glmemory: add gst_gl_memory_allocator_get_default

Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.

Fixes GL upload on iOS9 among other things.
This commit is contained in:
Alessandro Decina 2015-12-18 13:17:34 +11:00
parent a3ebe19d87
commit 6961945110
8 changed files with 42 additions and 15 deletions

View file

@ -698,8 +698,8 @@ gst_gl_overlay_load_jpeg (GstGLOverlay * overlay, FILE * fp)
gst_video_info_align (&v_info, &v_align);
mem_allocator =
GST_GL_BASE_MEMORY_ALLOCATOR (gst_allocator_find
(GST_GL_MEMORY_PBO_ALLOCATOR_NAME));
GST_GL_BASE_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_default
(GST_GL_BASE_FILTER (overlay)->context));
params =
gst_gl_video_allocation_params_new (GST_GL_BASE_FILTER (overlay)->context,
NULL, &v_info, 0, &v_align, GST_GL_TEXTURE_TARGET_2D);
@ -813,8 +813,8 @@ gst_gl_overlay_load_png (GstGLOverlay * overlay, FILE * fp)
gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, width, height);
mem_allocator =
GST_GL_BASE_MEMORY_ALLOCATOR (gst_allocator_find
(GST_GL_MEMORY_PBO_ALLOCATOR_NAME));
GST_GL_BASE_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_default
(GST_GL_BASE_FILTER (overlay)->context));
params =
gst_gl_video_allocation_params_new (GST_GL_BASE_FILTER (overlay)->context,
NULL, &v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D);

View file

@ -122,7 +122,8 @@ gst_gl_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
if (allocator /* && GST_IS_GL_MEMORY_ALLOCATOR (allocator) FIXME EGLImage */ ) {
priv->allocator = gst_object_ref (allocator);
} else {
priv->allocator = gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME);
priv->allocator =
GST_ALLOCATOR (gst_gl_memory_allocator_get_default (glpool->context));
g_assert (priv->allocator);
}

View file

@ -1173,3 +1173,22 @@ gst_gl_memory_setup_buffer (GstGLMemoryAllocator * allocator,
return TRUE;
}
GstGLMemoryAllocator *
gst_gl_memory_allocator_get_default (GstGLContext * context)
{
GstGLMemoryAllocator *allocator = NULL;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
if (USING_OPENGL (context) || USING_OPENGL3 (context)
|| USING_GLES3 (context)) {
allocator = (GstGLMemoryAllocator *)
gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME);
} else {
allocator = (GstGLMemoryAllocator *)
gst_allocator_find (GST_GL_MEMORY_ALLOCATOR_NAME);
}
return allocator;
}

View file

@ -216,6 +216,9 @@ gboolean gst_gl_memory_setup_buffer (GstGLMemoryAllocato
GstBuffer * buffer,
GstGLVideoAllocationParams * params);
GstGLMemoryAllocator * gst_gl_memory_allocator_get_default (GstGLContext *context);
G_END_DECLS
#endif /* _GST_GL_MEMORY_H_ */

View file

@ -348,7 +348,8 @@ gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
GstGLBaseMemoryAllocator *mem_allocator;
GstAllocator *allocator;
allocator = gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME);
allocator =
GST_ALLOCATOR (gst_gl_memory_allocator_get_default (overlay->context));
mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator);
gst_gl_composition_overlay_add_transformation (overlay, buf);

View file

@ -223,7 +223,9 @@ _gl_memory_upload_propose_allocation (gpointer impl, GstQuery * decide_query,
GstAllocationParams params;
gst_allocation_params_init (&params);
allocator = gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME);
allocator =
GST_ALLOCATOR (gst_gl_memory_allocator_get_default (upload->
upload->context));
gst_query_add_allocation_param (query, allocator, &params);
gst_object_unref (allocator);
}
@ -696,9 +698,7 @@ _upload_meta_upload_perform (gpointer impl, GstBuffer * buffer,
guint max_planes = GST_VIDEO_INFO_N_PLANES (in_info);
GstGLMemoryAllocator *allocator;
allocator =
GST_GL_MEMORY_ALLOCATOR (gst_allocator_find
(GST_GL_MEMORY_PBO_ALLOCATOR_NAME));
allocator = gst_gl_memory_allocator_get_default (upload->upload->context);
/* Support stereo views for separated multiview mode */
if (GST_VIDEO_INFO_MULTIVIEW_MODE (in_info) ==
@ -916,8 +916,8 @@ _raw_data_upload_perform (gpointer impl, GstBuffer * buffer,
guint n_mem = GST_VIDEO_INFO_N_PLANES (in_info);
allocator =
GST_GL_BASE_MEMORY_ALLOCATOR (gst_allocator_find
(GST_GL_MEMORY_PBO_ALLOCATOR_NAME));
GST_GL_BASE_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_default
(raw->upload->context));
/* FIXME Use a buffer pool to cache the generated textures */
/* FIXME: multiview support with separated left/right frames? */

View file

@ -1897,7 +1897,9 @@ _gen_buffer (GstGLViewConvert * viewconvert, GstBuffer ** target)
*target = gst_buffer_new ();
allocator = gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME);
allocator =
GST_ALLOCATOR (gst_gl_memory_allocator_get_default
(viewconvert->context));
mem_allocator = GST_GL_MEMORY_ALLOCATOR (allocator);
params = gst_gl_video_allocation_params_new (viewconvert->context, NULL,
&viewconvert->out_info, 0, NULL, viewconvert->to_texture_target);
@ -2037,7 +2039,8 @@ _do_view_convert (GstGLContext * context, GstGLViewConvert * viewconvert)
gst_video_info_set_format (&temp_info, GST_VIDEO_FORMAT_RGBA, out_width,
out_height);
allocator = gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME);
allocator =
GST_ALLOCATOR (gst_gl_memory_allocator_get_default (context));
base_mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator);
params = gst_gl_video_allocation_params_new (context, NULL, &temp_info,
0, NULL, viewconvert->to_texture_target);

View file

@ -155,7 +155,7 @@ gl_mem_from_buffer (GstVideoTextureCache * cache,
GstGLBaseMemoryAllocator *base_mem_alloc;
GstGLVideoAllocationParams *params;
base_mem_alloc = GST_GL_BASE_MEMORY_ALLOCATOR (gst_allocator_find (GST_GL_MEMORY_PBO_ALLOCATOR_NAME));
base_mem_alloc = GST_GL_BASE_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_default (cache->ctx));
*mem1 = NULL;
*mem2 = NULL;