gstreamer/gst-libs/gst/gl/gstglmemory.c
2017-12-09 19:31:25 +00:00

341 lines
8.6 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/video/video.h>
#include "gstglmemory.h"
/*GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
#define GST_CAT_DEFUALT GST_CAT_GL_MEMORY
GST_DEBUG_CATEGORY_STATIC (GST_CAT_MEMORY);*/
static GstAllocator *_gl_allocator;
typedef struct
{
GstGLMemory *src;
GLuint tex_id;
} GstGLMemoryCopyParams;
static void
_gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height)
{
gst_memory_init (GST_MEMORY_CAST (mem), GST_MEMORY_FLAG_NO_SHARE,
allocator, parent, 0, 0, 0, 0);
mem->display = g_object_ref (display);
mem->gl_format = GL_RGBA;
mem->v_format = v_format;
mem->width = width;
mem->height = height;
GST_DEBUG ("new GL memory");
}
static GstGLMemory *
_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
GstGLDisplay * display, GstVideoFormat v_format, gsize width, gsize height)
{
GstGLMemory *mem;
GLuint tex_id;
gst_gl_display_gen_texture (display, &tex_id, v_format, width, height);
if (!tex_id) {
GST_WARNING ("Could not create GL texture with display:%p", display);
}
GST_TRACE ("created texture %u", tex_id);
mem = g_slice_alloc (sizeof (GstGLMemory));
_gl_mem_init (mem, allocator, parent, display, v_format, width, height);
mem->tex_id = tex_id;
return mem;
}
gpointer
_gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags)
{
/* should we perform a {up,down}load? */
return NULL;
}
void
_gl_mem_unmap (GstGLMemory * gl_mem)
{
}
void
_gl_mem_copy_thread (GstGLDisplay * display, gpointer data)
{
GstGLMemoryCopyParams *copy_params;
GstGLMemory *src;
GLuint tex_id;
GLuint rboId, fboId;
GLenum status;
gsize width, height;
GLuint gl_format;
GstVideoFormat v_format;
copy_params = (GstGLMemoryCopyParams *) data;
src = copy_params->src;
width = src->width;
height = src->height;
v_format = src->v_format;
gl_format = src->gl_format;
if (!GLEW_EXT_framebuffer_object) {
gst_gl_display_set_error (display,
"Context, EXT_framebuffer_object not supported");
return;
}
gst_gl_display_gen_texture_thread (src->display, &tex_id, v_format, width,
height);
if (!tex_id) {
GST_WARNING ("Could not create GL texture with display:%p", src->display);
}
GST_DEBUG ("created texture %i", tex_id);
/* create a framebuffer object */
glGenFramebuffersEXT (1, &fboId);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fboId);
/* create a renderbuffer object */
glGenRenderbuffersEXT (1, &rboId);
glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, rboId);
#ifndef OPENGL_ES2
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width,
height);
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT,
width, height);
#else
glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16,
width, height);
#endif
/* attach the renderbuffer to depth attachment point */
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, rboId);
#ifndef OPENGL_ES2
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rboId);
#endif
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_RECTANGLE_ARB, src->tex_id, 0);
/* check FBO status */
status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE) {
switch (status) {
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
GST_ERROR ("GL_FRAMEBUFFER_UNSUPPORTED");
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
GST_ERROR ("GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
GST_ERROR ("GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
GST_ERROR ("GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
break;
#ifndef OPENGL_ES2
case GL_FRAMEBUFFER_UNDEFINED:
GST_ERROR ("GL_FRAMEBUFFER_UNDEFINED");
break;
#endif
default:
GST_ERROR ("Unknown FBO error");
}
goto fbo_error;
}
/* copy tex */
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex_id);
glCopyTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_format, 0, 0,
width, height, 0);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
glBindFramebuffer (GL_FRAMEBUFFER_EXT, 0);
glDeleteRenderbuffers (1, &rboId);
glDeleteFramebuffers (1, &fboId);
copy_params->tex_id = tex_id;
return;
/* ERRORS */
fbo_error:
{
glDeleteRenderbuffers (1, &rboId);
glDeleteFramebuffers (1, &fboId);
copy_params->tex_id = 0;
}
}
GstMemory *
_gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
{
GstGLMemory *dest;
GstGLMemoryCopyParams copy_params;
copy_params = (GstGLMemoryCopyParams) {
src, 0,};
gst_gl_display_thread_add (src->display, _gl_mem_copy_thread, &copy_params);
dest = g_slice_alloc (sizeof (GstGLMemory));
_gl_mem_init (dest, src->mem.allocator, NULL, src->display, src->v_format,
src->width, src->height);
if (!copy_params.tex_id)
GST_WARNING ("Could not copy GL Memory");
dest->tex_id = copy_params.tex_id;
return (GstMemory *) dest;
}
GstGLMemory *
gst_gl_memory_copy (GstGLMemory * src)
{
return (GstGLMemory *) _gl_mem_copy (src, 0, 0);
}
GstMemory *
_gl_mem_share (GstGLMemory * mem, gssize offset, gssize size)
{
return NULL;
}
gboolean
_gl_mem_is_span (GstGLMemory * mem1, GstGLMemory * mem2, gsize * offset)
{
return FALSE;
}
GstMemory *
_gl_mem_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
g_warning ("use gst_gl_memory_alloc () to allocate from this "
"GstGLMemory allocator");
return NULL;
}
void
_gl_mem_free (GstAllocator * allocator, GstMemory * mem)
{
GstGLMemory *gl_mem = (GstGLMemory *) mem;
gst_gl_display_del_texture (gl_mem->display, &gl_mem->tex_id);
g_object_unref (gl_mem->display);
g_slice_free (GstGLMemory, gl_mem);
}
/**
* gst_gl_memory_alloc:
* @display:a #GstGLDisplay
* @format: the format for the texture
* @width: width of the texture
* @height: height of the texture
*
* Returns: a GstMemory object with a GL texture specified by @format, @width and @height
* from @display
*/
GstMemory *
gst_gl_memory_alloc (GstGLDisplay * display, GstVideoFormat format,
gsize width, gsize height)
{
return (GstMemory *) _gl_mem_new (_gl_allocator, NULL, display, format, width,
height);
}
G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator, GST_TYPE_ALLOCATOR);
static void
gst_gl_allocator_class_init (GstGLAllocatorClass * klass)
{
GstAllocatorClass *allocator_class;
allocator_class = (GstAllocatorClass *) klass;
allocator_class->alloc = _gl_mem_alloc;
allocator_class->free = _gl_mem_free;
}
static void
gst_gl_allocator_init (GstGLAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_GL_MEMORY_ALLOCATOR;
alloc->mem_map = (GstMemoryMapFunction) _gl_mem_map;
alloc->mem_unmap = (GstMemoryUnmapFunction) _gl_mem_unmap;
alloc->mem_copy = (GstMemoryCopyFunction) _gl_mem_copy;
alloc->mem_share = (GstMemoryShareFunction) _gl_mem_share;
alloc->mem_is_span = (GstMemoryIsSpanFunction) _gl_mem_is_span;
}
/**
* gst_gl_memory_init:
*
* Initializes the GL Memory allocator. It is safe to call this function
* multiple times. This must be called before any other GstGLMemory operation.
*/
void
gst_gl_memory_init (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
_gl_allocator = g_object_new (gst_gl_allocator_get_type (), NULL);
gst_allocator_register (GST_GL_MEMORY_ALLOCATOR,
gst_object_ref (_gl_allocator));
g_once_init_leave (&_init, 1);
}
}
gboolean
gst_is_gl_memory (GstMemory * mem)
{
return mem->allocator == _gl_allocator;
}