We want to iterate over all the pads, not just the first one. Fix by returning
TRUE in the GstAggregatorPadForeachFunc.
Removes a GST_IS_GL_CONTEXT() assertion on shutdown with >2 inputs
using gst-launch.
On some embedded systems, sqrt() is not supported in the shader,
use the actual value of sqrt(2) instead.
Signed-off-by: Haihua Hu <b55597@freescale.com>
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=761271
Allows the subclass to completely override the chosen src caps.
This is needed as videoaggregator generally has no idea exactly
what operation is being performed.
- Adds a fixate_caps vfunc for fixation
- Merges gst_video_aggregator_update_converters() into
gst_videoaggregator_update_src_caps() as we need some of its info
for proper caps handling.
- Pass the downstream caps to the update_caps vfunc
https://bugzilla.gnome.org/show_bug.cgi?id=756207
1. Otherwise rotating the video will clip and show black bars due to
gltransformation's implementation.
2. The other option of make gltransformation aspect-agnostic produces
incorrect output with perspective transformations.
In file included from effects/gstgleffectrgbtocurve.c:25:0:
effects/gstgleffectscurves.h:174:32: error: 'xray_curve' defined but not used
static const GstGLEffectsCurve xray_curve = {
...
Reverses the transformation applied through the properties and forwards the
event.
The process for finding the coordinates on the video are as follows:
1. Convert the given pointer_x and pointer_y to model space at the near and far planes
2. Get the equation of the video plane
3. Find where the ray in 1 intersects the plane
4. Profit!
It performs the exact same operation as videobalance but with opengl shaders and
was tested with glvideomixer by comparing frames from videobalance and
glcolorbalance.
Allows more blending options than just A over B
e.g. frame comparisons are now possible.
glvideomixer name=m
sink_0::zorder=0
sink_1::zorder=1
sink_1::blend-equation-rgb={subtract,reverse-subtract}
sink_1::blend-function-src-rgb=src-color
sink_1::blend-function-dst-rgb=dst-color
! glimagesinkelement
videotestsrc pattern=checkers-4 ! m.sink_0
videotestsrc pattern=checkers-8 ! m.sink_1
All the gleffects shaders can be run against a gles2 or a legacy opengl glsl
compiler but weren't being advertised as such.
Fixes gleffects under desktop opengl < 3.2.
The property location has been changed in favor of vertex/fragment
string properties; the doc had not been updated and was still referring
to the previous property; also, now the #version header has become mandatory
https://bugzilla.gnome.org/show_bug.cgi?id=759902
Adds more meaningful error than
"Failed to convert multiview video buffer", which is always used
when prepare_next_buffer() fails in gst_glimage_sink_prepare().
https://bugzilla.gnome.org/show_bug.cgi?id=743345
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.
Fixes GL upload on iOS9 among other things.
Performing any GL function marshalling off the GL thread with glimagesink's
render lock is prone to deadlocks between the GL thread and the non-GL thread.
What can happen is this:
1. non-GL thread attempts to function marshal to the GL thread.
2. while 1 is happening, the winsys gives an event (say resize)
3. This calls back into glimagesink which taks the render lock.
4. As the GL function marshalling is attempting to run on the GL
and already has glimagesink's render lock locked. This deadlocks
as the threads are waiting for each other.
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples
https://bugzilla.gnome.org/show_bug.cgi?id=759432
The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
Add the various tokens/strings for the differnet texture types (2D, rect, oes)
Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.
Update the relevant caps/templates for 2D only textures.
Currently float and int are supported by default. vec2, vec3, vec4
and mat4 are supported if graphene is used. Of course if one wants
to set custom uniforms they can also be set using the create-shader
signal.
One may not have an GstGLContext available or current in the thread where one
would need to update the shader. Support this by signalling create-shader
whenever the one-shot 'update-shader' is set to TRUE.
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
This allow properly copying selected meta, like the composition
overlay. Note that output buffer need to be readable, but GlUpload
keeps a ref. For now, simply drop GlUpload ref after perform,
leaving that ref has no purpose. The method shall be removed
in the future.
https://bugzilla.gnome.org/show_bug.cgi?id=754047
Use base class default method instead of only copying flags and
timestamp. This way, selected meta's like compostion overlay will
be passed downstream as expected.
https://bugzilla.gnome.org/show_bug.cgi?id=754047
During allocation query, when this element is not passthrough, it must
relay the overlay compostion meta and it's parameters. Fortunatly, base
transform can do this for us.
https://bugzilla.gnome.org/show_bug.cgi?id=753850
The current code was ignoring the par/dar aspect when transforming
from window coordinates to stream coordinates resulting in incorrect
coordinates being sent upstream in the navigation events.
https://bugzilla.gnome.org/show_bug.cgi?id=744763
Add a pivot vector for setting the origin of rotations and scales.
With the pivot point the rotation and scale operations can have
different origins. This adds the ability to rotate around different points.
Currently the default (0, 0) pivot point is possible,
a rotation around the center, and zooming into and out of the center.
With an pivot point this is optional.
I defined the following image coordinates for the pivot point:
(-1,1) ------------------------- (1,1)
| |
| |
| |
| (0,0) |
| |
| |
| |
(-1,-1) ------------------------- (1,-1)
Example:
Rotate the video at the bottom left corner
gst-launch-1.0 videotestsrc \
! gltransformation \
scale-x=0.5 \
scale-y=0.5 \
rotation-z=25.0 \
pivot-x=-1.0 \
pivot-y=-1.0 \
! glimagesink
The pivot-z option defines the pivot point in 3D space.
This only affects rotation, since we have no Z data to scale.
With this option a video can be rotated around a point in 3D space.
Example:
Rotate around point behind the video:
gst-launch-1.0 videotestsrc \
! gltransformation \
rotation-x=10.0 \
pivot-z=-4.0 \
! glimagesink
The ref_object and object parameters were the wrong way around.
For the typical use case where an application is setting a
GstControlBinding on the returned ghost pad:
1. our control binding would be removed when the new one was set
2. sync_values calls were not being forwarded from the internal
pad to the ghost pad.
If an application attempts to perform other control binding
operations (get_* family of functions) on the internal pad, they
will also be forwarded to the ghost pad where a possible
GstControlBinding will provide the necessary values.
This is used to proxy GstControlBinding to the pad on the
parent object. This avoid having to sync the values in the proxy pad,
this is too early if you have a queue between the pad and the actual
aggregation operation.
https://bugzilla.gnome.org/show_bug.cgi?id=734060