Commit graph

124 commits

Author SHA1 Message Date
Julien Isorce
95dbe51fef [378/906] gldisplay: avoid to request gl thread when deleting a texture
A texture is not destroyed when when we are done with it.
This texture is just added to the texture pool in order to be
re-used. In this case no OpenGL code is executed so we do not need to
request gl thread.
2017-12-09 19:31:22 +00:00
Julien Isorce
fa41020ee4 [377/906] gldisplay: avoid to request gl thread when generating a texture
Thanks to the texture pool the gl textures are re-used.
When re-using one, no opengl code is executed so do not need
to request gl thread.
2017-12-09 19:31:22 +00:00
Julien Isorce
8bed6a5e85 [369/906] define missing glew macro on older versions 2017-12-09 19:31:22 +00:00
Jan Schmidt
8884cfefa8 [358/906] gstgldisplay: Close a small race starting the display thread
Take the display lock before signalling the create-context cond
to ensure the caller has dropped the lock and is therefore listening
for the signal.
2017-12-09 19:31:22 +00:00
Jan Schmidt
3fbe0f0a98 [352/906] fix typo
Change GST_GL_DISPLAY_PROJECTION_PERSPECIVE to
GST_GL_DISPLAY_PROJECTION_PERSPECTIVE.

Re-indent a couple of files that needed it.
2017-12-09 19:31:22 +00:00
Julien Isorce
de9f763bff [337/906] Improve cluttershare example
Use clutter_threads_API.
When just using glupload from rgb, we have to be sure that
the upload texture is not in use in our gst gl context.
2017-12-09 19:31:21 +00:00
Julien Isorce
f631cf4976 [334/906] [win32/winCE] fix some pointer cast warnings with mingw
And turn off deprecated Wp64 msvc compiler option.
2017-12-09 19:31:21 +00:00
Julien Isorce
d43fdd3daf [333/906] add force-aspect-ratio support 2017-12-09 19:31:21 +00:00
Julien Isorce
2eb9cb551c [330/906] Can now share textures with an external gl context
The external opengl context must be specify when creating
our OpenGL context (glx) or just after (wgl).
When calling glXCreateContext or wglShareLists, the
external opengl context must not be current.
Then our gl context can be current in the gl thread while
the external gl context is current in an other thread.
See tests/examples/clutter/cluttershare.c
2017-12-09 19:31:21 +00:00
Julien
095be23366 [327/906] fix init FBO's texture attachment on ES 2.0 2017-12-09 19:31:21 +00:00
Julien Isorce
ad8b227ff7 [322/906] [download YUY2/UYVY] fix a regression
The call to glLoadIdentity was removed by mistake during
OpenGL ES 2.0 integration.
2017-12-09 19:31:21 +00:00
Julien Isorce
61a8f34442 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2017-12-09 19:31:21 +00:00
David Schleef
2e2213fbd7 [310/906] Global reindent
Indent parameters:
INDENT_PARAMETERS="--braces-on-if-line \
        --case-brace-indentation0 \
        --case-indentation2 \
        --braces-after-struct-decl-line \
        --line-length80 \
        --no-tabs \
        --cuddle-else \
        --dont-line-up-parentheses \
        --honour-newlines \
        --continuation-indentation4 \
        --tab-size8 \
        --indent-level2"
2017-12-09 19:31:21 +00:00
Julien Isorce
c060a8896d [301/906] depends on libpng instead of gdk_pixbuf 2017-12-09 19:31:21 +00:00
David Schleef
f0b62d760f [298/906] Revert "Fix indention"
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.

You should have asked first.  And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2017-12-09 19:31:21 +00:00
Sebastian Dröge
809c2ec04c [295/906] Fix indention 2017-12-09 19:31:21 +00:00
David Schleef
71db1285d8 [291/906] Add check for GLEW_EXT_framebuffer_object 2017-12-09 19:31:20 +00:00
Julien Isorce
e184ad8a58 [288/906] add more debug ouputs about GLSL and mesa 2017-12-09 19:31:20 +00:00
Julien Isorce
0867343017 [284/906] workaround about the ATI shader compiler on linux (setlocale) 2017-12-09 19:31:20 +00:00
Julien Isorce
a50b222367 [281/906] Make cube example work on x11. Finish TODO task 9. 2017-12-09 19:31:20 +00:00
Julien Isorce
e1fd4232ad [280/906] Remove set_visible, because it's now automatically done when the first post redisplay comes. 2017-12-09 19:31:20 +00:00
Julien Isorce
312d0f588a [276/906] better deal with last pending custom cb and destroy_context_cb 2017-12-09 19:31:20 +00:00
Julien Isorce
128315ae60 [275/906] Make sure the gl ressoures are destroyed before to destroy gl window 2017-12-09 19:31:20 +00:00
Julien Isorce
b19684bbd0 [274/906] add some other debug outputs and checks 2017-12-09 19:31:20 +00:00
Julien Isorce
80efa96e52 [266/906] secure close when clicking on the cross 2017-12-09 19:31:20 +00:00
Julien Isorce
baedf3a65b [260/906] try to make XSendEvent blocker (as win32 SendMessage is) 2017-12-09 19:31:19 +00:00
Julien Isorce
cb83e88c0c [259/906] continue x implementation (but still not tested) 2017-12-09 19:31:19 +00:00
Julien Isorce
da3c0fd570 [257/906] begin gstglwindow_x11.c implementation 2017-12-09 19:31:19 +00:00
Julien Isorce
85fa075eae [255/906] fix window closure when using gst xoverlay interface 2017-12-09 19:31:19 +00:00
Julien Isorce
c7ca0d5c2f [253/906] win32: re-implement supports for gst xoverlay interface, on this branch 2017-12-09 19:31:19 +00:00
Julien Isorce
f9756b85d2 [252/906] avoid a dead lock on window closure 2017-12-09 19:31:19 +00:00
Julien Isorce
fc9479d289 [251/906] Properly clean OpenGL contexts 2017-12-09 19:31:19 +00:00
Julien Isorce
a6fdb20154 [250/906] win32: basic stuffs are working now on this branch with this new deep design (gstglwindow) 2017-12-09 19:31:19 +00:00
Julien Isorce
c4c9897f16 [249/906] begin GstGLWindow in order to totally remove gstfreeglut 2017-12-09 19:31:19 +00:00
Filippo Argiolas
32de0e6e91 [243/906] Support for missing videoformats in glupload
Add support for missing alpha channeled videoformats (RGBA, BGRA,
ARGB, ABGR) in gst_gl_display_do_upload_fill.
2017-12-09 19:31:19 +00:00
Filippo Argiolas
f18ba293cb [233/906] no need to explicit set the debug category if default one is used 2017-12-09 19:31:19 +00:00
Julien Isorce
ec8aa615e5 [229/906] update authors from the CVS repository 2017-12-09 19:31:19 +00:00
Julien Isorce
cd20053491 [226/906] check on win32 that every tests/pipelines and tests/examples (generic, gtk, qt) still work 2017-12-09 19:31:19 +00:00
Julien Isorce
40cd0281a4 [225/906] fix a regression that made the gltestsrc element not working 2017-12-09 19:31:19 +00:00
Julien Isorce
a125004d82 [224/906] fix a regression about MESA YCbCr colorspace conversion 2017-12-09 19:31:19 +00:00
Julien Isorce
ff87048836 [223/906] fix a regression (sometimes a FBO is needed even if the video source is rgb) 2017-12-09 19:31:19 +00:00
Julien Isorce
69159fa0af [222/906] Finish TODO task 17 2017-12-09 19:31:19 +00:00
Julien
5759b60ba3 [221/906] fix g_int_hash -> g_direct_hash 2017-12-09 19:31:19 +00:00
Julien Isorce
bb8ba84647 [220/906] Use a better key for the pool of textures 2017-12-09 19:31:19 +00:00
Julien Isorce
cdffac5606 [219/906] Use a gst debug category for GstGLDisplay instead of g_print, gst-launch-0.10 --gst-debug=gldisplay:3 videotestsrc ! glimagesink 2017-12-09 19:31:19 +00:00
Julien Isorce
0d6c956cfb [212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders 2017-12-09 19:31:19 +00:00
Julien Isorce
b4c0527eff [211/906] Fix upload AYUV and YV12 (a regression in last commits) 2017-12-09 19:31:18 +00:00
julien User
97a78f8580 [210/906] get ride of a wrong color on nvidia/linux when converting yv12 to rgb through GLSL 2017-12-09 19:31:18 +00:00
julien User
5d93e53f47 [209/906] fix warnings 2017-12-09 19:31:18 +00:00
Julien Isorce
a0cd1d279f [208/906] fix upload AYUV, regression during the 2 last commits 2017-12-09 19:31:18 +00:00