gl/calayer: don't leak a gl shader object

We will always overwrite the ca_sink->redisplay_shader without freeing the
object.
This commit is contained in:
Matthew Waters 2015-10-17 02:42:47 +11:00
parent cfff5d819e
commit 61b51b82ed

View file

@ -891,8 +891,6 @@ gst_ca_opengl_layer_sink_thread_init_redisplay (GstCAOpenGLLayerSink * ca_sink)
const GstGLFuncs *gl = ca_sink->context->gl_vtable;
GError *error = NULL;
ca_sink->redisplay_shader = gst_gl_shader_new (ca_sink->context);
if (!(ca_sink->redisplay_shader = gst_gl_shader_new_default (ca_sink->context, &error))) {
GST_ERROR_OBJECT (ca_sink, "Failed to link shader: %s", error->message);
gst_ca_opengl_layer_sink_cleanup_glthread (ca_sink);