Commit graph

43 commits

Author SHA1 Message Date
Matthew Waters
ee04a6e6eb gl/memory: allocate the correct memory size
and avoid wasting resources we will never need

https://bugzilla.gnome.org/show_bug.cgi?id=730703
2017-12-09 19:31:41 +00:00
Matthew Waters
146c666ba2 gl/memory: provide compatability defines
fixes build on android/OS X
2017-12-09 19:31:41 +00:00
Matthew Waters
b3d9563d6b gl/memory: RGBA/UNSIGNED_BYTE only format supported by ReadPixels GLES2
Error out in case we attempt to read with any other invalid format.
2017-12-09 19:31:41 +00:00
Matthew Waters
b3df031908 gl/memory: generate textures with a sized internal format
Required in order to generate RG and RED textured with GLES3.
2017-12-09 19:31:41 +00:00
Matthew Waters
132a233f7b gl/memory: implement GL_EXT_texture_rg support
Which is used by default over the Luminance formats due to it
being color renderable with fbos (and deprecation/removal with
GL 3.x).

https://bugzilla.gnome.org/show_bug.cgi?id=729750
https://bugzilla.gnome.org/show_bug.cgi?id=704222
https://bugzilla.gnome.org/show_bug.cgi?id=728890
2017-12-09 19:31:41 +00:00
Matthew Waters
313dfbb500 gl/upload: switch the 'master' texture for YUY2, UYVY
From d4bcef3204 on, using a RGBA
texture to hold the data causes the glmemory to have half width
and a scaling of [2, 1].  Using a LA texture solves this problem
however cannot be attached to the framebuffer for copying into
a RGBA texture.  Which will be solved by moving to EXT_texture_rg.

https://bugzilla.gnome.org/show_bug.cgi?id=728890
2017-12-09 19:31:41 +00:00
Nicolas Dufresne
157607989a glmemory: Fix handling of stride with alignement larger then 8
Setting a scaled factor for X coordinate is not enough as the indexer
will still think stride is shorter and will not fully skip it. Instead,
update width, so the lines are as expected. Combined with the scale, it
will hide the cropped portion.

https://bugzilla.gnome.org/show_bug.cgi?id=729896
2017-12-09 19:31:40 +00:00
Matthew Waters
6c1a4e30c4 gl/upload: implement lazy init
Rename init_format to set_format
2017-12-09 19:31:39 +00:00
Matthew Waters
33091ff6a5 gl/mem: implement texture copying between formats with strides properly
Previously, we used the width to determine the amount of data to be
copied using pbos.  This, makes it allocate enough data for the
the strides as well.
2017-12-09 19:31:38 +00:00
Nicolas Dufresne
4372ba8999 glmemory: User g_slice_new0 to ensure fully initilized structure
The pbo pointer not being initialized would trigger a use of unitilialized variable
in valgrind.
2017-12-09 19:31:37 +00:00
Vincent Penquerc'h
c728fd3b8d gl: prevent division by 0 on unsupported texture type
Coverity 1199697
2017-12-09 19:31:37 +00:00
Matthew Waters
6c73fa0b5f gl/mem: cache the stride/unpack length for upload 2017-12-09 19:31:36 +00:00
Matthew Waters
94371dc204 gl/mem: provide defines for tokens not defined in GLES2/ancient platforms 2017-12-09 19:31:36 +00:00
Matthew Waters
30c6efc432 gl/mem: allocate the memory per plane
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.

Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).

Should not lose any features/video formats.
2017-12-09 19:31:36 +00:00
Matthew Waters
a20a5d36e2 gl: pass video info's by reference 2017-12-09 19:31:35 +00:00
Matthew Waters
e225af3e0d gl: silence all the compiler warnings 2017-12-09 19:31:34 +00:00
Matthew Waters
d233bb66a9 [876/906] glmem: use GstVideoInfo for format configuration
Allows use of strides
2017-12-09 19:31:33 +00:00
Matthew Waters
2eb7938db9 [873/906] upload: use GstVideoInfo for choosing the format 2017-12-09 19:31:33 +00:00
Matthew Waters
89a203abe3 [865/906] glmem: report successful copy to the caller 2017-12-09 19:31:33 +00:00
Matthew Waters
148607f6da [858/906] glmem: update the docs 2017-12-09 19:31:32 +00:00
Matthew Waters
36c62b32e5 [843/906] memory: provide copy_into_texture 2017-12-09 19:31:32 +00:00
Matthew Waters
efa22442a9 [838/906] gl: Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE
We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE,
vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a
GL_INVALID_OPERATION error and as thus, no video.

Also, by moving exclusively to GL_TEXTURE_2D and the npot extension
we also remove a difference between the Desktop GL and GLES2 code.

https://bugzilla.gnome.org/show_bug.cgi?id=712287
2017-12-09 19:31:32 +00:00
Matthew Waters
56384a0db3 [819/906] make gen_texture/del_texture threadsafe
Use stack allocated instead of static variables

Conflicts:
	gst-libs/gst/gl/gstglutils.c
2017-12-09 19:31:31 +00:00
Matthew Waters
711ad485b2 [812/906] move the GL vtable from GstGLDisplay to GstGLContext
Conflicts:
	tests/check/libs/gstglcontext.c
2017-12-09 19:31:31 +00:00
Matthew Waters
7c4d51edf4 [780/906] up/download: check return values
So we fail properly
2017-12-09 19:31:30 +00:00
Matthew Waters
8577de136e [763/906] memory: copy properly depending on where the most recent data is 2017-12-09 19:31:30 +00:00
Julien Isorce
d17a4381b1 [732/906] build: fix repeated typedefs
Write forward declarations in another way to avoid
repeated typedefs "error: redefinition of typedef".
Raised when using i686-apple-darwin11-llvm-gcc-4.2
It seems that C apple compiler does not support
C11 feature.

https://bugzilla.gnome.org/show_bug.cgi?id=703885
2017-12-09 19:31:29 +00:00
Matthew Waters
9e7af77dc8 [703/906] x11: don't segfault if destroy_cb is NULL 2017-12-09 19:31:28 +00:00
Matthew Waters
c6988cb064 [701/906] display: move context creation into window 2017-12-09 19:31:28 +00:00
Matthew Waters
38e0434d95 [699/906] display: remove list of upload and download objects
and only create an up/download object when needed.
2017-12-09 19:31:28 +00:00
Matthew Waters
ed98971953 [677/906] memory: fix GSIZE printf format on win32 2017-12-09 19:31:27 +00:00
Matthew Waters
6bee9b9c93 [647/906] remove dependecy on glew 2017-12-09 19:31:27 +00:00
Matthew Waters
e983f02e87 [642/906] add gstglconfig.h for apps to find out what our capabilites are
ie libgstgl can be compiled with any combination of opengl/gles2
2017-12-09 19:31:26 +00:00
Matthew Waters
344253e860 [624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGL
use GstGLAPI to determine which code paths to execute.
perform some cleanups
2017-12-09 19:31:26 +00:00
Matthew Waters
4c35d682c9 [603/906] update FSF address 2017-12-09 19:31:25 +00:00
Matthew Waters
d55bbf7f55 [600/906] docs: add docs for new objects and expand on some existing ones 2017-12-09 19:31:25 +00:00
Matthew Waters
09b60b563c [592/906] memory: update for up/download API changes 2017-12-09 19:31:25 +00:00
Matthew Waters
67f5b303c8 [586/906] fix up some debug statements to get them into the right categories 2017-12-09 19:31:25 +00:00
Matthew Waters
84ec07072d [574/906] memory: implement transperent upload/download for data
(not async yet)
2017-12-09 19:31:25 +00:00
Matthew
4a424d6d2c [567/906] fix OpenGL|ES2 ifdef'ed code 2017-12-09 19:31:25 +00:00
Matthew Waters
c7ddead74b [554/906] GstGLMemory: update for GstAllocator API changes 2017-12-09 19:31:24 +00:00
Matthew Waters
fe216ac6b2 [521/906] GstGLMemory: update for GstAllocator changes 2017-12-09 19:31:24 +00:00
Matthew Waters
ffdc6d496e [514/906] add GstGLMemory and allocator
implement custom GstMemory for GL textures
currently map/unmap returns NULL although it might be favourable to upload/download/cache the image data
2017-12-09 19:31:24 +00:00