gstreamer/sys/d3d11/gstd3d11window.cpp
Seungha Yang 7aad9187e4 d3d11videosink: Use ID3D11VideoProcessor interface
...for color space conversion if available

ID3D11VideoProcessor is equivalent to DXVA-HD video processor
which might use specialized blocks for video processing
instead of general GPU resource. In addition to that feature,
we need to use this API for color space conversion of DXVA2 decoder
output memory, because any d3d11 texture arrays that were
created with D3D11_BIND_DECODER cannot be used for shader resource.

This is prework for d3d11decoder zero-copy rendering and also
for conditional HDR tone-map support.
Note that some Intel platform is known to support tone-mapping
at the driver level using this API on Windows 10.
2020-02-05 00:52:48 +00:00

949 lines
28 KiB
C++

/*
* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11window.h"
#include "gstd3d11device.h"
#include "gstd3d11memory.h"
#include "gstd3d11utils.h"
#if GST_D3D11_WINAPI_ONLY_APP
/* workaround for GetCurrentTime collision */
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <windows.ui.xaml.h>
#include <windows.applicationmodel.core.h>
#include <wrl.h>
#include <wrl/wrappers/corewrappers.h>
using namespace Microsoft::WRL;
#endif
extern "C" {
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
}
enum
{
PROP_0,
PROP_D3D11_DEVICE,
PROP_FORCE_ASPECT_RATIO,
PROP_ENABLE_NAVIGATION_EVENTS,
PROP_FULLSCREEN_TOGGLE_MODE,
PROP_FULLSCREEN,
PROP_WINDOW_HANDLE,
};
#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
#define DEFAULT_FORCE_ASPECT_RATIO TRUE
#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
#define DEFAULT_FULLSCREEN FALSE
enum
{
SIGNAL_KEY_EVENT,
SIGNAL_MOUSE_EVENT,
SIGNAL_LAST
};
static guint d3d11_window_signals[SIGNAL_LAST] = { 0, };
GType
gst_d3d11_window_fullscreen_toggle_mode_type (void)
{
static volatile gsize mode_type = 0;
if (g_once_init_enter (&mode_type)) {
static const GFlagsValue mode_types[] = {
{GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE,
"GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE", "none"},
{GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER,
"GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER", "alt-enter"},
{GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY,
"GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY", "property"},
{0, NULL, NULL},
};
GType tmp = g_flags_register_static ("GstD3D11WindowFullscreenToggleMode",
mode_types);
g_once_init_leave (&mode_type, tmp);
}
return (GType) mode_type;
}
#define gst_d3d11_window_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE (GstD3D11Window, gst_d3d11_window, GST_TYPE_OBJECT);
static void gst_d3d11_window_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d11_window_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d11_window_dispose (GObject * object);
static GstFlowReturn gst_d3d111_window_present (GstD3D11Window * self,
GstBuffer * buffer);
static void
gst_d3d11_window_class_init (GstD3D11WindowClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = gst_d3d11_window_set_property;
gobject_class->get_property = gst_d3d11_window_get_property;
gobject_class->dispose = gst_d3d11_window_dispose;
g_object_class_install_property (gobject_class, PROP_D3D11_DEVICE,
g_param_spec_object ("d3d11device", "D3D11 Device",
"GstD3D11Device object for creating swapchain",
GST_TYPE_D3D11_DEVICE,
(GParamFlags) (G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
g_param_spec_boolean ("force-aspect-ratio",
"Force aspect ratio",
"When enabled, scaling will respect original aspect ratio",
DEFAULT_FORCE_ASPECT_RATIO,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
g_param_spec_boolean ("enable-navigation-events",
"Enable navigation events",
"When enabled, signals for navigation events are emitted",
DEFAULT_ENABLE_NAVIGATION_EVENTS,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
g_param_spec_flags ("fullscreen-toggle-mode",
"Full screen toggle mode",
"Full screen toggle mode used to trigger fullscreen mode change",
GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
g_param_spec_boolean ("fullscreen",
"fullscreen",
"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
DEFAULT_FULLSCREEN,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (gobject_class, PROP_WINDOW_HANDLE,
g_param_spec_pointer ("window-handle",
"Window Handle", "External Window Handle",
(GParamFlags) (G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS)));
d3d11_window_signals[SIGNAL_KEY_EVENT] =
g_signal_new ("key-event", G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL,
G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING);
d3d11_window_signals[SIGNAL_MOUSE_EVENT] =
g_signal_new ("mouse-event", G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL,
G_TYPE_NONE, 4, G_TYPE_STRING, G_TYPE_INT, G_TYPE_DOUBLE, G_TYPE_DOUBLE);
}
static void
gst_d3d11_window_init (GstD3D11Window * self)
{
self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS;
self->fullscreen_toggle_mode = GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE;
self->fullscreen = DEFAULT_FULLSCREEN;
self->aspect_ratio_n = 1;
self->aspect_ratio_d = 1;
}
static void
gst_d3d11_window_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11Window *self = GST_D3D11_WINDOW (object);
GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (object);
switch (prop_id) {
case PROP_D3D11_DEVICE:
self->device = (GstD3D11Device *) g_value_dup_object (value);
break;
case PROP_FORCE_ASPECT_RATIO:
{
self->force_aspect_ratio = g_value_get_boolean (value);
if (self->swap_chain)
klass->update_swap_chain (self);
break;
}
case PROP_ENABLE_NAVIGATION_EVENTS:
self->enable_navigation_events = g_value_get_boolean (value);
break;
case PROP_FULLSCREEN_TOGGLE_MODE:
self->fullscreen_toggle_mode =
(GstD3D11WindowFullscreenToggleMode) g_value_get_flags (value);
break;
case PROP_FULLSCREEN:
{
self->requested_fullscreen = g_value_get_boolean (value);
if (self->swap_chain)
klass->change_fullscreen_mode (self);
break;
}
case PROP_WINDOW_HANDLE:
self->external_handle = (guintptr) g_value_get_pointer (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_window_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11Window *self = GST_D3D11_WINDOW (object);
switch (prop_id) {
case PROP_ENABLE_NAVIGATION_EVENTS:
g_value_set_boolean (value, self->enable_navigation_events);
break;
case PROP_FORCE_ASPECT_RATIO:
g_value_set_boolean (value, self->force_aspect_ratio);
break;
case PROP_FULLSCREEN_TOGGLE_MODE:
g_value_set_flags (value, self->fullscreen_toggle_mode);
break;
case PROP_FULLSCREEN:
g_value_set_boolean (value, self->fullscreen);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_window_release_resources (GstD3D11Device * device,
GstD3D11Window * window)
{
if (window->rtv) {
window->rtv->Release ();
window->rtv = NULL;
}
if (window->swap_chain) {
window->swap_chain->Release ();
window->swap_chain = NULL;
}
}
static void
gst_d3d11_window_dispose (GObject * object)
{
GstD3D11Window *self = GST_D3D11_WINDOW (object);
if (self->device) {
gst_d3d11_window_release_resources (self->device, self);
}
if (self->converter) {
gst_d3d11_color_converter_free (self->converter);
self->converter = NULL;
}
if (self->compositor) {
gst_d3d11_overlay_compositor_free (self->compositor);
self->compositor = NULL;
}
gst_clear_buffer (&self->cached_buffer);
gst_clear_object (&self->device);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
void
gst_d3d11_window_on_resize (GstD3D11Window * window, guint width, guint height)
{
HRESULT hr;
ID3D11Device *device_handle;
D3D11_TEXTURE2D_DESC desc;
DXGI_SWAP_CHAIN_DESC swap_desc;
ID3D11Texture2D *backbuffer = NULL;
GstVideoRectangle src_rect, dst_rect, rst_rect;
IDXGISwapChain *swap_chain;
gst_d3d11_device_lock (window->device);
if (!window->swap_chain)
goto done;
device_handle = gst_d3d11_device_get_device_handle (window->device);
swap_chain = window->swap_chain;
if (window->rtv) {
window->rtv->Release ();
window->rtv = NULL;
}
if (window->pov) {
window->pov->Release ();
window->pov = NULL;
}
swap_chain->GetDesc (&swap_desc);
hr = swap_chain->ResizeBuffers (0, width, height, DXGI_FORMAT_UNKNOWN,
swap_desc.Flags);
if (!gst_d3d11_result (hr, window->device)) {
GST_ERROR_OBJECT (window, "Couldn't resize buffers, hr: 0x%x", (guint) hr);
goto done;
}
hr = swap_chain->GetBuffer (0, IID_ID3D11Texture2D, (void **) &backbuffer);
if (!gst_d3d11_result (hr, window->device)) {
GST_ERROR_OBJECT (window,
"Cannot get backbuffer from swapchain, hr: 0x%x", (guint) hr);
goto done;
}
backbuffer->GetDesc (&desc);
window->surface_width = desc.Width;
window->surface_height = desc.Height;
width = window->width;
height = window->height;
{
src_rect.x = 0;
src_rect.y = 0;
src_rect.w = width * window->aspect_ratio_n;
src_rect.h = height * window->aspect_ratio_d;
dst_rect.x = 0;
dst_rect.y = 0;
dst_rect.w = window->surface_width;
dst_rect.h = window->surface_height;
if (window->force_aspect_ratio) {
src_rect.w = width * window->aspect_ratio_n;
src_rect.h = height * window->aspect_ratio_d;
gst_video_sink_center_rect (src_rect, dst_rect, &rst_rect, TRUE);
} else {
rst_rect = dst_rect;
}
}
window->render_rect.left = rst_rect.x;
window->render_rect.top = rst_rect.y;
window->render_rect.right = rst_rect.x + rst_rect.w;
window->render_rect.bottom = rst_rect.y + rst_rect.h;
GST_LOG_OBJECT (window,
"New client area %dx%d, render rect x: %d, y: %d, %dx%d",
desc.Width, desc.Height, rst_rect.x, rst_rect.y, rst_rect.w, rst_rect.h);
hr = device_handle->CreateRenderTargetView ((ID3D11Resource *) backbuffer,
NULL, &window->rtv);
if (!gst_d3d11_result (hr, window->device)) {
GST_ERROR_OBJECT (window, "Cannot create render target view, hr: 0x%x",
(guint) hr);
goto done;
}
if (window->processor) {
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC pov_desc;
pov_desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
pov_desc.Texture2D.MipSlice = 0;
if (!gst_d3d11_video_processor_create_output_view (window->processor,
&pov_desc, (ID3D11Resource *) backbuffer, &window->pov))
goto done;
}
window->first_present = TRUE;
/* redraw the last scene if cached buffer exits */
gst_d3d111_window_present (window, NULL);
done:
if (backbuffer)
backbuffer->Release ();
gst_d3d11_device_unlock (window->device);
}
void
gst_d3d11_window_on_key_event (GstD3D11Window * window, const gchar * event,
const gchar * key)
{
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
if (!window->enable_navigation_events)
return;
g_signal_emit (window, d3d11_window_signals[SIGNAL_KEY_EVENT], 0, event, key);
}
void
gst_d3d11_window_on_mouse_event (GstD3D11Window * window, const gchar * event,
gint button, gdouble x, gdouble y)
{
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
if (!window->enable_navigation_events)
return;
g_signal_emit (window, d3d11_window_signals[SIGNAL_MOUSE_EVENT], 0,
event, button, x, y);
}
gboolean
gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
guint aspect_ratio_n, guint aspect_ratio_d, GstCaps * caps,
gboolean * video_processor_available, GError ** error)
{
GstD3D11WindowClass *klass;
GstCaps *render_caps;
guint swapchain_flags = 0;
gboolean need_processor_output_configure = FALSE;
gboolean need_processor_input_configure = FALSE;
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
g_return_val_if_fail (aspect_ratio_n > 0, FALSE);
g_return_val_if_fail (aspect_ratio_d > 0, FALSE);
GST_DEBUG_OBJECT (window, "Prepare window with %dx%d caps %" GST_PTR_FORMAT,
width, height, caps);
render_caps = gst_d3d11_device_get_supported_caps (window->device,
(D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_TEXTURE2D |
D3D11_FORMAT_SUPPORT_DISPLAY));
GST_DEBUG_OBJECT (window, "rendering caps %" GST_PTR_FORMAT, render_caps);
render_caps = gst_d3d11_caps_fixate_format (caps, render_caps);
if (!render_caps || gst_caps_is_empty (render_caps)) {
GST_ERROR_OBJECT (window, "Couldn't define render caps");
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
"Couldn't define render caps");
gst_clear_caps (&render_caps);
return FALSE;
}
render_caps = gst_caps_fixate (render_caps);
gst_video_info_from_caps (&window->render_info, render_caps);
gst_clear_caps (&render_caps);
window->render_format =
gst_d3d11_device_format_from_gst (window->device,
GST_VIDEO_INFO_FORMAT (&window->render_info));
if (!window->render_format ||
window->render_format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
GST_ERROR_OBJECT (window, "Unknown dxgi render format");
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
"Unknown dxgi render format");
return FALSE;
}
gst_video_info_from_caps (&window->info, caps);
if (window->processor)
gst_d3d11_video_processor_free (window->processor);
window->processor = NULL;
if (window->converter)
gst_d3d11_color_converter_free (window->converter);
window->converter = NULL;
if (window->compositor)
gst_d3d11_overlay_compositor_free (window->compositor);
window->compositor = NULL;
/* preserve upstream colorimetry */
window->render_info.width = width;
window->render_info.height = height;
window->render_info.colorimetry.primaries =
window->info.colorimetry.primaries;
window->render_info.colorimetry.transfer = window->info.colorimetry.transfer;
window->processor =
gst_d3d11_video_processor_new (window->device, width, height, width,
height);
if (window->processor) {
const GstD3D11Format *in_format;
const GstD3D11Format *out_format;
gboolean input_support = FALSE;
gboolean out_support = FALSE;
in_format = gst_d3d11_device_format_from_gst (window->device,
GST_VIDEO_INFO_FORMAT (&window->info));
out_format = gst_d3d11_device_format_from_gst (window->device,
GST_VIDEO_INFO_FORMAT (&window->render_info));
if (gst_d3d11_video_processor_supports_input_format (window->processor,
in_format->dxgi_format)) {
input_support = TRUE;
} else {
GST_DEBUG_OBJECT (window,
"IVideoProcessor cannot support input dxgi format %d",
in_format->dxgi_format);
}
if (gst_d3d11_video_processor_supports_output_format (window->processor,
out_format->dxgi_format)) {
out_support = TRUE;
} else {
GST_DEBUG_OBJECT (window,
"IVideoProcessor cannot support output dxgi format %d",
out_format->dxgi_format);
}
if (!input_support || !out_support) {
gst_d3d11_video_processor_free (window->processor);
window->processor = NULL;
} else {
GST_DEBUG_OBJECT (window, "IVideoProcessor interface available");
*video_processor_available = TRUE;
need_processor_input_configure = TRUE;
need_processor_output_configure = TRUE;
}
}
/* configure shader even if video processor is available for fallback */
window->converter =
gst_d3d11_color_converter_new (window->device, &window->info,
&window->render_info);
if (!window->converter) {
GST_ERROR_OBJECT (window, "Cannot create converter");
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
"Cannot create converter");
return FALSE;
}
window->compositor =
gst_d3d11_overlay_compositor_new (window->device, &window->render_info);
if (!window->compositor) {
GST_ERROR_OBJECT (window, "Cannot create overlay compositor");
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
"Cannot create overlay compositor");
return FALSE;
}
window->allow_tearing = FALSE;
g_object_get (window->device, "allow-tearing", &window->allow_tearing, NULL);
if (window->allow_tearing) {
GST_DEBUG_OBJECT (window, "device support tearning");
swapchain_flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
}
if (window->swap_chain) {
gst_d3d11_device_lock (window->device);
gst_d3d11_window_release_resources (window->device, window);
gst_d3d11_device_unlock (window->device);
}
window->aspect_ratio_n = aspect_ratio_n;
window->aspect_ratio_d = aspect_ratio_d;
window->render_rect.left = 0;
window->render_rect.top = 0;
window->render_rect.right = width;
window->render_rect.bottom = height;
window->input_rect = window->render_rect;
window->width = width;
window->height = height;
klass = GST_D3D11_WINDOW_GET_CLASS (window);
if (!klass->create_swap_chain (window, window->render_format->dxgi_format,
width, height, swapchain_flags, &window->swap_chain)) {
GST_ERROR_OBJECT (window, "Cannot create swapchain");
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
"Cannot create swapchain");
return FALSE;
}
#if (DXGI_HEADER_VERSION >= 4)
{
IDXGISwapChain3 *swapchain3 = NULL;
HRESULT hr;
hr = window->swap_chain->QueryInterface (IID_IDXGISwapChain3,
(void **) &swapchain3);
if (gst_d3d11_result (hr, window->device)) {
DXGI_COLOR_SPACE_TYPE ctype;
if (gst_d3d11_find_swap_chain_color_space (&window->render_info,
swapchain3, &ctype)) {
hr = swapchain3->SetColorSpace1 (ctype);
if (!gst_d3d11_result (hr, window->device)) {
GST_WARNING_OBJECT (window, "Failed to set colorspace %d, hr: 0x%x",
ctype, (guint) hr);
} else {
GST_DEBUG_OBJECT (window, "Set colorspace %d", ctype);
if (window->processor)
need_processor_output_configure =
!gst_d3d11_video_processor_set_output_dxgi_color_space
(window->processor, ctype);
}
}
swapchain3->Release ();
}
}
if (window->processor) {
if (need_processor_output_configure) {
/* Set most common color space */
need_processor_output_configure =
!gst_d3d11_video_processor_set_output_dxgi_color_space
(window->processor, DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709);
}
if (need_processor_input_configure) {
DXGI_COLOR_SPACE_TYPE ctype;
gst_d3d11_video_info_to_dxgi_color_space (&window->info, &ctype);
need_processor_input_configure =
!gst_d3d11_video_processor_set_input_dxgi_color_space
(window->processor, ctype);
}
}
#endif
if (window->processor && need_processor_output_configure) {
gst_d3d11_video_processor_set_output_color_space (window->processor,
&window->render_info.colorimetry);
}
if (window->processor && need_processor_input_configure) {
gst_d3d11_video_processor_set_input_color_space (window->processor,
&window->info.colorimetry);
}
#if (DXGI_HEADER_VERSION >= 5)
{
GstVideoMasteringDisplayInfo minfo;
GstVideoContentLightLevel cll;
if (gst_video_mastering_display_info_from_caps (&minfo, caps) &&
gst_video_content_light_level_from_caps (&cll, caps)) {
IDXGISwapChain4 *swapchain4 = NULL;
HRESULT hr;
hr = window->swap_chain->QueryInterface (IID_IDXGISwapChain4,
(void **) &swapchain4);
if (gst_d3d11_result (hr, window->device)) {
DXGI_HDR_METADATA_HDR10 metadata = { 0, };
GST_DEBUG_OBJECT (window, "Have HDR metadata, set to DXGI swapchain");
gst_d3d11_hdr_meta_data_to_dxgi (&minfo, &cll, &metadata);
hr = swapchain4->SetHDRMetaData (DXGI_HDR_METADATA_TYPE_HDR10,
sizeof (DXGI_HDR_METADATA_HDR10), &metadata);
if (!gst_d3d11_result (hr, window->device)) {
GST_WARNING_OBJECT (window, "Couldn't set HDR metadata, hr 0x%x",
(guint) hr);
} else if (window->processor) {
gst_d3d11_video_processor_set_input_hdr10_metadata (window->processor,
&metadata);
gst_d3d11_video_processor_set_output_hdr10_metadata (window->processor,
&metadata);
}
swapchain4->Release ();
}
}
}
#endif
if (window->requested_fullscreen != window->fullscreen) {
klass->change_fullscreen_mode (window);
}
GST_DEBUG_OBJECT (window, "New swap chain 0x%p created", window->swap_chain);
return TRUE;
}
void
gst_d3d11_window_show (GstD3D11Window * window)
{
GstD3D11WindowClass *klass;
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
klass = GST_D3D11_WINDOW_GET_CLASS (window);
if (klass->show)
klass->show (window);
}
void
gst_d3d11_window_set_render_rectangle (GstD3D11Window * window, gint x, gint y,
gint width, gint height)
{
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
/* TODO: resize window and view */
}
static gboolean
gst_d3d11_window_buffer_ensure_processor_input (GstD3D11Window * self,
GstBuffer * buffer, ID3D11VideoProcessorInputView ** in_view)
{
GstD3D11Memory *mem;
ID3D11VideoProcessorInputView *view;
GQuark quark;
if (!self->processor)
return FALSE;
if (gst_buffer_n_memory (buffer) != 1)
return FALSE;
mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
if (!gst_d3d11_video_processor_check_bind_flags_for_input_view
(mem->desc.BindFlags)) {
return FALSE;
}
quark = gst_d3d11_video_processor_input_view_quark ();
view = (ID3D11VideoProcessorInputView *)
gst_mini_object_get_qdata (GST_MINI_OBJECT (mem), quark);
if (!view) {
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC in_desc;
in_desc.FourCC = 0;
in_desc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D;
in_desc.Texture2D.MipSlice = 0;
in_desc.Texture2D.ArraySlice = mem->subresource_index;
GST_TRACE_OBJECT (self, "Create new processor input view");
if (!gst_d3d11_video_processor_create_input_view (self->processor,
&in_desc, mem->texture, &view)) {
GST_LOG_OBJECT (self, "Failed to create processor input view");
return FALSE;
}
gst_mini_object_set_qdata (GST_MINI_OBJECT (mem), quark, view,
(GDestroyNotify) gst_d3d11_video_processor_input_view_release);
} else {
GST_TRACE_OBJECT (self, "Reuse existing processor input view %p", view);
}
*in_view = view;
return TRUE;
}
static GstFlowReturn
gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer)
{
GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (self);
GstFlowReturn ret = GST_FLOW_OK;
guint present_flags = 0;
if (buffer) {
gst_buffer_replace (&self->cached_buffer, buffer);
}
if (self->cached_buffer) {
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES];
ID3D11VideoProcessorInputView *piv = NULL;
guint i, j, k;
if (!gst_d3d11_window_buffer_ensure_processor_input (self,
self->cached_buffer, &piv)) {
for (i = 0, j = 0; i < gst_buffer_n_memory (self->cached_buffer); i++) {
GstD3D11Memory *mem =
(GstD3D11Memory *) gst_buffer_peek_memory (self->cached_buffer, i);
for (k = 0; k < mem->num_shader_resource_views; k++) {
srv[j] = mem->shader_resource_view[k];
j++;
}
}
}
if (self->first_present) {
gst_d3d11_color_converter_update_rect (self->converter,
&self->render_rect);
gst_d3d11_overlay_compositor_update_rect (self->compositor,
&self->render_rect);
}
if (self->processor && piv && self->pov) {
if (!gst_d3d11_video_processor_render_unlocked (self->processor,
&self->input_rect, piv, &self->render_rect, self->pov)) {
GST_ERROR_OBJECT (self, "Couldn't render to backbuffer using processor");
return GST_FLOW_ERROR;
} else {
GST_TRACE_OBJECT (self, "Rendered using processor");
}
} else {
if (!gst_d3d11_color_converter_convert_unlocked (self->converter,
srv, &self->rtv)) {
GST_ERROR_OBJECT (self, "Couldn't render to backbuffer using converter");
return GST_FLOW_ERROR;
} else {
GST_TRACE_OBJECT (self, "Rendered using converter");
}
}
gst_d3d11_overlay_compositor_upload (self->compositor, self->cached_buffer);
gst_d3d11_overlay_compositor_draw_unlocked (self->compositor, &self->rtv);
#if (DXGI_HEADER_VERSION >= 5)
if (self->allow_tearing) {
present_flags |= DXGI_PRESENT_ALLOW_TEARING;
}
#endif
ret = klass->present (self, present_flags);
self->first_present = FALSE;
}
return ret;
}
GstFlowReturn
gst_d3d11_window_render (GstD3D11Window * window, GstBuffer * buffer,
GstVideoRectangle * rect)
{
GstMemory *mem;
GstFlowReturn ret;
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), GST_FLOW_ERROR);
g_return_val_if_fail (rect != NULL, GST_FLOW_ERROR);
mem = gst_buffer_peek_memory (buffer, 0);
if (!gst_is_d3d11_memory (mem)) {
GST_ERROR_OBJECT (window, "Invalid buffer");
return GST_FLOW_ERROR;
}
gst_d3d11_device_lock (window->device);
ret = gst_d3d111_window_present (window, buffer);
gst_d3d11_device_unlock (window->device);
return ret;
}
gboolean
gst_d3d11_window_unlock (GstD3D11Window * window)
{
GstD3D11WindowClass *klass;
gboolean ret = TRUE;
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
klass = GST_D3D11_WINDOW_GET_CLASS (window);
if (klass->unlock)
ret = klass->unlock (window);
return ret;
}
gboolean
gst_d3d11_window_unlock_stop (GstD3D11Window * window)
{
GstD3D11WindowClass *klass;
gboolean ret = TRUE;
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
klass = GST_D3D11_WINDOW_GET_CLASS (window);
if (klass->unlock_stop)
ret = klass->unlock_stop (window);
gst_d3d11_device_lock (window->device);
gst_clear_buffer (&window->cached_buffer);
gst_d3d11_device_unlock (window->device);
return ret;
}
GstD3D11WindowNativeType
gst_d3d11_window_get_native_type_from_handle (guintptr handle)
{
if (!handle)
return GST_D3D11_WINDOW_NATIVE_TYPE_NONE;
#if (!GST_D3D11_WINAPI_ONLY_APP)
if (IsWindow ((HWND) handle))
return GST_D3D11_WINDOW_NATIVE_TYPE_HWND;
#else
{
ComPtr<IInspectable> window = reinterpret_cast<IInspectable*> (handle);
ComPtr<ABI::Windows::UI::Core::ICoreWindow> core_window;
ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> panel;
if (SUCCEEDED (window.As (&core_window)))
return GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW;
if (SUCCEEDED (window.As (&panel)))
return GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL;
}
#endif
return GST_D3D11_WINDOW_NATIVE_TYPE_NONE;
}
const gchar *
gst_d3d11_window_get_native_type_to_string (GstD3D11WindowNativeType type)
{
switch (type) {
case GST_D3D11_WINDOW_NATIVE_TYPE_NONE:
return "none";
case GST_D3D11_WINDOW_NATIVE_TYPE_HWND:
return "hwnd";
case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW:
return "core-window";
case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL:
return "swap-chain-panel";
default:
break;
}
return "none";
}