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glmemory: User g_slice_new0 to ensure fully initilized structure
The pbo pointer not being initialized would trigger a use of unitilialized variable in valgrind.
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parent
569f1363f4
commit
4372ba8999
1 changed files with 3 additions and 3 deletions
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@ -527,7 +527,7 @@ _gl_mem_new (GstAllocator * allocator, GstMemory * parent,
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GST_CAT_TRACE (GST_CAT_GL_MEMORY, "created texture %u", data.result);
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mem = g_slice_alloc (sizeof (GstGLMemory));
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mem = g_slice_new0 (GstGLMemory);
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_gl_mem_init (mem, allocator, parent, context, tex_type, width, height,
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stride, user_data, notify);
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@ -758,7 +758,7 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
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gst_gl_context_thread_add (src->context, _gl_mem_copy_thread, ©_params);
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dest = g_slice_alloc (sizeof (GstGLMemory));
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dest = g_slice_new0 (GstGLMemory);
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_gl_mem_init (dest, src->mem.allocator, NULL, src->context, src->tex_type,
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src->width, src->height, src->stride, NULL, NULL);
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@ -887,7 +887,7 @@ gst_gl_memory_wrapped_texture (GstGLContext * context, guint texture_id,
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GstGLMemory *mem;
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guint n_gl_bytes = _gl_texture_type_n_bytes (tex_type);
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mem = g_slice_alloc (sizeof (GstGLMemory));
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mem = g_slice_new0 (GstGLMemory);
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_gl_mem_init (mem, _gl_allocator, NULL, context, tex_type, width, height,
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width * n_gl_bytes, NULL, NULL);
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