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7aad9187e4
...for color space conversion if available ID3D11VideoProcessor is equivalent to DXVA-HD video processor which might use specialized blocks for video processing instead of general GPU resource. In addition to that feature, we need to use this API for color space conversion of DXVA2 decoder output memory, because any d3d11 texture arrays that were created with D3D11_BIND_DECODER cannot be used for shader resource. This is prework for d3d11decoder zero-copy rendering and also for conditional HDR tone-map support. Note that some Intel platform is known to support tone-mapping at the driver level using this API on Windows 10. |
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androidmedia | ||
applemedia | ||
bluez | ||
d3d11 | ||
d3dvideosink | ||
decklink | ||
directsound | ||
dshowdecwrapper | ||
dshowsrcwrapper | ||
dshowvideosink | ||
dvb | ||
fbdev | ||
ipcpipeline | ||
kms | ||
magicleap | ||
msdk | ||
nvcodec | ||
opensles | ||
shm | ||
tinyalsa | ||
uvch264 | ||
wasapi | ||
winks | ||
winscreencap | ||
meson.build |