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d3d11utils: Add a helper method for checking Xbox device
Required for some cases to work around device specific issue Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1339>
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2 changed files with 23 additions and 0 deletions
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@ -342,6 +342,27 @@ gst_d3d11_is_windows_8_or_greater (void)
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return ret;
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}
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gboolean
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gst_d3d11_is_xbox_device (GstD3D11Device * device)
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{
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guint device_id = 0;
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guint vendor_id = 0;
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gchar *desc = NULL;
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gboolean ret = FALSE;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), FALSE);
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g_object_get (device, "device-id", &device_id, "vendor-id", &vendor_id,
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"description", &desc, NULL);
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if (device_id == 0 && vendor_id == 0 && desc && g_strrstr (desc, "SraKmd"))
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ret = TRUE;
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g_free (desc);
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return ret;
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}
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static gchar *
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gst_d3d11_hres_to_string (HRESULT hr)
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{
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@ -42,6 +42,8 @@ gboolean gst_d3d11_ensure_element_data (GstElement * element,
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gboolean gst_d3d11_is_windows_8_or_greater (void);
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gboolean gst_d3d11_is_xbox_device (GstD3D11Device * device);
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gboolean _gst_d3d11_result (HRESULT hr,
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GstD3D11Device * device,
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GstDebugCategory * cat,
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