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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d11videosink: Use ID3D11VideoProcessor interface
...for color space conversion if available ID3D11VideoProcessor is equivalent to DXVA-HD video processor which might use specialized blocks for video processing instead of general GPU resource. In addition to that feature, we need to use this API for color space conversion of DXVA2 decoder output memory, because any d3d11 texture arrays that were created with D3D11_BIND_DECODER cannot be used for shader resource. This is prework for d3d11decoder zero-copy rendering and also for conditional HDR tone-map support. Note that some Intel platform is known to support tone-mapping at the driver level using this API on Windows 10.
This commit is contained in:
parent
122a9b93eb
commit
7aad9187e4
4 changed files with 227 additions and 19 deletions
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@ -27,6 +27,7 @@
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#include "gstd3d11device.h"
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11format.h"
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#include "gstd3d11videoprocessor.h"
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#if GST_D3D11_WINAPI_ONLY_APP
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#include "gstd3d11window_corewindow.h"
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@ -386,9 +387,10 @@ gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
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self->pending_render_rect = FALSE;
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GST_OBJECT_UNLOCK (self);
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self->have_video_processor = FALSE;
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if (!gst_d3d11_window_prepare (self->window, GST_VIDEO_SINK_WIDTH (self),
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GST_VIDEO_SINK_HEIGHT (self), video_par_n, video_par_d,
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caps, &error)) {
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caps, &self->have_video_processor, &error)) {
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GstMessage *error_msg;
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GST_ERROR_OBJECT (self, "cannot create swapchain");
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@ -412,15 +414,30 @@ gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
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{
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GstD3D11AllocationParams *d3d11_params;
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gint bind_flags = D3D11_BIND_SHADER_RESOURCE;
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if (self->have_video_processor) {
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/* To create video processor input view, one of following bind flags
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* is required
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* NOTE: Any texture arrays which were created with D3D11_BIND_DECODER flag
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* cannot be used for shader input.
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*
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* D3D11_BIND_DECODER
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* D3D11_BIND_VIDEO_ENCODER
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* D3D11_BIND_RENDER_TARGET
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* D3D11_BIND_UNORDERED_ACCESS_VIEW
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*/
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bind_flags |= D3D11_BIND_RENDER_TARGET;
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}
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d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
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if (!d3d11_params) {
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d3d11_params = gst_d3d11_allocation_params_new (self->device,
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&self->info, 0, D3D11_BIND_SHADER_RESOURCE);
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&self->info, 0, bind_flags);
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} else {
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/* Set bind flag */
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for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&self->info); i++) {
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d3d11_params->desc[i].BindFlags |= D3D11_BIND_SHADER_RESOURCE;
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d3d11_params->desc[i].BindFlags |= bind_flags;
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}
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}
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@ -836,13 +853,6 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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break;
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}
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if (!gst_d3d11_memory_ensure_shader_resource_view (dmem)) {
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GST_LOG_OBJECT (sink,
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"shader resource view is unavailable, need fallback");
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render_buf = NULL;
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break;
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}
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if (dmem->desc.Usage == D3D11_USAGE_DEFAULT) {
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if (!gst_memory_map (mem, &map, (GST_MAP_READ | GST_MAP_D3D11))) {
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GST_ERROR_OBJECT (self, "cannot map d3d11 memory");
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@ -851,6 +861,19 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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gst_memory_unmap (mem, &map);
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}
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if (gst_buffer_n_memory (buf) == 1 && self->have_video_processor &&
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gst_d3d11_video_processor_check_bind_flags_for_input_view
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(dmem->desc.BindFlags)) {
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break;
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}
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if (!gst_d3d11_memory_ensure_shader_resource_view (dmem)) {
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GST_LOG_OBJECT (sink,
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"shader resource view is unavailable, need fallback");
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render_buf = NULL;
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break;
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}
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}
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if (!render_buf) {
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@ -66,6 +66,7 @@ struct _GstD3D11VideoSink
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GstBufferPool *fallback_pool;
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gboolean can_convert;
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gboolean have_video_processor;
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};
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struct _GstD3D11VideoSinkClass
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@ -306,6 +306,11 @@ gst_d3d11_window_on_resize (GstD3D11Window * window, guint width, guint height)
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window->rtv = NULL;
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}
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if (window->pov) {
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window->pov->Release ();
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window->pov = NULL;
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}
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swap_chain->GetDesc (&swap_desc);
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hr = swap_chain->ResizeBuffers (0, width, height, DXGI_FORMAT_UNKNOWN,
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swap_desc.Flags);
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@ -367,6 +372,17 @@ gst_d3d11_window_on_resize (GstD3D11Window * window, guint width, guint height)
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goto done;
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}
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if (window->processor) {
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D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC pov_desc;
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pov_desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
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pov_desc.Texture2D.MipSlice = 0;
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if (!gst_d3d11_video_processor_create_output_view (window->processor,
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&pov_desc, (ID3D11Resource *) backbuffer, &window->pov))
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goto done;
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}
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window->first_present = TRUE;
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/* redraw the last scene if cached buffer exits */
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@ -406,11 +422,14 @@ gst_d3d11_window_on_mouse_event (GstD3D11Window * window, const gchar * event,
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gboolean
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gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
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guint aspect_ratio_n, guint aspect_ratio_d, GstCaps * caps, GError ** error)
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guint aspect_ratio_n, guint aspect_ratio_d, GstCaps * caps,
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gboolean * video_processor_available, GError ** error)
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{
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GstD3D11WindowClass *klass;
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GstCaps *render_caps;
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guint swapchain_flags = 0;
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gboolean need_processor_output_configure = FALSE;
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gboolean need_processor_input_configure = FALSE;
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g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
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g_return_val_if_fail (aspect_ratio_n > 0, FALSE);
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@ -453,6 +472,10 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
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gst_video_info_from_caps (&window->info, caps);
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if (window->processor)
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gst_d3d11_video_processor_free (window->processor);
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window->processor = NULL;
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if (window->converter)
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gst_d3d11_color_converter_free (window->converter);
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window->converter = NULL;
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@ -469,6 +492,50 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
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window->info.colorimetry.primaries;
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window->render_info.colorimetry.transfer = window->info.colorimetry.transfer;
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window->processor =
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gst_d3d11_video_processor_new (window->device, width, height, width,
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height);
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if (window->processor) {
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const GstD3D11Format *in_format;
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const GstD3D11Format *out_format;
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gboolean input_support = FALSE;
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gboolean out_support = FALSE;
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in_format = gst_d3d11_device_format_from_gst (window->device,
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GST_VIDEO_INFO_FORMAT (&window->info));
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out_format = gst_d3d11_device_format_from_gst (window->device,
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GST_VIDEO_INFO_FORMAT (&window->render_info));
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if (gst_d3d11_video_processor_supports_input_format (window->processor,
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in_format->dxgi_format)) {
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input_support = TRUE;
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} else {
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GST_DEBUG_OBJECT (window,
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"IVideoProcessor cannot support input dxgi format %d",
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in_format->dxgi_format);
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}
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if (gst_d3d11_video_processor_supports_output_format (window->processor,
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out_format->dxgi_format)) {
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out_support = TRUE;
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} else {
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GST_DEBUG_OBJECT (window,
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"IVideoProcessor cannot support output dxgi format %d",
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out_format->dxgi_format);
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}
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if (!input_support || !out_support) {
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gst_d3d11_video_processor_free (window->processor);
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window->processor = NULL;
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} else {
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GST_DEBUG_OBJECT (window, "IVideoProcessor interface available");
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*video_processor_available = TRUE;
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need_processor_input_configure = TRUE;
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need_processor_output_configure = TRUE;
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}
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}
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/* configure shader even if video processor is available for fallback */
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window->converter =
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gst_d3d11_color_converter_new (window->device, &window->info,
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&window->render_info);
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window->render_rect.right = width;
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window->render_rect.bottom = height;
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window->input_rect = window->render_rect;
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window->width = width;
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window->height = height;
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@ -544,14 +613,46 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
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ctype, (guint) hr);
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} else {
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GST_DEBUG_OBJECT (window, "Set colorspace %d", ctype);
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if (window->processor)
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need_processor_output_configure =
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!gst_d3d11_video_processor_set_output_dxgi_color_space
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(window->processor, ctype);
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}
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}
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swapchain3->Release ();
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}
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}
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if (window->processor) {
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if (need_processor_output_configure) {
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/* Set most common color space */
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need_processor_output_configure =
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!gst_d3d11_video_processor_set_output_dxgi_color_space
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(window->processor, DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709);
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}
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if (need_processor_input_configure) {
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DXGI_COLOR_SPACE_TYPE ctype;
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gst_d3d11_video_info_to_dxgi_color_space (&window->info, &ctype);
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need_processor_input_configure =
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!gst_d3d11_video_processor_set_input_dxgi_color_space
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(window->processor, ctype);
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}
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}
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#endif
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if (window->processor && need_processor_output_configure) {
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gst_d3d11_video_processor_set_output_color_space (window->processor,
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&window->render_info.colorimetry);
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}
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if (window->processor && need_processor_input_configure) {
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gst_d3d11_video_processor_set_input_color_space (window->processor,
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&window->info.colorimetry);
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}
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#if (DXGI_HEADER_VERSION >= 5)
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{
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GstVideoMasteringDisplayInfo minfo;
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if (!gst_d3d11_result (hr, window->device)) {
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GST_WARNING_OBJECT (window, "Couldn't set HDR metadata, hr 0x%x",
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(guint) hr);
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} else if (window->processor) {
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gst_d3d11_video_processor_set_input_hdr10_metadata (window->processor,
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&metadata);
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gst_d3d11_video_processor_set_output_hdr10_metadata (window->processor,
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&metadata);
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}
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swapchain4->Release ();
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@ -615,6 +721,58 @@ gst_d3d11_window_set_render_rectangle (GstD3D11Window * window, gint x, gint y,
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/* TODO: resize window and view */
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}
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static gboolean
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gst_d3d11_window_buffer_ensure_processor_input (GstD3D11Window * self,
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GstBuffer * buffer, ID3D11VideoProcessorInputView ** in_view)
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{
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GstD3D11Memory *mem;
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ID3D11VideoProcessorInputView *view;
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GQuark quark;
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if (!self->processor)
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return FALSE;
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if (gst_buffer_n_memory (buffer) != 1)
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return FALSE;
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mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
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if (!gst_d3d11_video_processor_check_bind_flags_for_input_view
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(mem->desc.BindFlags)) {
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return FALSE;
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}
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quark = gst_d3d11_video_processor_input_view_quark ();
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view = (ID3D11VideoProcessorInputView *)
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gst_mini_object_get_qdata (GST_MINI_OBJECT (mem), quark);
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if (!view) {
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D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC in_desc;
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in_desc.FourCC = 0;
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in_desc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D;
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in_desc.Texture2D.MipSlice = 0;
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in_desc.Texture2D.ArraySlice = mem->subresource_index;
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GST_TRACE_OBJECT (self, "Create new processor input view");
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if (!gst_d3d11_video_processor_create_input_view (self->processor,
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&in_desc, mem->texture, &view)) {
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GST_LOG_OBJECT (self, "Failed to create processor input view");
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return FALSE;
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}
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gst_mini_object_set_qdata (GST_MINI_OBJECT (mem), quark, view,
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(GDestroyNotify) gst_d3d11_video_processor_input_view_release);
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} else {
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GST_TRACE_OBJECT (self, "Reuse existing processor input view %p", view);
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}
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*in_view = view;
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return TRUE;
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}
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static GstFlowReturn
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gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer)
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{
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@ -628,14 +786,18 @@ gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer)
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if (self->cached_buffer) {
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ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES];
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ID3D11VideoProcessorInputView *piv = NULL;
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guint i, j, k;
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for (i = 0, j = 0; i < gst_buffer_n_memory (self->cached_buffer); i++) {
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GstD3D11Memory *mem =
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(GstD3D11Memory *) gst_buffer_peek_memory (self->cached_buffer, i);
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for (k = 0; k < mem->num_shader_resource_views; k++) {
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srv[j] = mem->shader_resource_view[k];
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j++;
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if (!gst_d3d11_window_buffer_ensure_processor_input (self,
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self->cached_buffer, &piv)) {
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for (i = 0, j = 0; i < gst_buffer_n_memory (self->cached_buffer); i++) {
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GstD3D11Memory *mem =
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(GstD3D11Memory *) gst_buffer_peek_memory (self->cached_buffer, i);
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for (k = 0; k < mem->num_shader_resource_views; k++) {
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srv[j] = mem->shader_resource_view[k];
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j++;
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}
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}
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}
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@ -646,8 +808,23 @@ gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer)
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&self->render_rect);
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}
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gst_d3d11_color_converter_convert_unlocked (self->converter,
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srv, &self->rtv);
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if (self->processor && piv && self->pov) {
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if (!gst_d3d11_video_processor_render_unlocked (self->processor,
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&self->input_rect, piv, &self->render_rect, self->pov)) {
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GST_ERROR_OBJECT (self, "Couldn't render to backbuffer using processor");
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return GST_FLOW_ERROR;
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} else {
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GST_TRACE_OBJECT (self, "Rendered using processor");
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}
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} else {
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if (!gst_d3d11_color_converter_convert_unlocked (self->converter,
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srv, &self->rtv)) {
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GST_ERROR_OBJECT (self, "Couldn't render to backbuffer using converter");
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return GST_FLOW_ERROR;
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} else {
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GST_TRACE_OBJECT (self, "Rendered using converter");
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}
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}
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gst_d3d11_overlay_compositor_upload (self->compositor, self->cached_buffer);
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gst_d3d11_overlay_compositor_draw_unlocked (self->compositor, &self->rtv);
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@ -27,6 +27,7 @@
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#include "gstd3d11_fwd.h"
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#include "gstd3d11colorconverter.h"
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#include "gstd3d11overlaycompositor.h"
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#include "gstd3d11videoprocessor.h"
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G_BEGIN_DECLS
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@ -79,12 +80,16 @@ struct _GstD3D11Window
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GstVideoInfo info;
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GstVideoInfo render_info;
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const GstD3D11Format *render_format;
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GstD3D11VideoProcessor *processor;
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GstD3D11ColorConverter *converter;
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GstD3D11OverlayCompositor *compositor;
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/* calculated rect with aspect ratio and window area */
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RECT render_rect;
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/* input resolution */
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RECT input_rect;
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/* requested rect via gst_d3d11_window_render */
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GstVideoRectangle rect;
|
||||
|
||||
|
@ -99,6 +104,7 @@ struct _GstD3D11Window
|
|||
|
||||
IDXGISwapChain *swap_chain;
|
||||
ID3D11RenderTargetView *rtv;
|
||||
ID3D11VideoProcessorOutputView *pov;
|
||||
|
||||
GstBuffer *cached_buffer;
|
||||
gboolean first_present;
|
||||
|
@ -144,6 +150,7 @@ gboolean gst_d3d11_window_prepare (GstD3D11Window * window,
|
|||
guint aspect_ratio_n,
|
||||
guint aspect_ratio_d,
|
||||
GstCaps * caps,
|
||||
gboolean * video_processor_available,
|
||||
GError ** error);
|
||||
|
||||
GstFlowReturn gst_d3d11_window_render (GstD3D11Window * window,
|
||||
|
|
Loading…
Reference in a new issue