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glcolorscale: use glbasefilter vfuncs
Uses less code \o/ Fixes legacy opengl rendering \o/
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parent
bf1246cb13
commit
50b690cadb
1 changed files with 43 additions and 85 deletions
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@ -70,24 +70,25 @@ static void gst_gl_colorscale_set_property (GObject * object, guint prop_id,
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static void gst_gl_colorscale_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static gboolean gst_gl_colorscale_gen_gl_resources (GstGLFilter * filter);
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static gboolean gst_gl_colorscale_del_gl_resources (GstBaseTransform * trans);
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static gboolean gst_gl_colorscale_gl_start (GstGLBaseFilter * base_filter);
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static void gst_gl_colorscale_gl_stop (GstGLBaseFilter * base_filter);
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static gboolean gst_gl_colorscale_filter_texture (GstGLFilter * filter,
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guint in_tex, guint out_tex);
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static void gst_gl_colorscale_callback (gint width, gint height,
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guint texture, gpointer stuff);
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static void
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gst_gl_colorscale_class_init (GstGLColorscaleClass * klass)
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{
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GObjectClass *gobject_class;
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GstElementClass *element_class;
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GstBaseTransformClass *basetransform_class;
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GstGLBaseFilterClass *base_filter_class;
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GstGLFilterClass *filter_class;
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GstBaseTransformClass *basetransform_class = GST_BASE_TRANSFORM_CLASS (klass);
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gobject_class = (GObjectClass *) klass;
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element_class = GST_ELEMENT_CLASS (klass);
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basetransform_class = GST_BASE_TRANSFORM_CLASS (klass);
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base_filter_class = GST_GL_BASE_FILTER_CLASS (klass);
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filter_class = GST_GL_FILTER_CLASS (klass);
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gobject_class->set_property = gst_gl_colorscale_set_property;
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@ -95,24 +96,22 @@ gst_gl_colorscale_class_init (GstGLColorscaleClass * klass)
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gst_element_class_set_metadata (element_class, "OpenGL color scale",
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"Filter/Effect/Video", "Colorspace converter and video scaler",
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"Julien Isorce <julien.isorce@gmail.com>");
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"Julien Isorce <julien.isorce@gmail.com>\n"
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"Matthew Waters <matthew@centricular.com>");
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filter_class->init_fbo =
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GST_DEBUG_FUNCPTR (gst_gl_colorscale_gen_gl_resources);
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basetransform_class->passthrough_on_same_caps = TRUE;
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base_filter_class->gl_start = GST_DEBUG_FUNCPTR (gst_gl_colorscale_gl_start);
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base_filter_class->gl_stop = GST_DEBUG_FUNCPTR (gst_gl_colorscale_gl_stop);
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base_filter_class->supported_gl_api =
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GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
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filter_class->filter_texture = gst_gl_colorscale_filter_texture;
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basetransform_class->stop =
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GST_DEBUG_FUNCPTR (gst_gl_colorscale_del_gl_resources);
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basetransform_class->passthrough_on_same_caps = TRUE;
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GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
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GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
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}
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static void
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gst_gl_colorscale_init (GstGLColorscale * colorscale)
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{
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colorscale->shader = NULL;
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}
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static void
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@ -137,93 +136,52 @@ gst_gl_colorscale_get_property (GObject * object, guint prop_id,
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}
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}
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static void
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_compile_identity_shader (GstGLContext * context, GstGLColorscale * colorscale)
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static gboolean
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gst_gl_colorscale_gl_start (GstGLBaseFilter * base_filter)
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{
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GstGLFilter *filter = GST_GL_FILTER (colorscale);
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GstGLColorscale *colorscale = GST_GL_COLORSCALE (base_filter);
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GstGLFilter *filter = GST_GL_FILTER (base_filter);
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GstGLShader *shader;
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colorscale->shader = gst_gl_shader_new (context);
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shader = gst_gl_shader_new (base_filter->context);
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if (!gst_gl_shader_compile_with_default_vf_and_check (colorscale->shader,
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if (!gst_gl_shader_compile_with_default_vf_and_check (shader,
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&filter->draw_attr_position_loc, &filter->draw_attr_texture_loc)) {
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gst_gl_context_clear_shader (context);
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gst_gl_context_clear_shader (base_filter->context);
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gst_object_unref (shader);
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GST_ERROR_OBJECT (colorscale, "Failed to initialize identity shader");
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GST_ELEMENT_ERROR (colorscale, RESOURCE, NOT_FOUND, ("%s",
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"Failed to initialize identity shader"), (NULL));
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return FALSE;
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}
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colorscale->shader = shader;
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return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
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}
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static void
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gst_gl_colorscale_gl_stop (GstGLBaseFilter * base_filter)
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{
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GstGLColorscale *colorscale = GST_GL_COLORSCALE (base_filter);
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if (colorscale->shader) {
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gst_object_unref (colorscale->shader);
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colorscale->shader = NULL;
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}
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}
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static gboolean
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gst_gl_colorscale_gen_gl_resources (GstGLFilter * filter)
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{
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GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter);
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if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) &
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(GST_GL_API_GLES2 | GST_GL_API_OPENGL3)) {
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gst_gl_context_thread_add (GST_GL_BASE_FILTER (filter)->context,
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(GstGLContextThreadFunc) _compile_identity_shader, colorscale);
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if (!colorscale->shader) {
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gst_gl_context_set_error (GST_GL_BASE_FILTER (filter)->context,
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"Failed to initialize identity shader");
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GST_ELEMENT_ERROR (colorscale, RESOURCE, NOT_FOUND, ("%s",
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gst_gl_context_get_error ()), (NULL));
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return FALSE;
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}
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}
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return TRUE;
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}
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static gboolean
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gst_gl_colorscale_del_gl_resources (GstBaseTransform * trans)
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{
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GstGLColorscale *colorscale = GST_GL_COLORSCALE (trans);
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if (colorscale->shader) {
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
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colorscale->shader);
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colorscale->shader = NULL;
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}
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
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}
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static gboolean
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gst_gl_colorscale_filter_texture (GstGLFilter * filter, guint in_tex,
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guint out_tex)
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{
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GstGLColorscale *colorscale;
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GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter);
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colorscale = GST_GL_COLORSCALE (filter);
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if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) &
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(GST_GL_API_GLES2 | GST_GL_API_OPENGL3))
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if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context))
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gst_gl_filter_render_to_target_with_shader (filter, TRUE, in_tex, out_tex,
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colorscale->shader);
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if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) &
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GST_GL_API_OPENGL)
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gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex,
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gst_gl_colorscale_callback, colorscale);
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return TRUE;
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}
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static void
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gst_gl_colorscale_callback (gint width, gint height, guint texture,
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gpointer stuff)
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{
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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#if GST_GL_HAVE_OPENGL
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if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) &
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GST_GL_API_OPENGL) {
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const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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}
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#endif
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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