gstreamer/sys/d3d11
Seungha Yang 7aad9187e4 d3d11videosink: Use ID3D11VideoProcessor interface
...for color space conversion if available

ID3D11VideoProcessor is equivalent to DXVA-HD video processor
which might use specialized blocks for video processing
instead of general GPU resource. In addition to that feature,
we need to use this API for color space conversion of DXVA2 decoder
output memory, because any d3d11 texture arrays that were
created with D3D11_BIND_DECODER cannot be used for shader resource.

This is prework for d3d11decoder zero-copy rendering and also
for conditional HDR tone-map support.
Note that some Intel platform is known to support tone-mapping
at the driver level using this API on Windows 10.
2020-02-05 00:52:48 +00:00
..
gstd3d11_fwd.h d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11basefilter.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11colorconvert.h d3d11colorconvert: Remove device type dependent behavior 2019-12-28 05:43:44 +00:00
gstd3d11colorconverter.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11colorconverter.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11decoder.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11decoder.h d3d11decoder: Fix build on non-desktop target 2020-01-06 18:45:56 +09:00
gstd3d11device.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11device.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11download.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11download.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11format.c d3d11format: Add util methods for mapping DXGI color space with ours 2020-02-05 00:52:48 +00:00
gstd3d11format.h d3d11format: Add util methods for mapping DXGI color space with ours 2020-02-05 00:52:48 +00:00
gstd3d11h264dec.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11h264dec.h d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00
gstd3d11h265dec.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11h265dec.h d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00
gstd3d11memory.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11memory.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11overlaycompositor.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11overlaycompositor.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11upload.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11upload.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11utils.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11utils.h Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11videoprocessor.c d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videoprocessor.h d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videosink.c d3d11videosink: Use ID3D11VideoProcessor interface 2020-02-05 00:52:48 +00:00
gstd3d11videosink.h d3d11videosink: Use ID3D11VideoProcessor interface 2020-02-05 00:52:48 +00:00
gstd3d11videosinkbin.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11videosinkbin.h d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11vp9dec.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11vp9dec.h d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00
gstd3d11window.cpp d3d11videosink: Use ID3D11VideoProcessor interface 2020-02-05 00:52:48 +00:00
gstd3d11window.h d3d11videosink: Use ID3D11VideoProcessor interface 2020-02-05 00:52:48 +00:00
gstd3d11window_corewindow.cpp d3d11window_corewindow: Always call methods of CoreWindow interface from UI thread 2020-01-23 03:49:19 +00:00
gstd3d11window_corewindow.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp d3d11window_win32: Let DXGI choose client area 2020-01-26 12:13:24 +00:00
gstd3d11window_win32.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gsth264decoder.c d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth264decoder.h d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth264picture.c d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth264picture.h d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth265decoder.c d3d11h265dec: Fix wrong NoRaslOutputFlag setting 2020-01-14 08:47:30 +00:00
gsth265decoder.h d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gsth265picture.c d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gsth265picture.h d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gstvp9decoder.c d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
gstvp9decoder.h d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
gstvp9picture.c d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
gstvp9picture.h d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
meson.build d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
plugin.c d3d11: Add video processor object 2020-02-05 00:52:48 +00:00