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[843/906] memory: provide copy_into_texture
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parent
b0999fbc03
commit
36c62b32e5
2 changed files with 29 additions and 7 deletions
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@ -57,6 +57,7 @@ typedef struct
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{
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GstGLMemory *src;
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GLuint tex_id;
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gboolean result;
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} GstGLMemoryCopyParams;
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static void
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@ -212,6 +213,7 @@ _gl_mem_copy_thread (GstGLContext * context, gpointer data)
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copy_params = (GstGLMemoryCopyParams *) data;
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src = copy_params->src;
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tex_id = copy_params->tex_id;
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width = src->width;
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height = src->height;
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v_format = src->v_format;
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@ -225,14 +227,18 @@ _gl_mem_copy_thread (GstGLContext * context, gpointer data)
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goto error;
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}
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gst_gl_context_gen_texture (src->context, &tex_id, v_format, width, height);
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if (!tex_id)
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gst_gl_context_gen_texture (src->context, &tex_id, v_format, width, height);
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if (!tex_id) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY,
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"Could not create GL texture with context:%p", src->context);
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}
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GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "created texture %i", tex_id);
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GST_CAT_LOG (GST_CAT_GL_MEMORY, "copying memory %p, tex %u into texture %i",
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src, src->tex_id, tex_id);
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/* FIXME: try and avoid creating and destroying fbo's every copy... */
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/* create a framebuffer object */
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gl->GenFramebuffers (1, &fboId);
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gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
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@ -288,12 +294,13 @@ fbo_error:
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gl->DeleteFramebuffers (1, &fboId);
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copy_params->tex_id = 0;
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copy_params->result = FALSE;
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return;
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}
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error:
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{
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copy_params->result = FALSE;
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return;
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}
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}
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@ -320,8 +327,11 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
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_gl_mem_init (dest, src->mem.allocator, NULL, src->context, src->v_format,
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src->width, src->height, NULL, NULL);
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if (!copy_params.tex_id)
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if (!copy_params.result) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
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gst_memory_unref ((GstMemory *) dest);
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return NULL;
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}
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dest->tex_id = copy_params.tex_id;
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dest->data = g_malloc (src->mem.maxsize);
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@ -333,9 +343,6 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
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GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
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}
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GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "copied texture:%u into texture %u",
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src->tex_id, dest->tex_id);
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return (GstMemory *) dest;
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}
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@ -384,6 +391,20 @@ _gl_mem_free (GstAllocator * allocator, GstMemory * mem)
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g_slice_free (GstGLMemory, gl_mem);
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}
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gboolean
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gst_gl_memory_copy_into_texture (GstGLMemory * gl_mem, guint tex_id)
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{
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GstGLMemoryCopyParams copy_params;
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copy_params.src = gl_mem;
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copy_params.tex_id = tex_id;
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gst_gl_context_thread_add (gl_mem->context, _gl_mem_copy_thread,
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©_params);
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return copy_params.result;
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}
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/**
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* gst_gl_memory_alloc:
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* @context:a #GstGLContext
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@ -153,6 +153,7 @@ GstGLMemory * gst_gl_memory_wrapped (GstGLContext * context, GstVideoFormat form
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gpointer user_data, GDestroyNotify notify);
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gboolean gst_is_gl_memory (GstMemory * mem);
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gboolean gst_gl_memory_copy_into_texture (GstGLMemory *gl_mem, guint tex_id);
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/**
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* GstGLAllocator
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