glstereomix: remove redundant initialization

v is initialized in the for loop init, no need to do it twice. Removing
first initialization.
This commit is contained in:
Luis de Bethencourt 2015-07-29 17:48:58 +01:00
parent 0e29906a6f
commit 82a2b43bdd

View file

@ -574,7 +574,6 @@ gst_gl_stereo_mix_process_frames (GstGLStereoMix * mixer, GPtrArray * frames)
return FALSE;
converted_buffer = mixer->primary_out;
v = 0;
n = gst_buffer_n_memory (converted_buffer);
g_assert (n == GST_VIDEO_INFO_N_PLANES (out_info) * views);
for (v = 0; v < views; v++) {