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d3dvideosink: hold class lock for entire duration of class destruction
This avoids a race condition currently when temporarily releasing the lock and then re-acquiring.
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@ -445,10 +445,13 @@ static gboolean
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gst_d3dvideosink_stop (GstBaseSink * bsink)
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{
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GstD3DVideoSink *sink = GST_D3DVIDEOSINK (bsink);
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GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink);
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GST_DEBUG_OBJECT (bsink, "Stop() called");
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LOCK_CLASS (sink, klass);
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d3d_stop (sink);
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d3d_class_destroy (sink);
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UNLOCK_CLASS (sink, klass);
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return TRUE;
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}
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