If timestamp goes forwards more than allowed, we consider that the
timestamp belongs to the previous counting, so the extended timestamp
is unwrapped.
https://bugzilla.gnome.org/show_bug.cgi?id=783443
Tests and documentation will follow separately.
The mixer elements in the opengl plugin need to stay
in -bad for now since they use GstVideoAggregator.
https://bugzilla.gnome.org/show_bug.cgi?id=754094
Except for gst/gl/gstglfuncs.h
It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.
For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.
For example with this patch, if an app includes the headers
gst/gl/egl/gstglcontext_egl.h
gst/gl/egl/gstgldisplay_egl.h
gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.
Also added a test: cd tests/check && make libs/gstglheaders.check
https://bugzilla.gnome.org/show_bug.cgi?id=784779
Create our own instead as the default framebuffer may require special
fiddling (like having a visible window) to correctly display/be renderable.
Fixes the remaining GL library tests on OS X
The spec allows the core/compatibility profiles to be used
with #version 150.
Also tighten up the tests to check for default profiles being chosen
correctly.
The tests were broken since 91fea30, which changed glupload to return
GST_GL_UPLOAD_RECONFIGURE if the texture target in the input buffers doesn't
match the texture-target configured in the output caps.
This commit fixes that and adds more checks for the new behaviour.
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures). It also keeps track of the renderable size for use with
effective use with glViewport().
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
With e38af23044 returning the correct contexts,
gst_gl_display_add_context() was susceptible to causing infinte loops when
adding the same GstGLContext more than once. Fix and add a test for
gst_gl_display_add_context().
Fixes glvideomixer gst-validate tests.
Some operations are unnecessary when running with only a single GL
context.
e.g. glFlush when setting a fence object as the flush happens on wait.
API: gst_gl_context_is_shared
The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
Add the various tokens/strings for the differnet texture types (2D, rect, oes)
Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.
Update the relevant caps/templates for 2D only textures.
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
gst_gl_memory_setup_wrapped() now takes a destroy notify function. This
destroy notify is called to track the memory life time, hence will
notify each time a memory get destroyed. This test check that the
callback count is correct.
They require to get_proc_address some functions through the
platform specific {glX,egl}GetProcAddress rather than the default
GL library symbol lookup.
The previous approach of traversing the other_context weak ref tree was
1. Less performant
2. Incorrect for context destruction removing a link in the tree
Example of 2:
c1 = context_create (NULL)
c2 = context_create (c1)
c3 = context_create (c2)
context_can_share (c1, c3) == TRUE
context_destroy (c2)
unref (c2)
context_can_share (c1, c3) returns FALSE when it should be TRUE!
This does not remove the restriction that context sharedness can only
be tracked between GstGLContext's.
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.
Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).
Should not lose any features/video formats.
We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE,
vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a
GL_INVALID_OPERATION error and as thus, no video.
Also, by moving exclusively to GL_TEXTURE_2D and the npot extension
we also remove a difference between the Desktop GL and GLES2 code.
https://bugzilla.gnome.org/show_bug.cgi?id=712287
The attribute can be defined without value regardless session-level
or media-level.
Although `gst_sdp_message_insert_attribute` can be used to set NULL,
it would be easier if `gst_sdp_message_add_attribute` accepts NULL.
https://bugzilla.gnome.org/show_bug.cgi?id=789841
It allows encoders to detect and drop input frames which are already
late to increase the chance of the pipeline to catch up.
The QoS logic and code is directly copied from gstvideodecoder.c.
https://bugzilla.gnome.org/show_bug.cgi?id=582166
This is the same code that is in decklinkaudiosrc, audioringbuffer,
audiomixer and various other places. Have it once instead of copying it
everywhere.
https://bugzilla.gnome.org/show_bug.cgi?id=787560
If someone calls gst_app_sink_try_pull_sample they are
probably no longer interested in any preroll samples.
Useful if the user has not registered a preroll appsink callback.
Also added unit test 'test_do_not_care_preroll'
make elements/appsink.check
that fails without this patch.
https://bugzilla.gnome.org/show_bug.cgi?id=786740
There is no reason for appsink to hang onto the preroll buffer.
If needed, the application can just keep a ref on this buffer
after calling gst_app_sink_try_pull_preroll.
Also added unit test 'test_pull_preroll'
make elements/appsink.check
https://bugzilla.gnome.org/show_bug.cgi?id=786740
In GStreamer 1.12 and older, the GstBaseSrc live lock used to be held while
create() virtual function was called. As appsrc pushes serialized event in
that virtual function, we ended up with some deadlock while setting the
state to NULL. This test simulates this situation.
https://bugzilla.gnome.org/show_bug.cgi?id=783301
Sending an event can accepted event if the caps were rejected
because the event could be queued and processed later.
Also send a drain query in the caps test to make sure that the
event has been processed.
https://bugzilla.gnome.org/show_bug.cgi?id=781673
Performing a gst_sdp_media_get_caps_from_media() would result in
changing fields in the GstSDPMedia violating the const tag in the
function declaration.
Before there would be a line with a=rtpmap:96 VP8/90000
after, that attribute would only contain a=rtpmap:96
Fix by performing modifications on duplicated strings instead of on
the internal values.
Also add a simple test for checking that the representation doesn't
change by a gst_sdp_media_get_caps_from_media()
The path was only adding the build root. We need to also add the
prefix for the case we work with installed setup. As the search is
recursive, I had to remove any subdirectory to the already present build
root.
The term stride is confusing here, since the stride is always use
to signal the pixel row size of an image (including padding). Also
a frame may have a single stride, which adds to the confusion. This
patch uses frame-size, which simply indicate the frame size in the
case the images have some padding in between.
https://bugzilla.gnome.org/show_bug.cgi?id=780053
This allow using those property through gst-launch-1.0. This type
gained a deserilizer recently. The syntax is: <val1, val2, ...>.
Note that we also use the type int instead of uint to avoid having
to cast when specifying the values. The deserilizers assume
int by default.
https://bugzilla.gnome.org/show_bug.cgi?id=780053