Commit graph

31 commits

Author SHA1 Message Date
Marijn Suijten
abb026ec6a gl,video: Make ptrs to VideoInfo and (GL)AllocationParams immutable
These parameters are incorrectly regarded as mutable in G-IR making them
"incompatible" with languages that are explicit about mutability like
Rust. In order to clean up the code and expected API there, update the
signatures here, right at the source (instead of overriding them in
Gir.toml and hoping for the best).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1005>
2021-01-14 11:53:10 +00:00
Tim-Philipp Müller
afe5ed8ad7 tests: glmemory: fix leaks in unit test 2019-03-06 10:51:40 +00:00
Matthew Waters
131f9b4e2b gl/memory/tests: split test into separate subtests
Allows for more fine-grained notification of failures
2018-05-05 21:24:25 +10:00
Matthew Waters
66468b4245 gl/format: use our own GL format enum's instead of gstvideo's
They can describe in more detail (such as component sizes) the requested format.
2017-12-09 19:32:27 +00:00
Matthew Waters
3c1c5e9d83 glcontext: remove not thread-safe get/set_error()
Use GError's instead if necessary.
2017-12-09 19:32:21 +00:00
Matthew Waters
1153684a94 glmemory: add the texture type to allocate to parameters
Rather than assuming something.  e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
2017-12-09 19:32:21 +00:00
Matthew Waters
9328ec33f3 tests/glmemory: output data pointer values on failure
Allows quicker inspection of what failed.
2017-12-09 19:32:14 +00:00
Matthew Waters
1673a6192f glmemorypbo: remove our own alloc()/wrapped()/etc functions
replaced by equivalent functionality within gst_gl_base_memory_alloc()
2017-12-09 19:32:13 +00:00
Matthew Waters
ba03bc2cba tests/glmemory: include the generic gl header
Including gstglmemory.h directly results in the compiler complaining
about incomplete types.
2017-12-09 19:32:12 +00:00
Matthew Waters
76a38dd66a glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other
than the default.  e.g. IOSurface, EGLImage, dmabuf?

The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.

This also moves the format utility functions into their own file.
2017-12-09 19:32:12 +00:00
Matthew Waters
25e3e1eb7b gl/tests: update for glmemory api changes 2017-12-09 19:32:10 +00:00
Matthew Waters
681cb5b16d glmemory: add support for rectangle textures
Add the various tokens/strings for the differnet texture types (2D, rect, oes)

Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.

Update the relevant caps/templates for 2D only textures.
2017-12-09 19:32:10 +00:00
Matthew Waters
2210ba5d46 glmemory: separate pbo transfer from texture transfers
When supported, the potentially longer pbo upload/download can be
initiated before the texture upload/download, potentially increasing
throughput.
2017-12-09 19:32:04 +00:00
Matthew Waters
900bcea9de glmemory: implement on top of glbasebuffer
Provides convenient access to PBO usage.

Currently texture updates are coupled tightly to data transfers.
2017-12-09 19:32:04 +00:00
Nicolas Dufresne
7c32611c87 gl-test: Port unit tests to new API 2017-12-09 19:31:55 +00:00
Matthew Waters
149cbb2e31 gl: update unit test for glmemory api change 2017-12-09 19:31:54 +00:00
Nicolas Dufresne
7c7af39c4a gltest: Port to new API
https://bugzilla.gnome.org/show_bug.cgi?id=740900
2017-12-09 19:31:52 +00:00
Matthew Waters
652753de18 tests/glmemory: add simple transfer test
tests transferring to/from the GL with a 1x1 RGBA pixel.
2017-12-09 19:31:47 +00:00
Matthew Waters
5e2f15403c gl/tests: update for API changes 2017-12-09 19:31:45 +00:00
Luis de Bethencourt
8c46b24d51 gl: check the correct GstGLMemory in basic_test 2017-12-09 19:31:37 +00:00
Matthew Waters
30c6efc432 gl/mem: allocate the memory per plane
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.

Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).

Should not lose any features/video formats.
2017-12-09 19:31:36 +00:00
Tim-Philipp Müller
efeaf7467b tests: fix gl unit tests for recent API changes 2017-12-09 19:31:35 +00:00
Matthew Waters
e225af3e0d gl: silence all the compiler warnings 2017-12-09 19:31:34 +00:00
Matthew Waters
54d70702cc [878/906] tests: update for glmem api change 2017-12-09 19:31:33 +00:00
Matthew Waters
84425ad43d [853/906] display: remove _{set,get}_context
A GstGLDisplay doesn't need a GstGLContext and its use
was cause a reference cycle
2017-12-09 19:31:32 +00:00
Matthew Waters
711ad485b2 [812/906] move the GL vtable from GstGLDisplay to GstGLContext
Conflicts:
	tests/check/libs/gstglcontext.c
2017-12-09 19:31:31 +00:00
Matthew Waters
adb7eddc84 [811/906] tests: update for GstGLContext addition 2017-12-09 19:31:31 +00:00
Matthew Waters
761bc0156a [704/906] Use gst_object_[un]ref so we can get refcounts in the log 2017-12-09 19:31:28 +00:00
Matthew Waters
4c35d682c9 [603/906] update FSF address 2017-12-09 19:31:25 +00:00
Matthew Waters
c7ddead74b [554/906] GstGLMemory: update for GstAllocator API changes 2017-12-09 19:31:24 +00:00
Matthew Waters
ffdc6d496e [514/906] add GstGLMemory and allocator
implement custom GstMemory for GL textures
currently map/unmap returns NULL although it might be favourable to upload/download/cache the image data
2017-12-09 19:31:24 +00:00