gstreamer/sys/d3d11
Seungha Yang 8d0dc4fdd2 plugins: Update for documentation of Windows plugins
* Add Since marks
* Make use of GST_PARAM_CONDITIONALLY_AVAILABLE flag
2020-07-02 17:21:29 +02:00
..
gstd3d11_fwd.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11basefilter.c plugins: Update for documentation of Windows plugins 2020-07-02 17:21:29 +02:00
gstd3d11basefilter.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c d3d11bufferpool: Add padding space for semi-planar YUV formats 2020-03-09 10:14:53 +09:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11convert: Fix fallback texture setup when resolution is not even number 2020-05-19 17:25:05 +00:00
gstd3d11colorconvert.h d3d11convert: Fix fallback texture setup when resolution is not even number 2020-05-19 17:25:05 +00:00
gstd3d11colorconverter.c d3d11colorconverter: Add support cropping 2020-03-09 23:44:06 +09:00
gstd3d11colorconverter.h d3d11colorconverter: Add support cropping 2020-03-09 23:44:06 +09:00
gstd3d11decoder.c d3d11decoder: Disable zero-copy for blacklisted device 2020-06-16 10:49:02 +00:00
gstd3d11decoder.h d3d11decoder: Disable zero-copy for blacklisted device 2020-06-16 10:49:02 +00:00
gstd3d11device.c d3d11device: Print supported DXGI format for debugging 2020-06-22 14:36:16 +00:00
gstd3d11device.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11download.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11download.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11format.c d3d11: Update for video-hdr struct change 2020-04-01 05:18:11 +00:00
gstd3d11format.h d3d11window: Reorganize display colorspace selection 2020-03-28 11:45:48 +00:00
gstd3d11h264dec.c d3d11decoder: Disable zero-copy for blacklisted device 2020-06-16 10:49:02 +00:00
gstd3d11h264dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c d3d11h265dec: Fix possible invalid memory access 2020-06-25 13:58:57 +00:00
gstd3d11h265dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11memory.c d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
gstd3d11memory.h d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
gstd3d11overlaycompositor.c d3d11overlaycompositor: Fix wrong Y position calculation 2020-06-05 13:47:49 +00:00
gstd3d11overlaycompositor.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.c d3d11: Load HLSL compiler library using g_module_open 2020-06-22 14:36:16 +00:00
gstd3d11shader.h d3d11: Load HLSL compiler library using g_module_open 2020-06-22 14:36:16 +00:00
gstd3d11upload.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11upload.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11utils.c d3d11: Don't assume response of context query has valid d3d11 device context 2020-06-16 11:23:34 +00:00
gstd3d11utils.h d3d11utils: Add a helper method for checking Xbox device 2020-06-16 10:49:02 +00:00
gstd3d11videoprocessor.c d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videoprocessor.h d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videosink.c plugins: Update for documentation of Windows plugins 2020-07-02 17:21:29 +02:00
gstd3d11videosink.h d3d11videosink: Use ID3D11VideoProcessor interface 2020-02-05 00:52:48 +00:00
gstd3d11videosinkbin.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11videosinkbin.h d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11vp8dec.c d3d11decoder: Disable zero-copy for blacklisted device 2020-06-16 10:49:02 +00:00
gstd3d11vp8dec.h d3d11decoder: Add VP8 decoder element 2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.c d3d11decoder: Disable zero-copy for blacklisted device 2020-06-16 10:49:02 +00:00
gstd3d11vp9dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11window.cpp d3d11window: Do not configure video processor for Xbox device 2020-06-16 10:49:02 +00:00
gstd3d11window.h d3d11window: Add unprepare method to clear internal resource 2020-05-27 04:59:50 +09:00
gstd3d11window_corewindow.cpp d3d11window: Add unprepare method to clear internal resource 2020-05-27 04:59:50 +09:00
gstd3d11window_corewindow.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp d3d11window: Add unprepare method to clear internal resource 2020-05-27 04:59:50 +09:00
gstd3d11window_swapchainpanel.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp d3d11window_win32: Chain up mouse event to parent window 2020-06-22 15:09:22 +00:00
gstd3d11window_win32.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
meson.build d3d11: Load HLSL compiler library using g_module_open 2020-06-22 14:36:16 +00:00
plugin.c plugins: Update for documentation of Windows plugins 2020-07-02 17:21:29 +02:00