB_V2 cb, gpointer stuff)
{
GstGLFramebuffer *frame = gst_gl_framebuffer_new (display);
GstGLFramebuffer *frame = gst_gl_framebuffer_new (context);
UseFBO2 data =
{ frame, texture_fbo_width, texture_fbo_height, fbo, depth_buffer,
texture_fbo, cb, stuff
};
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _use_fbo_v2,
gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _use_fbo_v2,
&data);
gst_object_unref (frame);
@ -349,35 +315,35 @@ typedef struct _DelFBO
/* Called in the gl thread */
static void
_del_fbo (GstGLDisplay * display, DelFBO * data)
_del_fbo (GstGLContext * context, DelFBO * data)
{
gst_gl_framebuffer_delete (data->frame, data->fbo, data->depth);
}
/* Called by gltestsrc and glfilter */
void
gst_gl_display_del_fbo (GstGLDisplay * display, GLuint fbo, GLuint depth_buffer)
gst_gl_context_del_fbo (GstGLContext * context, GLuint fbo, GLuint depth_buffer)
{
GstGLFramebuffer *frame = gst_gl_framebuffer_new (display);
GstGLFramebuffer *frame = gst_gl_framebuffer_new (context);
DelFBO data = { frame, fbo, depth_buffer };
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _del_fbo, &data);
gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _del_fbo, &data);
gst_object_unref (frame);
}
static void
_compile_shader (GstGLDisplay * display, GstGLShader ** shader)
_compile_shader (GstGLContext * context, GstGLShader ** shader)
{
GError *error = NULL;
gst_gl_shader_compile (*shader, &error);
if (error) {
gst_gl_display_set_error (display, "%s", error->message);
gst_gl_context_set_error (context, "%s", error->message);
g_error_free (error);
error = NULL;
gst_gl_display_clear_shader (display);
gst_gl_context_clear_shader (context);
gst_object_unref (*shader);
*shader = NULL;
}
@ -385,27 +351,27 @@ _compile_shader (GstGLDisplay * display, GstGLShader ** shader)
/* Called by glfilter */
gboolean
gst_gl_display_gen_shader (GstGLDisplay * display, const gchar * vert_src,
gst_gl_context_gen_shader (GstGLContext * context, const gchar * vert_src,
const gchar * frag_src, GstGLShader ** shader)
{
g_return_val_if_fail (frag_src != NULL || vert_src != NULL, FALSE);
g_return_val_if_fail (shader != NULL, FALSE);
*shader = gst_gl_shader_new (display);
*shader = gst_gl_shader_new (context);
if (frag_src)
gst_gl_shader_set_fragment_source (*shader, frag_src);
if (vert_src)
gst_gl_shader_set_vertex_source (*shader, vert_src);
gst_gl_display_thread_add (display, (GstGLDisplayThreadFunc) _compile_shader,
gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _compile_shader,
shader);
return *shader != NULL;
}
void
gst_gl_display_set_error (GstGLDisplay * display, const char *format, ...)
gst_gl_context_set_error (GstGLContext * context, const char *format, ...)
{
va_list args;
@ -420,14 +386,14 @@ gst_gl_display_set_error (GstGLDisplay * display, const char *format, ...)
}
gchar *
gst_gl_display_get_error (void)
gst_gl_context_get_error (void)
{
return error_message;
}
/* Called by glfilter */
void
gst_gl_display_del_shader (GstGLDisplay * display, GstGLShader * shader)
gst_gl_context_del_shader (GstGLContext * context, GstGLShader * shader)
{
gst_object_unref (shader);
}

View file

@ -26,7 +26,7 @@
#include <gst/gl/gstgl_fwd.h>
/**
* GstGLDisplayProjection:
* GstGLContextProjection:
*
* %GST_GL_DISPLAY_PROJECTION_ORTHO2D: Orthogonal projection
* %GST_GL_DISPLAY_CONVERSION_MATRIX: Perspective projection
@ -74,35 +74,34 @@ typedef void (*GLCB) (gint, gint, guint, gpointer stuff);
*/
typedef void (*GLCB_V2) (gpointer stuff);
void gst_gl_display_gen_texture (GstGLDisplay * display, GLuint * pTexture,
void gst_gl_context_gen_texture (GstGLContext * context, GLuint * pTexture,
GstVideoFormat v_format, GLint width, GLint height);
void gst_gl_display_gen_texture_thread (GstGLDisplay * display, GLuint * pTexture,
void gst_gl_context_gen_texture_thread (GstGLContext * context, GLuint * pTexture,
GstVideoFormat v_format, GLint width, GLint height);
void gst_gl_display_del_texture (GstGLDisplay * display, GLuint * pTexture);
void gst_gl_context_del_texture (GstGLContext * context, GLuint * pTexture);
gboolean gst_gl_display_gen_fbo (GstGLDisplay * display, gint width, gint height,
gboolean gst_gl_context_gen_fbo (GstGLContext * context, gint width, gint height,
GLuint * fbo, GLuint * depthbuffer);
gboolean gst_gl_display_use_fbo (GstGLDisplay * display, gint texture_fbo_width,
gboolean gst_gl_context_use_fbo (GstGLContext * context, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB cb, gint input_texture_width,
gint input_texture_height, GLuint input_texture, gdouble proj_param1,
gdouble proj_param2, gdouble proj_param3, gdouble proj_param4,
GstGLDisplayProjection projection, gpointer stuff);
gboolean gst_gl_display_use_fbo_v2 (GstGLDisplay * display, gint texture_fbo_width,
gboolean gst_gl_context_use_fbo_v2 (GstGLContext * context, gint texture_fbo_width,
gint texture_fbo_height, GLuint fbo, GLuint depth_buffer,
GLuint texture_fbo, GLCB_V2 cb, gpointer stuff);
void gst_gl_display_del_fbo (GstGLDisplay * display, GLuint fbo,
void gst_gl_context_del_fbo (GstGLContext * context, GLuint fbo,
GLuint depth_buffer);
gboolean gst_gl_display_gen_shader (GstGLDisplay * display,
gboolean gst_gl_context_gen_shader (GstGLContext * context,
const gchar * shader_vertex_source,
const gchar * shader_fragment_source, GstGLShader ** shader);
void gst_gl_display_del_shader (GstGLDisplay * display, GstGLShader * shader);
void gst_gl_context_del_shader (GstGLContext * context, GstGLShader * shader);
gboolean gst_gl_display_check_framebuffer_status (GstGLDisplay * display);
void gst_gl_display_activate_gl_context (GstGLDisplay * display, gboolean activate);
gboolean gst_gl_context_check_framebuffer_status (GstGLContext * context);
void gst_gl_display_set_error (GstGLDisplay * display, const char * format, ...);
gchar *gst_gl_display_get_error (void);
void gst_gl_context_set_error (GstGLContext * context, const char * format, ...);
gchar *gst_gl_context_get_error (void);
#endif /* __GST_GL_UTILS_H__ */

View file

@ -77,14 +77,15 @@ static GLint shader_attr_texture_loc;
void
init (gpointer data)
{
GstGLContext *context = data;
/* has to be called in the thread that is going to use the framebuffer */
fbo = gst_gl_framebuffer_new (display);
fbo = gst_gl_framebuffer_new (context);
gst_gl_framebuffer_generate (fbo, 320, 240, &fbo_id, &rbo);
fail_if (fbo == NULL || fbo_id == 0, "failed to create framebuffer object");
gst_gl_display_gen_texture_thread (display, &tex, GST_VIDEO_FORMAT_RGBA, 320,
240);
gst_gl_context_gen_texture (context, &tex, GST_VIDEO_FORMAT_RGBA, 320, 240);
fail_if (tex == 0, "failed to create texture");
#if GST_GL_HAVE_GLES2
@ -109,7 +110,8 @@ init (gpointer data)
void
deinit (gpointer data)
{
GstGLFuncs *gl = display->gl_vtable;
GstGLContext *context = data;
GstGLFuncs *gl = context->gl_vtable;
gl->DeleteTextures (1, &tex);;
gst_object_unref (fbo);
#if GST_GL_HAVE_GLES2
@ -120,8 +122,9 @@ deinit (gpointer data)
void
clear_tex (gpointer data)
{
GstGLContext *context = data;
GstGLFuncs *gl = context->gl_vtable;
static gfloat r = 0.0, g = 0.0, b = 0.0;
GstGLFuncs *gl = display->gl_vtable;
gl->ClearColor (r, g, b, 1.0);
gl->Clear (GL_COLOR_BUFFER_BIT);
@ -141,9 +144,9 @@ draw_tex (gpointer data)
void
draw_render (gpointer data)
{
GstGLFuncs *gl = display->gl_vtable;
GstGLContext *context = data;
GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
const GstGLFuncs *gl = context->gl_vtable;
/* redraw the texture into the system provided framebuffer */

View file

@ -74,7 +74,7 @@ GST_START_TEST (test_basic)
/* test allocator creation */
ASSERT_WARNING (mem = gst_allocator_alloc (gl_allocator, 0, NULL););
mem = gst_gl_memory_alloc (display, formats[i], width, height);
mem = gst_gl_memory_alloc (context, formats[i], width, height);
fail_if (mem == NULL);
gl_mem = (GstGLMemory *) mem;
@ -82,7 +82,7 @@ GST_START_TEST (test_basic)
fail_if (gl_mem->width != width);
fail_if (gl_mem->height != height);
fail_if (gl_mem->v_format != formats[i]);
fail_if (gl_mem->display != display);
fail_if (gl_mem->context != context);
fail_if (gl_mem->tex_id == 0);
/* copy the memory */
@ -96,12 +96,12 @@ GST_START_TEST (test_basic)
fail_if (gl_mem->height != gl_mem->height);
fail_if (gl_mem->v_format != gl_mem->v_format);
fail_if (gl_mem->gl_format != gl_mem->gl_format);
fail_if (gl_mem->display != gl_mem->display);
fail_if (gl_mem->context != gl_mem->context);
fail_if (gl_mem->tex_id == 0);
if (gst_gl_display_get_error ())
printf ("%s\n", gst_gl_display_get_error ());
fail_if (gst_gl_display_get_error () != NULL);
if (gst_gl_context_get_error ())
printf ("%s\n", gst_gl_context_get_error ());
fail_if (gst_gl_context_get_error () != NULL);
gst_memory_unref (mem);
gst_memory_unref (mem2);